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hudhitinfo

楼层直达
作弊辅导员_h

ZxID:1019634

等级: 元老
定做作弊器
举报 只看楼主 使用道具 楼主   发表于: 2007-06-30 0

* Open Client.cpp
* Search For The Following Part
// HUD Message
char gHudMessage[256]="";
StopTimer gHudTimer;

* The Add This Part Under It
char gHudMessage5[4][256] = { "","","","" }; //allow up to four messages
StopTimer gHudTimer5;
int indexRedirect[4] = { 0,1,2,3 }; // a "hack" way to scroll list without copying strings
int duration;

void gSetHudMessage5(const char* message)
{
int dest = indexRedirect[0];
indexRedirect[0] = indexRedirect[1];
indexRedirect[1] = indexRedirect[2];
indexRedirect[2] = indexRedirect[3];
indexRedirect[3] = dest;
strcpy(gHudMessage5[dest],message);
gHudTimer5.countdown(duration);
}

* So You Get
// HUD Message
char gHudMessage[256]="";
StopTimer gHudTimer;

char gHudMessage5[4][256] = { "","","","" }; //allow up to four messages
StopTimer gHudTimer5;
int indexRedirect[4] = { 0,1,2,3 }; // a "hack" way to scroll list without copying strings
int duration;

void gSetHudMessage5(const char* message)
{
int dest = indexRedirect[0];
indexRedirect[0] = indexRedirect[1];
indexRedirect[1] = indexRedirect[2];
indexRedirect[2] = indexRedirect[3];
indexRedirect[3] = dest;
strcpy(gHudMessage5[dest],message);
gHudTimer5.countdown(duration);
}

* Ok Next Thing You Need To Add in Hud_Redraw

//Draw HudString Queue
int line_a = 20;
int line_b = 440;
if(cvar.scrollhud)
{
DrawHudString(line_a - 2, line_b , 0, 0, 255, "-][ Hit Info ][-" );
DrawHudString(line_a + 2, line_b , 0, 0, 255, "-][ Hit Info ][-" );
DrawHudString(line_a , line_b + 2, 0, 0, 255, "-][ Hit Info ][-" );
DrawHudString(line_a , line_b - 2, 0, 0, 255, "-][ Hit Info ][-" );
DrawHudString(line_a - 1, line_b - 1, 0, 0, 255, "-][ Hit Info ][-" );
DrawHudString(line_a + 1, line_b + 1, 0, 0, 255, "-][ Hit Info ][-" );
DrawHudString(line_a + 1, line_b - 1, 0, 0, 255, "-][ Hit Info ][-" );
DrawHudString(line_a - 1, line_b + 1, 0, 0, 255, "-][ Hit Info ][-" );
DrawHudString(line_a , line_b , 255, 255, 255, "-][ Hit Info ][-" );
DrawHudString(20,460,0,100,255,gHudMessage5[indexRedirect[0]]);
DrawHudString(20,480,0,150,255,gHudMessage5[indexRedirect[1]]);
DrawHudString(20,500,0,200,255,gHudMessage5[indexRedirect[2]]);
DrawHudString(20,520,0,255,255,gHudMessage5[indexRedirect[3]]);
}

* Dont Forget To Register The Cvar Scrollhud 

* Then You Go To void PreS_DynamicSound And Add This

string theMessage;

if(b>0 && b<=36)
{
theMessage = vPlayers.entinfo.name;
ref.team = vPlayers.team;

}

//player death detection 1
if(strstr(sample,"player/die1"))
{
theMessage+=" Got Owned";
gSetHudMessage5(theMessage.c_str());
}

//player death detection 2
if(strstr(sample,"player/die2"))
{
theMessage+=" Got Wasted";
gSetHudMessage5(theMessage.c_str());
}

//player death detection 3
if(strstr(sample,"player/die3"))
{
theMessage+=" Was Send To Heaven";
gSetHudMessage5(theMessage.c_str());
}

//player hit detection (kevlar)
if(strstr(sample,"player/bhit_kevlar-1"))
{
theMessage+=" Got Hit In Chest (Wearing Kevlar)";
gSetHudMessage5(theMessage.c_str());
}

//player hit detection (helmet)
if(strstr(sample,"player/bhit_helmet-1"))
{
theMessage+=" Got Hit In Head (Wearing Helmet)";
gSetHudMessage5(theMessage.c_str());
}

//player hit detection (no kevlar)
if(strstr(sample,"player/bhit_flesh"))
{
theMessage+=" Got Hit Not Critical (Maybe Not Wearing Kevlar)";
gSetHudMessage5(theMessage.c_str());
}

void hudDrawInfoTexts()
{
 int line_y = cvar.line_y-18;
 int line_x = cvar.line_x;
 #define DECREMENT_LINE_Y { line_y-=16; }
 int centerX = displayCenterX;
 int centerY = displayCenterY;
 ColorEntry* clr = colorList.get(0);
 int r=clr->r, g=clr->g, b=clr->b, a=clr->a;
 if (cvar.info)
 {
  ColorEntry* clr=colorList.get(13);

  if(gHudTimer.running())
  {
   DrawGlowHudString(line_x,line_y,clr->r,clr->g,clr->b, gHudMessage );
   DECREMENT_LINE_Y
  }
  
  if( gHudTimer2.running() )
  {
   DrawGlowHudString(line_x,line_y,clr->r,clr->g,clr->b, gHudMessage2 );
   DECREMENT_LINE_Y
  }
//============================================================================================
  for (vector<aimvec>::iterator sa = gAimbot.AimVecsD.begin(); sa != gAimbot.AimVecsD.end();++sa) //by araz and faggot who owns ya
  {
   oglSubtractive=true;
   gEngfuncs.pfnFillRGBA(line_x,line_y, 200, 16,0,0,0,130);
   oglSubtractive=false;
   DrawHudString(line_x,line_y,255,255,255,"%1.5f | %1.5f | %1.5f\n",sa->h,sa->f,sa->r);
   DECREMENT_LINE_Y
  }
  oglSubtractive=true;
  gEngfuncs.pfnFillRGBA(line_x,line_y, 200, 16,0,0,255,50);
  oglSubtractive=false;
  DrawHudString(line_x,line_y,255,255,255,"Duck:");
  DECREMENT_LINE_Y
  for (vector<aimvec>::iterator si = gAimbot.AimVecsS.begin(); si != gAimbot.AimVecsS.end();++si)
  {
   oglSubtractive=true;
   gEngfuncs.pfnFillRGBA(line_x,line_y, 200, 16,0,0,0,130);
   oglSubtractive=false;
   DrawHudString(line_x,line_y,255,255,255,"%1.5f | %1.5f | %1.5f\n",si->h,si->f,si->r);
   DECREMENT_LINE_Y
  }
  oglSubtractive=true;
  gEngfuncs.pfnFillRGBA(line_x,line_y, 200, 16,0,0,255,50);
  oglSubtractive=false;
  DrawHudString(line_x,line_y,255,255,255,"Stand:");
  DECREMENT_LINE_Y
//============================================================================================
  //if(gHudTimer.running())
  //{
  // DrawHudString(line_x,line_y, 255, 0, 0, gHudMessage );
  // DECREMENT_LINE_Y
  //}
  
  //if( gHudTimer2.running() )
  //{
  // DrawHudString(line_x,line_y,255,0,0,gHudMessage2 );
  // DECREMENT_LINE_Y
  //}
//================================================================================================================================================================00
 if(cvar.bullshit)
 {
  gEngfuncs.pfnFillRGBA(cvar.bullshit_x,cvar.bullshit_y,me.iHealth,16,0,0,255,128);
  gEngfuncs.pfnFillRGBA(cvar.bullshit_x,cvar.bullshit_y,1,16,255,255,255,255);
  gEngfuncs.pfnFillRGBA(cvar.bullshit_x,cvar.bullshit_y,100,1,255,255,255,255);
  gEngfuncs.pfnFillRGBA(cvar.bullshit_x+100,cvar.bullshit_y,1,16,255,255,255,255);
  gEngfuncs.pfnFillRGBA(cvar.bullshit_x,cvar.bullshit_y+16,100,1,255,255,255,255);
  oglSubtractive=false;
  DrawHudString(cvar.hbart_x,cvar.hbart_y,255,255,255,"Health");
  DrawHudString(cvar.hbart_x+92,cvar.hbart_y,255,255,255,"%d", me.iHealth);
 }
// Infobox hud_redraw:
 if (cvar.infobox)
 {
  oglSubtractive=true;
  gEngfuncs.pfnFillRGBA(cvar.infobox_x,cvar.infobox_y,    200, 16,0,0,255,50);
  gEngfuncs.pfnFillRGBA(cvar.infobox_x,cvar.infobox_y+17, 200, 16,0,0,0,130);
  gEngfuncs.pfnFillRGBA(cvar.infobox_x,cvar.infobox_y+34, 200, 16,0,0,0,130);
  gEngfuncs.pfnFillRGBA(cvar.infobox_x,cvar.infobox_y+51, 200, 16,0,0,0,130);
  gEngfuncs.pfnFillRGBA(cvar.infobox_x,cvar.infobox_y+68, 200, 16,0,0,0,130);
  gEngfuncs.pfnFillRGBA(cvar.infobox_x,cvar.infobox_y+85, 200, 16,0,0,0,130);
  gEngfuncs.pfnFillRGBA(cvar.infobox_x,cvar.infobox_y+102, 200, 16,0,0,0,130);
  oglSubtractive=false;
  DrawHudString(cvar.infobox_x,cvar.infobox_y    ,255,255,255,  "Information Box");
  DrawHudString(cvar.infobox_x,cvar.infobox_y+17 ,120,120,255,  "AimVec: %s",VecName);
  DrawHudString(cvar.infobox_x,cvar.infobox_y+34 ,120,120,255,  "Spread: %f",me.spread.spreadvar);
  DrawHudString(cvar.infobox_x,cvar.infobox_y+51 ,120,120,255,  "Primary: %s - %d/%d",playerItems.getName1(),playerItems.weaponList[playerItems.slot1Index].iClip,playerItems.ammo[playerItems.weaponList[playerItems.slot1Index].iAmmoType]);
  DrawHudString(cvar.infobox_x,cvar.infobox_y+68 ,120,120,255,  "Secondary: %s - %d/%d",playerItems.getName2(),playerItems.weaponList[playerItems.slot2Index].iClip,playerItems.ammo[playerItems.weaponList[playerItems.slot2Index].iAmmoType]);
  DrawHudString(cvar.infobox_x,cvar.infobox_y+85 ,120,120,255,  "Access: %d",playerItems.money);
  DrawHudString(cvar.infobox_x,cvar.infobox_y+102 ,120,120,255, "Health: %d", me.iHealth);
 }
    if (cvar.araz_stats)
 {
  PlayerInfo& r = vPlayers[me.ent->index];
  int& stat_x = cvar.stat_x;
  int& stat_y = cvar.stat_y;
  
  ColorEntry* clrx = colorList.get(40);
  oglSubtractive=true;
  gEngfuncs.pfnFillRGBA(stat_x, stat_y+32,100,1,255,0,0,255);
  gEngfuncs.pfnFillRGBA(stat_x, stat_y+64,100,1,255,0,0,255);
  gEngfuncs.pfnFillRGBA(stat_x, stat_y+16,100,1,255,0,0,255);
  gEngfuncs.pfnFillRGBA(stat_x, stat_y+48,100,1,255,0,0,255);
  oglSubtractive=false;
  DrawHudString(stat_x, stat_y+32, clrx->r, clrx->g, clrx->b, "Deaths: %d", r.deaths);
  DrawHudString(stat_x, stat_y+64, clrx->r, clrx->g, clrx->b, "Percent: %4.1f", me.hspercent);
  ColorEntry* clry = colorList.get(41);
  DrawHudString(stat_x, stat_y+16, clry->r, clry->g, clry->b, "Kills %d", r.frags);
  DrawHudString(stat_x, stat_y+48, clry->r, clry->g, clry->b, "Headshots: %d", me.headshots);
 }

if (cvar.armormeter) // made by w00t.nl ^_^ displays a small bar with the
  {
   // coordinates
   int xa = 20;
   int xb = 75;
   int ya = displayCenterY*2-180-38;
   int yb = displayCenterY*2-180-38;
   // hud thing
   DrawGlowHudString(xa, yb, 255, 0, 0, "Armor: ");
   // lines around meter
   gEngfuncs.pfnFillRGBA(xb,displayCenterY*2-180-39,100,1,200,200,200,255);
   gEngfuncs.pfnFillRGBA(xb,ya,1,14,200,200,200,255);
   gEngfuncs.pfnFillRGBA(175,displayCenterY*2-180-39,1,16,200,200,200,255);
   gEngfuncs.pfnFillRGBA(xb,displayCenterY*2-180-24,100,1,200,200,200,255);
   // lines every 25 points
   gEngfuncs.pfnFillRGBA(100,displayCenterY*2-180-38,1,14,100,100,100,255);
   gEngfuncs.pfnFillRGBA(125,displayCenterY*2-180-38,1,14,100,100,100,255);
   gEngfuncs.pfnFillRGBA(150,displayCenterY*2-180-38,1,14,100,100,100,255);
   // bar itself
   gEngfuncs.pfnFillRGBA(xb,ya,playerItems.armor,14,255,0,0,255);
  }

  if (cvar.healthmeter) // made by w00t.nl ^_^ displays a small bar with the
  {
   // coordinates
   int xa = 20;
   int xb = 75;
   int ya = displayCenterY*2-180-58;
   int yb = displayCenterY*2-180-58;

   // hud thing
   DrawGlowHudString(xa, yb, 255, 0, 0, "Health: ");

   // lines around meter
   gEngfuncs.pfnFillRGBA(xb,displayCenterY*2-180-59,100,1,200,200,200,255);
   gEngfuncs.pfnFillRGBA(xb,ya,1,14,200,200,200,255);
   gEngfuncs.pfnFillRGBA(175,displayCenterY*2-180-59,1,16,200,200,200,255);
   gEngfuncs.pfnFillRGBA(xb,displayCenterY*2-180-44,100,1,200,200,200,255);

   // lines every 25 points
   gEngfuncs.pfnFillRGBA(100,displayCenterY*2-180-58,1,14,100,100,100,255);
   gEngfuncs.pfnFillRGBA(125,displayCenterY*2-180-58,1,14,100,100,100,255);
   gEngfuncs.pfnFillRGBA(150,displayCenterY*2-180-58,1,14,100,100,100,255);

   // bar itself
   gEngfuncs.pfnFillRGBA(xb,ya,me.iHealth,14,255,0,0,255);
  }
 }

if ( cvar.speed>1 )
 {
  extern DWORD speed_ticks_left;
  extern DWORD phase_ticks_left;

  int speedbar_x = displayCenterX*2 - 100;
  int speedbar_y = displayCenterY*2 - 195;
  ColorEntry* clr=colorList.get(13);
  
  if(cvar.speedoff == 0 )
  {
   DrawHudString(cvar.speedbar_x-11,cvar.speedbar_y, 0, 0, 0, "SpeeD: NoLimiT");
  }
  else
  {
   if(speed_ticks_left) DrawHudString(cvar.speedbar_x,cvar.speedbar_y   ,clr->r,clr->g,clr->b, "speed: %d",speed_ticks_left );
   else                 DrawHudString(cvar.speedbar_x,cvar.speedbar_y-20,clr->r,clr->g,clr->b, "wait.. %d",phase_ticks_left );
  }
  if(cvar.speedbar == 1)
  {
   gEngfuncs.pfnFillRGBA(cvar.speedbar_x,cvar.speedbar_y,100,20,30,30,30,12);//background
   if(speed_ticks_left)
   {
    gEngfuncs.pfnFillRGBA(cvar.speedbar_x,cvar.speedbar_y,speed_ticks_left/(cvar.speedon/100),20,255,0,0,255);
   }
   else
   {
    gEngfuncs.pfnFillRGBA(cvar.speedbar_x,cvar.speedbar_y,phase_ticks_left/(cvar.speedoff/100),20,255,50,0,255);
   }

   if(speed_ticks_left)
   {
    DrawHudString(cvar.speedbar_x,cvar.speedbar_y,clr->r,clr->g,clr->b, "speed: %d",speed_ticks_left );
   }
   else
   {
    DrawHudString(cvar.speedbar_x,cvar.speedbar_y-20,clr->r,clr->g,clr->b, "wait.. %d",phase_ticks_left );
   }
  }

 }
}

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