weaponglow shell

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weaponglow shell

楼层直达
作弊辅导员_h

ZxID:1019634

等级: 元老
定做作弊器
举报 只看楼主 使用道具 楼主   发表于: 2007-07-03 0

" " " > GLOW WEAPON"
{
   " " "Faible"   "weaponglow 1"
   " " "Normal"   "weaponglow 25"
   " " "Gros"   "weaponglow 100"
}


bon chercher apres ca
Code:
void HUD_AddEntity (int type, struct cl_entity_s *ent, const char *modelname)


dans cette partie cherch閑 la ligne
Code:

AddEntity(ent);
 


en dessous de ca mettez ceci
Code:

if(cvar.weaponglow)
{
   ColorEntry* color = colorList.get(56);
   ent->curstate.renderamt = cvar.weaponglow;
   ent->curstate.rendercolor.r = color->r;
   ent->curstate.rendercolor.b = color->b;
   ent->curstate.rendercolor.g = color->g;
   ent->curstate.renderfx= kRenderFxGlowShell;
   cl_entity_s *myEnt = gEngfuncs.GetViewModel();
   if(myEnt && myEnt->model)
   {
      char* mdl = myEnt->model->name;
      if(strstr(mdl,"v_"))
      {
         ColorEntry* color = colorList.get(56);
         myEnt->curstate.renderamt = cvar.weaponglow;
         myEnt->curstate.rendercolor.r = color->r;
         myEnt->curstate.rendercolor.b = color->b;
         myEnt->curstate.rendercolor.g = color->g;
         myEnt->curstate.renderfx= kRenderFxGlowShell;

      }
   }

}
 


j'ai pas encore trouver pour les model "p_xxx"

thx a :

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