autoshoot improove

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autoshoot improove

楼层直达
作弊辅导员_h

ZxID:1019634

等级: 元老
定做作弊器
举报 只看楼主 使用道具 楼主   发表于: 2007-07-03 0

at bottom of aimbot.cpp
link bwillhit to cl_createmove

bool bWillHit (float* fSpreadangles,float* fPunchangles,float * fAimAngles)
{
    // note: the third ArrayElement of fPunchangles & fSpreadangles is Fixed
    // if you can't fix them, ignore them :)
    pmtrace_t *vis;
    float fTraceVec[3],Origin[3];
    fTraceVec[0] = fSpreadangles[0] + fPunchangles[0] + fAimAngles[0];
    fTraceVec[1] = fSpreadangles[1] + fPunchangles[1] + fAimAngles[1];
    fTraceVec[2] = fSpreadangles[2] + fPunchangles[2] + fAimAngles[2];
    AngletoVector(fTraceVec,Origin);
    vis = gEngfuncs.PM_TraceLine( me.pmEyePos, Origin, PM_TRACELINE_PHYSENTSONLY, 2, -1 );
    return (vis->inopen == false);
}

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