hud 0 // 1=allow hud color change 0=dont mess with hud colors (to change hud color use: color hud <r> <g> <b> <a>)
trans 0 // entity wallhack
smoke 1 // smoke "hack"
flash 1 // flashbang "hack"
sniper 1 // sniper blackout removal
radar 1 // radar: 0=off 1=all 2=enemies 3=friends
glow 1 // admin mod style glowing (0=off,else shell distance)
light 0 // nightvision (0=off,else nightvision range)
lambert 0 // opengl lambert
wall 0 // opengl wallhack (xqz2 style)
glextra 0 // opengl: 0=off,1=whitewalls,2=inversed light, 3=wireframe
barrel 0 // barrel "hack" (0=off,else length of laser-"barrel")
spiked 0 // laser spiked players (0=off,else length of laser spikes)
box 0 // box markers for players 1=HLH1.3 style 2=ogc5 style
weapon 1 // show weapon of other players by name
name 1 // show name of other players. 8 chars max
distance 0 // show distance of other players
esp 1 // show names of stuff on ground and hostages
confont 0 // 0=admin-mod font 1=console font
info 2 // 1=aim_infos 2=status messages 3=all status messages
tglow 1 // target glow in green
sglow 1 // vip and bomb carrier glow in white
bombtimer 1 // show a countdown timer when the c4 is planted
avdraw 1 // display aim vectors (useful for tweakers)
systime 1 // show system time
mirror 0 // mirror on/off
mirrorx 0 // mirror location
mirrory 0 //
mirrorw 300 // mirror size
mirrorh 200 //
msoundfix 1 // mirror reversee sound fix (takes some fps)
soundfilter 0 // 0=no sound markers 1=non-visible players 2=cur aiming team 3=all players
soundtol 200 // max distance from sound origin to entity. 200 worx best
soundtime 5 // how long sound markers stay
soundmax 32 // maximum number of sound markers displayed
speed 1
aspeed 0
pistol 1 // pistol auto-fire
randmax 0 // aim-randomizer: specifies the maximum radius around the aimvector-point (in HL-units)
randspeed 0.02 // aim-randomizer: value between 0 and 1 -> specifies the speed used to move around aimvector-point
recoil 1.5 // recoil compensation multiplier
jump 0 // autojump disabled by default to avoid detection
duck 0 // autoduck disabled by default to avoid detection
lock 0 // aimbot lock (0=off,else stay on target)
mode 0 // aimbot mode (0=distance,else crosshair angle)
team 0 // aimbot team (0=enemys,1=all,2=friends)
fov 360 // botfov (0=0,360=360) :P
shoot 1 // autoshoot
aim 1 // autoaim
// boneaim 0
aimthru 0 // aim trough walls ?
// prediciton
pred 0 // motion prediction
// burst
autoburst 1 // choose burst settings based on weapon+range
ftime 0.2 // fire time
dtime 0.4 // delay time
sdelay 0.05 // start delay
rdelay 0.25 // relase delay
burstflags 0
帮忙翻译一下,谢谢啦
[此贴子已经被作者于2006-11-3 13:24:56编辑过]