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OD端一闪就自动关闭了的几种可能
一 把客户端的16个文件复制到服务端的WZ文件夹 没有自己建一个WZ文件夹
二 数据库的名字 密码 没有修改
大家会打开db.properties这个文件吧????
修改下面几处
# qualified class name of your JDBC driver
driver=com.mysql.jdbc.Driver
# JDBC URL to your database
url=jdbc:mysql://127.0.0.1:3306/odinms odinms是冒险岛数据库的名字 切忌IP别修改
# credentials for database access
user = root 你的数据库
password = root 数据库密码
三 还有不确定的 IP问题
channel.properties
world.properties
login.properties 这三个文件
小宝的个人经验是如果要开外网就之用修改world.properties里的IP就可以了
四 在有就是启动慢一点 启动服务器的顺序是
一 launch_world.bat 二 launch_login.bat 三launch_channel.bat
启动每个程序中间间隔4,5秒最好了
最好用端自带的启动器启动
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服务器不能开起,出现:
Exception in thread "main" java.lang.NoClassDefFoundError: org/slf4j/LoggerFacto
ry
at net.sf.odinms.net.world.WorldServer.<clinit>(WorldServer.java:51)
Caused by: java.lang.ClassNotFoundException: org.slf4j.LoggerFactory
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at sun.misc.Launcher$ExtClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
... 1 more
请把你所使用端里的dist文件夹内的
mina-core.jar
mysql-connector-java-bin.jar
odinms.jar
slf4j-api.jar
slf4j-jdk14.jar这五个文件覆盖到:
C:\Program Files\Java\jdk1.6.0_10\jre\lib\ext
C:\Program Files\Java\jre6\lib\ext
再把
odinms.jar覆盖到
C:\Program Files\Java\jdk1.6.0_10\jre\lib\security
C:\Program Files\Java\jre6\lib\security
既可.!
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关于登陆无反应,人物原地踏步:
请把:
local_policy.jar
US_export_policy.jar这两个文件覆盖到:
C:\Program Files\Java\jdk1.6.0_10\jre\lib\security
C:\Program Files\Java\jre6\lib\security
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关于OD封号解决办法:
把以下代码导入即可
update accounts set loggedin=0,macs=0,banned=0,banreason=0;
delete FROM ipbans;
delete FROM macbans;
如果你用的是SQLyog Enterprise 就把以上命令复制到Query里,选取你的数据库(比如odinms)然后按SHIFT+F5就可以了`!
如果你用的是MySQL Query Browser 就把以上命令复制到上面的框里,选取你的数据库(比如odinms)然后点击Execute就可以了`!
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OD修改爆率:
打开MySQL Query Browse
看到monsterdrops这个表,其中,monsterid表示怪物ID,itemid表示物品ID,chance表示爆率,数字越小爆率越大.如果你把chance全部改成1,你进游戏试试感觉....爽死你!!!!!!将所有chance改为1的SQL语句为:
update monsterdrops set chance=1;
将上面这句话复制到Query Browse的命令行里面执行Execute就行了
如果你要将爆率提高10倍,SQL语句为:
update monsterdrops set chance=chance*0.1 where chance>100;
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OD开多条线
你如果只在 channel.properties 里增加线数是没用的.
我就先已开10条线做例子首先 打开 channel.properties
修改
# hostname or IP address of your world server
net.sf.odinms.world.host=127.0.0.1
# number of channels to host in this process
net.sf.odinms.channel.count=10
# channel keys
# (these are defined in the channels table)
net.sf.odinms.channel.0.key=release1
net.sf.odinms.channel.1.key=release2
net.sf.odinms.channel.2.key=release3
net.sf.odinms.channel.3.key=release4
net.sf.odinms.channel.4.key=release5
net.sf.odinms.channel.5.key=release6
net.sf.odinms.channel.6.key=release7
net.sf.odinms.channel.7.key=release8
net.sf.odinms.channel.8.key=release9
net.sf.odinms.channel.9.key=release10
如果你只修改了 这里 是没用的.
然后 打开数据库 channelcofnig 列表 此列表为线程 设置
增加 第一项为 数据库里的 线数ID 从1开始 一直写到9
第二项 为线数 从2 开始写到10 , 为什么从2开始? 因为一线是默认在其他地方 所以不用写
第三项 为名字 全写成net.sf.odinms.channel.net.port 就行了
第四项 为 端口 7575 是一线 而这里是从2线开始 所以我们从7576开始写 7576 7577 .....
一直写到10线的地方..
好了 然后 被大家遗忘的地方在这里
打开 channels 列表
第一项 写 1~10 第二项全写0 第三项 1~10
关键是第4项 key 这是被加秘过的.. 就好象数据库的密码一样, 对吧 ?
现在主要教大家改这里..
2062e90b3ea10a86ff666a76c41aa0d9e9d88f4e 一线写是key就是这个
他是什么意思呢 ? 回到最上面
net.sf.odinms.channel.0.key=release1
release1 就是一线的key
把release1 转成md5码 就等于 2062e90b3ea10a86ff666a76c41aa0d9e9d88f4e
所以 net.sf.odinms.channel.0.key=release1 后面的release1是随便我们改的
我们可以改成1xian
1xian 的MD5码 = ad4ef3815a01ee478d654976124869c7d4f8950d
我们把 ad4ef3815a01ee478d654976124869c7d4f8950d 改到channels 的key里就可以了
到这里 大家应该略懂了吧
好了 转换md5码的东西 上传不了 大家需要的话自己到网上下载吧 ..
记得端口一定要开 不然就在选人物的那卡住进不去
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OD端用4转技能被封的ID解封方法
accounts表里把loggedin banned和banreason都改成0
ipbans和macbans表里记录全删除
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OD端完美显示中文
net.sf.odinms.tools.data.output中的GenericLittleEndianWriter.java
private static Charset ASCII = Charset.forName("US-ASCII");
改成
private static Charset ASCII = Charset.forName("GBK");
这个是XXMS已经公布的一个
不过有一个缺点 就是 中文显示不完全!!
经过修改~现在可以完整显示中文!
跟我来~!
同样是该文件中
在private ByteOutputStream bos;下面加入
public int getlength(String str){
int i,t=0;
byte[] bt = str.getBytes();
for (i=1;i<=bt.length;i++){
if (bt[i-1]<0) {t=t+2;i++;}
else t=t+1;
}
return t;
}
找到writeShort((short)s.length());
改成writeShort((short)getlength(s));
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OD封号了怎么解
去数据库的该表 accounts 里面! 把loggedin 和banned还有 banreason 里面改成0就可以了!!
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点一下trade就能回到自由市场
修改文件:file: net/sf/odinms/net/channel/handler/EnterMTSHandler.java
修改方法:
把内容改为:
Copy code
package net.sf.odinms.net.channel.handler;
import net.sf.odinms.client.MapleClient;
import net.sf.odinms.client.messages.ServernoticeMapleClientMessageCallback;
import net.sf.odinms.net.AbstractMaplePacketHandler;
import net.sf.odinms.tools.MaplePacketCreator;
import net.sf.odinms.tools.data.input.SeekableLittleEndianAccessor;
import net.sf.odinms.net.channel.ChannelServer;
import net.sf.odinms.server.MaplePortal;
import net.sf.odinms.server.maps.MapleMap;
import net.sf.odinms.server.maps.SavedLocationType;
public class EnterMTSHandler extends AbstractMaplePacketHandler {
@Override
public void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
if ((c.getPlayer().getMapId() < 910000000) || (c.getPlayer().getMapId() > 910000022)){
new ServernoticeMapleClientMessageCallback(5, c).dropMessage("提示:进入自由市场.");
c.getSession().write(MaplePacketCreator.enableActions());
MapleMap to;
MaplePortal pto;
to = ChannelServer.getInstance(c.getChannel()).getMapFactory().getMap(910000000);
c.getPlayer().saveLocation(SavedLocationType.FREE_MARKET);
pto = to.getPortal("out00"); // or st00?
c.getPlayer().changeMap(to, pto);
} else {
new ServernoticeMapleClientMessageCallback(5, c).dropMessage("提示:请自行从出口出去.");
c.getSession().write(MaplePacketCreator.enableActions());
}
}
}
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中文显示如果乱码
打开编译器找到net.sf.odinms.tools.data.output.GenericLittleEndianWriter这个类文件,把这句改为:
private static Charset ASCII = Charset.forName("GB2312");
但有个小问题,如果中文过长,客户端那边只显示一部分,我正在解决这个问题.....
目前有个解决方法,就是把要写的谈话内容写两遍,比如,JS脚本里面有一句NPC对话,
cm.sendOk("欢迎进入我的冒险岛#b");
应该要写成这个样子才能在客户端正常显示
cm.sendOk("欢迎进入我的冒险岛#b欢迎进入我的冒险岛#b");
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升级HP和MP的修改
打开编译器
在文件MapleCharacter.java
通过搜索找的 搜索 HP
类推
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把能力点加到HP AND MP 上
先找到istributeAPHandler.java
找到:
import java.util.ArrayList;
import java.util.List;
下面的改为:
import net.sf.odinms.client.ISkill;
import net.sf.odinms.client.MapleClient;
import net.sf.odinms.client.MapleStat;
import net.sf.odinms.client.SkillFactory;
import net.sf.odinms.net.AbstractMaplePacketHandler;
import net.sf.odinms.tools.MaplePacketCreator;
import net.sf.odinms.tools.Pair;
找到:
List<air<MapleStat, Integer>> statupdate = new ArrayList<air<MapleStat, Integer>>(2);
c.getSession().write(MaplePacketCreator.updatePlayerStats(statupdate, true));
slea.readInt(); // whatever
下面增加:
//MP and HP adding
ISkill improvingMaxHP = SkillFactory.getSkill(1000001);
ISkill improvingMaxMP = SkillFactory.getSkill(2000001);
int improvingMaxHPLevel = c.getPlayer().getSkillLevel(improvingMaxHP);
int improvingMaxMPLevel = c.getPlayer().getSkillLevel(improvingMaxMP);
int HPSkillAdd = 0;
int MPSkillAdd = 0;
if (improvingMaxHPLevel > 0){
HPSkillAdd= improvingMaxHP.getEffect(improvingMaxHPLevel).getY();}
if (improvingMaxMPLevel > 0) {
MPSkillAdd= improvingMaxMP.getEffect(improvingMaxMPLevel).getY();}
找到:
// case 2048: // hp
// c.getPlayer().setHpApUsed(c.getPlayer().getHpApUsed()+1);
// break;
// case 8192: // mp
// c.getPlayer().setMpApUsed(c.getPlayer().getMpApUsed()+1);
// break;
default: // TODO: implement hp and mp adding
替换为:
case 2048: // hp
c.getPlayer().setMaxHP(c.getPlayer().getMaxHp() + 1 + HPSkillAdd);
statupdate.add(new Pair<MapleStat, Integer>(MapleStat.MAXHP, c.getPlayer().getMaxHp()));
break;
case 8192: // mp
c.getPlayer().setMaxMP(c.getPlayer().getMaxMp() + 1 + MPSkillAdd);
statupdate.add(new Pair<MapleStat, Integer>(MapleStat.MAXMP, c.getPlayer().getMaxMp()));
break;
default:
在找开文件 MapleCharacter.java
找到:
this.int_ = int_;
recalcLocalStats();
}
在这里空一格,在添加:
public void setMaxHP(int maxhp){
this.maxhp = maxhp;
recalcLocalStats();
}
public void setMaxMP(int maxmp){
this.maxmp = maxmp;
recalcLocalStats();
}
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修改人数限制
在world.properties里
# total user limit of the server
net.sf.odinms.login.userlimit=500
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有时候点NPC没反映?
发现目前的端都存在此问题,主要原因是OD官方从904端以后,为了一些服务器所设置的脚本修正,导致与游戏冲突BUG,所以我们要将它还原!
如果你出现,进游戏的时候先点一个NPC,没有问题,在点其它的就没有反应的情况,请用此补丁编译!
http://ncghj..com/read.php?tid-582.html--------------------------------------------------------------------------------
如何移除NPC和所在地图的怪物
请注意,以下的都需要重编译!
首先打开:
MapleMap.java (under src/net/sf/odinms/server/maps)
找到:
public void spawnMonster(final MapleMonster monster) {
在下面添加
if(monster.getId() == 禁止词语D) {return;}
禁止词语D就是你想要移除的怪物ID
如果你想移除更多,就如下写:
public void spawnMonster(final MapleMonster monster) {
if(monster.getId() == 9400569) {return;}
if(monster.getId() == 9500168) {return;}
if(monster.getId() == 9500169) {return;}
if(monster.getId() == 9500170) {return;}
if(monster.getId() == 9500171) {return;}
if(monster.getId() == 9500172) {return;}
if(monster.getId() == 9500173) {return;}
if(monster.getId() == 9500174) {return;}
if(monster.getId() == 9500175) {return;}
if(monster.getId() == 9500176) {return;}
if(monster.getId() == 9500180) {return;}
if(monster.getId() == 9400572) {return;}
if(monster.getId() == 9400571) {return;}
monster.setMap(this);
移除NPC:
进入 MapleNPC (under under src/net/sf/odinms/server/life)
找到 public void sendSpawnData(MapleClient client) {
在下面添加 if(this.getId() == NPCID) {return;}
NPCID 就是NPC的ID
如果想移去更多的NPC,那么:
@Override
public void sendSpawnData(MapleClient client) {
if(this.getId() == 9250045) {return;}
if(this.getId() == 9270000) {return;}
if(this.getId() == 9250023) {return;}
if(this.getId() == 9270007) {return;}
if(this.getId() == 9250024) {return;}
if(this.getId() == 9250044) {return;}
if(this.getId() == 9250025) {return;}
if(this.getId() == 9250042) {return;}
if(this.getId() == 9250043) {return;}
if(this.getId() == 9270004) {return;}
if(this.getId() == 9270005) {return;}
if(this.getId() == 9270001) {return;}
if(this.getId() == 9250026) {return;}
if(this.getId() == 9270006) {return;}
if(this.getId() == 9270012) {return;}
if(this.getId() == 9201066) {return;}
if(this.getId() == 9270003) {return;}
if(this.getId() == 9250046) {return;}
if(this.getId() == 9270013) {return;}
if(this.getId() == 9270002) {return;}
client.getSession().write(MaplePacketCreator.spawnNPC(this, false));
}
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改AP方法
找到 net.sf.odinms.client 下的MapleCharacter.java
查找remainingAp += 5;
把5改为你想要的点数,编译...进入游戏..
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改HP.MP方法
找到 net.sf.odinms.client 下的MapleCharacter.java
if (job == MapleJob.BEGINNER) {
// info from the odin what's working thread, thanks
maxhp += rand(14, 16);
maxmp += rand(10, 12);
} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.THIEF) || job.isA(MapleJob.GM)) {
// info from bowman forum at sleepywood, thanks guys
maxhp += rand(20, 24);
maxmp += rand(14, 16);
} else if (job.isA(MapleJob.MAGICIAN)) {
// made up
maxhp += rand(10, 14);
maxmp += rand(20, 24);
} else if (job.isA(MapleJob.WARRIOR)) {
// made up
maxhp += rand(22, 26);
maxmp += rand(4, 7);
}
更改红色部分数字即可..因该明白是什么意思吧
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OD 禁止跳级的编译说明
http://ncghj..com/read.php?tid-588-fpage-3.html--------------------------------------------------------------------------------
多F设置
修改的方法是:
1.在 src\net\sf\odinms\net\login\handler 找到ServerlistRequestHandler.java
找到:
c.getSession().write(MaplePacketCreator.getServerList(0, "XXXX", LoginServer.getInstance().getLoad()));
在下面加
c.getSession().write(MaplePacketCreator.getServerList(1, "XXXX", LoginServer.getInstance().getLoad()));
要想更多选区就继续加
c.getSession().write(MaplePacketCreator.getServerList(2, "XXXX", LoginServer.getInstance().getLoad()));
其中XXXX随便取
在编译下
2.打开端里的 login.PROPERTIES 文件修改成
# hostname or IP address of your world server
net.sf.odinms.world.host=127.0.0.1
# number of channels to host in this process
net.sf.odinms.world.count=3
# login server key
# (this is defined in the loginserver table)
net.sf.odinms.login.key=releaselogin
net.sf.odinms.login.0.key=xxxxxx
net.sf.odinms.login.1.key=xxxxxxx
这里的xxxxxx就和开多条线一样的做法
3.在数据库里找到 loginsever 打开
loginseverid key world
1 d3703816f23fdee7fce6ba061244736b83c88fc5 0
2 a895a7b4971af1e5ef191d457ac38fd9655ecbc0 1
3 b30660a0abb5f866b1d1eb3af11930d0c130674f 2
这也和开多条线一样的做法
其中 d3703816f23fdee7fce6ba061244736b83c88fc5=releaselogin
a895a7b4971af1e5ef191d457ac38fd9655ecbc0=zisedk
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登录出现找不到ID和角色不见的现象
LTER TABLE `odinms`.`accounts` ADD COLUMN `tempban` INTEGER UNSIGNED NOT NULL DEFAULT 0 AFTER `banned`;
ALTER TABLE `odinms`.`accounts` ADD COLUMN `greason` INTEGER UNSIGNED NULL AFTER `tempban`;
(以上两句解决没有ID,下面两句解决角色不见!)
ALTER TABLE `odinms`.`characters` ADD COLUMN `guildid` INTEGER UNSIGNED NOT NULL DEFAULT 0 AFTER `jobRankMove`,
ADD COLUMN `guildrank` INTEGER UNSIGNED NOT NULL DEFAULT 5 AFTER `guildid`;
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4转砸技能书的编译方法
http://ncghj..com/read.php?tid-626-fpage-5.html--------------------------------------------------------------------------------
GM上线恢复隐身
打开PlayerLoggedinHandler.java文件
找到:
/*if (player.isGM()) {
// need to be hidden before being on the map o.o
SkillFactory.getSkill(5101004).getEffect(1).applyTo(player);
}*/
改成:
if (player.isGM()) {
// need to be hidden before being on the map o.o
SkillFactory.getSkill(5101004).getEffect(1).applyTo(player);
}
最后保存,编译后覆盖原来的odinms.jar即可!
上线不想隐身反之即可
修改NPC卖物品.
导入数据库...找到SHOPS这个文挡.出现的是
1============11000彩虹村武器店
2============11100彩虹村药店
3============21000
4==========1001000
....===========.....
商店ID========商店代码
首先你要改哪个NPC要记住他的商店的ID.
再找到SHOPITEMS 打开文件
shopitemid=========shopid======itemid========price========position
2000 =========1==========1402037=====1000=========1
2001 =========1==========1412021=====1000========= 2
2002 =========1==========1432030=====1000=========3
2003 =========1==========1442044=====1000=========4
2004 =========1==========1452021=====1000=========5
2005 =========1==========1462017=====1000=========6
2006 =========1==========1472053=====1000=========7
.--------------======= --==========----------========------========--
序号 物品的次数 物品的ID 价格. 物品的顺序
改变公告!打开OD源代码以下目录
\src\net\sf\odinms\net\channel\Channelserver.java
找到private String serverMessage ="把以前的公告删除,这里写你新的公告"
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加钱命令!mesos 找到src\net\sf\odinms\client\messages 目录下的CommandProcessor.java
在后面添加
Quote:
else if (splitted[0].equals("!mesos")){
c.getPlayer().gainMeso(Integer.parseInt(splitted[1]), true);
}
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!level 调级命令打开OD源代码以下目录
找到并打开\src\net\sf\odinms\client\messages\CommandProcessor.java
在}else if (splitted[0].equals("!warphere"))
{上面面添加
else if (splitted[0].equals("!level")) { //By PurpleMadness
c.getPlayer().setLevel(getOptionalIntArg(splitted, 1, 1));
c.getPlayer().levelUp();
int newexp = c.getPlayer().getExp();
if (newexp < 0) {
c.getPlayer().gainExp(-newexp, false, false);
}
}
然后打开\src\net\sf\odinms\clientMapleCharacter.java
后面添加这句
public void setLevel(int level) {
this.level = level-1;
}
打开OD源代码以下目录
\src\net\sf\odinms\net\channel\Channelserver.java
找到private String serverMessage ="把以前的公告删除,这里写你新的公告"
改完后记得编译·用这个编译软件NetBeans,没的话网上搜索一下就有了···然后把编译好的ODINMS.jar分别放到 C:\Program Files\Java\jdk1.6.0_10\jre\lib\ext
C:\Program Files\Java\jre6\lib\ext
目录下
关于商城端新建人物自动送点卷
\src\net\sf\odinms\net\login\handler 目录里找 CreateCharHandler.java 文件
将这句 newchar.modifyCSPoints(0,30000);
改成 //newchar.modifyCSPoints(0,0);
注译掉后重新编译就行了
时常变成超级传送员
复制以下代码
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <
http://www.gnu.org/licenses/>.
*/
package net.sf.odinms.net.channel.handler;
import net.sf.odinms.client.MapleClient;
import net.sf.odinms.client.messages.ServernoticeMapleClientMessageCallback;
import net.sf.odinms.net.AbstractMaplePacketHandler;
import net.sf.odinms.tools.MaplePacketCreator;
import net.sf.odinms.tools.data.input.SeekableLittleEndianAccessor;
import net.sf.odinms.net.channel.ChannelServer;
import net.sf.odinms.server.MaplePortal;
import net.sf.odinms.server.maps.MapleMap;
import net.sf.odinms.server.maps.SavedLocationType;
public class EnterMTSHandler extends AbstractMaplePacketHandler {
@Override
public void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
if ((c.getPlayer().getMapId() < 910000000) || (c.getPlayer().getMapId() > 910000022)){
new ServernoticeMapleClientMessageCallback(5, c).dropMessage("你将被传送到自由市场,这里有超级传送!");
c.getSession().write(MaplePacketCreator.enableActions());
MapleMap to;
MaplePortal pto;
to = ChannelServer.getInstance(c.getChannel()).getMapFactory().getMap(910000000);
c.getPlayer().saveLocation(SavedLocationType.FREE_MARKET);
pto = to.getPortal("out00"); // or st00?
c.getPlayer().changeMap(to, pto);
} else {
new ServernoticeMapleClientMessageCallback(5, c).dropMessage("你已经是在自由市场了,你还想干什么!");
c.getSession().write(MaplePacketCreator.enableActions());
}
}
}
BOSS爆物品的SQL
复制以下代码
Quote:数据库增加需要的SQL
BOSS爆率
扎SQL
ALTER TABLE `monsterdrops`;
INSERT INTO `monsterdrops` VALUES (8000,8800002,1452017,70),(8001,8800002,1462018,80),(8002,8800002,1332027,95),(8003,8800002,1472031,85),(8004,8800002,1432011,65),(8005,8800002,1402016,95),(8006,8800002,1412010,90),(8007,8800002,1442002,100),(8008,8800002,1382008,50),(8009,8800002,1302023,80),(8010,8800002,1332026,50),(8011,8800002,1332022,980),(8012,8800002,1312015,990),(8013,8800002,1322029,88),(8014,8800002,1422013,78),(8015,8800002,1442020,87),(8016,8800002,1002357,48),(8017,8800002,1002357,39),(8018,8800002,1002357,28),(8019,8800002,1002357,30),(8020,8800002,1002357,40),(8021,8800002,4006000,25),(8022,8800002,4006000,25),(8023,8800002,4006001,25),(8024,8800002,4006001,25),(8025,8800002,2020015,25),(8026,8800002,2020015,25),(8027,8800002,2020014,25),(8028,8800002,2020014,25),(8029,8800002,1002357,50),(8030,8800002,2001001,25),(8031,8800002,1372009,70)
闹钟SQL:
--------------------------------------------------------------------------------
ALTER TABLE `monsterdrops`;
INSERT INTO `monsterdrops` VALUES (8032,8500002,2000004,30),(8033,8500002,2000005,30),(8034,8500002,2020013,1),(8035,8500002,2020015,1),(8036,8500002,4031196,10),(8037,8500002,4001084,20),(8038,8500002,1061119,90),(8039,8500002,1040113,80),(8040,8500002,1040112,80),(8041,8500002,1041121,80),(8042,8500002,1040111,50),(8043,8500002,1040112,60),(8044,8500002,1072212,60),(8045,8500002,1072196,88),(8046,8500002,1072197,78),(8047,8500002,1072220,87),(8048,8500002,1072221,48),(8049,8500002,1040121,39),(8050,8500002,1041122,28),(8051,8500002,1041123,80),(8052,8500002,1002377,40),(8053,8500002,4006000,25),(8054,8500002,1060109,25),(8055,8500002,1060110,80),(8056,8500002,1061121,40),(8057,8500002,1061122,80),(8058,8500002,1402016,180),(8059,8500002,1412010,180),(8060,8500002,1432011,180),(8061,8500002,1422026,180),(8062,8500002,1452017,180),(8063,8500002,1462018,180),(8064,8500002,1472033,180),(8065,8500002,1372010,180),(8066,8500002,1051096,25),(8067,8500002,1051097,80),(8068,8500002,1372009,180),(8069,8500002,1372032,800),(8070,8500002,1050094,30),(8071,8500002,1050095,80),(8072,8500002,1050102,80),(8073,8500002,1051101,80),(8074,8500002,1072224,80),(8075,8500002,1050107,80),(8076,8500002,1051106,80),(8077,8500002,1082158,80),(8078,8500002,1072227,80),(8079,8500002,1332028,480),(8080,8500002,1332027,180),(8081,8500002,1072173,80),(8082,85000