client.cpp
find this: Code:
void HUD_TempEntUpdate
add somewhere in body: Code:
if(cvar.light)
{
dlight_t *dl = gEngfuncs.pEfxAPI->CL_AllocDlight (0);
VectorCopy (me.pmEyePos, dl->origin);
dl->radius = cvar.light;
dl->color.r = 255;
dl->color.g = 255;
dl->color.b = 255;
dl->die = client_time + 0.01;
}
if(cvar.tlight && gAimbot.target!=-1 )
{
ColorEntry* color = colorList.get(29);
dlight_t *dl = gEngfuncs.pEfxAPI->CL_AllocDlight (0);
VectorCopy ( vPlayers[gAimbot.target].origin(), dl->origin );
dl->radius = cvar.tlight;
dl->color.r = color->r;
dl->color.g = color->g;
dl->color.b = color->b;
dl->die = client_time + 0.01;
}
// == provide time handler with timing info
ClientTime::reportMapTime( client_time );
}
cvar.h: Code:
int tlight;
int light;
cvar.cpp Code:
REGISTER_CVAR_INT( light ,0)
REGISTER_CVAR_INT( tlight ,0)