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[体验分享]疯神代码

楼层直达
275625745

ZxID:2456358

等级: 中校
人生有太多不如意,笑笑总会过去,
举报 只看楼主 使用道具 楼主   发表于: 2010-01-22 0
include "stdafx.h"
#include "dnfglobal.h"

/************************************************************************/
/*    技能修改

004CC750    55              push    ebp
004CC751    8BEC            mov    ebp, esp
004CC753    83EC 10        sub    esp, 10
004CC756    60              pushad
004CC757    9C              pushfd
004CC758    B8 00000B01    mov    eax, 010B0000
004CC75D    FFD0            call    eax
004CC75F    83E8 09        sub    eax, 9
004CC762    50              push    eax
004CC763  - E9 904EBF00    jmp    010C15F8
004CC768    2D 68407DB1    sub    eax, B17D4068
004CC76D    59              pop    ecx
004CC76E    E8 ED8AFFFF    call    004C5260
004CC773    8945 00        mov    dword ptr [ebp], eax
004CC776    FF3424          push    dword ptr [esp]
004CC779    FF3424          push    dword ptr [esp]
004CC77C    57              push    edi
004CC77D    66:C74424 04 61>mov    word ptr [esp+4], 4961
004CC784    8D6424 4C      lea    esp, dword ptr [esp+4C]
004CC788  ^ E9 5064FAFF    jmp    00472BDD

*/
/************************************************************************/

BYTE* g_SuperSkillMemory;

extern CRITICAL_SECTION g_cs;

extern void OutToHookLog(const char *szFormat, ...);

DWORD g_destAddress; // 全局变量,保存无敌地址
/************************************************************************/
/* 调用修改技能                                                        */
/************************************************************************/
DWORD __stdcall CallModifySkill(DWORD dwEsp)
{

DWORD dwTmp = *(DWORD*)(g_SuperSkillMemory + 4);
__asm
{
mov eax, dwTmp ;
push dwEsp ;
call eax ;
}
}

DWORD __stdcall MyFillMemory(DWORD addrTmp)
{
BYTE* pByte = (BYTE*)addrTmp;
*pByte = 0x60;
*(pByte + 1) = 0x9C;
*(pByte + 2) = 0x54;
*(pByte + 3) = 0xB9;
*(DWORD*)(pByte + 4) = (DWORD)g_SuperSkillMemory;
*(pByte + 8) = 0xE8;
*(DWORD*)(pByte + 9) = (DWORD)CallModifySkill - addrTmp - 5 - 8;
OutToHookLog("CallModifySkill函数地址:%#x,addrTmp地址:%#x",(DWORD)CallModifySkill, addrTmp);
*(pByte + 0xD) = 0x9D;
*(pByte + 0xE) = 0x61;
memcpy(pByte+0xF, (g_SuperSkillMemory + 0x14), 6);
*(pByte + 0x15) = 0xE9;
*(DWORD*)(pByte + 0x16) = (g_dwSkillCall + 6) - (DWORD)(pByte + 0x15) - 5;

return 0;
}

/************************************************************************/
/* 恢复hook的函数                                                      */
/************************************************************************/
DWORD __stdcall RestoreHookFunction()
{
EnterCriticalSection(&g_cs);

if (*(DWORD*)(g_SuperSkillMemory + 0x30) == 0)
{
return 1;
}

DWORD dwProtected = 0;
if (!VirtualProtect((LPVOID)g_dwSkillCall, 5, 0x40, &dwProtected))
{
return 2;
}

memcpy((PBYTE)g_dwSkillCall, (PBYTE)(g_SuperSkillMemory + 0x14), 6);
VirtualProtect((LPVOID)g_dwSkillCall, 5, dwProtected, &dwProtected);

*(DWORD*)(g_SuperSkillMemory + 0x0C) = 0;

LeaveCriticalSection(&g_cs);
return 0;
}

/************************************************************************/
/* 设置鬼剑士的必杀技能                                                */
/************************************************************************/
int __stdcall ModifySwordman(DWORD dwEsp)
{
int v1;
signed int v2;
int v3;
int result;

v1 = dwEsp;
v3 = *(DWORD *)(dwEsp + 16);
v2 = *(DWORD *)(v3 + 4);
if ( v2 == 20028 )
{
*(DWORD *)(v3 + 4) = 20044;
*(DWORD *)(*(DWORD *)(v1 + 16) + 8) = 900;
*(DWORD *)(*(DWORD *)(v1 + 16) + 16) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 20) = 85;
*(DWORD *)(*(DWORD *)(v1 + 16) + 24) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 28) = 82;
*(DWORD *)(*(DWORD *)(v1 + 16) + 32) = 4;
*(DWORD *)(*(DWORD *)(v1 + 16) + 36) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 40) = 14;
*(DWORD *)(*(DWORD *)(v1 + 16) + 48) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 52) = 0;
result = 0;
}
else
{
if ( v2 == 20050 )
{
*(DWORD *)(v3 + 4) = 20044;
*(DWORD *)(*(DWORD *)(v1 + 16) + 8) = 1200;
*(DWORD *)(*(DWORD *)(v1 + 16) + 12) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 16) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 20) = 123;
*(DWORD *)(*(DWORD *)(v1 + 16) + 24) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 28) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 32) = 4;
*(DWORD *)(*(DWORD *)(v1 + 16) + 36) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 40) = 100;
*(DWORD *)(*(DWORD *)(v1 + 16) + 48) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 52) = 0;
result = 0;
}
else
{
if ( v2 == 20016 )
{
*(DWORD *)(v3 + 4) = 20044;
*(DWORD *)(*(DWORD *)(v1 + 16) + 8) = 900;
*(DWORD *)(*(DWORD *)(v1 + 16) + 12) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 16) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 20) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 24) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 28) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 32) = 4;
*(DWORD *)(*(DWORD *)(v1 + 16) + 36) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 40) = 2;
*(DWORD *)(*(DWORD *)(v1 + 16) + 48) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 52) = 0;
}
result = 0;
}
}
return result;
}

/************************************************************************/
/* 设置格斗家的必杀技能                                                */
/************************************************************************/
int __stdcall ModifyWrestleWoman(DWORD dwEsp)
{
int v1;
int v2;
int result;

v1 = dwEsp;
v2 = *(DWORD *)(dwEsp + 16);
if ( *(DWORD *)(v2 + 4) == 24003 )
{
*(DWORD *)(v2 + 4) = 20044;
*(DWORD *)(*(DWORD *)(v1 + 16) + 8) = 1200;
*(DWORD *)(*(DWORD *)(v1 + 16) + 12) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 16) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 20) = 60;
*(DWORD *)(*(DWORD *)(v1 + 16) + 24) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 28) = 60;
*(DWORD *)(*(DWORD *)(v1 + 16) + 32) = 4;
*(DWORD *)(*(DWORD *)(v1 + 16) + 36) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 40) = 33;
*(DWORD *)(*(DWORD *)(v1 + 16) + 48) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 52) = 0;
result = 0;
}
else
{
result = 1;
}
return result;

}

/************************************************************************/
/* 设置木仓手的必杀技能                                                  */
/************************************************************************/
int __stdcall ModifyGunman(DWORD dwEsp)
{
int v1;
int v2;
int result;

v1 = dwEsp;
v2 = *(DWORD *)(dwEsp + 16);
if ( *(DWORD *)(v2 + 4) == 22219 )
{
*(DWORD *)(v2 + 4) = 20044;
*(DWORD *)(*(DWORD *)(v1 + 16) + 8) = 550;
*(DWORD *)(*(DWORD *)(v1 + 16) + 16) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 20) = 55;
*(DWORD *)(*(DWORD *)(v1 + 16) + 24) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 28) = 74;
*(DWORD *)(*(DWORD *)(v1 + 16) + 32) = 4;
*(DWORD *)(*(DWORD *)(v1 + 16) + 36) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 40) = 4;
*(DWORD *)(*(DWORD *)(v1 + 16) + 48) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 52) = 0;
result = 0;
}
else
{
result = 1;
}
return result;
}

/************************************************************************/
/* 设置法师的必杀技能                                                  */
/************************************************************************/
int __stdcall ModifyEnchanter (DWORD dwEsp)
{
int v1;
int v2;
signed int result;

v1 = dwEsp;
v2 = *(DWORD *)(dwEsp + 16);
if ( *(DWORD *)(v2 + 4) == 23007 )
{
*(DWORD *)(v2 + 4) = 20044;
*(DWORD *)(*(DWORD *)(v1 + 16) + 8) = 1500;
*(DWORD *)(*(DWORD *)(v1 + 16) + 12) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 16) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 20) = 60;
*(DWORD *)(*(DWORD *)(v1 + 16) + 24) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 28) = 60;
*(DWORD *)(*(DWORD *)(v1 + 16) + 32) = 4;
*(DWORD *)(*(DWORD *)(v1 + 16) + 36) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 40) = 33;
*(DWORD *)(*(DWORD *)(v1 + 16) + 48) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 52) = 0;
result = 0;
}
else
{
result = 1;
}
return result;
}

/************************************************************************/
/* 设置牧师的必杀技能                                                  */
/************************************************************************/
int __stdcall ModifyPriest(DWORD dwEsp)
{
int v1;
int v2;
signed int result;

v1 = dwEsp;
v2 = *(DWORD *)(dwEsp + 16);
if ( *(DWORD *)(v2 + 4) == 21002 )
{
*(DWORD *)(v2 + 4) = 21017;
*(DWORD *)(*(DWORD *)(v1 + 16) + 8) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 16) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 20) = 55;
*(DWORD *)(*(DWORD *)(v1 + 16) + 24) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 28) = 74;
*(DWORD *)(*(DWORD *)(v1 + 16) + 32) = 4;
*(DWORD *)(*(DWORD *)(v1 + 16) + 36) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 40) = 100;
*(DWORD *)(*(DWORD *)(v1 + 16) + 48) = 0;
*(DWORD *)(*(DWORD *)(v1 + 16) + 52) = 0;
result = 0;
}
else
{
result = 1;
}
return result;
}

/************************************************************************/
/* 核心函数,修改人物技能                                              */
/************************************************************************/
DWORD __stdcall ModifySkill(DWORD dwEsp)
{
// 根据人物职业设置技能
ModifySwordman(dwEsp);
ModifyWrestleWoman(dwEsp);
ModifyGunman(dwEsp);
ModifyEnchanter(dwEsp);
ModifyPriest(dwEsp);

return 0;
}

/************************************************************************/
/* 分配一段内存                                                        */
/************************************************************************/
BOOL __stdcall SetInlineHookMemory()
{

g_SuperSkillMemory = new BYTE[0x248];
ZeroMemory(g_SuperSkillMemory,0x248);
OutToHookLog("初始化HookSkill内存:%#x", g_SuperSkillMemory);
// 第一段复制为ccc
memset(g_SuperSkillMemory + 0x14, 0xCC, 20);

*(DWORD*)(g_SuperSkillMemory + 4) = (DWORD)ModifySkill;
OutToHookLog("ModifySkill函数地址:%#x", *(DWORD*)(g_SuperSkillMemory + 4));

*(DWORD*)(g_SuperSkillMemory + 0x2C) = g_dwSkillCall;

*(DWORD*)(g_SuperSkillMemory + 0x34) = (DWORD)VirtualAlloc(0, 0x14, 0x1000, 0x40);
OutToHookLog("VirtualAlloc函数地址:%#x", *(DWORD*)(g_SuperSkillMemory + 0x34));

if (*(DWORD*)(g_SuperSkillMemory + 0x34) == NULL)
{
return FALSE;
}

*(DWORD*)(g_SuperSkillMemory + 0x30) = 6;
*(DWORD*)(g_SuperSkillMemory + 0x38) = 1;
*(DWORD*)(g_SuperSkillMemory + 0x14) = *(DWORD*)g_dwSkillCall;
*(DWORD*)(g_SuperSkillMemory + 0x18) = *(WORD*)((BYTE*)g_dwSkillCall + 4);
*(DWORD*)(g_SuperSkillMemory + 0x28) = (DWORD)CallModifySkill;
OutToHookLog("CallModifySkill函数地址:%#x", *(DWORD*)(g_SuperSkillMemory + 0x28));

MyFillMemory(*(DWORD*)(g_SuperSkillMemory + 0x34));

return TRUE;
}

/************************************************************************/
/* 释放全局内存区                                                      */
/************************************************************************/
VOID __stdcall ReleaseInlineHookMemory()
{
EnterCriticalSection(&g_cs);
if (g_SuperSkillMemory != NULL)
{
if(*(DWORD*)(g_SuperSkillMemory + 0x34) != NULL)
{
VirtualFree((LPVOID)*(DWORD*)(g_SuperSkillMemory + 0x34), 0x14, 0x1000);
*(DWORD*)(g_SuperSkillMemory + 0x34) = 0;
}
delete [] g_SuperSkillMemory;
g_SuperSkillMemory = NULL;
OutToHookLog("释放Hook内存");
}
LeaveCriticalSection(&g_cs);
}

/************************************************************************/
/* 设置超级无敌必杀技 hook 4cc750函数                                  */
/************************************************************************/
int __stdcall SetSuperSkill()
{
EnterCriticalSection(&g_cs);
// 判断是否已经hook
if (*(DWORD*)(g_SuperSkillMemory + 0x0C) == 0)
{
OutToHookLog("释放技能");
*(DWORD*)(g_SuperSkillMemory + 0x10) = 0x3E8;
if (*(DWORD*)(g_SuperSkillMemory + 0x30) == 0)
{
OutToHookLog("0x30退出");
return 1;
}

DWORD dwProtected = 0;
if (!VirtualProtect((LPVOID)g_dwSkillCall, 5, 0x40, &dwProtected))
{
OutToHookLog("viriualProtect退出");
return 2;
}

memcpy((PBYTE)(g_SuperSkillMemory + 0x14), (PBYTE)g_dwSkillCall,  6);
*(PBYTE)g_dwSkillCall = 0xE9;
*(DWORD*)((PBYTE)g_dwSkillCall + 1) = *(DWORD*)(g_SuperSkillMemory + 0x34) - g_dwSkillCall - 5;
VirtualProtect((LPVOID)g_dwSkillCall, 5, dwProtected, &dwProtected);

*(DWORD*)(g_SuperSkillMemory + 0x0C) = GetTickCount();
}
LeaveCriticalSection(&g_cs);

return 0;
}


/************************************************************************/
/*  src : 起始地址    nSrcLen:地址范围     
flw:要搜索的代码, 0,255,255,255,255,255,255,255,255,1,0,0,0,0
nflwLen:要搜索的代码长度
dwPosArray: 找到的地址存放数组
返回值:返回存放到dwPosArray数组中的地址个数。
*/
/************************************************************************/
DWORD  __stdcall FindWudiPos(BYTE* src, BYTE * flw, DWORD nSrcLen,DWORD nflwLen,DWORD *dwPosArray)
{
DWORD dwFoundNumber = 0;
DWORD dwXiangTong ;
for(DWORD i = 0; i < nSrcLen -nflwLen ; i ++)
{
dwXiangTong = 0;
for(DWORD j  = 0 ; j < nflwLen; j ++)
{

if(src[ i + j] == flw[j])
dwXiangTong++;

if(dwXiangTong == nflwLen )
{
//找到数据
dwPosArray[dwFoundNumber] = (DWORD)(src + i);
dwFoundNumber++;
}

}

}

return dwFoundNumber;
}

/************************************************************************/
/* 在上面找出的系列地址中,筛选出有效的地址来,存放到 outArray中
筛选条件:****17**,****4F**
返回值表示筛选出的有效地址的个数。
*/
/************************************************************************/
DWORD  __stdcall SearchAddress(DWORD *dwPosArray,DWORD nLen,DWORD *outArray)
{
DWORD destAddress;
DWORD dwFoundNumber = 0;

for(DWORD i = 0;i<nLen;i++)
{
destAddress = dwPosArray;
__asm
{
push ecx ;
mov eax,destAddress ;
mov ecx,eax ;
and eax,0ff00h ;
shr eax,8 ;
//cmp al,17h ;是17h 格斗
//jz YOUXIAO ;
cmp al,4fh ;是4fh  法师
jnz WUXIAO ;
//YOUXIAO:
mov eax,dwFoundNumber ;dwFoundNumber作为数组索引值
shl eax,2 ;
add eax,outArray ;找到数组中该索引所在的位置

mov [eax],ecx ;将找到的地址写入数组中 
inc dwFoundNumber ;

WUXIAO:
pop  ecx;

}

}

return dwFoundNumber;
}

/************************************************************************/
/*      设置无敌值  暂时只修改一个,测试出现修改两个会出现两个无敌 
下一步需要测试判断人物类型,根据任务类型来修改无敌,免得出现
人物和怪都是无敌。
TODO:需要加上职业的判断
*/
/************************************************************************/
void __stdcall SetWuDivalue(DWORD *outArray,DWORD nLen,BYTE nvalue)
{
char msg[100] = {0};
DWORD destAddress;
DWORD modifyAddr;
/*for (DWORD i = 0 ; i < nLen ; i++)*/
{
destAddress = outArray[0];//outArray;
g_destAddress = destAddress;
OutToHookLog("当前搜索到的有效内存地址是: %x",destAddress);
_asm
{
push ebx;

mov eax,destAddress ;
sub al, 10h ;
and al, 0f0h ;
add al, 0dh ;

mov modifyAddr,eax ;
mov bl, nvalue ;
mov byte ptr[eax],bl;

pop ebx ;
}

OutToHookLog("设置内存地址是: %x",modifyAddr);
}
}
/************************************************************************/
/* 设置无敌  为了遍历速度,设置搜索范围为:0x00400000 ~ 0x10000000      */
/************************************************************************/
void __stdcall Noodles()
{
if (g_destAddress == 0)
{
BYTE  wudiTezheng[] = {0,255,255,255,255,255,255,255,255,1,0,0,0,0}; //无敌特征码
DWORD  AllAddress[100] = {0};
DWORD  youxiaoAddr[10] = {0};

SYSTEM_INFO sysInfo;
MEMORY_BASIC_INFORMATION  memInfo;
GetSystemInfo(&sysInfo);

for (DWORD i = 0x00400000/*(DWORD)sysInfo.lpMinimumApplicationAddress*/; i < 0x10000000/*(DWORD)sysInfo.lpMaximumApplicationAddress*/; i +=0x1000)
{

VirtualQuery((LPVOID)i,&memInfo,sizeof(MEMORY_BASIC_INFORMATION));


if(memInfo.State == MEM_COMMIT && (memInfo.AllocationProtect == PAGE_READWRITE)
&& (memInfo.Protect == PAGE_READWRITE))
{

DWORD dwAllAddress = FindWudiPos((BYTE *)i, wudiTezheng, 0x1000,sizeof(wudiTezheng),AllAddress);
DWORD dwYouxiao = 0;
if(dwAllAddress > 0)
{
dwYouxiao = SearchAddress(AllAddress,dwAllAddress,youxiaoAddr);
if(dwYouxiao)
{
SetWuDivalue(youxiaoAddr,dwYouxiao,1);
}
}
//
}

}
}
else
{
_asm
{
push ebx;

mov eax,g_destAddress ;
sub al, 10h ;
and al, 0f0h ;
add al, 0dh ;
mov bl, 1 ;
mov byte ptr[eax],bl ;

pop ebx ;
}
}
}

/************************************************************************/
/* 取消无敌                                                            */
/************************************************************************/
void __stdcall UnNoodles()
{
_asm
{
push ebx;

mov eax,g_destAddress ;
sub al, 10h ;
and al, 0f0h ;
add al, 0dh ;
mov bl, 0 ;
mov byte ptr[eax],bl ;

pop ebx ;
}
}


-
275625745

ZxID:2456358

等级: 中校
人生有太多不如意,笑笑总会过去,
举报 只看该作者 沙发   发表于: 2010-01-22 0
从别的地方转过来的,
齐天、de寂寞

ZxID:10291464

等级: 中将
____ 傷痛、芝简,詠 遠?芷 剰 丅 ″伔 黙﹋&nbs

举报 只看该作者 板凳   发表于: 2010-01-22 0
  这个请LZ讲解下。
a1036648255

ZxID:5381414

等级: 少尉
○猥亵!
举报 只看该作者 地板   发表于: 2010-01-22 0
  天哪 这都是些啥!
其实、能疼到骨子里的、那已经不是爱了
wugangq159

ZxID:1276707

等级: 少校

举报 只看该作者 4楼  发表于: 2010-01-22 0
额    没看懂
颠峰

ZxID:1896718

等级: 上尉
举报 只看该作者 5楼  发表于: 2010-01-22 0
我靠  这个是不是改技能的呀?还是在服务器上面改东西的呀?楼主发个这个到底是什么意思?
lp66098

ZxID:9051150

等级: 新兵
举报 只看该作者 6楼  发表于: 2010-01-22 0
无视
zuimeng184

ZxID:8557654

等级: 上等兵
举报 只看该作者 7楼  发表于: 2010-01-23 0
额  没看懂
一切如风。

ZxID:8178716

等级: 上将

举报 只看该作者 8楼  发表于: 2010-01-23 0
什么东东??
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