The Gunner
Ranger - Slide & Fly
The quick and stylish gunner, uses revolvers and a variety of close-range kicks to damage enemies. He specializes in critical damage with the self buff Death by Revolver which raises inflicted damage on critical hits by a large percentage when equipped with a revolver type weapon. The Revolver Fanning skill increases his attack speed and the rate of his revolver's bullets piercing through enemies to damage entire groups. Nansa is a self-centered AoE that shoots randomly in all directions around you, hitting surrounding enemies from 12-20 times. When you awaken into a Desperado you will gain access to Scud Genocide, a 3-part skill that many of you have seen before and doesn't need much explanation other than it shoots alot!
Spitfire - Toss & Shoot
The Spitfire uses both physical and magical attacks that cover large ground AoEs. They have several buffs that change the properties of your normal bullets. Silver Bullet adds holy/light damage, Ice Bullet adds ice damage and has a chance to freeze the enemy, and Explosive Bullet adds fire element and makes each bullet that is fired hit twice with a small explosion that splashes to other enemies. They also are specialists on grenades, with the Flash Grenade that inflicts the shock status on enemies, which inflicts an additional tick damage to any damage recieved by the enemy. The Spitfire also has the Freeze Grenade which...well, freezes enemies. This class is also a great asset when partied with other gunners, as they can give their elemental bullets to any other gunner type. When a Spitfire awakens to Viper they can call upon the Black Rose Squadron, a team of 4 female NPC soldiers who follows behind you for a set time period and provides an endless stream of cover fire with various weapons.
Launcher - Grill & Blast
This class is built for heavy long distance damage, with most of its skills reaching far past the distance viewable onscreen! The Launcher packs the strongest punch of all the gunner classes. Most weapons have a wide and straight AoE such as the Laser Rifle and boosted Flamethrower. This class is highly active-skill-centric, and as such is very MP intensive, but they recieve a passive skill in Heavy Weapon Mastery that lowers MP consumption on all heavy weapons. Deals great constant damage from afar and provides good ranged support for allies in the fray of battle. Launcher is the only gunner class with Heavy Armor Mastery so they get the benefit of the highest physical defense of all the gunners. When a Launcher advances to Wrecking Ball they can use the Satellite Beam, a huge cylindrical laser that rains down from above, hitting multiple times and chasing enemies on the screen, keeping them pinned down and open to additional fire from the Launcher.
Mechanic - Run & Spam
Mechanics are a magic-based class, they are very similar to Summoners in that they have very few options on direct damage, their offense is based entirely on robot summons and structures. They can build Rx7 Land Runners, which are small robots that follow enemies and explode with splash damage, or plant Ez8’s which are small time bombs. Either of these skills may be detonated at any time on command by using the Remote Explosion skill. Viper is a sentry gun that shoots a constant stream of bullets straight ahead, even angling itself upwards to hit airborne targets. Mecha Drop lets you rain down tens of landrunners from the sky, sweeping the screen with a wave of splash damage and dropping off special units which may stun the enemy or even heal you and your allies. Mechanics use Cloth Armor Mastery which although hinders their defense, boosts their MP regen and cast speed, and greatly increases their intelligence. Their awakening skill is the Gaebolg Punch, a skill that opens a portal which transports a gigantic screen-filling mecha arm to smash all onscreen enemies. (See: Jin's Blodia Punch from Marvel vs. Capcom 2)
The Fighter
Striker - Kick & Crush
Striker is the most fundamental fighter class, using an array of buffs to maximize its damage on normal attacks and simple precise physical attacks. Strikers are the only class capable of equipping boxing gloves, the fastest type of fighter weapon that also has a passive chance to stun enemies. Strikers have many kicking skills including the Bone Crusher, a strong kick to the target's legs that deals heavy damage and lowers their movement speed. The One Inch Punch is a, naturally, very short ranged strike that deals massive damage and creates a shockwave of power that splashes to all nearby enemies. Lightning Dance turns you into a blur of light and sends you dashing across the screen, repeatedly kicking all enemies that stand in your way and rendering you invincible for the duration of the skill. Strikers who become Champions can use The World's Strongest Low Kick. The Champion stomps the ground and charges her leg back, creating a vortex that will suck in all onscreen enemies, and delivers a mighty kick that deals some of the highest single-hit damage in the game.
Nen Master - Guard & Shock
Nen Masters utilize light element magic to deal their damage, and also have a wide variety of support skills to aid their party. The Nen Bullet is a basic fireball that deals light damage to enemies, and with the aid of Charging Nen Bullet you can charge your fireball to get much larger in size and power, and even give it the ability to pierce through entire groups of enemies. Nen Guard is a large dome of energy that renders any allies inside invincible during its duration. Activated Breath is a buff that gives you or your allies a large increase to both attack speed and casting speed. The white tiger stance (not sure of this skill's english name) is an active self buff that will grant all of your normal attacks a glowing blue aura and turns them from physical to magical property, and even lengthen your strikes and give you an extra combo hit! As a magic-based class, they naturally have Cloth Armor Mastery. When you go the way of the Blazing Flower, you can plant the seeds of the Nen Flowers, a garden of 5 huge flowers made entirely of nen magic that will explode in columns of light and shatter all onscreen enemies.
Grappler - Throw & Throw & Toss & Throw
Grapplers use a large assortment of grabs and throws to deal heavy amounts of AoE splash damage to enemies. Ropling is a grab that picks up an enemy and allows you to throw them in a variety of directions at your discretion. Using this skill you can either toss them into the air for a combo starter or lob them at enemies, turning them into your own personal projectile. Spire sends you spinning with your arms outstretched; grabbing any and all enemies you may touch, you then leap high into the air while spinning rapidly and slam them to the ground. Suplex Cyclone is a series of 5 devestating suplexes on a single enemy that ends in a massive shockwave kick that sends the Grappler flipping into the air. Upon awakening as a Dervish, you gain access to Gigantic Typhoon, a grab that sends you and the enemy whirling at such high speeds you cause a huge tornado to form around you, which sucks up all enemies it comes in contact with and takes them along for the ride. The tornado deals tick damage as you spin, then ends as you you leap upwards with your victims and slam them down to the ground with great force.
Brawler - Down & Dirty
Brawlers use a variety of poison-based moves that inflict status effects on the enemies, and deal both physical and magical damage. Their main weapon is the Claw due to their passive Claw Mastery which adds an additional percentage of attack when one is equipped. Poison Enchant spreads poison on the user's weapon to inflict extra poisonous tick damage each time you perform a physical hit. Mount lets you climb onto a grounded enemy and punch them on the floor several times. Blockbuster is an attack that smashes a large brick over the enemies head, stunning them and sending shards of the broken brick in a spread AoE which will also stun nearby enemies. Brawler can also utilize a large Net to grab all onscreen enemies and drag the snared victims over to one cell in front of them, allowing the Brawler and party members to dispatch them efficiently. Brawlers get the benefit of extra defense from a Heavy Armor Mastery which also adds additional power and intelligence. Brawlers who get down & dirty enough to earn the name of Hellcat can spread Poison Gas on the floor, which deals heavy tick damage to all enemies caught in the fumes, and also renders the Hellcat invisible to enemies while within her own cloud. At any time, the Hellcat may activate the skill again to ignite the gas into a massive explosion that damages all onscreen enemies.
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The Slayer
Blade Master - Speed & Slice
A class focused on strong and quick physical attacks, can use any type of Slayer weapon effectively. Different weapon types will add attributes to certain skills, I'll try to overview a few as I go along. Backstep Cutting is a staple of the Blade Master, allowing him to perform a slash while in a backstep, a key to lengthening your combos and juggles. Wide Slash is a large circular cut that will deal heavy damage to enemies, using a Beamsword or Katana with this will add an additional hit that will inflict the shock or bleed status based on the respective weapon. Charge Crash is a super armored forward shoulder tackle that ends in and upwards slash of the sword that launches enemies, Large Sword and Club users have access to a third hit that brings the weapon slamming to the ground and causing a small shockwave. Valiant Dragon Rush is a super armored charge attack that sends you dashing across the screen 4 times at high speeds, slicing all enemies you charge through with your sword and finally ending with an upwards slash; using a Short Sword with this skill adds an additional charge, using a Beamsword makes this inflict the shock status. Blade Masters who become Grand Masters have access to Hurricane Speech, this skill scatters dozens of various blades and clubs floating in a large circular area around enemies, the Grand Master then leaps into the circle, grabbing each weapon and dashing to either side while slashing with each weapon in turn in rapid succession, finally performing a huge slash with his own weapon.
Soul Bender - Haunt & Torment
A primarily close-range dark element magic class who can not only deal heavy damage with his Ghost Slash and Moonlight Slash but also summon ghosts to provide ground AoE party buffs and enemy debuffs. Bremen is a defense debuffing ghost who lowers enemies magic defense and status resistance. Saya is an offensive spirit who deals ice damage over time and freezes enemies. Rhasa is a heavily debuffing ghost that inflicts a myriad of status ailments on the affected, from bleeding to blindness to loss of movement speed and more. Ghost Shadow Step is a self buff that lets you temporarily gain additional movement speed and also grants you invincibility while in the middle of a dash. When you have thisactive you gain the ability to use Ghost Step Slash, a quick dash across the screen which does an X-shaped slash on all enemies caught by it, inflicting massive magical damage. As typical of magic classes, Soul Benders have Cloth Armor Mastery. When you awaken as a Soul Reaper you an call upon The Seventh Ghost: Blache. Striking his sword into the ground, the Soul Reaper creates a ghostly marsh which envelops the floor, after some time, the ghostly whale Blache will leap from the bog, splashing onto any enemies in its path and even taking the Soul Reaper's ghosts with it to deal extra damage!
Berserker - Bleed all over the place and stain your good clothes
The berserker is a powerful Slayer who sacrifices his defense and HP in order to deal large amounts of damage. Also he sprays blood everywhere, gross. The Berserker has several blood based moves that serve various purposes, such as Bloodlust, a grab that deals heavy damage and causes an explosion of blood from the berserkers hand, and Raising Fury, a small self-centered AoE that makes a huge fountain of blood shoot up from the ground below, damaging enemies and launching them upwards. Berserkers can enter Frenzy, a self-buff with that gives them access to dual swords with huge range and additional damage on bloody skills. Frenzy, however, is a double-edged sword (no pun intended, but feel free to enjoy it) in that you constantly lose HP while this skill is active, but as you dispatch enemies who are bleeding, you may steal HP from them to heal your own. Berserkers who become Hell Bringers can use Extreme Overkill, which calls upon a spectral sword that will float by you and absorb any bloodshed from your battles. When the sword is charged, you slam it to the ground creating a fiery cylindrical explosion.
Asura - Don't tease the blind guy
The asura is a powerful ranged magic class who utilizes various elemental waves and AoEs. When performing certain attacks they can gain runes which passively buff their intelligence, raising their waves' power. The Ice Wave travels across the floor causing sharp icicles to jut from below, damaging enemies multiple times and freezing them. Grand Wave is a huge crescent-moon shaped wave that deals multiple hits of massive damage and knocks enemies backwards. The Fire Wave is a large wave of lava that splashes forward onto enemies and explodes in a fireball. Asuras later access a move that summons the power of their aforementioned runes to capture surrounding enemies and lift them up into the air, pummeling them repeatedly with the physical manifestations of the rune power. Despite being a magic based class, Asuras actually have Steel Plate Armor Mastery, the highest defense type in the game, however this slightly hinders their speed. Asuras who become Dark Knights can activate the Eye of the Wave, a transformation mode that activates your inner wave powers. Your normal skills during this transformation are changed to new ones, Fire Wave launches a volley of magical arrows, Ice Wave causes a multiple columns of light to juggle opponents, and your regular wave makes you flap large wings of energy. During this skill, your physical attacks deal magical damage.
The Priest
Crusader - Serve & Protect
(I don't recall many of the Crusader's skill names, having never played one myself, but I can at least tell you a bit about what they do!)
The crusader fills the role of full-fledged support in DFO. He has a myriad of buffs, heals and protective skills in addition to a few offensive skills. Slow Heal, Fast Heal and Heal Wind are skills which heal an ally's, or your own, HP. There is a limited amount of casts per each heal skill that you get per dungeon, so you must use them wisely. They can put up a barrier around themselves or allies, which makes the person inside immune to physical damage for the duration of the barrier, and unlike Nen Guard this barrier isn't stationary, it moves with you. There are a number of intelligence and power boosting skills at their disposal that can turn any class into a truly amazing force. Crusaders use Steel Plate Armor, giving them even more lasting power. Crusaders who join the Holy Order can use Apocalypse, a skill which creates a ball of light that buffs all allies for a period of time in a radius, then turns into a ball of darkness that shoots scorching beams in all directions, damaging any enemies nearby.
Monk - Bob & Weave (& don't forget to punch)
The Monk is a blazing fast physical attacker whose preferred weapon is his mighty fists. Monks use Will Driver to slam their weapon into the ground, giving them a ring of various buffs and, more importantly, giving them access to a wide range of boxing skills. Ducking and Swaying are the staples of Monk, you can dodge under attacks and perform the Ducking Upper: an aerial launcher, Ducking Straight: a powerful jab, and Ducking Bodyblow: a punch to the gut that has a chance to stun. You can activate Shadow Boxing, a buff that creates a shadow double of yourself that mirrors your every move, adding additional hits to all your attacks. Later you can obtain Double Shadow which adds one more shadow to your Shadow Boxing, doubling your doppelganger attacks! Monks awaken to the power of the Godhand and gain the Big Bang Punch, a series of 4 devestating punches that are controlled by the timing of the player's keypresses, a perfectly timed Big Bang Punch more than doubles the total damage.
Exorcist - Hot & Cold
A unique class, in that it can either specialize in physical skills or magical skills at their own discretion. On the physical side, there are a variety of brutish attacks that have high damage and huge range. Star In The Sky which tosses an enemy high into the air and smashes them across the room like a baseball home run. Repeated Smashing strikes the ground with overhead swings that deal small AoE damage with shockwaves and can stun enemies. Giant Swing sends you spinning wildly across the room with your weapon extended outwards in a huge circular radius of pain. On the magical side are a number of vastly different skills. Entering Nirvana tosses a talisman in front of you, shocking any enemies in its path, and slowing their movement and attack speed. Baekho plants ghosts one by one on the floor which bounce a ball of damaging spiritual energy back and forth, allowing you to set up your own path to best suit the situation. Lightning Strike Talisman places a large circular area on the floor which will cause bolts of lightning to strike from above and damage anything in its radius. Physical Exorcists may use Steel Armor for a power and HP boost, and Magic Exorcists may use Cloth Armor for intelligence and cast speed. Exorcists who awaken become Dragon Warriors and can summon mystical dragons of two colors, representing both sides of the exorcist. The Dragon Warrior forms a huge spear from the dragons and sends it slamming to the ground, causing a massive explosion.
The Mage
Elementalist - Nuke & Destroy
Elementalists are a high damage area nuker that can specialize in any of the 4 elements. Elementalists have 3 tiers of spells for each element, and typically specialize in 2 of the 4 elements. For the sake of brevity I'll just discuss the 3rd tier element skills. Fire gets Lantern Buster which drops a giant jack-o-lantern meteor onto enemies for large damage. Light gets Lightning Calling which lets you manually target enemies and strike them with massive lightning bolts which inflict stun status. Dark element has Night Hallow, a large black hole which sucks enemies up and deals tick damage for a brief period before exploding. Finally is Arctic Fist, a large circular AoE in front of the Elementalist that deals multiple hits of ice element damage with large frozen spikes. Elementalists awaken into Archmages and gain the power of Astral Storm, a skill which calls upon all 4 elements to rain dozens upon dozens of huge magical rocks on enemies, and finally crush them with a damaging explosion.
Summoner - Let's have a tea party!
Summoners are relatively self explanatory, they summon all sorts of creatures to do the fighting for them, rather than attacking directly. The Summoner can call upon lower level elemental spirits which attack with their respective element, or use them to summon greater elemental spirits which are much larger in size and strength. There are also a number of non-elemental summons such as Hodor the bomb-throwing rock-tossing goblin, and Luis the sorceress who attacks with various magic of her own. The summons can be directed to some extent by “Catch Them!”, a skill which tosses a small capsule at a target, making the affected enemy the prime target for your summons to attack. Upon awakening as a Gaia you can summon the powerful warrior Casillas to fight alongside you, this swordsman summon deals massive amounts of damage with his sword strikes and upon expiring, bombards the area with a rain of swords.
Battle Mage - Swing & Launch
Battle Mages are the physical attackers of the mage family, using long-reaching and fast attacks with polearms and spears. The trademark of the Battle Mage is its chasers, magical balls of all 4 elements which assist in attacking. Upon hitting an enemy with a physical attack, you may launch a chaser to deal an additional magic hit with each successful blow. Chasers of different elements are bound to various skills, and you will gain a chaser after landing the respective skill. Landing elemental chasers will also give you various buffs, such as the light element chaser’s attack speed buff. They receive 2 powerful palm strike skills, the later of which turns the user into a massive fireball that streaks across the screen, decking enemies and sending them flying into the air. When a Battle Mage turns into a Bellatrix, she can temporarily transform into Teana, a fully matured Bellatrix who wields a large staff and her own type of massive chasers. This skill is similar to the Dark Knight’s awakening in that it lasts a set duration and replaces your attacks and skills with a brand new set of stronger exclusive ones.
Witch - MAKE IT RAIN
Witches are the jack-of-all-trades class, able to deal AoE magical damage with their science-based skills and hold their own in melee combat. Witches are the only class able to use the broom weapon type through their passive skill Broom Control. When using a broom, the Witch gains access to special jumps, air dashes and an aerial melee combo, making them the most mobile of all the mages. A majority of their skills are based entirely on chance, and they are tied to elemental types much like the Elementalist. There are 3 levels of success: failure, normal, and jackpot. Taking masteries of the desired element both raises your success rates on the applicable skills and lowers your failure rate. Success on skills varies from either doing more damage, to making some skills hit more, or even make some skills larger in size. Failing skills ranges from making skills do less damage, or even nothing at all! Witches who become Sorceresses can build the Fusion Craft, a massive machine that ensnares enemies caught within it and pummels them with a flurry of attacks belonging to all 4 elements.
我错了,我懒拿了个破翻译直接复制黏贴了。但是都说了是未整理版本了。。。。。。 现在直接把原版奉献上,看的懂就看,看不懂的自己翻译去,或者去27L看谷歌翻译的版本PS:还是脑残本,只比雅虎乐译好一点点
没有整理,大概看看可以理解就好。从信息中可以看出,美国版本会出魔道,但是女木仓,复仇者,以及盗贼女鬼剑,暂时不会有,通过官网的视频以及一些图片,美版地图开得很多,技能都是韩国最新版本的比如狙击的外形效果等等,对了美版宠物系统也将随着正式版本出现,而且宠物全都有 PS:残念,国服开箱子花了N多钱,都是药,而且里面也就2个宠物。