; ------------------------------------
; Zombie Plague 6.0 Customization File
; ------------------------------------
; Any changes you make here will be
; automatically loaded at map start
; Note: No error parsing is done for this.
; Make sure you don't mistype anything.
[访问标记]
ENABLE/DISABLE MOD = l
ADMIN MENU = d
START MODE INFECTION = d
START MODE NEMESIS = d
START MODE SURVIVOR = d
START MODE SWARM = d
START MODE MULTI = d
START MODE PLAGUE = d
MAKE ZOMBIE = d
MAKE HUMAN = d
MAKE NEMESIS = d
MAKE SURVIVOR = d
RESPAWN PLAYERS = d
ADMIN MODELS = d
[僵尸 人类 模型] (随机选择如果有一个以上的)
HUMAN = renlei1 , renlei2 ,renlei3 ,renlei4 ,renlei5 ,renlei6 ,renlei7 ,renlei8 ,renlei9 ,renlei10 ,
NEMESIS = fuchou , zombie_mtg , zombie_ciji ,
SURVIVOR = renlei1 , renlei2 , renlei3 ,renlei4 ,renlei5 ,renlei6 ,renlei7 ,renlei8 ,renlei9 ,renlei10 ,
ADMIN ZOMBIE =
ADMIN HUMAN = admin
;如果您不希望人们用改变模型模式,使下面的。
; 1 =检查(模型的几何形状必须适合在同一bbox )
; 2 = CRC校验(服务器的客户端必须完全符合服务器的文件)
FORCE CONSISTENCY = 0
;默认情况下,僵尸模型类具体。您可以编辑他们分别在您的zp_zombieclasses.ini
;不过,如果您想让所有的僵尸电脑使用相同的模式,不论阶级,您可以启用此
;设置并添加您的一样僵尸模式的“僵尸”行。
SAME MODELS FOR ALL = 0
ZOMBIE = zombie_source
[武器模型]
V_KNIFE HUMAN = models/v_knife.mdl
V_KNIFE NEMESIS = models/zombie_plague/v_knife_zombie.mdl
V_M249 SURVIVOR = models/v_m249.mdl
GRENADE INFECT = models/zombie_plague/v_grenade_infect.mdl
GRENADE FIRE = models/zombie_plague/v_grenade_fire.mdl
GRENADE FROST = models/zombie_plague/v_grenade_frost.mdl
GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl
V_KNIFE ADMIN HUMAN = models/v_knife.mdl
V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_knife_zombie.mdl
[手榴弹精灵]
TRAIL = sprites/laserbeam.spr
RING = sprites/shockwave.spr
FIRE = sprites/flame.spr
SMOKE = sprites/black_smoke3.spr
GLASS = models/glassgibs.mdl
[声音] (随机选择如果有一个以上的)
WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav
WIN HUMANS = zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav
WIN NO ONE = ambience/3dmstart.wav
ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav
ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav
NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav
ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav
ZOMBIE FALL = zombie_plague/zombie_fall1.wav
ZOMBIE MISS SLASH = weapons/knife_slash1.wav , weapons/knife_slash2.wav
ZOMBIE MISS WALL = weapons/knife_hitwall1.wav
ZOMBIE HIT NORMAL = weapons/knife_hit1.wav , weapons/knife_hit2.wav , weapons/knife_hit3.wav , weapons/knife_hit4.wav
ZOMBIE HIT STAB = weapons/knife_stab.wav
ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav
ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav
ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav
ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav
ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
ROUND SWARM = ambience/the_horror2.wav
ROUND MULTI = ambience/the_horror2.wav
ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav
GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav
GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav
GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav
GRENADE FROST EXPLODE = warcraft3/frostnova.wav
GRENADE FROST PLAYER = warcraft3/impalehit.wav
GRENADE FROST BREAK = warcraft3/impalelaunch1.wav
GRENADE FLARE = items/nvg_on.wav
ANTIDOTE = items/smallmedkit1.wav
THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav
[周围环境的声音] (随机选择如果有一个以上的) (只. WAV和. MP3格式的支持) (时间是在几秒钟内)
INFECTION ENABLE = 1
INFECTION SOUNDS = zombie_plague/ambience.wav
INFECTION DURATIONS = 17
NEMESIS ENABLE = 1
NEMESIS SOUNDS = zombie_plague/ambience.wav
NEMESIS DURATIONS = 17
SURVIVOR ENABLE = 1
SURVIVOR SOUNDS = zombie_plague/ambience.wav
SURVIVOR DURATIONS = 17
SWARM ENABLE = 1
SWARM SOUNDS = zombie_plague/ambience.wav
SWARM DURATIONS = 17
PLAGUE ENABLE = 1
PLAGUE SOUNDS = zombie_plague/ambience.wav
PLAGUE DURATIONS = 17
[Buy Menu Weapons]
PRIMARY = weapon_xm1014 ,
ADDITIONAL ITEMS = weapon_hegrenade ,
SECONDARY = weapon_glock18 , weapon_usp
[Extra Items: Weapons and their costs]
NAMES = 湳苽髙爆手雷彈!, 惡搞稥煙煙雾彈!, 捷剋佐輪軍魂 , 紋龍怑関鏡雙鷹 , 爆焰漩颩M79(5顆榴彈), 菳葒雙蝎(連射版), 冥眼煺魇M1887, 苩虎MP5(紀菍版), 終結者M134 , 吉咃槍戰樂靈誸 , 撕咘機毀灭者MG3 , 雙持MP7A1(皜級) , ф啯葒QBB95儤龍 , 潶洃AN94 , 仮茪炫菳M4A1 , 漩颩AK力O強型, 縋仴連弜(噺搶), SCARB強囮型 , 嗜洫葒魇AW50 , 棼蘭徔煋TRG42 , 兂敵縋擊者!, 尛孩孓魭具(嶊洊),
ITEMS = weapon_hegrenade , weapon_smokegrenade , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite , weapon_m3 , weapon_mp5navy , weapon_mac10 , weapon_tmp , weapon_ump45 , weapon_p90 , weapon_famas , weapon_ak47 , weapon_m4a1 , weapon_sg552 , weapon_sg550 , weapon_galil , weapon_awp , weapon_scout , weapon_m249 , weapon_aug ,
COSTS = 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
[硬编码项目费用]
NIGHT VISION = 2
ANTIDOTE = 15
ZOMBIE MADNESS = 17
INFECTION BOMB = 20
[天气设置 1-开启 0-关闭 1.雨2.雪3.雾]
RAIN = 0
SNOW = 0
FOG = 1
FOG DENSITY = 0.0010
FOG COLOR = 0 0 0
[自定义天空] (随机选择如果有一个以上的)
ENABLE = 1
SKY NAMES = LunG
[闪电光周期]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb
[僵尸标记] (为血迹/脚步声)
DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189
[ 攻击武器力量] ( -1.0使用禁用攻击权力的武器)
P228 = 2.4
SCOUT = 6.5
XM1014 = 8.0
MAC10 = 2.3
AUG = 5.0
ELITE = 2.4
FIVESEVEN = 2.0
UMP45 = 2.4
SG550 = 5.3
GALIL = 5.5
FAMAS = 5.5
USP = 2.2
GLOCK18 = 2.0
AWP = 10.0
MP5NAVY = 2.5
M249 = 5.2
M3 = 8.0
M4A1 = 5.0
TMP = 2.4
G3SG1 = 6.5
DEAGLE = 5.3
SG552 = 5.0
AK47 = 6.0
P90 = 2.0
[目的实体] (和任何会影响到游戏,需要加以删除)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle
[ SVC_BAD预防] (如果您遇到*很多* SVC_BAD踢,尝试下列操作之一)
; a.提高延迟变化之间的模型在这里( 0.1递增,直到球已经一去不复返)
MODELCHANGE DELAY = 0.2
; b.如果您仍然可以获得周期性踢,尝试启用此设置: (实验性! )
HANDLE MODELS ON SEPARATE ENT = 0
;如果您希望您的模式,以掌握准确hitboxes ,尝试启用此。
;注:请确保您的模型没有搞砸hitboxes ,否则
;此设置可能会导致您的服务器的CPU使用率和疯狂的滞后!
SET MODELINDEX OFFSET = 0
求无限子弹 ,无限血 , 和 打跑僵尸