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spinhack

楼层直达
作弊辅导员_h

ZxID:1019634

等级: 元老
定做作弊器
举报 只看楼主 使用道具 楼主   发表于: 2007-07-03 0

Before CL_CreateMove:

Code:
#define SPIN_REVS_PER_SECOND cvar.spin_speed

void FixupAngleDifference(usercmd_t *cmd)
{
    cl_entity_t *pLocal;
    Vector viewforward, viewright, viewup, aimforward, aimright, aimup, vTemp;
    float newforward, newright, newup, newmagnitude, fTime;
    float forward = g_Originalcmd.forwardmove;
    float right = g_Originalcmd.sidemove;
    float up = g_Originalcmd.upmove;

    pLocal = gEngfuncs.GetLocalPlayer();
    if(!pLocal)
        return;

   if(pLocal->curstate.movetype == MOVETYPE_WALK)
    {
        gEngfuncs.pfnAngleVectors(Vector(0.0f, g_Originalcmd.viewangles.y, 0.0f), viewforward, viewright, viewup);
    }
    else
    {
        gEngfuncs.pfnAngleVectors(g_Originalcmd.viewangles, viewforward, viewright, viewup);
    }

    int iHasShiftHeld = GetAsyncKeyState(VK_LSHIFT);
    if(pLocal->curstate.movetype == MOVETYPE_WALK && !iHasShiftHeld && !(cmd->buttons & IN_ATTACK) && !(cmd->buttons & IN_USE))
    {
        fTime = gEngfuncs.GetClientTime();
        cmd->viewangles.y = fmod(fTime * SPIN_REVS_PER_SECOND * 360.0f, 360.0f);
    }

   if(pLocal->curstate.movetype == MOVETYPE_WALK)
    {
        gEngfuncs.pfnAngleVectors(Vector(0.0f, cmd->viewangles.y, 0.0f), aimforward, aimright, aimup);
    }
    else
    {
        gEngfuncs.pfnAngleVectors(cmd->viewangles, aimforward, aimright, aimup);
    }

        newforward = DotProduct(forward * viewforward.Normalize(), aimforward) + DotProduct(right * viewright.Normalize(), aimforward) + DotProduct(up * viewup.Normalize(), aimforward);
        newright = DotProduct(forward * viewforward.Normalize(), aimright) + DotProduct(right * viewright.Normalize(), aimright) + DotProduct(up * viewup.Normalize(), aimright);
        newup = DotProduct(forward * viewforward.Normalize(), aimup) + DotProduct(right * viewright.Normalize(), aimup) + DotProduct(up * viewup.Normalize(), aimup);

    cmd->forwardmove = newforward;
    cmd->sidemove = newright;
    cmd->upmove = newup;


Inside CL_CreateMove:

Make sure you put this above cvar.spin inside CL_CreateMove
Code:
memcpy(&g_Originalcmd, cmd, sizeof(usercmd_t));


You can put this anywhere below the code above. Make sure it is inside CL_CreateMove though
Code:
if (cvar.spin) { FixupAngleDifference(cmd); }


Now register your spin & spin_speed cvars. Make sure you register spin_speed as a float. If you have any problems please let me know.

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