关键是如何关闭所有的透视功能啊???
// =============================================================
// CVARS
// =============================================================
aim 0
aimfirstpoint 0
aiminfo 0
aimthru 0
alphabmp 0.7
antikick 0
antisnapshot 0
antizoom 0
aspeed 0
autoburst 0
autoconfig 0
autorecoil 0
autoswitch 1
autowall 0
avdraw 0
blood 0
bombtimer 1
bone 3
box_esp 0
box_esp_y 0
boxautoscale 1
bultime 0.3
burstflags 0
burstswitch 0
cartoon_s 0.5
cartoon_t 0.5
cartoonwall 0
chams 0
chaseofs -100
colorcoef 0.3
colorcoef2 1
colorsteps 1
con_fadespeed 5
con_h 400
con_slidespeed 15
con_w 670
con_x 65
con_y 100
conback 1
confont 0
constyle 0
cross 2
cvars 0
czoom 0
davbot 0
davbotsens 1
death 0
debug 0
distance 0
drawhitbox 0
dtime 0.3
duck 0
enemyconfig 0
esp 0
esp_offset 0
fademenuspeed 5
faresp 0
flash 0
font 0
fov 5
ftime 0.3
fullhitbox 0
glextra 0
glow 0
glowselect 1
gsaim 0
hackhooked 1
hbox 140
hcor 0
health_esp 0
hitbox 7
hitboxaim 1
hrecoil 0
hud 0
info 3
infobox 1
infobox_h 70
infobox_w 247
infobox_x 10
infobox_y 529
invbox 1
invbox_h 70
invbox_w 247
invbox_x 552
invbox_y 529
jump 1
knivespeed 0
lambert 0
linewire 1
lock 0
ltfxspeed 0
maxaimtest 100
menu_w 240
menu_x 550
menu_y 70
menusound 0
menustyle 0
minaim 10
mirror 0
mode 0
msoundfix 0
mylight 0
name 8
nbul 3
newburst 0
newfont 0
nohud 1
nosky 0
nospread 0
outlinewall 0
ov_alpha 0.8
ov_blend 0
ov_radar 2
ov_zoom 3
owcolor 0.5
pistol 0
pred 0
predahead 0.25
predback 1
quakeguns 0
radar 0
radar_centered 0
radar_range 3500
radar_size 100
radar_x 105
radar_y 140
radarstuff 0
rdelay 0.25
recoil 0
recoilx 0
recoily 0
saypub 0
sdelay 0.08
sequence 0
sglow 1
shield 1
shoot 1
showtarget 0
smoke 0
smooth 0
sniper 0
soundaim 0
sounddisplay 2
soundfilter 0
soundmax 32
soundradar 1
soundtime 3
soundtol 200
speed 1
spinhack 0
spread 0
spreadvar 0
spycam 0
stats 1
stats_x 10
stats_y 250
systime 0
taction 0
team 0
test 0
text_background 0
tglow 1
thirdperson 0
time_x 391
time_y 564
trans 100
unvacced 1
viewspy1 0
viewspy2 0
viewspy3 0
visesp 0
wa_active 0
wa_h 20
wa_title 0
wa_w 440
wa_x 200
wa_y 10
wall 0
walltrans 0.2
wbox 595
weapon 0
welcomefsp 1
windowh 150
windoww 150
windowx 10
windowy 10
wiremodels 0
xbox 103
xspy 0
xyrecoil 0
ybox 25
yrecoil 0
yspy 0
zoomcam 0
zspy 0
// =============================================================
// COLORS
// =============================================================
color back 0 0 0 128
color bombtimer 255 40 40 255
color con_back 255 0 0 50
color con_edit 255 255 255 255
color con_text 255 255 255 255
color con_text2 255 255 255 128
color counter 60 100 255 255
color counternv 255 255 64 255
color cross 255 255 255 200
color ctreload 64 144 255 255
color ctsound 80 80 255 255
color death 100 100 255 255
color esp 180 180 180 255
color green 40 225 40 255
color hud 180 180 255 255
color lambert 255 255 255 255
color lamer 165 0 165 255
color lamer-lock 222 0 222 255
color main 15 50 255 130
color menu_back 120 120 255 128
color menu_select 0 0 255 255
color menu_text 255 255 255 255
color meterfive 0 255 0 255
color meterfour 128 255 0 255
color meterone 255 0 0 255
color meterthree 255 255 0 255
color metertwo 255 128 0 255
color misc1 0 0 0 255
color misc2 222 111 111 254
color nade 120 120 255 255
color radar1 255 255 255 150
color radar2 15 50 255 50
color red 255 40 40 255
color snd_default 222 255 222 255
color snd_hit 222 100 61 254
color snd_special 222 111 111 254
color snd_step 255 255 255 255
color snd_weapon 144 155 255 255
color sound 68 68 255 255
color special 155 155 155 255
color systime 255 255 255 255
color target 33 169 49 255
color team3 200 200 0 255
color team4 20 222 100 255
color terror 255 40 40 255
color terrornv 0 255 0 255
color text 15 50 255 255
color text_back 0 0 0 128
color treload 255 128 0 255
color tsound 255 80 80 255
color wire 255 255 0 255
color yellow 225 40 40 255
// =============================================================
// BINDS
// =============================================================
bind del "menu_toggle"
bind f12 "hook"
bind ins "console_toggle"
bind mouse1 "+doshoot"
// =============================================================
// INIT
// =============================================================
avclear ; init "iavclear" "avclear "
avadd 0 0.000000 0.000000 0.000000 ; init "vec0" "avadd 0 0.000000 0.000000 0.000000 "
avadd 1 0.000000 0.000000 0.000000 ; init "vec1" "avadd 1 0.000000 0.000000 0.000000 "
avadd 2 ; init "vec2" "avadd 2 "
avadd 3 ; init "vec3" "avadd 3 "
avadd 4 ; init "vec4" "avadd 4 "
avadd 5 ; init "vec5" "avadd 5 "