Well theres some people here that want an easy aimbot class outside of the one redghost made. This is the one ive used for a little while but it kinda sucks, can be improved im sure. Thanks to Apoc for giving me this, if you dont like this then delete this thread then ap0c.
So heres how you work this...
Include the files, you need a players identification class, being vPlayers...you can all get that on your own.
Call doAim in createmove and get the aimpoint in prev_calc
Then in popmatrix
Code:
cl_entity_s * ent = studio->getcurent();
if( ent )
{
if( ent->player )
{
cAimbot.CalculateHitbox( ent ); // this is where we get hitbox / bone from
}
}
then call bgothead at every round start and create a loop and call the player entity index every first.
Get the files below.
This holds hitbox, bone, and origin aimbot methods...
You can get other files needed like the calcscreen one from shit like CN hack.
Like i said ap0c if you dont like this then delete it
And i want NO credits for this. Apparently Azo and ap0c did the math.