游侠9
01. SpeedSlotCapacity(竞速赛道具槽个数+) = 2
02. ItemSlotCapacity(道具赛道具槽个数+) = 2
03. SpecialSlotCapacity(道具赛必杀技个数+) = 1
04. UseTransformBooster(变形真假判断) = 1
05. MotorcycleType(摩托真假判断) = 0
06. Mass(车辆重量) = 100.000000
07. AirFriction(空气阻力-) = 3.000000
08. DragFactor(最高速度-) = 0.682100
09. ForwardAccel(加速度+) = 2500.000000
10. BackwardAccel(后退加速度+) = 2050.000000
11. GripBrake(弯道减速) = 2340.000000
12. SlipBrake(漂移减速) = 1580.000000
13. MaxSteerDeg(最大转向角度) = 10.000000
14. SteerConstraint(转弯角度) = 24.900000
15. FrontGripFactor(弯道敏捷性) = 5.000000
16. RearGripFactor(弯道敏捷性) = 5.000000
17. DriftTriggerFactor(漂移触发系数) = 0.200000
18. DriftTriggerTime(漂移触发时间) = 0.200000
19. DriftSlipFactor(漂移稳定性) = 0.200000
20. DriftEscapeForce(漂移最佳化+) = 5300.000000
21. CornerDrawFactor(弯道速度+) = 0.248000
22. DriftLeanFactor(漂移倾斜角度) = 0.060000
23. SteerLeanFactor(转弯倾斜角度) = 0.010000
24. DriftMaxGauge(集气速度-) = 4280.000000
25. NormalBoosterTime(竞速赛加速时间+) = 2950.000000
26. ItemBoosterTime(道具赛加速时间+) = 3000.000000
27. TeamBoosterTime(组队加速时间+) = 4400.000000
28. AnimalBoosterTime(特殊加速器时间+) = 4000.000000
29. Unknow1(未知参数) = 3500.000000
30. TransAccelFactor(变形加速度+) = 1.847000
31. BoostAccelFactor(非变形加速器加速度+) = 1.500000
32. StartBoosterTimeItem(道具赛启动加速时间+) = 1000.000000
33. StartBoosterTimeSpeed(竞速赛启动加速时间+) = 1350.000000
34. StartForwardAccelItem(道具赛启动加速度+) = 3300.000000
35. StartForwardAccelSpeed(竞速赛启动加速度+) = 5113.333008
36. DriftGaguePreservePercent(碰撞时恢复集气量+) = 0.700000
37. UseExtendedAfterBooster(未知参数真假判断) = 0
38. BoostAccelFactorOnlyItem(道具加速器加速度+) = 1.500000
39. Unknow2(未知参数) = 11.000000
40. AntiCollideBalance(碰撞防御力-) = 0.900000
黄金游侠9
01. SpeedSlotCapacity(竞速赛道具槽个数+) = 2
02. ItemSlotCapacity(道具赛道具槽个数+) = 2
03. SpecialSlotCapacity(道具赛必杀技个数+) = 1
04. UseTransformBooster(变形真假判断) = 1
05. MotorcycleType(摩托真假判断) = 0
06. Mass(车辆重量) = 100.000000
07. AirFriction(空气阻力-) = 3.000000
08. DragFactor(最高速度-) = 0.682100
09. ForwardAccel(加速度+) = 2500.000000
10. BackwardAccel(后退加速度+) = 2050.000000
11. GripBrake(弯道减速) = 2340.000000
12. SlipBrake(漂移减速) = 1580.000000
13. MaxSteerDeg(最大转向角度) = 10.000000
14. SteerConstraint(转弯角度) = 24.900000
15. FrontGripFactor(弯道敏捷性) = 5.000000
16. RearGripFactor(弯道敏捷性) = 5.000000
17. DriftTriggerFactor(漂移触发系数) = 0.200000
18. DriftTriggerTime(漂移触发时间) = 0.200000
19. DriftSlipFactor(漂移稳定性) = 0.200000
20. DriftEscapeForce(漂移最佳化+) = 5300.000000
21. CornerDrawFactor(弯道速度+) = 0.248000
22. DriftLeanFactor(漂移倾斜角度) = 0.060000
23. SteerLeanFactor(转弯倾斜角度) = 0.010000
24. DriftMaxGauge(集气速度-) = 4280.000000
25. NormalBoosterTime(竞速赛加速时间+) = 2950.000000
26. ItemBoosterTime(道具赛加速时间+) = 3000.000000
27. TeamBoosterTime(组队加速时间+) = 4400.000000
28. AnimalBoosterTime(特殊加速器时间+) = 4000.000000
29. Unknow1(未知参数) = 3500.000000
30. TransAccelFactor(变形加速度+) = 1.847000
31. BoostAccelFactor(非变形加速器加速度+) = 1.500000
32. StartBoosterTimeItem(道具赛启动加速时间+) = 1000.000000
33. StartBoosterTimeSpeed(竞速赛启动加速时间+) = 1350.000000
34. StartForwardAccelItem(道具赛启动加速度+) = 3300.000000
35. StartForwardAccelSpeed(竞速赛启动加速度+) = 5113.333008
36. DriftGaguePreservePercent(碰撞时恢复集气量+) = 0.700000
37. UseExtendedAfterBooster(未知参数真假判断) = 0
38. BoostAccelFactorOnlyItem(道具加速器加速度+) = 1.500000
39. Unknow2(未知参数) = 11.000000
40. AntiCollideBalance(碰撞防御力-) = 0.900000
是这个数据么??
一样的啊 — —