Adding: $oulles's Amazing Nub Proof ov_radar Counters

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Adding: $oulles's Amazing Nub Proof ov_radar Counters

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cheetahcs

ZxID:1226181

等级: 中校
Amazing......
举报 只看楼主 使用道具 楼主   发表于: 2007-07-17 0
this is noob proof becuase i figured out how to add it wrote this tut and i dont want alot of noob coders just adding this without trying, this took me awhile to get right so im repaying the favour!

So you want to add overview radar eh? well its very simple really, just so you dont * up ill post the code as a whole in the different parts its in

first in client after vector<hostage_info> vEntity;

add this
Code:

void overview_draw()
void overview_calcRadarPoint(const float *origin,int &screenx,int &screeny)
void overview_loadcurrent()
extern int ov_box_y(int number)


this should be above float mainViewAngles_SinYaw; for safety

ok search for drawRadarPoint

and replace that with
Code:

void drawRadarPoint(float* origin,int r,int g,int b,bool blink=false)
{
   int screenx=screeninfo.iWidth/2, screeny=screeninfo.iHeight/2;
   overview_calcRadarPoint(origin,screenx,screeny);
   if(!blink || blinkPhase){ gEngfuncs.pfnFillRGBA(screenx,screeny,22,22,r,g,b,255);}
}


now seach for void DrawRadarFrame

and replace that with
Code:

int ov_box_y(int number) // y axis correction :)
{
   return (screeninfo.iHeight - number);
}

extern void APIENTRY pglViewport( GLint x,GLint y,GLsizei width,GLsizei height );
void DrawRadarFrame()
{
   int size = cvar.radar_size;
   int x = cvar.radar_x-size;
   int y = cvar.radar_y-size;
   window.WinDowDraw(x-1,y-1,2*size+2,2*size+2,"radar-x");
   int radar_x = cvar.radar_x;
   int radar_y = cvar.radar_y;
   glViewport(radar_x-cvar.radar_size, ov_box_y(radar_y+cvar.radar_size+1), 2*cvar.radar_size, 2*cvar.radar_size);
   overview_draw();
   oglSubtractive = true;
//   drawSound2();
   for(int ax=0;ax<vEntity.size();ax++)
   {
      cl_entity_s* ent = vPlayers[ax].getEnt();
      drawRadarPoint(ent->origin,(2-vPlayers[ax].team)*255,70,(vPlayers[ax].team-1)*255);
   }
   vEntity.clear();
   oglSubtractive = false;
   glViewport(0,0,screeninfo.iWidth,screeninfo.iHeight);
   gEngfuncs.pfnFillRGBA(cvar.radar_x,cvar.radar_y-size,1,2*size,60,60,60,255);
   gEngfuncs.pfnFillRGBA(cvar.radar_x-size,cvar.radar_y,2*size,1,60,60,60,255);
//}


now search for drawsound, and under cvar.sounddisplay add this
Code:

if(!cvar.ov_box && me.alive)
               {
                  int screenx, screeny;
                  overview_calcRadarPoint(ref.origin, screenx,screeny);
                  gEngfuncs.pfnFillRGBA(screenx,screeny,25,25,ref.color->r,ref.color->g,ref.color->b,255);
               //}
            //}
         //}
      //}
   //}
   cvar.confont = old;
//}

void drawSound2()
{
   for(int pri=0;pri<3;pri++)
   for(int i=0;i<cvar.soundmax;i++)
   {
      SoundMarker& ref = vecSoundMarker;
      if( ref.priority==pri && ref.timer.running() )
      { 
         if(cvar.ov_box && me.alive)
         {
            int screenx=screeninfo.iWidth/2, screeny=screeninfo.iHeight/2;
            overview_calcRadarPoint(ref.origin, screenx,screeny);
            gEngfuncs.pfnFillRGBA(screenx,screeny,20,20,ref.color->r,ref.color->g,ref.color->b,255);
   //      }
   //   }
//   }
}

now in PostV_CalcRefdef add this at the top in the staement though
Code:

float ov_yaw;
   me.ent =  gEngfuncs.GetLocalPlayer();
   if (me.ent && me.ent->curstate.solid)
      ov_yaw = pparams->viewangles[1]*(3.14/180.0);
   mainViewAngles_SinYaw = sin(ov_yaw);
   mainViewAngles_CosYaw = cos(ov_yaw);


now in hud_redraw add this
Code:

if (cvar.ov_radar)    { DrawRadarFrame      (); }

now the cvars!

in cpp
Code:

REGISTER_CVAR_FLOAT( ov_zoom ,4.40)
   REGISTER_CVAR_FLOAT( ov_alpha ,1.00)
REGISTER_CVAR_INT( ov_radar ,1)
   REGISTER_CVAR_INT( ov_blend ,0)
   REGISTER_CVAR_INT( ov_box ,1)

in .h
Code:

float ov_zoom;
   float ov_alpha;
int ov_radar;
   int ov_blend;    
   int ov_box;

Do no give out with $oulless's Permission

Credits:
OGC for Code
$oulless For Tutorial

P.S this has been noob proofed but easy to find You Will Get one linking error to work out! i also encourage you not to ask me unless your seriously *ed, and others that can add it don't answer any questions posted, thnks $oulless > ALL! <3

WE COME HARDER,YOU GO PRO.
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