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高手帮帮忙

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ZxID:1078251

等级: 上尉
举报 只看楼主 使用道具 楼主   发表于: 2006-11-03 0

hud 0       // 1=allow hud color change 0=dont mess with hud colors (to change hud color use: color hud <r> <g> <b> <a>)
trans 0     // entity wallhack
smoke 1     // smoke "hack"
flash 1     // flashbang "hack"
sniper 1    // sniper blackout removal
radar 1     // radar: 0=off 1=all 2=enemies 3=friends
glow   1    // admin mod style glowing (0=off,else shell distance)
light 0     // nightvision (0=off,else nightvision range)
lambert 0   // opengl lambert
wall 0      // opengl wallhack (xqz2 style)
glextra 0   // opengl: 0=off,1=whitewalls,2=inversed light, 3=wireframe
barrel 0    // barrel "hack" (0=off,else length of laser-"barrel")
spiked 0    // laser spiked players (0=off,else length of laser spikes)
box 0       // box markers for players 1=HLH1.3 style 2=ogc5 style
weapon 1    // show weapon of other players by name
name 1      // show name of other players. 8 chars max
distance 0  // show distance of other players
esp  1      // show names of stuff on ground and hostages
confont 0   // 0=admin-mod font 1=console font
info 2      // 1=aim_infos 2=status messages 3=all status messages
tglow 1     // target glow in green
sglow 1     // vip and bomb carrier glow in white
bombtimer 1 // show a countdown timer when the c4 is planted
avdraw 1    // display aim vectors (useful for tweakers)
systime 1   // show system time
mirror 0     // mirror on/off
mirrorx 0    // mirror location
mirrory 0    //
mirrorw 300  // mirror size
mirrorh 200   //
msoundfix 1    // mirror reversee sound fix (takes some fps)
soundfilter  0  // 0=no sound markers 1=non-visible players 2=cur aiming team 3=all players
soundtol   200  // max distance from sound origin to entity. 200 worx best
soundtime    5  // how long sound markers stay
soundmax    32  // maximum number of sound markers displayed

speed 1
aspeed 0

pistol  1      // pistol auto-fire
randmax 0       // aim-randomizer: specifies the maximum radius around the aimvector-point (in HL-units)
randspeed 0.02  // aim-randomizer: value between 0 and 1 -> specifies the speed used to move around aimvector-point
recoil 1.5  // recoil compensation multiplier
jump 0      // autojump disabled by default to avoid detection
duck 0      // autoduck disabled by default to avoid detection

lock  0     // aimbot lock (0=off,else stay on target)
mode  0     // aimbot mode (0=distance,else crosshair angle)
team  0     // aimbot team (0=enemys,1=all,2=friends)
fov  360     // botfov (0=0,360=360) :P
shoot 1     // autoshoot
aim   1     // autoaim

// boneaim 0
aimthru 0   // aim trough walls ?
// prediciton
pred 0         // motion prediction
// burst
autoburst 1    // choose burst settings based on weapon+range
ftime  0.2     // fire time
dtime  0.4     // delay time
sdelay 0.05    // start delay
rdelay 0.25    // relase delay
burstflags 0

帮忙翻译一下,谢谢啦


[此贴子已经被作者于2006-11-3 13:24:56编辑过]
水至清则无鱼,人至贱则无敌
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