THE QUEEN OF BLADES.
Her name had once been Sarah Kerrigan, back when she'd been something else . . .
back when she'd been human.
Back when she'd been weak .
She sat back within the pulsing organic walls of the burgeoning Zerg Hive.
Monstrous creatures moved about in the shadows, guided by her every thought,
functioning for a greater purpose.
With her mental powers and her control over these awful and destructive
creatures, a transformed Sarah Kerrigan had established the new Hive on the
ashen ruins of the planet Char. It was a gray world, blasted and still
smoldering from potent cosmic radiation. This planet had long been a
battlefield. Only the strongest could survive here.
The vicious Zerg race knew how to adapt, how to survive, and Sarah Kerrigan had
done the same to become one of them. Raised as a psi-talented Ghost, a
telepathically powered espionage and intelligence agent for the Terran
Confederacy, she had been captured by the Zerg Overmind and transformed.
Her skin, toughened with armor-polymer cells, glowed an oily, silvery green. Her
yellow lambent eyes were surrounded by dark patches of skin that could have been
bruises or shadows. Her hair had become Medusa spines—jointed segments like the
sharp legs of a venomous spider. Each spike writhed as plans continuously burned
through her brain. Her face still had a delicate beauty that just might lull a
human victim into a moment of hesitation—giving her enough time to strike.
When she caught a reflection of herself, Sarah Kerrigan occasionally recalled
what it had been like to be human, to be lovely—in a human sort of way— and that
she had once even begun to love a man named Jim Raynor, who was also very much
in love with her. Human emotions and weaknesses .
Jim Raynor. She tried not to remember him. She would have no scruples now
against killing the burly, good-natured man with his walrus mustache, if such
was required of her. She did not regret what had happened to her, since she had
a more important mission now.
Sarah Kerrigan was much more than just another Zerg.
The various Zerg minions had been adapted and mutated from other species that
they had infested during their history of conquest. Drawing from a sweeping
catalog of DNA and physical attributes, the Zerg could live anywhere. The swarms
were as much at home on bleak Char as they had been on the lush Terran colony
world of Mar Sara.
A truly magnificent species. The Zerg swarm would sweep across the worlds in the
galaxy, consuming and infesting every place they touched. Because of their
nature, the Zerg could suffer overwhelming catastrophic losses and still keep
coming, keep devouring.
But in the recent war against the Protoss and the Terran Confederacy, the
almighty Overmind had been destroyed. And that had nearly spelled the end for
the Zerg swarms.
At first, their victory had seemed secure as the Zerg infested the two Terran
fringe colony worlds of Chau Sara and Mar Sara. Their numbers grew while the
rest of the Confederacy remained oblivious to the danger. But then a Protoss war
fleet—never before seen by humans—had sterilized the face of Chau Sara. Though
the unexpected attack obliterated the Zerg infestation there (and also
slaughtered millions of innocent human colonists), the Terran Confederacy had
responded immediately to this unprovoked aggression. The Protoss commander had
not had the stomach to destroy the second world of Mar Sara, and so the Zerg
infestation grew there unchecked.
Eventually, the Zerg minions had wiped out the Terran Confederate capital of
Tarsonis. And Sarah
Kerrigan, human Ghost, a covert psi-powered operative, had been betrayed by her
fellow military comrades and infested by the Zerg. Recognizing her incredible
telepathic powers, the Overmind had decided to use her for something special. .
. .
But then, on the nearly conquered Protoss home planet of Aiur, a Protoss warrior
had killed the Overmind in a suicidal explosion that made a hero of him and
decapitated the Zerg Hive.
Leaving Sarah Kerrigan, the Queen of Blades, to pick up the pieces.
Now the control of the vicious, swarming race lay in her clawed hands. She faced
the tremendous challenge of transforming the planet into a new nexus for the
perfect Zerg race. The swarms would rise again.
Under her guidance, a few surviving Drones had metamorphosed into Hatcheries.
Kerrigan's Zerg followers had found and delivered enough minerals and resources
to convert those Hatcheries into more sophisticated Lairs . . . and then into
complete Hives. With the numerous new larvae generated by the Hatcheries, she
had created Creep Colonies, Extractors, Spawning Pools. Before long, the organic
mat of Zerg Creep spread over the charred surface of the planet. The nourishing
substance offered food and energy for the various minions of the new colony.
It was everything she needed to restore the wounded, but never defeated, Zerg
race.
Kerrigan sat surrounded by the light. Her mind was filled with details reported
to her by the dozens of surviving Overlords, huge minds that carried separate
swarms on missions dictated by their Queen of Blades. She did not relax, she
never slept. There was too much work to do, too many plans to lay . . . too much
revenge to achieve.
Sarah Kerrigan flexed her long-fingered hands, extended the rapier-like claws
that could disembowel an opponent— any opponent , from the treacherous rebel
Arcturus Mengsk, who had betrayed her, to General Edmund Duke, whose ineptitude
had led to her eventual capture and transformation.
She looked down at one claw, thinking of how she could draw it across the throat
of the jowly iron-edged general and watch his fresh hot blood spill out. Though
they had not intended it as a favor, Edmund Duke and Arcturus Mengsk had made it
possible for her to become the Queen of Blades, to reach the full power and fury
of her potential. How could she be angry with them for that?
Still . . . she wanted to kill them.
In the Hive around her, Zerglings moved about, each the size of a dog she had
once owned as a young girl. They were insect-shelled creatures shaped like
lizards, with clacking claws and long fangs. Zerglings were fast little killing
machines that could descend like piranha onto an enemy army and tear the
soldiers to pieces.
Sarah Kerrigan found them beautiful, just as a mother would view any of her
precious children. She stroked the gleaming greenish hide of the nearest
Zergling. In response, it ran its claws over her own nearly indestructible skin,
then dusted her with the feathery touch of its fangs, a caress that might have
been fondness. . . .
Hideous Hydralisks patrolled the perimeter of the colony, some of the most
fearsome of the Zerg minions. Flying, crablike Guardians soared overhead, ready
to spew acid that would destroy any ground-based threat.
The Zerg swarm was safe and secure.
Sarah Kerrigan wasn't worried, and certainly not afraid, but she was careful.
She moved about restlessly on powerful muscles, though she could see everything
through the eyes of her minions if she chose.
Along with her remaining human ambition and the emotional sting of betrayal, she
also felt the relentless conquering urge that came from her new Zerg genetics.
In aeons long past, the mysterious and ancient race of the Xel'Naga had created
the Zerg race, their perfect design relentless and pure. Kerrigan smiled at the
delicious irony of it. The Zerg had been so perfect they had eventually turned
on their creators and infested the Xel'Naga themselves.
Now that the leadership of all the swarms was in her own hands, Kerrigan
promised herself that she would lead the Zerg to the pinnacle of their destiny.
But when she sat back in her Hive and watched the swarming creatures going about
their business, gathering resources and preparing for war, the Queen of Blades
felt the tiniest remnant of human sympathy stirring in her heart.
She felt sorry for anyone who got in her way.
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