aimbot.cpp
find this: Code:
void OriginAimbot::draw_player_vecs
somewhere in body add following: Code:
if (cvar.gsaim)
{
switch (vPlayers[ax].getEnt()->curstate.gaitsequence)
{
case 1:
{
pos = AimVecsS.begin();
end = AimVecsS.end();
}
break;
case 2:
{
pos = AimVecsD.begin();
end = AimVecsD.end();
}
break;
case 3:
{
pos = AimVecsW.begin();
end = AimVecsW.end();
}
break;
case 4:
{
pos = AimVecsR.begin();
end = AimVecsR.end();
}
break;
case 5:
{
pos = AimVecsDM.begin();
end = AimVecsDM.end();
}
break;
case 6:
{
pos = AimVecsJ.begin();
end = AimVecsJ.end();
}
break;
}
}
next find this:
Code:
void OriginAimbot::CalcTargetSpot
somewhere in body add following: Code:
if (cvar.gsaim)
{
switch (ent->curstate.gaitsequence)
{
case 1:
{
if (AimVecsS.size() > 0)
{
f = AimVecsS[0].f;
h = AimVecsS[0].h;
r = AimVecsS[0].r;
}
}
break;
case 2:
{
if (AimVecsD.size() > 0)
{
f = AimVecsD[0].f;
h = AimVecsD[0].h;
r = AimVecsD[0].r;
}
}
break;
case 3:
{
if (AimVecsW.size() > 0)
{
f = AimVecsS[0].f;
h = AimVecsS[0].h;
r = AimVecsS[0].r;
}
}
break;
case 4:
{
if (AimVecsR.size() > 0)
{
f = AimVecsR[0].f;
h = AimVecsR[0].h;
r = AimVecsR[0].r;
}
}
break;
case 5:
{
if (AimVecsDM.size() > 0)
{
f = AimVecsDM[0].f;
h = AimVecsDM[0].h;
r = AimVecsDM[0].r;
}
}
break;
case 6:
{
if (AimVecsJ.size() > 0)
{
f = AimVecsJ[0].f;
h = AimVecsJ[0].h;
r = AimVecsJ[0].r;
}
}
break;
}
}
next open your aimbot.h under Code:
class OriginAimbot
add following Code:
vector<aimvec> AimVecsS; // GaitSequence 1 = (Standing)
vector<aimvec> AimVecsW; //GaitSequence 3 = (Walking)
vector<aimvec> AimVecsD; // GaitSequence 2 = (Duck Idle)
vector<aimvec> AimVecsDM; // GaitSequence 5 = (Duck Moving)
vector<aimvec> AimVecsJ; // GaitSequence 6 = (Jumping)
vector<aimvec> AimVecsR; // GaitSequence 4 = (Running)
next client.cpp anywhrere add following: Code:
//===================================================================================
void func_avlist(void)
{
if(cvar.gsaim<=0){
Con_Echo("Amir's Gaitsequence aiming is not active.");
Con_Echo("To activate, type gsaim 1 inverse 0");
}
int dmmy = cmd.argI(1);
if (dmmy == 1)
{
Con_Echo("Listing AimVecs(1) Ducking\n");
for (vector<aimvec>::iterator si = gAimbot.AimVecsD.begin(); si != gAimbot.AimVecsD.end();++si)
{
Con_Echo("Height: &w%f&a Forward: &w%f&a Right: &w%f&a\n",si->h,si->f,si->r);
}
}
if (dmmy == 0)
{
Con_Echo("Listing AimVecs(0) Standing\n");
for (vector<aimvec>::iterator si = gAimbot.AimVecsS.begin(); si != gAimbot.AimVecsS.end();++si)
{
Con_Echo("Height: &w%f&a Forward: &w%f&a Right: &w%f&a\n",si->h,si->f,si->r);
}
}
if (dmmy == 4)
{
Con_Echo("Listing AimVecs(4) Duck-Walk\n");
for (vector<aimvec>::iterator si = gAimbot.AimVecsDM.begin(); si != gAimbot.AimVecsDM.end();++si)
{
Con_Echo("Height: &w%f&a Forward: &w%f&a Right: &w%f&a\n",si->h,si->f,si->r);
}
}
if (dmmy == 3)
{
Con_Echo("Listing AimVecs(3) Running\n");
for (vector<aimvec>::iterator si = gAimbot.AimVecsR.begin(); si != gAimbot.AimVecsR.end();++si)
{
Con_Echo("Height: &w%f&a Forward: &w%f&a Right: &w%f&a\n",si->h,si->f,si->r);
}
}
if (dmmy == 5)
{
Con_Echo("Listing AimVecs(5) Jumping\n");
for (vector<aimvec>::iterator si = gAimbot.AimVecsJ.begin(); si != gAimbot.AimVecsJ.end();++si)
{
Con_Echo("Height: &w%f&a Forward: &w%f&a Right: &w%f&a\n",si->h,si->f,si->r);
}
}
if (dmmy == 2)
{
Con_Echo("Listing AimVecs(2) Walking\n");
for (vector<aimvec>::iterator si = gAimbot.AimVecsW.begin(); si != gAimbot.AimVecsW.end();++si)
{
Con_Echo("Height: &w%f&a Forward: &w%f&a Right: &w%f&a\n",si->h,si->f,si->r);
}
}
}
//===================================================================================
void func_avclear(void)
{
gAimbot.AimVecsS.clear();
gAimbot.AimVecsD.clear();
gAimbot.AimVecsDM.clear();
gAimbot.AimVecsJ.clear();
gAimbot.AimVecsR.clear();
gAimbot.AimVecsW.clear();
}
//===================================================================================
void func_avadd(void)
{
aimvec av;
int duck = cmd.argI(1);
int arg = 2;
while(*cmd.argC(arg))
{
av.h = cmd.argF(arg++);
av.f = cmd.argF(arg++);
av.r = cmd.argF(arg++);
if (duck == 1)
{
gAimbot.AimVecsD.push_back(av);
}
if (duck == 0)
{
gAimbot.AimVecsS.push_back(av);
}
if (duck == 2)
{
gAimbot.AimVecsW.push_back(av);
}
if (duck == 3)
{
gAimbot.AimVecsR.push_back(av);
}
if (duck == 4)
{
gAimbot.AimVecsDM.push_back(av);
}
if (duck == 5)
{
gAimbot.AimVecsJ.push_back(av);
}
}
next find Code:
REGISTER_COMMAND
add following: Code:
REGISTER_COMMAND(avadd )
REGISTER_COMMAND(avlist )
REGISTER_COMMAND(avclear )
Register cvar gsaim as int!