Sequence ESP

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Sequence ESP

楼层直达
作弊辅导员_h

ZxID:1019634

等级: 元老
定做作弊器
举报 只看楼主 使用道具 楼主   发表于: 2007-07-03 0

ok in client.cpp find
Code:
inline void drawPlayerEsp(int ax)
 


go down and under Code:
if (cvar.distance)

add
Code:
// By Legendary Amir
if (cvar.gaitsequence == 1)
   {
      DrawHudStringCenter(x,y,color->r,color->g,color->b,"%i",vPlayers[ax].getEnt()->curstate.gaitsequence);
      y += ystep;
   }
   if (cvar.gaitsequence == 2)
   {
      char* g1 = "Standing";
      char* g2 = "Ducking";
      char* g3 = "Walking";
      char* g4 = "Running";
      char* g5 = "Duck-Walk";
      char* g6 = "Jumping";

      char* gSequence;
       
      switch (vPlayers[ax].getEnt()->curstate.gaitsequence)
      {
      case 1:
         gSequence = g1;
         break;
      case 2:
         gSequence = g2;
         break;
      case 3:
         gSequence = g3;
         break;
      case 4:
         gSequence = g4;
         break;
      case 5:
         gSequence = g5;
         break;
      case 6:
         gSequence = g6;
         break;
      }

      DrawHudStringCenter(x,y,color->r,color->g,color->b,format_string,gSequence);
      y += ystep;
   }
}

so here is how it looks with distance combined with it..
Code:
if (cvar.distance)
   {
      DrawHudStringCenter(x,y,r,g,b,format_int,  (short int)distance);
      y += ystep;
   }
   // By Legendary Amir
if (cvar.gaitsequence == 1)
   {
      DrawHudStringCenter(x,y,color->r,color->g,color->b,"%i",vPlayers[ax].getEnt()->curstate.gaitsequence);
      y += ystep;
   }
   if (cvar.gaitsequence == 2)
   {
      char* g1 = "Standing";
      char* g2 = "Ducking";
      char* g3 = "Walking";
      char* g4 = "Running";
      char* g5 = "Duck-Walk";
      char* g6 = "Jumping";

      char* gSequence;
       
      switch (vPlayers[ax].getEnt()->curstate.gaitsequence)
      {
      case 1:
         gSequence = g1;
         break;
      case 2:
         gSequence = g2;
         break;
      case 3:
         gSequence = g3;
         break;
      case 4:
         gSequence = g4;
         break;
      case 5:
         gSequence = g5;
         break;
      case 6:
         gSequence = g6;
         break;
      }

      DrawHudStringCenter(x,y,color->r,color->g,color->b,format_string,gSequence);
      y += ystep;
   }
}

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