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烟雾弹扔出去后可以把敌人冰冻住,手雷价格和冰冻时间以及手雷冰冻的颜色在下面的代码自己随意调整
register_cvar("fn_on","1");
register_cvar("fn_hitself","1");
register_cvar("fn_los","0");
register_cvar("fn_maxdamage","20.0");
register_cvar("fn_mindamage","1.0");
register_cvar("fn_override","1");
register_cvar("fn_price","6000");
register_cvar("fn_chill_maxchance","100");
register_cvar("fn_chill_minchance","100");
register_cvar("fn_chill_duration","10");
register_cvar("fn_chill_speed","30");
register_cvar("fn_freeze_maxchance","100");
register_cvar("fn_freeze_minchance","100");
register_cvar("fn_freeze_duration","3");
register_clcmd("say /fn","buy_frostnade",-1);
register_clcmd("say_team /fn","buy_frostnade",-1);
register_clcmd("say /frostnade","buy_frostnade",-1);
register_clcmd("say_team /frostnade","buy_frostnade",-1);
register_event("DeathMsg","event_deathmsg","a");
register_event("CurWeapon","event_curweapon","b","1=1");
register_forward(FM_SetModel,"fw_setmodel");
register_think("grenade","think_grenade");
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