Better ThirdPerson

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Better ThirdPerson

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作弊辅导员_h

ZxID:1019634

等级: 元老
定做作弊器
举报 只看楼主 使用道具 楼主   发表于: 2007-07-05 0
First we need to unlock the cvars for chase cam in wglswapbuffers...

Code:
if(cvar.thirdperson)
{
engfuncs.getcvarpointer("chase_active")->value = 1;
engfuncs.getcvarpointer("r_drawviewmodel")->value = 0;
engfuncs.getcvarpointer("chase_back")->value = cvar.chaseback;
engfuncs.getcvarpointer("chase_up")->value = cvar.chaseup;
engfuncs.getcvarpointer("chase_right")->value = cvar.chaseright;

}
And obviously enough...if(!cvar.thirdperson) then take chase active off and set drawviewmodel to 1.

Now to do the transparency..

Code:
void TransModel ( void )
{
if(cvar.thirdperson && cvar.transme)
{
cl_entity_t *me = gEngfuncs.GetLocalPlayer();

me->curstate.renderamt = cvar.transamt;
me->curstate.rendermode = krendertransadd;
}
}
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