BY幸运克苏鲁(圣安.zs)很久没人发cleo,很多人都认为cleo制作很难,其实不然,cleo制作类似搭积木,再强大,再复杂的cleo都是最简单的语句搭建而成的,大家不妨可以打开游戏任务scm看看,每个任务都是一个故事,看似很难得东西也许一句话就可以实现,比如我想在指定地点刷一辆车,他的语法就是6@ = Car.Create(#HUNTER, 3@, 4@, 5@)就是这么简单的一句就可以实现,初学制作cleo还是最好多看看其他cleo,多理解语句,可以把它的语句摘抄下来作为自己的使用,有一次我看马后炮cleo,看到最后才知道它其实是在车子后面刷一个拿炮的人,最后把他隐藏,后来我制作cleo也用到了这样的方法,总之方法多种多样,懂得了就可以转化为你的,这类似于学习知识,建议最好把懂得语句保存到一个文档,方便以后使用,日积月累就会有惊人的收获。另外制作cleo要注意一下几点:1.注意语句顺序,语句正确性。不用再原句上任意增减,因为cleo的语句都是固定代码的2.语句要严谨。sanny builder作为反编译器,要求语句严谨,具有逻辑性,不能随想在某处增减3.跳转要正确,这个不用多说,一旦错误就会死机在sannybuilder自带的帮助了有很多有用的东西,比如按键代码,武器代码,图标代码,纹身代码等,都可以找到,那里面也有很多有用的语句,另外教程涉及的编码已发出。总之制作cleo要记住:准确,严谨,按照上面的步骤,大家也能制作出自己的cleo。由于论坛敏感词的限制,在这里发不了教程,就用txt发出,大家可以下载查看,第一期教程大概就是这样,陆续更新,有时间我会发的,大概都是以cleo举例来讲解。cleo制作需要工具:1.sanny builder 下载地址http://www.sannybuilder.com/ 2.GGMM(为创建车用) 3.人物查看器(为创建人用)4.死机关闭器(这个不用说了吧,大家指正cleo难免会出错)cleo常用编码集0448:actor 5@ in_car4@ 人物5@在汽车4@里面
0BA6:store_targret_marker_coords_$STMC把标记的目标储存为$STMC
00BC:show_text_boxGXT TX_F1 time 9000显示TX_F1包含字体9000毫秒(详细字体见我的SAGXT翻译)
01EB:set_traffic_density_multiplier_to10设置交通密集度为10
Car.DriveTo(
4@,6@,7@,8@)汽车4@开到
6@7@8@
9@ =Marker.CreateAboveCar(4@)在汽车4@上作标记定义为9@
0395:clear_area 1 at 6@ 7@ 20.0radius 30.0
6@7@区域为区域1,半径20-30无障碍
0219:5@=create_actor_pedtype 4model #VMWYCD in_4@driverseat在汽车4@驾驶舱创建模型VMWYCD进行类型4动作(估计是开车动作,有兴趣可以改改看)
05CA:As_actor$PLAYER_ACTOR enter_car 42passenger_seat 1 1800 ms让玩家惊人汽车4@作为乘客坐在编号 1位置(1是副驾驶)
0446:set_actor 19@ immune_to headshots人物19@对爆头免疫
07AF:$GANG =player $PLAYER_CHAR group把玩家设置一个组命名为$GANG
0630:put_actor $PLAYER_ACTOR ingroup $GANG as_leader把玩家放进$GANG作为领队
Car.LockCurrenPosstion(10@) =False汽车10@可动
00D8:mission_cleanup任务完成
0119:car 0@wrecked破坏汽车0@
015A:restore_camera重置照相机
01F4:car
108@_flipped是汽车108@翻
020B:explode_car57@汽车57@爆炸
02BF:car 51@ sunk汽车51@下沉(或变小)
0495:car 78@burning汽车78@燃烧
059D:shaffle_card_deck 1重新洗一副牌
纯手打,错误请跟帖指出,谢谢主要参考;牛津中阶字典,英汉字典,有道翻译
教程下载
下面是一个教程举例:
// This file was decompiled using sascm.ini published bySeemann (http://sannybuilder.com/files/SASCM.rar) on13.10.2007
{$VERSION 3.1.0027}
{$CLEO.cs}
//-------------MAIN---------------
0000: NOP
:NONAME_2 循环2(这就是无名默认循环)
Model.Load(#WMYBELL) 加载模型WMYBELL
Model.Load(#PIZZABOY)
Model.Load(#WMYBELL)
Model.Load(#CELLPHONE)
04ED:load_animation "FOOD" 加载特殊模块FOOD
wait 250 等待250毫秒
if and 如果
Player.Defined($PLAYER_CHAR) 玩家被定义了
notActor.Driving($PLAYER_ACTOR) 玩家没有驾驶
0AB0: key_pressed 67
0AB0:key_pressed 70
Model.Available(#WMYBELL) 模型WMYBELLL可用
Model.Available(#PIZZABOY)
Model.Available(#WMYBELL)
Model.Available(#CELLPHONE)
jf @NONAME_2 要不就跳转到循环2
0729: AS_actor$PLAYER_ACTOR hold_cellphone 1 玩家拿出手机
wait 2500 等待2500毫秒
0729:AS_actor $PLAYER_ACTOR hold_cellphone 0 玩家关闭手机
wait 1000 等待1000毫秒
Model.Destroy(#CELLPHONE) 毁坏模型CELLPHONE
wait 0 等待0毫秒
04C4:store_coords_to $X $Y $Z from_actor $PLAYER_ACTOR with_offset 0.0 -30.0 0.0把偏移玩家X0Y-30Z0的位置储存为$X$Y$Z
0@ = Car.Create(#PIZZABOY, $X, $Y, $Z)在$X$Y$Z创建汽车PIZZABOY
0129: 1@ = create_actor_pedtype 4 model #WMYBELL in_car0@ driverseat 在汽车0@的驾驶舱创建4类型模型WMYBELL定义为1@
06E1: AS_actor 1@ using_car 0@target_car -1 with_order 5 max_speed 20.3 traffic_flag 2 让人物1@用汽车以20.3速度驶向目标
:NONAME_199 循环199
wait 0 等待0毫秒
if and如果
Player.Defined($PLAYER_CHAR)玩家被定义了
not Actor.Dead(1@)1@没死
00F3:actor $PLAYER_ACTOR near_actor 1@ radius 2.0 2.0 0 on_foot 1@步行到玩家位置半径X2.0Y2.0内
jf @NONAME_199 要不然就跳转到199
Player.Money($PLAYER_CHAR) += -100 玩家钱-100
wait 3 等待3毫秒
Actor.Health($PLAYER_ACTOR) = 200 玩家生命值200
wait150 等待150毫秒
Actor.RemoveReferences(1@)删除人物1@
Car.RemoveReferences(0@) 删除汽车0@
jump @NONAME_2 跳转到循环2
所需资料
Opcodes详讲下面以官方帮助来详细讲解opcodes,上方是总句,第二排是总句翻译,下方是参数
----------------------------------------------------------------------------------------------------------------
0A8E:4@ = 5@ + 6@ // int
0A8E 表示5@+6@=4@这个很重要相当于1+2=3 加法概念
Parameters:参数
1 –variable to store sum (any variable or array item)变量和(就是两个数值的和)
2 – firstitem (any integer value)第一个变量(数值)
3 – second item (any integervalue)第二个变量(数值)
----------------------------------------------------------------------------------------------------------------
0A8D:$result = read_memory 1@ size 4 virtual_protect 0
0A8D表示查看内存并将结果存储到一个变量
Parameters:参数
1 – variable to store read result储存变量
2 – memory address to read 保存内存地址
3 – number of bytes to read: 1, 2or 4 bytes读取字节1.2或4个
4 – Virtual Protect: use 1 if the address is unreadable,0 – if address is readable.1表示写入只读地址
(不可改写)0表示地址是可改写
----------------------------------------------------------------------------------------------------------------
0A8C:write_memory 0xC0BC15 size 1 value 1 virtual_protect 0
0A8C表示写一个值到游戏内存(这与“该内存不能为read...”有关)
Parameters: 参数(在编写中不难发现这其实就是一个变量)
1 –memory address 内存地址
2 – number of bytes to write: 1, 2 or 4bytes数量的字节
3 – value to write 数值(任意数)表示这是个不限制变量
4 – Virtual Protect: use1 to write to the read-only address, 0 – if the address isrewritable.1表示写入
只读地址(不可改写)0表示地址是可改写
----------------------------------------------------------------------------------------------------------------
0A8F:$var = 0@(1@,2i) - 1 // int
0A8F表示整数减去一个变量并储存为$var 减法概念
Parameters:
1 – variable to storedifference (any variable or array item)变量差
2 – minuend (any integervalue)被减数
3 – subtrahend (any integervalue)整数
----------------------------------------------------------------------------------------------------------------
0A91:$div = 1 / 5 // int
0A91 表示1/5(就是分数) 分数概念
Parameters:
1 –variable to store result (any variable or array item)分数值
2 – dividend (anyinteger value)被除数
3 – divisor (any integervalue)除数
----------------------------------------------------------------------------------------------------------------
0A9B:closefile $hFILE
0A9B 表示关闭文件夹释放内存
Parameter: a handle to the file句柄(学过编程的都知道,不懂也没关系)
----------------------------------------------------------------------------------------------------------------
0AB0: key_pressed0x73
0AB0表示按下0x73键在这里有必要说一下触发点,因为理解他的概念对编写很有用,可以用xxx键也可以用其他东西做触发点,比如一件事情发生。举个例子,修车cleo中,当车子坏了,按下xxx键修车,那么车子坏了就是条件,就应该写在if后面,按下xxx键修车就是触发点,任何cleo都需要触发点,没有触发点就发挥不了它的作用
cleo自定义变量文件提取
132=player_char
1536=8ball_char
94=char_gunshopowner
118=sound_1
119=sound_2
120=sound_3
121=sound_4
122=sound_5
207=onmission
298=phone_diablos
301=phone_marty
302=phone_yardies
305=phone_ray1
306=phone_ray2
307=phone_ray3
308=phone_ray4
309=phone_hoods
395=taximissions_completed
399=100taximissions_completed
497=joey_bfinjection
498=borgnine_cab
737=jump_height
742=jump_height_cm
743=jump_dist_cm
744=jump_dist
750=dodo_takeofftime
751=dodo_landtime
748=dodo_flighttime_record
752=dodo_flighttime
738=jump_perfect_landing
739=jump_multiply
741=jump_flips
747=jump_rotation
755=jump_bonus
778=var_unique_jump_complete
777=var_unique_jump_bonus
807=char_tramp1
808=char_tramp2
809=char_tramp3
810=char_tramp4
817=flag_are_tramps_alive
840=flag_rampage_status
841=var_num_rampages_complete
842=pickup_rampage1
843=pickup_rampage2
844=pickup_rampage3
845=pickup_rampage4
846=pickup_rampage5
847=pickup_rampage6
848=pickup_rampage7
849=pickup_rampage8
850=pickup_rampage9
851=pickup_rampage10
852=pickup_rampage11
853=pickup_rampage12
854=pickup_rampage13
855=pickup_rampage14
856=pickup_rampage15
857=pickup_rampage16
858=pickup_rampage17
859=pickup_rampage18
860=pickup_rampage19
861=pickup_rampage20
882=flag_rampage1_location1
883=flag_rampage2_location1
884=flag_rampage3_location1
885=flag_rampage4_location1
886=flag_rampage5_location1
887=flag_rampage6_location1
888=flag_rampage7_location1
889=flag_rampage8_location1
890=flag_rampage9_location1
891=flag_rampage10_location1
892=flag_rampage11_location1
893=flag_rampage12_location1
894=flag_rampage13_location1
895=flag_rampage14_location1
896=flag_rampage15_location1
897=flag_rampage16_location1
898=flag_rampage17_location1
899=flag_rampage18_location1
900=flag_rampage19_location1
901=flag_rampage20_location1
902=var_rampage_amount1
903=var_rampage_amount2
904=var_rampage_amount3
905=var_rampage_amount4
906=var_rampage_amount5
907=var_rampage_amount6
908=var_rampage_amount7
909=var_rampage_amount8
910=var_rampage_amount9
911=var_rampage_amount10
912=var_rampage_amount11
913=var_rampage_amount12
914=var_rampage_amount13
915=var_rampage_amount14
916=var_rampage_amount15
917=var_rampage_amount16
918=var_rampage_amount17
919=var_rampage_amount18
920=var_rampage_amount19
921=var_rampage_amount20
922=car_portland_import
924=var_portland_import_type
925=car_shoreside_import
927=var_shoreside_import_type
1030=car_ev_crane
1032=var_ev_crane_car_type
1036=pickup_ev_crane_car1
1037=pickup_ev_crane_car2
1038=pickup_ev_crane_car3
1039=pickup_ev_crane_car4
1040=pickup_ev_crane_car5
1041=pickup_ev_crane_car6
1042=pickup_ev_crane_car7
1043=var_num_hidden_packages_found
1045=flag_10_hidden_packages
1046=flag_20_hidden_packages
1047=flag_50_hidden_packages
1048=flag_40_hidden_packages
1049=flag_30_hidden_packages
1050=flag_60_hidden_packages
1051=flag_70_hidden_packages
1052=flag_80_hidden_packages
1053=flag_90_hidden_packages
1054=flag_100_hidden_packages
1155=rc_buggy_kills
1452=fares_inrow_completed
1455=total_taxi_earnings
1481=fares_inrow_bonus
1482=fares_for_next_inrow_bonus
1479=taxi_earning
758=current_x
759=current_y
760=current_z
764=land_x
765=land_y
771=land_z
761=from_x
762=from_y
763=from_z
757=heighest_z
12=current_controls
372=firetruck_help_displayed
370=ambulance_help_displayed
374=vigilante_help_displayed
396=taxi_help_displayed
5=default_wait_time
211=luigi_mission_marker
212=joey_mission_marker
213=toni_mission_marker
214=salvatore_mission_marker
222=8ball_contact_point
215=diablo_phone_marker
216=asuka1_mission_marker
217=kenji_mision_marker
218=ray_mission_marker
219=donald_mission_marker
220=yardie_phone_marker
221=columbian_mansion_marker
223=hoods_phone_marker
400=p_and_s_marker
729=wasted_info_pickup
730=busted_info_pickup
99=ammunation_colt_pickup
435=portland_ambulance
436=portland_police1
437=portland_police2
489=salvatore_car1
490=salvatore_car2
454=portland_firetruck
499=staunton_police1
500=staunton_swat
524=staunton_police2
501=staunton_ambulance1
502=staunton_ambulance2
467=staunton_firetruck
553=shoreside_ambulance
514=shoreside_police1
570=shoreside_police2
574=shoreside_firetruck
596=toyz1
597=toyz2
598=toyz3
599=toyz4
495=dodo1
579=dodo2
580=dodo3
781=current_usj_number
804=usj_camera_x
805=usj_camera_y
806=usj_camera_z
783=usj1_complete
784=usj2_complete
785=usj3_complete
786=usj4_complete
787=usj5_complete
788=usj6_complete
789=usj7_complete
790=usj8_complete
791=usj9_complete
792=usj10_complete
793=usj11_complete
794=usj12_complete
795=usj13_complete
796=usj14_complete
797=usj15_complete
798=usj16_complete
799=usj17_complete
800=usj18_complete
801=usj19_complete
802=usj20_complete
828=factory_triad1
829=factory_triad2
830=factory_triad3
831=factory_triad4
832=factory_triad5
833=factory_triad6
1056=hideout_colt
1057=hideout_uzi
1058=hideout_grenade
1059=hideout_shotgun
1060=hideout_armour
1061=hideout_molotov
1062=hideout_ak47
1063=hideout_sniper
1064=hideout_m16
1065=hideout_rocket
1066=hideout_flame
1067=hideout_bribe1
1068=hideout_bribe2
1069=hideout_bribe3
1070=hideout_bribe4
1071=hideout_bribe5
1072=hideout_bribe6
1073=hideout_health
1074=hideout_adrenaline
14=player_door
31=faketarget1
32=faketarget2
33=faketarget3
17=misty_door1
18=misty_door2
208=flag_staunton_open
209=flag_shoreside_open
210=flag_all_missions_done
228=flag_portland_save_on_radar
229=flag_staunton_save_on_radar
230=flag_shoreside_save_on_radar
244=flag_on_marty_mission
1412=criminal_for_vigilante
1451=ped_for_taximission
401=displayed_taxi_help_message
398=current_taxi_mission
1306=patient1
1309=patient2
1312=patient3
1315=patient4
1318=patient5
1321=patient6
1324=patient7
1327=patient8
1330=patient9
1333=patient10
1336=patient11
1339=patient12
1275=paramedic_mision_timer
1276=paramedic_mision_car
1296=paramedic_time_bonus
1304=paramedic_car_health
1366=fire_mission_timer
1368=fire_mission_marker
1369=fire_mission_car
1370=fire_mission_car_type
1371=number_fires_extinguished
1376=fire_mission_reward
1295=paramedic_mission_level
1280=paramedic_people_to_save_this_level
1364=patient_z_angle
370=displayed_paramedic_help
733=wasted_pickup_made_flag
734=busted_pickup_made_flag
1138=displayed_wasted_help_message
1548=misty_char
1130=wasted_help_ambulance
1131=wasted_help_medic
1138=wasted_help_number_displayed
1133=wasted_help_health_pickup
1134=wasted_help_armour_pickup
1139=busted_help_policecar_1
1140=busted_help_policecar_2
1142=busted_help_cop_1
1143=busted_help_cop_2
1150=busted_help_diablocar
1151=busted_help_diablo
1138=busted_help_number_displayed
1141=busted_help_enforcer
1146=busted_help_swat_1
1145=busted_help_swat_2
1148=busted_help_bribe
1818=forelli_car1
1819=forelli_car2
1822=forelli1_char
1823=forelli2_char
1815=car_with_corpse
1055=all_fire_missions_done
1075=portland_vigilantes_done
1076=staunton_vigilantes_done
1077=shoreside_vigilantes_done
1078=paramedic_missions_done
1083=portland_fire_missions
1084=staunton_fire_missions
1085=shoreside_fire_missions
23=triad_fish_factory_gate
49=staunton_police_gate_2
50=staunton_cartel_gate
52=army_base_gate
57=cartel_mansion_gate
1383=fire_mission_driver
149=cut_scene_time
947=portland_ie_garage_pickup_1
948=portland_ie_garage_pickup_2
949=portland_ie_garage_pickup_3
950=portland_ie_garage_pickup_4
951=portland_ie_garage_pickup_5
952=portland_ie_garage_pickup_6
953=portland_ie_garage_pickup_7
954=portland_ie_garage_pickup_8
955=portland_ie_garage_pickup_9
956=portland_ie_garage_pickup_10
957=portland_ie_garage_pickup_11
958=portland_ie_garage_pickup_12
998=shoreside_ie_garage_pickup_1
999=shoreside_ie_garage_pickup_2
1000=shoreside_ie_garage_pickup_3
1001=shoreside_ie_garage_pickup_4
1002=shoreside_ie_garage_pickup_5
1003=shoreside_ie_garage_pickup_6
1004=shoreside_ie_garage_pickup_7
1005=shoreside_ie_garage_pickup_8
1006=shoreside_ie_garage_pickup_9
1007=shoreside_ie_garage_pickup_10
1008=shoreside_ie_garage_pickup_11
1009=shoreside_ie_garage_pickup_12
1010=shoreside_ie_garage_pickup_13
1011=shoreside_ie_garage_pickup_14
1012=shoreside_ie_garage_pickup_15
1013=shoreside_ie_garage_pickup_16
1195=offroad_checkpoint_1
1196=offroad_checkpoint_2
1197=offroad_checkpoint_3
1198=offroad_checkpoint_4
1199=offroad_checkpoint_5
1200=offroad_checkpoint_6
1201=offroad_checkpoint_7
1202=offroad_checkpoint_8
1203=offroad_checkpoint_9
1204=offroad_checkpoint_10
1205=offroad_checkpoint_11
1206=offroad_checkpoint_12
1207=offroad_checkpoint_13
1208=offroad_checkpoint_14
1209=offroad_checkpoint_15
1210=offroad_checkpoint_16
1211=offroad_checkpoint_17
1212=offroad_checkpoint_18
1213=offroad_checkpoint_19
1214=offroad_checkpoint_20
776=usj_car
803=usj_car_speed
1449=taxi_mission_car
1447=taxi_mission_dropoff_marker
1454=taxi_mission_timer
225=portland_save_marker
226=staunton_save_marker
227=shoreside_save_marker
231=on_mission_for_8ball
232=on_mission_for_luigi
233=on_mission_for_joey
234=on_mission_for_toni
235=on_mission_for_salvatore
236=on_mission_for_diablos
237=on_mission_for_asuka1
238=on_mission_for_kenji
239=on_mission_for_love
240=on_mission_for_yardies
241=on_mission_for_ray
242=on_mission_for_asuka2
243=on_mission_for_hoods
3885=cartel_deathsquad_kills
1754=lipsforelli_car
141=joey1_mikelips
1781=joey3_van
1783=joey3_van_marker
1786=joey3_van_driver
1787=joey3_van_passenger
21=laundry_door1
22=laundry_door2
29=joey_door1
30=joey_door2
16=dogfood_door
24=bankjob_door
27=fuzzball_door1
28=fuzzball_door2
46=staunton_hideout_door1
47=staunton_hideout_door2
138=maria
1997=chico_drugdealer
1996=marias_stretch
146=ray
959=portland_ie_garage_pickup_13
960=portland_ie_garage_pickup_14
961=portland_ie_garage_pickup_15
962=portland_ie_garage_pickup_16
3018=arms_shortage_rhino
3019=arms_shortage_barracksol
1156=player_car
1168=temp_player_wanted_level
1157=countdown_time1
1970=blowfish_garbage_truck
1588=luigi2_dealer
1591=luigi2_dealer_car
1601=luigi2_prostitute1
1602=luigi2_prostitute2
1587=luigi2_dealer_marker
1606=luigi2_bat_pickup
1611=luigi2_bat_marker
1592=luigi2_dealer_car_marker
1594=luigi2_lockup_marker
1593=luigi2_sprayshop_marker
1618=luigi3_misty_marker
1621=luigi3_player_car
1620=luigi3_misty
1619=luigi3_joey_marker
1640=luigi4_pimp_car
1639=luigi4_diablo
1652=luigi4_pimp
1638=luigi4_pimp_car_marker
1645=luigi4_colt45_pickup
1636=luigi4_diablo_marker
1654=luigi4_pimp_marker
1743=luigi5_police_car_1
1744=luigi5_police_car_2
1729=luigi5_police_ball_sign
1682=luigi5_timer
1673=luigi5_dropoff_point
1683=luigi5_prostitute1
1684=luigi5_prostitute2
1685=luigi5_prostitute3
1686=luigi5_prostitute4
1687=luigi5_prostitute5
1688=luigi5_prostitute6
1689=luigi5_prostitute7
1690=luigi5_prostitute8
1674=luigi5_prostitute1_marker
1675=luigi5_prostitute2_marker
1676=luigi5_prostitute3_marker
1677=luigi5_prostitute4_marker
1678=luigi5_prostitute5_marker
1679=luigi5_prostitute6_marker
1680=luigi5_prostitute7_marker
1681=luigi5_prostitute8_marker
1664=luigi5_player_car
1707=luigi5_player_car_max_people
1709=luigi5_player_car_num_people
1711=luigi5_num_dropoffs
1778=joey2_colt45_pickup
1777=joey2_noodle_stand
1765=joey2_perennial1
1766=joey2_perennial2
1769=joey2_triad1
1770=joey2_triad2
1771=joey2_triad3
142=chunky_lee_chong
1767=joey2_chunky_marker
1775=joey2_chunky_health
1772=joey2_triad1_health
1773=joey2_triad2_health
1774=joey2_triad3_health
1789=joey3_van_health
136=toni_cipriani
1803=joey4_limo
1791=joey4_laundry_marker
1808=joey4_triad1
1809=joey4_triad2
1793=joey4_mommas_marker
1215=offroad_checkpoint_1_x
1216=offroad_checkpoint_1_y
1217=offroad_checkpoint_1_z
1218=offroad_checkpoint_2_x
1219=offroad_checkpoint_2_y
1220=offroad_checkpoint_2_z
1221=offroad_checkpoint_3_x
1222=offroad_checkpoint_3_y
1223=offroad_checkpoint_3_z
1224=offroad_checkpoint_4_x
1225=offroad_checkpoint_4_y
1226=offroad_checkpoint_4_z
1227=offroad_checkpoint_5_x
1228=offroad_checkpoint_5_y
1229=offroad_checkpoint_5_z
1230=offroad_checkpoint_6_x
1231=offroad_checkpoint_6_y
1232=offroad_checkpoint_6_z
1233=offroad_checkpoint_7_x
1234=offroad_checkpoint_7_y
1235=offroad_checkpoint_7_z
1236=offroad_checkpoint_8_x
1237=offroad_checkpoint_8_y
1238=offroad_checkpoint_8_z
1239=offroad_checkpoint_9_x
1240=offroad_checkpoint_9_y
1241=offroad_checkpoint_9_z
1242=offroad_checkpoint_10_x
1243=offroad_checkpoint_10_y
1244=offroad_checkpoint_10_z
1245=offroad_checkpoint_11_x
1246=offroad_checkpoint_11_y
1247=offroad_checkpoint_11_z
1248=offroad_checkpoint_12_x
1249=offroad_checkpoint_12_y
1250=offroad_checkpoint_12_z
1251=offroad_checkpoint_13_x
1252=offroad_checkpoint_13_y
1253=offroad_checkpoint_13_z
1254=offroad_checkpoint_14_x
1255=offroad_checkpoint_14_y
1256=offroad_checkpoint_14_z
1257=offroad_checkpoint_15_x
1258=offroad_checkpoint_15_y
1259=offroad_checkpoint_15_z
1884=toni1_grenade_pickup
1865=toni1_triad_van1
1866=toni1_triad_van2
1867=toni1_triad_van_3
1872=toni1_triad1
1873=toni1_triad2
1874=toni1_triad3
1868=toni1_triad_van_marker1_1
1869=toni1_triad_van_marker1_2
1870=toni1_triad_van_marker1_3
1165=temp_car
1167=countdown_time2
1166=num_collected_checkpoints
1175=offroad_checkpoint_1_collected
1176=offroad_checkpoint_2_collected
1177=offroad_checkpoint_3_collected
1178=offroad_checkpoint_4_collected
1179=offroad_checkpoint_5_collected
1180=offroad_checkpoint_6_collected
1181=offroad_checkpoint_7_collected
1182=offroad_checkpoint_8_collected
1183=offroad_checkpoint_9_collected
1184=offroad_checkpoint_10_collected
1185=offroad_checkpoint_11_collected
1186=offroad_checkpoint_12_collected
1187=offroad_checkpoint_13_collected
1188=offroad_checkpoint_14_collected
1189=offroad_checkpoint_15_collected
1908=toni2_briefcase
1892=toni2_briefcase_marker
1885=toni2_triad1
1886=toni2_triad2
1887=toni2_triad3
1888=toni2_triad4
1889=toni2_triad5
1890=toni2_triad6
1891=toni2_triad_van
1894=toni2_triad1_marker
1895=toni2_triad2_marker
1896=toni2_triad3_marker
1897=toni2_triad4_marker
1898=toni2_triad5_marker
1899=toni2_triad6_marker
1892=toni2_mommas_marker
1910=toni3_limo
1911=toni3_limo_marker
135=joey_leone
1913=toni3_luigi_marker
134=toni3_luigi
1914=toni3_toni_marker
1930=toni3_triad_van1
1920=toni3_triad1
1921=toni3_triad2
1931=toni3_triad_van2
1922=toni3_triad3
1923=toni3_triad4
1932=toni3_triad_van3
1924=toni3_triad5
1925=toni3_triad6
1933=toni3_triad_van4
1926=toni3_triad7
1927=toni3_triad8
1934=toni3_triad_van5
1935=toni3_triad_van6
1928=toni3_triad9
1929=toni3_triad10
1912=toni3_salvatore_marker
1942=toni4_triad1
1943=toni4_triad2
1944=toni4_triad3
1936=toni4_triad1_marker
1937=toni4_triad2_marker
1938=toni4_triad3_marker
1946=toni4_triad4
1947=toni4_triad5
1948=toni4_triad6
1949=toni4_triad7
1950=toni4_triad8
1951=toni4_triad9
1955=toni4_mafia1
1956=toni4_mafia2
1968=toni5_garbage_truck_marker
1993=toni5_garbage_truck_x
1994=toni5_garbage_truck_y
1995=toni5_garbage_truck_z
1971=toni5_timer
2001=frank1_mafia1
2002=frank1_mafia2
2003=frank1_party_car1
2004=frank1_party_car2
2005=frank1_party_car3
2044=frank1_party_sound
2008=frank1_enforcer1
2009=frank1_enforcer2
2010=frank1_swat1
2011=frank1_swat2
2012=frank1_swat3
2014=frank1_swat4
2015=frank1_swat5
2016=frank1_swat6
2035=frank1_party_person1
2036=frank1_party_person2
2037=frank1_party_person3
2038=frank1_party_person4
2039=frank1_party_person5
2040=frank1_party_person6
2041=frank1_party_person7
2042=frank1_party_person8
731=been_wasted_once
732=been_busted_once
979=shoreside_ie_garage_cars_delivered
92=shoreside_ie_garage
2123=frank2_checkpoint1
2089=frank2_taxi
2090=frank2_taxi_driver
2082=curly_bob
2092=frank2_curly_bob_marker
2086=frank2_player_car
2087=frank2_checkpoint2
2125=frank2_curly_bob_spooked
2130=frank3_8ball
2147=frank3_checkpoint1
2131=frank3_8ball_marker
2133=frank3_cartel1
2134=frank3_cartel2
2135=frank3_cartel3
2136=frank3_cartel4
2137=frank3_cartel5
2138=frank3_cartel6
2139=frank3_cartel7
2140=frank3_cartel8
2141=frank3_cartel9
2142=frank3_cartel10
2143=frank3_cartel11
2144=frank3_cartel12
2208=frank3_cartel_car1
2209=frank3_cartel_car2
2236=frank4_bomb_car
2228=frank4_bomb_car_marker
2229=frank4_maria_checkpoint
2230=frank4_boat_checkpoint
144=asuka
2235=frank4_boat
2231=frank4_boat_marker
2345=diablo1_cheetah1
2346=diablo1_cheetah2
2347=diablo1_cheetah3
2351=diablo1_cheetah1_driver
2352=diablo1_cheetah2_driver
2353=diablo1_cheetah3_driver
2342=diablo1_cheetah1_marker
2343=diablo1_cheetah2_marker
2344=diablo1_cheetah3_marker
2355=diablo1_race_time
2363=diablo1_position
2274=diablo1_checkpoint_x
2275=diablo1_checkpoint_y
2276=diablo1_checkpoint_z
2388=diablo2_briefcase
2385=diablo2_briefcase_marker
2382=diablo2_mr_whoopee
2419=diablo2_mr_whoopee_driver
2384=diablo2_mr_whoopee_marker
2393=diablo2_gang_member1
2394=diablo2_gang_member2
2395=diablo2_gang_member3
2396=diablo2_gang_member4
2422=diablo3_flamethrower
2421=diablo3_flamethrower_marker
2409=diablo3_triad1
2410=diablo3_triad2
2411=diablo3_triad3
2412=diablo3_triad4
2413=diablo3_triad5
2414=diablo3_triad6
2436=diablo4_van
2430=diablo4_van_marker
2428=diablo4_thief
2432=diablo4_thief_marker
2429=diablo4_thief_van
2427=diablo4_timer
2451=asuka1_salvatore_leaving_time_hours
2452=asuka1_salvatore_leaving_time_mins
2457=asuka1_salvatore_marker
2453=asuka1_mins_to_salvatore_leaves
2454=asuka1_mafia_car1
2455=asuka1_mafia_car2
2456=asuka1_mafia_car3
2458=asuka1_mafia1
2459=asuka1_mafia2
2460=asuka1_mafia3
2461=asuka1_mafia4
2462=asuka1_mafia5
2463=asuka1_mafia6
2464=asuka1_mafia7
2471=asuka1_mafia8
2465=asuka1_mafia9
2466=asuka1_mafia10
2467=asuka1_mafia11
2468=asuka1_mafia12
2469=asuka1_mafia13
2470=asuka1_mafia14
137=salvatore
2583=asuka2_mafia1
2584=asuka2_mafia2
2585=asuka2_mafia3
2586=asuka2_mafia4
2587=asuka2_mafia5
2588=asuka2_mafia6
2589=asuka2_mafia7
2590=asuka2_mafia8
2591=asuka2_mafia9
2592=asuka2_mafia10
2593=asuka2_mafia_van
2563=asuka2_mafia1_marker
2564=asuka2_mafia2_marker
2565=asuka2_mafia3_marker
2566=asuka2_mafia4_marker
2567=asuka2_mafia5_marker
2568=asuka2_mafia6_marker
2569=asuka2_mafia7_marker
2570=asuka2_mafia8_marker
2571=asuka2_mafia9_marker
2572=asuka2_mafia10_marker
60=portland_hideout_garage
63=portland_ie_garage
61=portland_bombshop_garage
62=portland_paynspray_garage
67=salvatores_garage
68=securicar_garage
69=luigis_lockup_garage
70=staunton_hideout_garage
71=staunton_bomshop_garage
72=staunton_paynspray_garage
80=ray_lockup_garage
79=kenji_lockup_garage
81=witsec_house_garage
74=columbian_garage_1
75=columbian_garage_2
76=columbian_garage_3
77=columbian_garage_4
78=columbian_garage_5
73=yardie_lockup_garage
87=shoreside_hideout_garage
88=ssv_bombshop_garage
93=ssv_paynspray_garage
89=hoods_defusal_garage
90=platinum_dropoff_garage
91=donald_loves_stash_garage
2614=asuka3_reporter_boat
2615=asuka3_reporter
2618=asuka3_reffer
2612=asuka3_predator
2610=asuka3_predator_marker
2611=asuka3_reporter_marker
2627=asuka4_faketarget1
2628=asuka4_faketarget2
2629=asuka4_faketarget3
2630=asuka4_faketarget4
2634=asuka5_tanner_car
2631=asuka5_checkpoint1
2632=asuka5_tanner_car_marker
2637=asuka5_tanner
2639=asuka5_tanner_car_damage
2666=kenji1_sound1
2642=kenji1_player_car
2643=kenji1_bombshop_marker
2644=kenji1_police_staion_marker
2662=kenji1_sound2
2649=kenji1_kanbu
2663=kenji1_dojo_marker
1525=meat4_carlos
2154=kenji2_garage_marker
2689=kenji2_cheetah
2695=kenji2_cheetah_marker
2691=kenji2_stinger
2697=kenji2_stinger_marker
2692=kenji2_infernus
2698=kenji2_infernus_marker
2700=kenji2_timer
2711=kenji2_num_cars_delivered
2732=kenji2_paynspray_marker
2744=kenji3_contact
2747=kenji3_contact_marker
2748=kenji3_hospital_marker
2738=kenji3_cartel_car1
2739=kenji3_cartel_car2
2740=kenji3_cartel1
2741=kenji3_cartel2
2742=kenji3_cartel3
2743=kenji3_cartel4
2776=kenji3_briefcase
2777=kenji3_briefcase_marker
2752=kenji3_cartel_car1_marker
2753=kenji3_cartel_car2_marker
2754=kenji3_cartel1_marker
2755=kenji3_cartel2_marker
2756=kenji3_cartel3_marker
2757=kenji3_cartel4_marker
2289=diablo1_checkpoint1_x
2290=diablo1_checkpoint1_y
2291=diablo1_checkpoint1_z
2292=diablo1_checkpoint2_x
2293=diablo1_checkpoint2_y
2294=diablo1_checkpoint2_z
2295=diablo1_checkpoint3_x
2296=diablo1_checkpoint3_y
2297=diablo1_checkpoint3_z
2298=diablo1_checkpoint4_x
2299=diablo1_checkpoint4_y
2300=diablo1_checkpoint4_z
2301=diablo1_checkpoint5_x
2302=diablo1_checkpoint5_y
2303=diablo1_checkpoint5_z
2304=diablo1_checkpoint6_x
2305=diablo1_checkpoint6_y
2306=diablo1_checkpoint6_z
2307=diablo1_checkpoint7_x
2308=diablo1_checkpoint7_y
2309=diablo1_checkpoint7_z
2310=diablo1_checkpoint8_x
2311=diablo1_checkpoint8_y
2312=diablo1_checkpoint8_z
2313=diablo1_checkpoint9_x
2314=diablo1_checkpoint9_y
2315=diablo1_checkpoint9_z
2316=diablo1_checkpoint10_x
2317=diablo1_checkpoint10_y
2318=diablo1_checkpoint10_z
2319=diablo1_checkpoint11_x
2320=diablo1_checkpoint11_y
2321=diablo1_checkpoint11_z
2322=diablo1_checkpoint12_x
2323=diablo1_checkpoint12_y
2324=diablo1_checkpoint12_z
2325=diablo1_checkpoint13_x
2326=diablo1_checkpoint13_y
2327=diablo1_checkpoint13_z
2328=diablo1_checkpoint14_x
2329=diablo1_checkpoint14_y
2330=diablo1_checkpoint14_z
2331=diablo1_checkpoint15_x
2332=diablo1_checkpoint15_y
2333=diablo1_checkpoint15_z
2334=diablo1_checkpoint16_x
2335=diablo1_checkpoint16_y
2336=diablo1_checkpoint16_z
2337=diablo1_checkpoint17_x
2338=diablo1_checkpoint17_y
2339=diablo1_checkpoint17_z
2286=diablo1_next_checkpoint_x
2287=diablo1_next_checkpoint_y
2288=diablo1_next_checkpoint_z
2258=diablo1_max_checkpoint_distance_for_cheetah1
2259=diablo1_max_checkpoint_distance_for_cheetah2
2260=diablo1_max_checkpoint_distance_for_cheetah3
2277=diablo1_next_checkpoint_x_for_cheetah1
2278=diablo1_next_checkpoint_y_for_cheetah1
2279=diablo1_next_checkpoint_z_for_cheetah1
2280=diablo1_next_checkpoint_x_for_cheetah2
2281=diablo1_next_checkpoint_y_for_cheetah2
2282=diablo1_next_checkpoint_z_for_cheetah2
2283=diablo1_next_checkpoint_x_for_cheetah3
2284=diablo1_next_checkpoint_y_for_cheetah3
2285=diablo1_next_checkpoint_z_for_cheetah3
1430=vigilante_mission_ended
83=yardie_lockup_garage_x1
84=yardie_lockup_garage_y1
85=yardie_lockup_garage_x2
86=yardie_lockup_garage_y2
1419=vigilante_island_criminal_is_on
1403=vigilante_displayed_radio_out_of_range_message
1404=vigilante_close_enough_to_police_station
1434=vigilante_criminal_start_out_x
1435=vigilante_criminal_start_out_y
1406=vigilante_criminals_car
1413=vigilante_criminal_marker
1409=vigilante_kills
1429=vigilante_reward
1428=vigilante_bonus
1418=vigilante_kills_needed_for_bonus
1080=num_portland_police_bribes_at_hideout
1081=num_staunton_police_bribes_at_hideout
1082=num_shoreside_police_bribes_at_hideout
377=displayed_ambulance_help
1298=paramedic_island_patient_is_on
1277=paramedic_displayed_radio_out_of_range_message
1287=paramedic_close_enough_to_hospital
1034=created_ev_crane_pickups
4298=cat1_chopper
2784=kenji4_briefcase1
2793=kenji4_briefcase1_marker
2785=kenji4_briefcase2
2794=kenji4_briefcase2_marker
2792=kenji4_diablo1
2823=kenji4_player_car
11=player_actor
2786=kenji4_briefcase3
2795=kenji4_briefcase3_marker
2787=kenji4_diablo2
2812=kenji4_diablo2_marker
2788=kenji4_diablo3
2813=kenji4_diablo3_marker
2789=kenji4_diablo4
2814=kenji4_diablo4_marker
2790=kenji4_diablo5
2815=kenji4_diablo5_marker
2791=kenji4_diablo6
2816=kenji4_diablo6_marker
2830=kenji4_casino_marker
2856=kenji5_yardie1
2854=kenji5_yardie1_marker
2835=kenji5_yardie2
2834=kenji5_yardie2_marker
2840=kenji5_yardie3
2839=kenji5_yardie3_marker
2843=kenji5_yardie4
2859=kenji5_yardie5
2863=kenji5_yardie6
2867=kenji5_yardie7
2872=kenji5_yardie8
2876=kenji5_yardie9
2880=kenji5_yardie10
2884=kenji5_yardie11
2888=kenji5_yardie12
2892=kenji5_yardie13
2896=kenji5_yardie14
2900=kenji5_yardie15
2842=kenji5_yardie4_marker
2857=kenji5_yardie5_marker
2861=kenji5_yardie6_marker
2865=kenji5_yardie7_marker
2870=kenji5_yardie8_marker
2874=kenji5_yardie9_marker
2878=kenji5_yardie10_marker
2882=kenji5_yardie11_marker
2886=kenji5_yardie12_marker
2890=kenji5_yardie13_marker
2894=kenji5_yardie14_marker
2898=kenji5_yardie15_marker
2243=diablo1_cheetah1_x
2244=diablo1_cheetah1_y
2245=diablo1_cheetah1_z
2246=diablo1_cheetah2_x
2247=diablo1_cheetah2_y
2248=diablo1_cheetah2_z
2249=diablo1_cheetah3_x
2250=diablo1_cheetah3_y
2251=diablo1_cheetah3_z
15=dogfood_factory_gate
2960=ray1_witsec_house_marker
2961=ray1_cop1
2956=ray1_witness_car
2957=ray1_cop2
2958=ray1_cop3
2959=ray1_witness
2982=ray2_checkpoint
3017=ray2_phil
3015=ray2_player_actor
3063=ray2_cartel_car1
3023=ray2_cartel1
3024=ray2_cartel2
3025=ray2_cartel3
3026=ray2_cartel4
3064=ray2_cartel_car2
3027=ray2_cartel5
3028=ray2_cartel6
3065=ray2_cartel_car3
3029=ray2_cartel7
3030=ray2_cartel8
3031=ray2_cartel9
3032=ray2_cartel10
3033=ray2_cartel11
3034=ray2_cartel12
48=staunton_police_gate_1
264=passed_triads_and_tribulations
265=passed_blow_fish
342=passed_kingdom_come
108=displayed_pistol_now_at_ammunition_help_text
405=rc4_record
402=rc1_record
403=rc2_record
404=rc3_record
1158=rc_reward
4027=asusb2_timer
4041=asusb2_stall_1_x
4042=asusb2_stall_1_y
4045=asusb2_stall_2_x
4046=asusb2_stall_2_y
4047=asusb2_stall_3_x
4048=asusb2_stall_3_y
4049=asusb2_stall_4_x
4050=asusb2_stall_4_y
4051=asusb2_stall_5_x
4052=asusb2_stall_5_y
4053=asusb2_stall_6_x
4054=asusb2_stall_6_y
4057=asusb2_stall_7_x
4058=asusb2_stall_7_y
4059=asusb2_stall_8_x
4060=asusb2_stall_8_y
4063=asusb2_stall_9_x
4064=asusb2_stall_9_y
150=cutscene_player
1104=intro_columbian_robber
159=intro_miguel
1103=intro_catalina
3625=intro_catalinas_body
1110=intro_bankdoor
281=passed_big_n_veiny
1308=paramedic_created_patient1
1311=paramedic_created_patient2
1314=paramedic_created_patient3
1317=paramedic_created_patient4
1320=paramedic_created_patient5
1323=paramedic_created_patient6
1326=paramedic_created_patient7
1329=paramedic_created_patient8
1332=paramedic_created_patient9
1335=paramedic_created_patient10
1338=paramedic_created_patient11
1341=paramedic_created_patient12
1352=paramedic_create_patient_x
1353=paramedic_create_patient_y
1354=paramedic_create_patient_z
1342=paramedic_patient_random_x
1343=paramedic_patient_random_y
1344=paramedic_checkpoint_x
1345=paramedic_checkpoint_y
1346=paramedic_checkpoint_z
1350=paramedic_inside_hospital_x
1351=paramedic_inside_hospital_y
3149=ray4_predator
3150=ray4_predator_marker
3147=ray4_ghost
3148=ray4_ghost_marker
3152=ray4_ghost_health
3145=ray4_rat
928=portland_ie_garage_cars_delivered
963=portland_ie_garage_line_1
964=portland_ie_garage_line_2
965=portland_ie_garage_line_3
966=portland_ie_garage_line_4
967=portland_ie_garage_line_5
968=portland_ie_garage_line_6
969=portland_ie_garage_line_7
970=portland_ie_garage_line_8
971=portland_ie_garage_line_9
972=portland_ie_garage_line_10
973=portland_ie_garage_line_11
974=portland_ie_garage_line_12
975=portland_ie_garage_line_13
976=portland_ie_garage_line_14
977=portland_ie_garage_line_15
978=portland_ie_garage_line_16
1537=eight_car
58=airport_door1
59=airport_door2
34=subwaygate
35=tunnelentrance
51=helix_barrier
Sanny Builder GXTSA翻译
对制作cleo的有用,我会陆续发完的,错误欢迎指出,那些简单的如 10LS5 // Los Santos 10OG //O.G.地名等就不翻译,勿插楼。这是方便cleo制作,别说汉化有。AMMUA // ~s~Buying this itemwill replace the weapon in this slot.买这个武器将会替换原来的武器AMMUC // ~s~You cannot buy anymore ammunition for this weapon.你不能买更多的武器弹药AMMUD // ~s~Youcannot buy any more armor.你不能买更多的护甲AMUBYE // Come backagain.回来一下!AMUHLP // ~s~This isAmmu-Nation, you can buy weapons and ammunitionhere.在商店你可以买到武器和弹药AMUHLP2 // ~s~Stand in the red marker topurchase weapons.站在地图红色标记去购买武器AMUWELL // Choose aweapon or other item to buy.选择一个武器或其他物品购买。ANR_1 // Test yourskills in the Ammu-Nation shooting rangechallenge.测试你的射击技术ANR_10 // Be the first todestroy three targets.打死三个目标人物ANR_16 // ~r~You werebeaten.你被打了。ANR_2 // Compete against twoother competitors firing a range ofweapons.与其他两个移动的对手竞赛ANR_3 // You must finish firstin each round to progress to the next.你必须在下一个领先ANR_33 // ~s~Inthis round there will only be one target.在这一轮只有一个目标ANR_34 //~s~Competitors will shoot the target simultaneously.竞争者将同时射中目标ANR_36 // ~s~Thehighest score after three targets will win.打三个目标后得分最高的会赢ANR_44 // ~s~Congratulations, youve masteredthat weapon. Now lets see you try with another.恭喜,你掌握了这个武器使用方法。现在试试另一个。ANR_45 // ~s~Youvecompleted the Ammu-Nation challenge.你完成了挑战ANR_46 // ~s~Thefirst to score 20 points will win.先得20分的赢ANR_54 // Fast reload abilitygained. You will now reload your weapons at a fasterrate.你装武器弹夹的速度提升了
ANR_55 // Check back later for new weaponchallenges.稍后再进行新挑战
ANR_56 // A new weapon challenge isavailable.新武器可用
ANR_57 // A new weapon challenge is available in theshooting range.在射击场可用得到新武器
ANSWER // Press ~k~~PED_ANSWER_PHONE~ to answeryour cell phone.接电话
AP_0001 // This is a restricted area - skilled pilotsonly!这是别人的地盘
AP_0003 // You need a higherFlying Skill stat to access the airport. The Pilot School can help you getbetter.开飞机需要更高飞行技能,飞机驾校可用学BADKEY // ~s~You will need tosteal the keycard from Milliesplace.你需要去偷东西BARBNO // ~s~You have alreadybought this你已经买了BB_03 // You must return to thecourt to continue playing basketball or press ~k~~VEHICLE_ENTER_EXIT~ to quitout.你必须回篮球场继续或结束BB_08 // Press~k~~PED_SPRINT~ to pick up the ball.捡球BB_09 // Press~k~~PED_LOOKBEHIND~ to start the challenge mode.开始挑战模式
BB_13 // ~s~Challenge modestarted!挑战开始!BB_20 //~s~Collect the ball and return to the~y~marker~s~.捡球再回去
BC4_1 // ~s~Find a car to race and meet up with~b~Cesar~s~ at the race start.找到一辆车去比赛,b在比赛开始。
BC4_2 // ~s~You need a car to race with.你需要一辆车去比赛
BC4_3 // ~s~This isa car only race.这样辆车不可以比赛
BC4_4 // ~s~Get overto ~b~Cesar~s~ at the race start.比赛开始
BLDCR // ConvertibleRoof车顶
BLDCS // Chrome Strips铬条
BLDE1 // ChromerExhaust排气1
BLDE2 // SlaminExhaust排气2
BLDFF1 // ChromerBumper保险杠1
BLDFF2 // SlaminBumper保险杠2
BLDRF1 // ChromerBumper保险杠3
BLDRF2 // SlaminBumper保险杠4
BLDSD // DoubleSeats双座位
BLDSS // Speaker System扬声器
BLOOD // BloodRing液压装置
BURGHEL // ~s~You can only trigger the burglary missionsbetween 20:00 and 6:00.这个任务你只可以在20:00到6:00见来
BURG_03 // Pleasedont kill me!不要杀我
BURG_05 // Im notletting you just walk in here and take my stuff without afight.把我的东西还给我
BURG_07 // Is that the police?... Im being robbedsend someone over here quick!是警察局吗?我被抢劫了,快派人来这
BURG_09 // Put thatback right now!现在马上回去
BURG_10 // Get the hell out of my house!滚出我的房子
BURG_11 // What doyou want, why are you here?你想要什么,你为什么会在这里
BURG_12 // Please,just leave us alone请离开
BURG_13 // Hey whereare you going with that?嘿你要去哪里
BURG_18 // Take iteasy!放轻松慢慢走
BURG_20 // Im tooyoung to die!早死
BURG_21 // Who the fuck areyou?你TM是谁BUST_1 // When youhave a wanted level, the local police force will try to arrestyou.当你获得警星时,警察将会逮扑你BUST_3 // If youare arrested by law enforcement you will be processed at a local policeprecinct.如果你被逮扑,警察将会没收你的所有武器BUST_4 // The officers will strip you of yourweapons and take some of your cash as a bribe.军官们没收的武器,并把你的一些现金没收作为贿赂BUSY // You look a bit busy, why dont you comeback later.看起来你有一点忙,为什么不休息休息BUYPRO // Propertybought!你已经购买了这套房产B_NEM_2 // ~z~Sorry, sir, you donot have enough funds.对不起,先生,你没有足够的资金B_NEM_3 // ~z~You appear to have insufficientfunds to continue betting.你看起来没有足够的资金继续赌博CAT_EF //~z~Whatever, baby.别担心,宝贝CAT_GA // ~z~Take me home,Carl.带我回去CJCAT_GB // ~z~Okay. Look, but we gotta talk aboutsomething.好,,但是我们得谈谈CAT_GC // ~z~What?What do I have to say to you?额.我该怎么对你说什么?CAT_GG // ~z~No, I justwant...,不,我只是想要....CAT_GI //~z~No.没有
CAT_HF // ~z~We rob a real bank.我们去抢银行CAT_HI // Whereshall we rob today?我们今天在哪抢CAT_LA // ~z~You alunatic, bitch?你是一个婊子?CAT_LB // ~z~Shutthe fuck up. Home! Wimp!闭嘴。回家!懦夫!CDS // CD ShopCD商店GA_15 // Hope you like the newcolor希望你能喜欢这个颜色GA_2 // New engine and paint job: $100~n~Cops wont recognize you!新引擎和喷漆:100美元 警察不会认出你了(警星清清零了)GA_21 // ~w~You cannot store any more vehicles in this garage!!你不能存储任何更多的车辆在这个车库GA_4 // Car bombs are $500each.汽车炸弹每个500美元GA_5 // ~r~Your car is already fitted with abomb!你的车已经安装了炸弹GA_XX // New engine and paint job:$100新引擎和喷漆100美元GF_0004 // Hi Carl!你好卡尔GF_0007 // She seemed to have a good time,but she looks tired. You better take her home.她似乎很开心,但她看起来很疲惫。你最好带她回家GF_0009 // She seems happy enough. Now giveher a run home!她似乎足够快乐。现在带她回家GF_0010 // She likes you! Next time she might go alittle further...她喜欢你,或许下次.....GF_0011 // Way to go, Casanova, shes dumpedyou! Oh well, there are plenty more fish in the sea.她把你甩了GF_0014 // This is it, shes inviting you infor coffee! Gird your loins for love...请她喝咖啡可以增加她的爱意GF_0017 //Excitement:兴奋GF_0022 // She wants you to drive her home! This could be it...她希望你送她回家!或许..GF_0031 // Uh-oh. She sounds bored. Quick, do something fun!她听起来无聊。快做些有趣的事!GF_0033 // Yes, she wants another date!Soon she will be 她希望另一个约会吧!不久,她将会无法抗拒……sanny builder所有编码 好了,结束。对想制作侠盗飞车cleo的很有用处,可以下载教程学习。