引用:
Spirit for casters in WotLK As I posted in another thread, some amount of Spirit is something that all casters are going to need a lot more of. You can't stack shadow priests like you used to, and you can't downrank. Mana management is a part of all caster classes, not just trying to maximize the pewpew. We got away from that a little in BC. We also don't always design gear to be perfectly optimal for everyone. Part of the game is examining a piece of gear, deciding if you need it or not, and how it will really benefit you. If your set pieces are perfectly optimized, it makes it less interesting to look at any other drops until you're at the next tier. (Now I'm not saying we're going to give you Str and Parry either.) That said, I will bring up whether we could afford to trade a little spirit for crit on your gear. (Source) All casters are going to need to take mana regeneration seriously again. For too long we let casters just stack +damage stats and fill themselves back up with shadow priests. You also have to consider downranking is also gone now so you can't rely on that to save you mana. Spirit is a seriously good stat now. I realize Dreamstate isn't directly a Spirit buff, but neither does it let you opt out of stat-based mana regen.
正如我之前发贴所说,必要量的精神将成为所有法系追求的属性。你不能再像以前一样组一堆暗牧来回蓝,你也不能用低级法术来降低蓝耗了。怎样计算用蓝是所有施法者的必修课,我们可不想一个键按到死的施法方式得到强化。在TBC中我们偏离了一点设计初衷。
我们不会刻意的去设计那种全部法系都适用的装备。查看一件装备,看是否需要它,并权衡它能带来的利弊,是这个游戏的一部分。如果你的套装属性太完美了你就不会花时间去farm我们设计的散件了,直到你们去打更难1级别的副本...我靠你让我们怎么赚钱呢?!...
(话外音:不满意T系列属性的设计?自己去farm喜欢的散件去,别哭!)
总而言之,我们在权衡提高一件装备的精神,当然我们会削弱他的其他属性比如暴击什么的,看那到底划不划算了。
所有的施法者都将重新审视回蓝机制。我们已经太习惯于堆伤害装,并组上暗牧回蓝的生活了。你也必须意识到现在使用低级法术省蓝已经不可能了,你无法依赖这个战术来节约蓝。精神现在是个非常牛逼的属性。
WLK开始比比谁的精神高,谁高谁做精神领袖么。。。NAXX的术士套都开始加精神了,真TM SB~