This Tut Was Just typed by Me HYDro
Go to ur Opengl.cpp
Look For void APIENTRY pglBegin(unsigned int mode)
and in it place this
Code:
if(cvar.whitewall)
{
if(mode == GL_POLYGON)
glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL);
}
now go to your cvar.cpp and out in
REGISTER_CVAR_INT( whitewall ,1)
Now go to you cvar.h and put in
int whitewall;