"*" "+ Aimbot" { // aiming assistance 记住回帖~~~~~~~~~~~~
"*""+Aimbot"{//对准目标协助
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*""+使活动"{//绑对准目标功能捕鼠钮扣
"*" "+ Mouse 1" { // configure mouse button #1
"*""+老鼠 1"{//配置老鼠钮扣 #1
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting, as in HLH
"*""HLH 风格"" 绑 mouse1+doshoot;射击 0;锁 0;目标 0"// 目标当射击的时候, 当做在 HLH 中
"*" "LTFX v4" "bind mouse1 +ltfxv4;lock 0;aim 0"
"*""LTFX v4"" 绑 mouse1+ltfxv4;锁 0;目标 0"
}
}
"*" "+ Mouse 2" { // configure mouse button #2
"*""+老鼠 2"{//配置老鼠钮扣 #2
"*" "xqz2 Style(lock)" "bind mouse2 +doaim;shoot 0;lock 0;aim 0" // lock on target aim while button is pressed.
"*""xqz2 风格 (锁)"" 绑 mouse2+doaim;射击 0;锁 0;目标 0"//当按钮被压的时候 , 在目标上的锁对准目标。
"*" "xqz2 Style" "bind mouse2 +justaim; shoot 0;lock 0;aim 0" // aim while button is pressed.
"*""xqz2 风格"" 绑 mouse2+justaim;射击 0;锁 0;目标 0"// 目标当按钮被压的时候。
"*" "HLH Style" "bind mouse2 +doshoot; shoot 0;lock 0" // aim while shooting, as in HLH
"*""HLH 风格"" 绑 mouse2+doshoot;射击 0;锁 0"// 目标当射击的时候, 当做在 HLH 中
"*" "Aim Thru" "bind mouse2 +thru" // aim through walls while button is pressed
"*""穿越的目标"" 绑 mouse2+穿越"// 目标经过墙壁当按钮是缺少的时候
"*" "LTFX v4" "bind mouse2 +ltfxv4;lock 0;aim 0"
"*""LTFX v4"" 绑 mouse2+ltfxv4;锁 0;目标 0"
}
}
"*" "+ Mouse 3" { // configure mouse button #3
"*""+老鼠 3"{//配置老鼠钮扣 #3
"*" "xqz2 Style(lock)" "bind mouse3 +doaim;shoot 0;lock 0;aim 0" // lock on target aim while button is pressed.
"*""xqz2 风格 (锁)"" 绑 mouse3+doaim;射击 0;锁 0;目标 0"//当按钮被压的时候 , 在目标上的锁对准目标。
"*" "xqz2 Style" "bind mouse3 +justaim; shoot 0;lock 0;aim 0" // aim while button is pressed.
"*""xqz2 风格"" 绑 mouse3+justaim;射击 0;锁 0;目标 0"// 目标当按钮被压的时候。
"*" "HLH style" "bind mouse3 +doshoot shoot 0;lock 0" // aim while shooting, as in HLH
"*""HLH 风格"" 绑 mouse3+doshoot 射击 0;锁 0"// 目标当射击的时候, 当做在 HLH 中
"*" "Aim Thru" "bind mouse3 +thru" // aim through walls while button is pressed
"*""穿越的目标"" 绑 mouse3+穿越"// 目标经过墙壁当按钮是缺少的时候
"*" "LTFX v4" "bind mouse3 +ltfxv4;lock 0;aim 0"
"*""LTFX v4"" 绑 mouse3+ltfxv4;锁 0;目标 0"
}
}
"*" "+ Mouse 4" { // configure mouse button #4
"*""+老鼠 4"{//配置老鼠钮扣 #4
"*" "xqz2 Style(lock)" "bind mouse4 +doaim;shoot 0;lock 0;aim 0" // lock on target aim while button is pressed.
"*""xqz2 风格 (锁)"" 绑 mouse4+doaim;射击 0;锁 0;目标 0"//当按钮被压的时候 , 在目标上的锁对准目标。
"*" "xqz2 Style" "bind mouse4 +justaim; shoot 0;lock 0;aim 0" // aim while button is pressed.
"*""xqz2 风格"" 绑 mouse4+justaim;射击 0;锁 0;目标 0"// 目标当按钮被压的时候。
"*" "HLH style" "bind mouse4 +doshoot shoot 0;lock 0" // aim while shooting, as in HLH
"*""HLH 风格"" 绑 mouse4+doshoot 射击 0;锁 0"// 目标当射击的时候, 当做在 HLH 中
"*" "Aim Thru" "bind mouse4 +thru" // aim through walls while button is pressed
"*""穿越的目标"" 绑 mouse4+穿越"// 目标经过墙壁当按钮是缺少的时候
"*" "LTFX v4" "bind mouse4 +ltfxv4;lock 0;aim 0"
"*""LTFX v4"" 绑 mouse4+ltfxv4;锁 0;目标 0"
}
}
"*" "+ Mouse 5" { // configure mouse button #5
"*""+老鼠 5"{//配置老鼠钮扣 #5
"*" "xqz2 Style(lock)" "bind mouse5 +doaim;shoot 0;lock 0;aim 0" // lock on target aim while button is pressed.
"*""xqz2 风格 (锁)"" 绑 mouse5+doaim;射击 0;锁 0;目标 0"//当按钮被压的时候 , 在目标上的锁对准目标。
"*" "xqz2 Style" "bind mouse5 +justaim; shoot 0;lock 0;aim 0" // aim while button is pressed.
"*""xqz2 风格"" 绑 mouse5+justaim;射击 0;锁 0;目标 0"// 目标当按钮被压的时候。
"*" "HLH style" "bind mouse5 +doshoot shoot 0;lock 0" // aim while shooting, as in HLH
"*""HLH 风格"" 绑 mouse5+doshoot 射击 0;锁 0"// 目标当射击的时候, 当做在 HLH 中
"*" "Aim Thru" "bind mouse5 +thru" // aim through walls while button is pressed
"*""穿越的目标"" 绑 mouse5+穿越"// 目标经过墙壁当按钮是缺少的时候
"*" "LTFX v4" "bind mouse5 +ltfxv4;lock 0;aim 0"
"*""LTFX v4"" 绑 mouse5+ltfxv4;锁 0;目标 0"
}
}
"*" "+ Modes" {
"*""+模态"{
"*" "Auto Shoot" "aim 1;shoot 1" // aims and shoots automatically (csg detectable)
"*""汽车射击""目标 1;射击 1"// 目标和射击自动地 ( csg 可发觉的)
"*" "Auto Shoot w/ burst" "aim 1;shoot 2" // aims and shoots automatically (csg detectable)
"*""汽车射击 w/破裂""目标 1;射击 2"// 目标和射击自动地 ( csg 可发觉的)
"*" "Auto Shoot" "aim 1;shoot 1" // aims and shoots automatically (csg detectable)
"*""汽车射击""目标 1;射击 1"// 目标和射击自动地 ( csg 可发觉的)
"*" "Auto Aim (No shoot)" "mouse 0;aim 1;shoot 0" // aims automatically (csg detectable)
"*"" 汽车目标 (没有射击)""老鼠 0;目标 1;射击 0"// 自动地对准目标 ( csg 可发觉的)
"*" "None" "shoot 0;aim 0" // autoaim and autoshoot off (csg detectable)
"*""一点也不""射击 0;目标 0"// autoaim 和 autoshoot 离开 ( csg 可发觉的)
}
}
"*" "Unbind Mouse 1-5" "unbind mouse1;unbind mouse2;unbind mouse3;unbind mouse4;unbind mouse5"// remove buzz ogc mouse button binds (restores HL binds);"
"*""解老鼠 1-5""解 mouse1;解 mouse2;解 mouse3;解 mouse4;解 mouse5"// 距离谣言 ogc 钮扣绑 (HL 绑的复位)
[此贴子已经被作者于2004-10-15 19:26:18编辑过]