This code make you less freeze
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FIRST TIME
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open the client.cpp and search <<int HUD_Redraw (float x, int y)>>
you will see that :
*** int nResult=0; ***
*** pHUD_Redraw(x,y);***
put under : /*-------------------------------------------------*/
//================= NO FREEZE ======================
if( me.ent->curstate.animtime != me.lastAnim )
{
me.lastAnim = me.ent->curstate.animtime;
me.framesFrozen = 0;
}
else
me.framesFrozen++;
if( me.alive )
me.frozen = (me.framesFrozen > cvar.freezeframes);
/*-------------------------------------------------*/
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SECOND TIME
************
open the client.h and add this :
int framesFrozen;
bool frozen;
float lastAnim;
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LAST TIME
*********
open the cvar.cpp and add : REGISTER_CVAR_INT ( freezeframes, 0 );
now open cvar.h and add : int freezeframes;
so u will type in ur CFG : freezeframes 50