** AVADD 3 (Jump Ducking) **

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** AVADD 3 (Jump Ducking) **

楼层直达
作弊辅导员_h

ZxID:1019634

等级: 元老
定做作弊器
举报 只看楼主 使用道具 楼主   发表于: 2007-06-28 0

ok go to aimbot.h and add this:

vector<aimvec> AimVecsJD;

ok go to aimbot.cpp in draw player vecs add this:

if (vPlayers[ax].getEnt()->curstate.usehull == 1 && vPlayers[ax].getEnt()->curstate.gaitsequence == 6)
 {
   pos = AimVecsJD.begin();
   end = AimVecsJD.end();
 }

now go to TargetRegion and add this:

if (vPlayers[ax].getEnt()->curstate.usehull == 1 && vPlayers[ax].getEnt()->curstate.gaitsequence == 6)
 {
  si = AimVecsJD.begin(); end = AimVecsJD.end();
 }

k now to CalcTargetSpot add this:

if (ent->curstate.usehull==1 && vPlayers[ax].getEnt()->curstate.gaitsequence == 6 && AimVecsJD.size()>0)
  {
   f = AimVecsJD[0].f;
   h = AimVecsJD[0].h;
   r = AimVecsJD[0].r;
  }

k find ur func_avadd in client.cpp and add this:

if (duck == 3)
  {
   gAimbot.AimVecsJD.push_back(av);
  }

now in func_avclear add:

gAimbot.AimVecsJD.clear();

and in func_avlist add this:

if (dmmy == 3)
 {
  Con_Echo("Listing AimVecs(3) Jump Ducking\n");
  for (vector<aimvec>::iterator si = gAimbot.AimVecsJD.begin(); si != gAimbot.AimVecsJD.end();++si)
  {
   Con_Echo("Height: &w%f&a Forward: &w%f&a Right: &w%f&a\n",si->h,si->f,si->r);
  }
 }

and now compile and should work

** MAKING GOOD AVADD 2 / AVADD 3 VECS **

ok for avadd 2 its basically works like avadd 1 heres good useful stuff..

Avadd 2 HIGH HEAD = avadd 2 11.3 -> 12.8 | 6.8 -> 7.4 | 3.8 -> 4.2
Avadd 2 MIDDLE HEAD = avadd 2 10.2 -> 10.8 | 6.6 -> 7.2 | 3.8 -> 4.2
Avadd 2 LOW HEAD = avadd 2 9.6 -> 10.1 | 6.5 -> 7.3 | 3.7 -> 4.3

ok for avadd 3 its kinda like avadd 1 except the height and some stuff is increased/lowered..

Avadd 3 HIGH HEAD = avadd 3 16.6 -> 17.2 | 6.5 -> 7.5 | 3.2 -> 4.1
Avadd 3 MIDDLE HEAD = avadd 3 15.3 -> 15.8 | 6.6 -> 7.3 | 3.4 -> 4.2
Avadd 3 LOW HEAD = avadd 3 14.4 -> 15.2 | 6.4 -> 7.1 | 3.3 -> 4.0

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