playerlights2

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playerlights2

楼层直达
作弊辅导员_h

ZxID:1019634

等级: 元老
定做作弊器
举报 只看楼主 使用道具 楼主   发表于: 2007-07-03 0

void PlayerLightEsp()
{
float drawhere[2];
vec3_t vecScreen;
//cl_entity_s *getcurent;
int espr,espg,espb; // For teh Weapon
espr = 255;
espg = 0;
espb = 0;
char nbuf[1024];
dlight_t *dl  = gEngfuncs.pEfxAPI->CL_AllocDlight(0);
cl_entity_t *ent, *pLocal = pEngfuncs->GetLocalPlayer();
hud_player_info_t pinfo;
// Lets begin a loop
 for(int i = 0; i < 33; i++)
{
  if(i == pLocal->index) continue;
  cl_entity_s *ent = pEngfuncs->GetEntityByIndex(i);
//  float distance = GetDist(pLocal->origin, ent->origin) / 22.0f;
  pEngfuncs->pfnGetPlayerInfo(i, &pinfo);
  if(ent != NULL && isValidEnt(ent)/*Credits to tabris*/)
{

   if(CalcScreen(ent->origin,vecScreen))
//     sprintf(nbuf,"%s",pinfo.name);
     float drawhere[2];
     CalcScreen(ent->origin, drawhere);
{
     sprintf(nbuf,"%s",pinfo.name);
     CalcScreen(ent->origin, drawhere);
     int namelen;
     namelen = strlen(nbuf);
     if( strstr( pinfo.model, "arctic" ) || strstr( pinfo.model, "guerilla" ) || strstr( pinfo.model, "leet" ) || strstr( pinfo.model, "militia" ) || strstr( pinfo.model, "terror" ) ) {
      espr = 255;
      espg = 40;
      espb = 40;
     }
     else if( strstr( pinfo.model, "gign" ) || strstr( pinfo.model, "gsg9" ) || strstr( pinfo.model, "sas" ) || strstr( pinfo.model, "urban" ) || strstr( pinfo.model, "spetsnaz" ) || strstr( pinfo.model, "vip" )) {
      espr = 40;
      espg = 80;
      espb = 255;
     }
     dl->origin = ent->origin,pLocal->origin;
     if (isValidEnt(ent)==true)
     {
     dl->color.r = espr;
     dl->color.g = espg;
     dl->color.b = espb;
     dl->radius = 160;
     dl->die  = gEngfuncs.GetClientTime() + 0.1;
     }
//     DrawHudString(drawhere[0] - namelen * 2, drawhere[1] - 14, /*er*/255, /*eg*/255, /*eb*/255, nbuf);
     }
   }
}
}

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