at bottom of aimbot.cpp
link bwillhit to cl_createmove
bool bWillHit (float* fSpreadangles,float* fPunchangles,float * fAimAngles)
{
// note: the third ArrayElement of fPunchangles & fSpreadangles is Fixed
// if you can't fix them, ignore them :)
pmtrace_t *vis;
float fTraceVec[3],Origin[3];
fTraceVec[0] = fSpreadangles[0] + fPunchangles[0] + fAimAngles[0];
fTraceVec[1] = fSpreadangles[1] + fPunchangles[1] + fAimAngles[1];
fTraceVec[2] = fSpreadangles[2] + fPunchangles[2] + fAimAngles[2];
AngletoVector(fTraceVec,Origin);
vis = gEngfuncs.PM_TraceLine( me.pmEyePos, Origin, PM_TRACELINE_PHYSENTSONLY, 2, -1 );
return (vis->inopen == false);
}