Changelog:
9.0.0.7 -> 9.0.0.8
- Fixed model recognition
9.0.0.6 -> 9.0.0.7
- Weapon names are no longer prefixed with "models/"
9.0.0.5 -> 9.0.0.6
- Added no recoil
- Removed the majority of smoke grenades
- Removed flashbang effects
9.0.0.4 -> 9.0.0.5
- SDK Update
- Fixed crazy post buid bug that packed the wrong file into the exe
9.0.0.3 -> 9.0.0.4
- Fixed the loader, shouldn't give a side-by-side configuration error.
- Loader shouldn't give "Could not access the target process." on xp, thanks ozzeh
9.0.0.2 -> 9.0.0.3
- Added lambert modes
- Fixed wallhack clear color, can be adjusted in settings.cfg
- Added wav to credits cause he's a little bitch
- Other various fixes
9.0.0.1 -> 9.0.0.2
- Wallhacks added
- White walls/inverted lighting added
- Wireframe modes added
9.0.0.0 -> 9.0.0.1
- ESP (Names, Weapons, Models, Distance)
9.0.0.0
- Initial Release
Features:
- ESP
- Weapon, distance, entity
- 6 Different wallhacks
- White walls
- Inverted lighting
- Wireframe world/models
- Transparent tacticle shield
- Semi transparent entities
- Winamp Support
- No flash/smoke
- No recoil
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