[madbot3.014]全能设置(带“瞬狙”功能)!

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[madbot3.014]全能设置(带“瞬狙”功能)!

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wj2003

ZxID:1008699

等级: 下士
举报 只看楼主 使用道具 楼主   发表于: 2004-04-20 0
— 本帖被 完美Ω人物 执行锁定操作(2009-05-19) —
把下面的my config复制进作弊器的config.cfg里覆盖原文件并保存。


功能如下:

一、Delete键:透视开关键。

二、瞄准部位与范围、瞄准方式设置

F1键:按下鼠标左键时,360度范围穿墙“瞄头”射击;(不想穿墙时按“V”键转换!)

F2键:按下鼠标左键时,9度范围不穿墙“瞄头”射击;;(想穿墙时按“V”键转换!)

F3键:按下鼠标左键时,9度范围不穿墙“瞄胸”射击;;(想穿墙时按“V”键转换!)

F4键:按下鼠标左键时,9度范围不穿墙“瞄腰”射击。;(想穿墙时按“V”键转换!)

END键:关闭“按下鼠标左键时瞄准”功能。

三、“V”键:为是否穿墙瞄准的开关键;

四、主键盘的“\”键:为改变瞄准角度(范围)的调整键。

五、瞬狙功能:

1、鼠标右键:手上拿着AWP时,按鼠标右键在30度范围内自动开镜穿墙瞄颈射击;松开则恢复瞄准范围为9度、不穿墙瞄准、按鼠标左键才瞄胸射击,并用刀快速切换回AWP。

2、鼠标滚轮向后键:为武器附加功能(开镜、大砍、装消声器)。

3、主键盘的“-”键:如不想使用瞬狙功能,按一下主键盘的“-”键则恢复你原来的鼠标右键和滚轮向后键的设置,想再用该功能则再按一次主键盘的“-”键即可。



六、其它功能:

1、数字小键盘的“+”键:为开启准星与关闭准星的开关键;

2、数字小键盘的“-”键:为 关闭连跳、关闭自动换出手木仓与开启连跳、开启自动换出手木仓的开关键;

3、数字小键盘的“Enter”键:为是否显示玩家ID、武器名称、视线光柱的转换键(多按几次试试就知道效果了);

//-------------------------------- my config --------------------------------



exec cvar.cfg
exec vecs.cfg

bind ins gui_toggle

alias +aim "bot.aim 1; .+attack"
alias -aim ".-attack; bot.aim 0"
//bind mouse1 +aim

alias save "savecfg cvar"

alias n "fps_max 24; fps_modem 24; cl_updaterate 18"

// auto weapon switch
.hud_fastswitch 1
alias weapon_switch ".slot2"

//custom wallhack
alias wallon "gl.wall 1; msg Wallhack ON; alias wall walloff;.developer 1;.echo [Wallhack]=ON;.developer 0"
alias walloff "gl.wall 0; msg Wallhack OFF; alias wall wallon;.developer 1;.echo [Wallhack]=OFF;.developer 0"
alias wall "wallon"
bind del "wall"

//custom vec_set
alias f1h "vec_set 0 17.2;bot.aim 2;bot.wallaim 1;bot.fov 360;.developer 1;.echo [vec_set 0 17.2] [bot.aim 2] [bot.wallaim 1] [bot.fov 360];.developer 0"
alias f2h "vec_set 0 17.2;bot.aim 2;bot.wallaim 0;bot.fov 9;.developer 1;.echo [vec_set 0 17.2] [bot.aim 2] [bot.wallaim 0] [bot.fov 9];.developer 0"
alias f3c "vec_set 0 11.8;bot.aim 2;bot.wallaim 0;bot.fov 9;.developer 1;.echo [vec_set 0 11.8] [bot.aim 2] [bot.wallaim 0] [bot.fov 9];.developer 0"
alias f4s "vec_set 0 8.8;bot.aim 2;bot.wallaim 0;bot.fov 9;.developer 1;.echo [vec_set 0 8.8] [bot.aim 2] [bot.wallaim 0] [bot.fov 9];.developer 0"
alias aim_off "bot.aim 0; .developer 1;.echo [bot.aim]=0;.developer 0"
bind F1 "f1h"
bind F2 "f2h"
bind F3 "f3c"
bind F4 "f4s"
bind end "aim_off"

//custom awp_flash_shoot
alias aimthruon "bot.wallaim 1;msg Aim through walls ON;vec_set 0 15.8"
alias aimthruoff "bot.wallaim 0;msg Aim through walls OFF;vec_set 0 11.8"
alias +awpshoot "bot.aim 1;aimthruon;bot.fov 30;.wait;.wait;.+attack2;.wait;.wait;.-attack2;.wait;.wait;.+attack;.wait;.wait;.-attack"
alias -awpshoot ".wait;.wait;bot.aim 2;aimthruoff;bot.fov 9;.weapon_knife;.weapon_awp;.developer 1;.echo [bot.aim 2] [bot.fov 9] [aimthru off];.developer 0"
alias attack2 ".+attack2;.wait;.wait;.-attack2"
bind mouse2 "+awpshoot"
bind mwheeldown "attack2"

alias awpshoot_on "bind mouse2 +awpshoot;bind mwheeldown attack2;alias awpshoot_change awpshoot_off ;.developer 1;.echo [bind mouse2 +awpshoot] [bind mwheeldown attack2];.developer 0"
alias awpshoot_off "unbind mouse2;unbind mwheeldown;alias awpshoot_change awpshoot_on;.developer 1;.echo [unbind mouse2] [unbind mwheeldown];.developer 0"
alias awpshoot_change "awpshoot_off"
bind - "awpshoot_change"

//custom rem.crosshair
alias kpp1 "rem.crosshair 1;alias kpp kpp2;.developer 1;.echo [rem.crosshair 1];.developer 0"
alias kpp2 "rem.crosshair 0;alias kpp kpp1;.developer 1;.echo [rem.crosshair 0];.developer 0"
alias kpp "kpp1"
bind KP_PLUS "kpp"

//custom rem.bunny and weapon_switch
alias slot0 ""
alias weapon_switch_on "alias weapon_switch .slot2"
alias weapon_switch_off "alias weapon_switch slot0"
alias kpm1 "rem.bunny 0;weapon_switch_off;alias kpm kpm2;.developer 1;.echo [rem.bunny 0] [weapon_switch off];.developer 0"
alias kpm2 "rem.bunny 2;weapon_switch_on;alias kpm kpm1;.developer 1;.echo [rem.bunny 2] [weapon_switch on];.developer 0"
alias kpm "kpm1"
bind KP_MINUS "kpm"

//custom ent.name_weapon_laser
alias kpe0 "ent.esp 0;ent.name 0; ent.weapon 0; ent.laser 0; alias kpe kpe1"
alias kpe1 "ent.esp 1;ent.name 2; ent.weapon 2; ent.laser 1; alias kpe kpe2"
alias kpe2 "ent.esp 1;ent.name 0; ent.weapon 2; ent.laser 1; alias kpe kpe3"
alias kpe3 "ent.esp 1;ent.name 0; ent.weapon 2; ent.laser 0; alias kpe kpe4"
alias kpe4 "ent.esp 1;ent.name 0; ent.weapon 0; ent.laser 1; alias kpe kpe0"
alias kpe "kpe0"
bind KP_ENTER "kpe"

//custom aimthru
alias aimthru_on "bot.wallaim 1; msg Aim through walls ON; alias aimthru aimthru_off;.developer 1;.echo [bot.wallaim]=1;.developer 0"
alias aimthru_off "bot.wallaim 0; msg Aim through walls OFF; alias aimthru aimthru_on;.developer 1;.echo [bot.wallaim]=0;.developer 0"
alias aimthru aimthru_on
bind v "aimthru"

//custom bot.fov
alias fov_1 "bot.fov 1; alias fov_change fov_2; .developer 1;.echo [bot.fov 1];.developer 0"
alias fov_2 "bot.fov 2; alias fov_change fov_3; .developer 1;.echo [bot.fov 2];.developer 0"
alias fov_3 "bot.fov 3; alias fov_change fov_4; .developer 1;.echo [bot.fov 3];.developer 0"
alias fov_4 "bot.fov 4; alias fov_change fov_5; .developer 1;.echo [bot.fov 4];.developer 0"
alias fov_5 "bot.fov 6; alias fov_change fov_6; .developer 1;.echo [bot.fov 6];.developer 0"
alias fov_6 "bot.fov 9; alias fov_change fov_7; .developer 1;.echo [bot.fov 9];.developer 0"
alias fov_7 "bot.fov 12; alias fov_change fov_8; .developer 1;.echo [bot.fov 12];.developer 0"
alias fov_8 "bot.fov 18; alias fov_change fov_9; .developer 1;.echo [bot.fov 18];.developer 0"
alias fov_9 "bot.fov 30; alias fov_change fov_10; .developer 1;.echo [bot.fov 30];.developer 0"
alias fov_10 "bot.fov 45; alias fov_change fov_11; .developer 1;.echo [bot.fov 45;.developer 0"
alias fov_11 "bot.fov 60; alias fov_change fov_12; .developer 1;.echo [bot.fov 60];.developer 0"
alias fov_12 "bot.fov 360; alias fov_change fov_1; .developer 1;.echo [bot.fov 360;.developer 0"
alias fov_change "fov_1"
bind \ "fov_change"5Rklc9p5.rar[点击下载](100 K) 下载次数:9 累计下载获得 DB 2

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tq0d87a

ZxID:1011794

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举报 只看该作者 沙发   发表于: 2004-04-28 0
CS1.6中文版能用吗?
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