//以下是我自己的CFG,每次在控制台运行exec dayin.cfg(我的CFG名字)的时候就自杀了,是怎么回事
?
//还有,我这个脚本没有什么非法的命令吧?如果有的话,请帮忙指出,我好做出修改,谢谢了!
//我对CFG也不是很懂,大多数命令觉得好就加上了。
//请高手帮我修改一下吧,跪求!!!
//本脚本使用为EP的个人config.cfg
unbindall
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "SHIFT" "+speed"
bind "SPACE" "+jump"
bind "MWHEELDOWN" "+jump"
bind "CTRL" "+duck"
bind "MWHEELUP" "+duck"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "r" "+reload;say_team wo huan zi dan ne !"
bind "q" "lastinv"
bind "n" "nightvision"
bind "g" "drop"
bind "e" "+use"
bind "f" "exec dayin.cfg"
bind "alt" "exec m4.cfg"
bind "f2" "exec wcg.cfg"
bind "f3" "exec r3.cfg"
bind "t" "impulse 201"
bind "F5" "snapshot"
bind "CAPSLOCK" "+voicerecord"
bind "k" "+voicerecord"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "h" "+commandmenu"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "b" "buy"
bind "," "buyammo1"
bind "." "buyammo2"
bind "o" "buyequip"
bind "m" "chooseteam"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "TAB" "+showscores"
bind "KP_HOME" "b413"
bind "KP_UPARROW" "b424"
bind "KP_PGUP" "awp"
bind "KP_LEFTARROW" "mp5"
bind "KP_5" "p90"
bind "KP_RIGHTARROW" "ump45"
bind "KP_END" "usp"
bind "KP_DOWNARROW" "deagle"
bind "KP_PGDN" "p228"
bind "KP_ENTER" "hegren"
bind "KP_INS" "helm"
bind "KP_DEL" "vest"
bind "KP_SLASH" "nvgs"
bind "KP_MINUS" "defuser"
bind "KP_PLUS" "fb"
bind "MOUSE4" "+right"
bind "MOUSE5" "+left"
bind "*" "sgren"
sensitivity "3.4"
net_graph "1"
net_graphpos "3"
net_scale "5"
name "Me' Lifes A Struggle 'EP >>"
console "1.0"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
//通话接收音量最大
volume 1
//天气效果
cl_weather 0
//快速换木仓
hud_fastswitch 1
//自动切换捡到武器
_cl_autowepswitch 0
//禁止下载服务器信息
sv_allowdownload 0
//比赛标准值
cl_updaterate 101
//比赛标准值
cl_cmdrate 101
//比赛标准值
ex_interp 0.01
//比赛标准值
cl_rate 20000
rate 25000
//网络FPS显示状态简单显示
net_graph 3
//网络FPS显示位置左边
net_graphpos 3
//玩家ID显示正中央
hud_centerid 1
//左右手切换,0左,1右
cl_righthand 0
//优化FPS参数
fps_max "150"
developer "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_bmodelhighfrac "5.0"
r_lightmap "0"
precache "1"
mp_decals "20"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_dither "1"
gl_flipmatrix "0"
//动态光影
r_dynamic "0"
//设成0可提高FPS并增大视野范围(但是就看不到你的木仓和手了)
r_drawviewmodel "1"
//反射效果,也要关闭
r_mirroralpha "0"
//设定血花或者墙上的弹孔数目
r_decals "30"
//强制工作!!对网速能稍做改善!
r_speeds "0"
//只对可以看到的画面进行渲染。设成0的话将降低FPS值
gl_cull "1"
//如果设成1,那么将会禁用引擎对画面上各个模型连接的部分的连贯渲染,这样画面感觉上会变得断裂,
但可以提高FPS值
gl_clear "1"
//用来设置水纹效果,改成0以后水面将永远保持平静,从而赚取FPS
gl_wateramp "0"
//设定贴图材质的最大解析度
gl_max_size "256"
//设定玩家模型的贴图效果 0 最好效果 (默认值); 1 一般效果; 2 最差效果
gl_playermip "2"
//禁用光洞效果,提高FPS值
gl_lightholes "0"
//这个参数涉及贴图尺寸,默认值为3,这个值设得越高,画质越差,而FPS也就越高
gl_round_down "10"
//这个参数非常重要,调整它甚至可以带来20帧的提高,它的默认值为0
gl_picmip "0"
//使用较低细节的人物皮肤,提高显示速度
cl_himodels "0"
//衔接人物两个动作
cl_gaitestimation "1"
//设定在观察员模式的时候是否要开起准星
cl_observercrosshair "0"
//有无武器的动画,最好设x=1
cl_lw "1"
//和cs的新的网络技术有关,最好设x=1
cl_lc "1"
//人物皮肤统一开关
cl_minmodels "1"
//0为准星不动,1为动
cl_dynamiccrosshair "1"
//这些参数用以控制游戏中的各种暴力表现效果,例如血花四溅等等,关闭它们可以赚取一些FPS
voice_modenable "0"
voice_forcemicrecord "1"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//烟雾特效,0逼真,1像超任,2像GameBoy
fastsprites "0"
//
gamma "31337"
texgamma "2.5"
brightness "31337"
lightgamma "2.3"
// 设定Z-Buffer缓存的最大值
gl_zmax "4096"
// 开关最大亮度模式
gl_overbright "3"
// 是否显示武器的准星
crosshair "1"
// 设定信息文字在屏幕上停留的时间(秒)
hud_deathnotice_time "6"
// 设定使用say命令时打字的速度
hud_saytext_time "2"
hud_drawhistory_time "2"
hud_classautokill "1"
// 客户端是否允许下载
cl_allowdownload "0"
// 开关固定玩家模型
cl_solid_players "1"
// 客户端设定奔跑时手臂摆动的幅度
cl_bob "0"
// 客户端设定奔跑时手臂摆动的频率
cl_bobcycle "0.8"
// 客户端设定奔跑时手臂摆动的范围
cl_bobup "0"
// 设定玩家向下看的最大角度,默认:89
cl_pitchdown "89"
// 设定玩家向上看的最大角度,默认:89
cl_pitchup "89"
// 设置尸体沉入地面前的时间(尸体会在每个回合清空),单位:秒 默认:600
cl_corpsestay "600"
// 设置声音部分
suitvolume "0.500000"
hisound "1.000000"
bgmvolume "0.000000"
s_eax "0.000000"
s_a3d "0.000000"
// 声音卷动开关
s_rolloff "1"
// 调整doppler(0-1
s_doppler "0.0"
// 调整声音发声的距离(0-n)
s_distance "60"
// 设定最小距离的音量
s_automin_distance "2.0"
// 设定最大距离的音量
s_automax_distance "30.0"
// 声源到听众的最小距离(0-'s_max_distance')
s_min_distance "8.0"
// 声源到听众的最大距离('s_min_distance'-n)
s_max_distance "1000.0"
// 设定声音随着距离远近的反射强度A3D2.0适用(0-1
s_refgain "0.4"
// 声源到达最近的反射面的延迟A3D2.0适用(0-10
s_refdelay "2"
// 最大的声音反射多边形值A3D2.0适用(0-n)
s_numpolys "200"
// 多边形的膨胀因素A3D2.0适用
s_bloat "2.0"
// 开关声音的几何渲染A3D2.0适用
s_geometry "0"
// 开关声音的反射
s_reflect "0"
// 开关声音的混合
s_reverb "1"
// 控制混合回响的干湿度A3D适用(0-1.
s_verbwet "0.25"
// 开关声音通过金属时的声音A3D2.0适用
s_occlude "0"
s_occ_epsilon "0"
// 金属传递声音的值(0-1.
s_occfactor "0.25"
// 是否开启声音非额外修正
snd_noextraupdate "1"
// 左右声道混合度(0.0-1.
_snd_mixahead "0.1"
// 是否使用低品质(8bit)音效
loadas8bit "0"
// 其他声音参数
s_usepvs "0"
s_leafnum "0"
s_polykeep "1000000000"
s_polysize "10000000"
// 语音部分
// 完全打开1/关闭0语音功能
voice_enable "1"
// 控制游戏语音传输的音量 0.0-1.0
voice_scale "1"
// 语音传输时保持同样音量的游戏环境声效(不降低周围音效音量)
voice_overdrivefadetime "0"
// 控制台颜色RGB值
con_color "0 255 255"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
setinfo "dm" "0"
hud_capturemouse "1"
hud_takesshots "0"
+mlook