PlayerDisEsp

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PlayerDisEsp

楼层直达
作弊辅导员_h

ZxID:1019634

等级: 元老
定做作弊器
举报 只看楼主 使用道具 楼主   发表于: 2007-07-03 0

float GetDist(float *from, float *to)
{
    float ang[3];
    ang[0] = to[0] - from[0];
    ang[1] = to[1] - from[1];
    ang[2] = to[2] - from[2];
    return sqrt(ang[0] * ang[0] + ang[1] * ang[1] + ang[2] * ang[2]);
}


void PlayerDisEsp()
{
float drawhere[2];
vec3_t vecScreen;
int espr,espg,espb; // For teh Weapon
espr = 255;
espg = 0;
espb = 0;
char nbuf[1024];
cl_entity_t ent, pLocal = pEngfuncs-GetLocalPlayer();
hud_player_info_t pinfo;
// Lets begin a loop
 for(int i = 0; i  33; i++)
{
  if(i == pLocal-index) continue;
  cl_entity_s ent = pEngfuncs-GetEntityByIndex(i);
  float distance = GetDist(pLocal-origin, ent-origin)  22.0f;
  pEngfuncs-pfnGetPlayerInfo(i, &pinfo);
  if(ent != NULL && isValidEnt(ent)Credits to tabris)
{

   if(CalcScreen(ent-origin,vecScreen))
     float drawhere[2];
     CalcScreen(ent-origin, drawhere);
{
     sprintf(nbuf,%s,pinfo.name);
     CalcScreen(ent-origin, drawhere);
     int namelen;
     namelen = strlen(nbuf);
     if( strstr( pinfo.model, arctic )  strstr( pinfo.model, guerilla )  strstr( pinfo.model, leet )  strstr( pinfo.model, militia )  strstr( pinfo.model, terror ) ) {
      espr = 255;
      espg = 40;
      espb = 40;
     }
     else if( strstr( pinfo.model, gign )  strstr( pinfo.model, gsg9 )  strstr( pinfo.model, sas )  strstr( pinfo.model, urban )  strstr( pinfo.model, spetsnaz )  strstr( pinfo.model, vip )) {
      espr = 40;
      espg = 80;
      espb = 255;
     }
     if (isValidEnt(ent)==true)
     {
     DrawHudStringCenter(drawhere[0] - namelen  0, drawhere[1] - 5, espr, espg, espb, - %.0f -,distance);
     }
     }
   }
}
}

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