巫妖王之怒:猎人惨遭暴雪毒手

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巫妖王之怒:猎人惨遭暴雪毒手

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举报 只看楼主 使用道具 楼主   发表于: 2008-08-29 0
巫妖王之怒:猎人惨遭暴雪毒手
宠物减护甲技能不与玩家的叠加

  The worm and wasp abilities won't stack with similar player abilities.



  The idea is that if you have a tank that doesn't debuff armor and nobody else in the raid in a position to do it, then the worm becomes an interesting choice.



  The dps between ferocity and tenacity shouldn't be that extreme in any case. We didn't want tenacity only ever used for tanking and only ferocity pets brought on raids.



  虫子和黄蜂的减护甲技能不能与玩家的技能叠加……射击他们的目的是为了让你在MT没有破甲技能的时候用一用。



  残暴和坚韧系宠物的DPS不会差异很大(那设计这些天赋树有啥意义啊?)。



  奇美拉被修复



  Almost all the pet specials are set at the same numbers. They are just placeholder.



  The only bug that was fixed was that the chimera was getting an insane coefficient on its damage.



  And yes, I believe the slow is still broken.



  奇美拉完蛋了……现在的霜风吐吸只能造成100左右伤害。很多人抱怨一个7秒CD的技能为什么连撕咬爪击的伤害都比不上,蓝帖回复,这些技能都被调到这种伤害水平了,他们只是占地方用的……



  The reason the spell was doing too much damage was because of a typo in its spellpower coefficient. We are trying to convert all of these over to scale off of AP instead.



  It was just a bug fix, not the nerf bat. Almost all of the new abilities have placeholder numbers in place. We're trying to get the mechanics ironed out before we put in final numbers.



  不过蓝帖也说了,这些技能都将受益于AP,并且最终数字还没有确定。



  宠物大技能改变



  Give us a little more credit than that. :)



  Almost all of the pet specials were changed to cost no Focus but be on a longer cooldown. That way they aren't competing so much for your Bite Focus and you can use them when you want them.



  Having the pet take damage from Roar of Sacrifice is still a bug waiting to be fixed.



  原本的宠物高消耗技能都被调整为0消耗长CD了。他们将不再影响撕咬等主力输出技能的集中需求。比如牺牲咆吼从60集中3秒CD改成0集中30秒CD。



凤凰之心无法修复?



  Unfortunately this is a limitation of the talent.



  Hunter pets reset all their cooldowns when they are summoned. So without this up-front cooldown, you could use the ability instantly every time the pet died, because death resets the cooldown.



  Originally, we had this talent as an automatic, but that was less useful.



  每当你解散、更换、复活宠物的时候,他的凤凰之心CD都会重新计算,闲暇之后CD不会继续计算,这个技能基本废掉了……这是由宝宝属性决定的,这个不是BUG……



  PVP套装奖励属性未定



  Some of the set bonuses are slated for re-design, when that will actually happen in the development cycle has not yet been determined.



  PVP套装奖励属性未定。也许可以和-1秒多重CD再见了?



  黄蜂非兽王可抓



  We didn't want BM to have all the fun. Wasps for everyone!



  我们不想让所有人都是兽王,所以……



  宠物技能突进将换成冲锋



  Next patch Tenacity pets will lose Dash and gain Charge. See how that feels.We'll switch the Boar back to benefiting from Charge as well.



  下个补丁中坚韧宠物的突进将换成冲锋。



  杀戮射击



  The knockdown doesn't really matter very much if the target dies right after the shot, which is what the ability is intended for. It's a little unclear right now because it can also be used when the target is at any health. It's most likely going to only be usable if the target is at the 35% or lower health, and just do a high amount of damage base (instead of the conditional it has now).



  If you use it and the target doesn't die, then somebody's a huntard (basically).



  That said, not sure if we're going to keep the "knockdown" effect. We'd like to keep it, but if it hampers the ability too much then we can re-work it.



  KURAA猪认为击倒效果没啥影响。不过杀戮射击今后可能调整为只能在目标于35%或以下血量时使用,且基础伤害可能提高。



  还有,如果今后证明确实击倒效果导致的后果十分严重,可能会改掉……但是他们目前很喜欢这个效果……



分离的焦虑



  I agree it's the actual damage it gives you is a bit lackluster comparatively, I think the design of the talent is fine though. We can bump it up.



  分离的焦虑实际内容可能不会改变,数值会提高。



  分离的焦虑
  兽王天赋第十层
  5/5
  当你宠物与你的距离超过20码或者不在你视野内的时候,宠物伤害提高2/4/6/8/10%,当你和你的宠物距离在20码内时,你和你的宠物移动速度提高2/4/6/8/10%。



  狩猎狂欢团队有效



  狩猎狂欢
  生存天赋第十层
  5/5
  需要3点杀戮欲望前置
  你的暴击有100%几率恢复队伍(party不知道是队伍还是团队)所有成员2%法力,10能量,4怒气或10符文能量。内置CD8秒。



  PS:据说假死喝水又回来了(总算看见一个好消息,编注)



对于猎人我本来很期待但是现在...............难到真的要我们LR玩家门都AFK或转死亡骑士?要猎人灭绝吗?
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