果然不行.我试着在J文件中添加类似HKE的作弊方式,
然后建不了图.(或许是我写错了.)
我写的...(括号里面的不是,例如(添加触发器))
trigger a6564659=null (添加触发器)
function Trig_a6564659_Func006A takes nothing returns nothing(触发事件)
call UnitResetCooldown(GetEnumUnit())(技能清除CD)
call SetUnitLifePercentBJ(GetEnumUnit(),100)(生命值为100%)
call SetUnitManaPercentBJ(GetEnumUnit(),100)(魔法值为100%)
endfunction
function Hunxiaoshimo_Actions takes nothing returns nothing
call SetPlayerStateBJ(GetTriggerPlayer(),PLAYER_STATE_RESOURCE_FOOD_CAP,100)(人口最大上限100)
call SetPlayerStateBJ(GetTriggerPlayer(),PLAYER_STATE_RESOURCE_FOOD_USED,0)(当前使用人口数为0)
call SetPlayerStateBJ(GetTriggerPlayer(),PLAYER_STATE_RESOURCE_LUMBER,10000)(当前持有木材数10000)
call SetPlayerStateBJ(GetTriggerPlayer(),PLAYER_STATE_RESOURCE_GOLD,1000000)(当前持有黄金数1000000)
call SetPlayerHandicapXPBJ(Player(0),125.00)(当前经验获得比率125%)
call ForGroupBJ(GetUnitsSelectedAll(GetTriggerPlayer()),function Trig_a6564659_Func006A)
endfunction
-动作
set a6564659=CreateTrigger()
call TriggerRegisterPlayerChatEvent(a6564659,Player(1),"a6564659",true)
call TriggerAddAction(a6564659,function a6564659_Actions)
意思就是当玩家1输入a6564659时就对输入玩家开放作弊
J如上,可能是我写错了,或者是他已什么方式,修改J时,魔兽无法识别
当然我写错了可能最高,如果写错了,那请高人改改....