大家来猜,这些脚本都各自是什么作用!呵呵......作个小游戏,看谁猜的准!
脚本一:
//common
alias "w3" "wait;wait;wait"
alias "dev1" "developer 1"
alias "dev0" "developer 0"
//Burst Control
alias "burst" "unbind mouse1; +attack; w3; w3; -attack; bind mouse1 burst"
alias "singleshoot" "unbind mouse1; +attack;wait;-attack; bind mouse1 singleshoot"
//Cycler
alias "mode0" "bind mouse1 singleshoot; dev1; echo [Single Shoot]; dev0; speak vfox/beep; alias mode_t mode1"
alias "mode1" "bind mouse1 burst; dev1; echo [Burst Fire]; dev0; speak vfox/beep; alias mode_t mode2"
alias "mode2" "bind mouse1 +attack; dev1; echo [Standard Fire]; dev0; speak vfox/beep; alias mode_t mode0"
alias "mode_t" "mode0"
bind "key" "mode_t"
脚本二:
alias d1 "developer 1"
alias d0 "developer 0"
alias KeyError "d1; echo This key is not valid for this selection; d0"
//Semi, Burst or Normal//
alias +sattack "normalfire"
alias -sattack "wait; sattackoff; adjust_crosshair"
alias sattackoff "-attack"
alias +sattack2 "+attack2"
alias -sattack2 "-attack2"
alias smsg1 "d1; echo Normal-Mode; d0"
alias smsg2 "d1; echo Semi-Mode; d0"
alias smsg4a "d1; echo Sniper-Mode RUN LEFT; d0"
alias smsg4b "d1; echo Sniper-Mode RUN RIGHT; d0"
alias semifire "+attack; wait; -attack"
alias normalfire "+attack; adjust_crosshair; alias +sattack2 +attack2"
alias snipefireleft "+attack; wait; +moveleft -attack; wait; +moveleft; go_slot2; +moveleft; wait5; -moveleft"
alias snipefireright "+attack; wait; +moveleft -attack; wait; +moveright; go_slot2; +moveright wait5; -moveright"
alias getnormalfire "-sattack2; alias sselect select2; select1"
alias sselect "select2"
alias select1 "alias +sattack normalfire; smsg1; alias sselect select2; alias sselectleftright KeyError; alias +sattack2 +attack2; alias -sattack2 -attack2"
alias select2 "alias +sattack semifire; smsg2; alias sselect select4a; alias +sattack2 getnormalfire"
alias select4a "alias +sattack snipefireleft; smsg4a; alias sselectleftright select4b; alias sselect select1; alias +sattack2 getnormalfire"
alias select4b "alias +sattack snipefireright; smsg4b; alias sselectleftright select4a; alias +sattack2 getnormalfire"
//Stop!
alias ResetFireMode "MesgResetFireMode; alias +sattack normalfire; alias sselect select2"
alias MesgResetFireMode "d1; echo Fire Mode Reset, now normal fire; d0"
bind "MOUSE1" "+sattack"
bind "MOUSE2" "+sattack2"
bind "BACKSPACE" "sselectleftright"
bind "'" "sselect"
脚本三:
alias gorelood "bind r +relood"
alias goreload "bind r +reload"
alias +relood "r_drawviewmodel 1; +reload"
alias -relood "r_drawviewmodel 0; -reload; -reload; -reload"
alias q0 "r_drawviewmodel 0; slot1; gorelood"
alias q1 "r_drawviewmodel 1; slot1; goreload"
alias e0 "r_drawviewmodel 0; slot2; gorelood"
alias e1 "r_drawviewmodel 1; slot2; goreload"
alias k1 "r_drawviewmodel 1; slot3"
alias goq0 "bind 1 q1"
alias goq1 "bind 1 q0"
alias goe0 "bind 2 e1"
alias goe1 "bind 2 e0"
alias slunk0 "goh0"
alias slunk1 "goh1"
alias slunk2 "goh2"
alias goh0 "goq0; goe0 echo2; bind h slunk1"
alias goh1 "goq1; echo0; bind h slunk2"
alias goh2 "goq1; goe1; echo1; bind h slunk0"
alias echo0 "echo ||| PRIMARY HIDDEN |||"
alias echo1 "echo ||| WEAPONS HIDDEN |||"
alias echo2 "echo ||| WEAPONS SHOWING |||"
bind 3 "slot3; r_drawviewmodel 1"
先发这三个大家看看喽,发表点意见,看看有问题吗?