1、一键买木仓
//CT 按o买CT木仓
alias CT "buy;menuselect 8;menuselect 4;buy;menuselect 4;menuselect 3;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 6;menuselect 0"
bind o "CT"
-----------------------------------------
//T 按p买T木仓
alias T "buy;menuselect 8;menuselect 4;buy;menuselect 4;menuselect 1;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 6;buy;menuselect 7;menuselect 0"
bind p T
-----------------------------------------
//通用 按i买常用物品
alias other "buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 6;buy;menuselect 8;menuselect 2;menuselect 0"
bind i other
==========================================
2、//自动换木仓
alias wsec ".slot2"
alias nop ";"
alias tch0 "alias sitch nop ;txt :[ autotch off ]:;alias tch tch1;init tch tch0"
alias tch1 "alias sitch wsec;txt :[ autotch on ]:;alias tch tch0;init tch tch1"
tch1
==========================================
3、//复活 按 F10复活为T 按 F9复活为CTalias tspawn "kill; chooseteam; menuselect 6; chooseteam; menuselect 1; menuselect 1"
alias ctspawn "kill; chooseteam; menuselect 6; chooseteam; menuselect 2; menuselect 2"
alias randomspawn "kill; chooseteam; menuselect 6; chooseteam; menuselect 5; menuselect 5
alias revive "txt Respawning;chooseteam;menuselect 6;chooseteam;menuselect 5;randomskin"
alias randomskin "menuselect 5;later 0.1 #slot5;later 0.25 #slot5;later 0.5 slot5;later 1.0 slot5"
alias countdown3 "txt == 3 ==;later 1 txt == 2 ==;later 2 txt == 1 =="
alias waitrevive "countdown3;later 3 if is alive nop else revive"
alias respawn_on "alias respawn_t respawn_off;txt Respawn after dying ON; alias sigdead waitrevive"
alias respawn_off "alias respawn_t respawn_on ;txt Respawn after dying OFF; alias sigdead"
respawn_off
bind F10 tspawn
bind F9 ctspawn
==========================================
4、//变身脚本:
这个脚本可以让T穿上CT的服装,CT穿上T的服装,并且可以通过CD,但使用后准星和自己的状态(血和子弹数量)都不会显示了,也不能买木仓和切换武器,每局开始也不必买木仓,但要扔掉木仓后才能走动,扔木仓后再捡回来就可以了,而且不是每幅地图都支持这个脚本(目前炸弹、AZTEC和ITALY可以用),某些地图你只能以旁观者进入或者从不同的地方掉下摔死......
1、复制以下的代码保存成bs.cfg(文件名字随便你自己)文件复制到cstrike目录下,如果你用作弊器,直接把代码复制到作弊器的cfg文件里,按键也可以自己绑定(第二步就略过不看)
2、进入游戏,看到地图介绍后点OK,不要选择CT或T,按~呼出控制台,输入exec bs.cfg后回车,再按~关闭控制台。或者在cstrike目录下找到Autoexec.cfg,在其中添加一行exec bs.cfg也可以。
3、按[再按t你就会成为一名穿上CT服装的T,按]再按i你就会成为一名穿上T服装的CT。
本脚本通过一切反作弊检测,不用作弊器单独载入后木仓会没有准星,一局只能一开始用,如果想恢复,按M再选11或者22就可以了,如果想再变身,只能重连服务器
//skin script modified
alias ctskin "buyequip;wait;menuselect 1;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10"
bind t "ctskin"
alias tskin "buyequip;wait;menuselect 2;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect
10;wait;menuselect 10;wait;menuselect 10"
bind i "tskin"
bind "[" "chooseteam;menuselect 1;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10"
bind "]" "chooseteam;menuselect 2;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10"
==========================================
5、//超级跳
alias +sjump "+jump;+duck"
alias -sjump "-jump;-duck"
bind SPACE +sjump
==========================================
6、//自动改名 按j自动改名
alias defaultnickname "#name 垃圾|`Zhuan.Sha.Zuo.Bi.d`" //Change your default nickname
alias akname0 "defaultnickname"
alias akname1 "#name ~^垃圾|Ra41N4G$3-Rmz0B|^~;alias akname akname2;later 1 akname"
alias akname2 "#name ~^垃圾|Hq4-Xl0$R1-C4T|^~;alias akname akname3;later 1 akname"
alias akname3 "#name ~^垃圾|L3-n4K1N49RbN4G|^~;alias akname akname4;later 1 akname"
alias akname4 "#name ~^垃圾|C$H3x0T3R$z0|^~;alias akname akname5;later 1 akname"
alias akname5 "#name ~^垃圾|4DoM$1-NqK9R|^~;alias akname akname6;later 1 akname"
alias akname6 "#name ~^垃圾|$9UzX1N41I0RxK1|^~;alias akname akname7;later 1 akname"
alias akname7 "#name ~^垃圾|0$WuN4Z0RqN-$|^~;alias akname akname8;later 1 akname"
alias akname8 "#name ~^垃圾|PqW$N4Gm3M$1|^~;alias akname akname9;later 1 akname"
alias akname9 "#name ~^垃圾|4$zW$-K1CK0R|^~;alias akname akname10;later 1 akname"
alias akname10 "#name ~^垃圾|4Nt1-1N4C4T0R|^~;alias akname akname11;later 1 akname"
alias akname11 "#name ~^垃圾|$T30LzW$-TzH%|^~;alias akname akname12;later 1 akname"
alias akname12 "#name ~^垃圾|K1CxK1N4M3|^~;alias akname akname13;later 1 akname"
alias akname13 "#name ~^垃圾|N0O$zW$z0B1l|^~;alias akname akname14;later 1 akname"
alias akname14 "#name ~^垃圾|C0,qN-$0K1CL3|^~;alias akname akname15;later 1 akname"
alias akname15 "#name ~^垃圾|W4YzW$zP01N1T|^~;alias akname akname16;later 1 akname"
alias akname16 "#name ~^垃圾|41RzW$zW$0LF|^~;alias akname akname17;later 1 akname"
alias akname17 "#name ~^垃圾|G0NqZ1N44L3$|^~;alias akname akname18;later 1 akname"
alias akname18 "#name ~^垃圾|N0-F3#,xS5$4Rz|^~;alias akname akname19;later 1 akname"
alias akname19 "#name ~^垃圾|C0C4I1N42$N3|^~;alias akname akname20;later 1 akname"
alias akname20 "#name ~^垃圾|N0-N41N4M8$v|^~;alias akname akname21;later 1 akname"
alias akname21 "#name ~^垃圾|TzUm$2-m4L9RBq0|^~;alias akname akname22;later 1 akname"
alias akname22 "#name ~^垃圾|Gc!R4t$6NpDM4|^~;alias akname akname23;later 1 akname"
alias akname23 "#name ~^垃圾|P1$$2-m4L9-0Flf|^~;alias akname akname24;later 1 akname"
alias akname24 "#name ~^垃圾|L4UGH,xS51NG|^~;alias akname akname25;later 1 akname"
alias akname25 "#name ~^垃圾|J4C!KNpDM4$z$|^~;alias akname akname26;later 1 akname"
alias akname26 "#name ~^垃圾|Rc1$1N4ULNpDM*,0R|^~;alias akname akname27;later 1 akname"
alias akname27 "#name ~^垃圾|GR4N2-m4L9tDP6A|^~;alias akname akname28;later 1 akname"
alias akname28 "#name ~^垃圾|GNpDM^4YL0vRtD|^~;alias akname akname29;later 1 akname"
alias akname29 "#name ~^垃圾|PU$-$aY7NpDM|^~;alias akname akname30;later 1 akname"
alias akname30 "#name ~^垃圾|F*1t$6L,xS5X!b7.|^~;alias akname akname31;later 1 akname"
alias akname31 "#name ~^垃圾|Ca4B$21CK0-Om|^~;alias akname akname32;later 1 akname"
alias akname32 "#name ~^垃圾|Dq7-NNpDM~!l)$R|^~;alias akname akname33;later 1 akname"
alias akname33 "#name ~^垃圾|K2-m4L1CK09Wb|^~;alias akname akname34;later 1 akname"
alias akname34 "#name ~^垃圾|C&H2-m4L90x0U3P|^~;alias akname akname35;later 1 akname"
alias akname35 "#name ~^垃圾|4DoM$1CK01-Nq|^~;alias akname akname36;later 1 akname"
alias akname36 "#name ~^垃圾|$9Ut$6zX1I0R|^~;alias akname akname37;later 1 akname"
alias akname37 "#name ~^垃圾|0$WuN2-m4L94Z0R|^~;alias akname akname38;later 1 akname"
alias akname38 "#name ~^垃圾|PqW$t$6N4Gm3|^~;alias akname akname39;later 1 akname"
alias akname39 "#name ~^垃圾|4$-K1CX1It$K0R|^~;alias akname akname40;later 1 akname"
alias akname40 "#name ~^垃圾|34T-/WOLRT$|^~;alias akname akname41;later 1 akname"
alias akname41 "#name ~^垃圾|Ra1CK04G$3-Rm|^~;alias akname akname42;later 1 akname"
alias akname42 "#name ~^垃圾|Hq4-X2-m4L9l0$R|^~;alias akname akname43;later 1 akname"
alias akname43 "#name ~^垃圾|L3-t$6n4K9Rb|^~;alias akname akname44;later 1 akname"
alias akname44 "#name ~^垃圾|C$HDelx0T3R|^~;alias akname akname45;later 1 akname"
alias akname45 "#name ~^垃圾|Gans2-m4L9ini-Nq|^~;alias akname akname46;later 1 akname"
alias akname46 "#name ~^垃圾|$9UzX1It$60R|^~;alias akname akname47;later 1 akname"
alias akname47 "#name ~^垃圾|0$Wu2-m4L9N4Z0R|^~;alias akname akname48;later 1 akname"
alias akname48 "#name ~^垃圾|PqW$N4Gm3|^~;alias akname akname49;later 1 akname"
alias akname49 "#name ~^垃圾|4$-Kt$61CK0R|^~;alias akname akname50;later 1 akname"
alias akname50 "#name ~^垃圾|34T-M$h0RT$|^~;alias akname akname51;later 1 akname"
alias akname51 "#name ~^垃圾|Ra4G2-m4L9$3-Rm|^~;alias akname akname52;later 1 akname"
alias akname52 "#name ~^垃圾|Hq4t$6-Xl0$R|^~;alias akname akname53;later 1 akname"
alias akname53 "#name ~^垃圾|L3-nX1It$t$64K9Rb|^~;alias akname akname54;later 1 akname"
alias akname54 "#name ~^垃圾|C$HX1It$wuliaoT3R|^~;alias akname akname55;later 1 akname"
alias akname55 "#name ~^垃圾|4DoMX1It$$1-Nq|^~;alias akname akname56;later 1 akname"
alias akname56 "#name ~^垃圾|$9Uz2-m4L9XDel0R|^~;alias akname akname57;later 1 akname"
alias akname57 "#name ~^垃圾|0t$6$sp*|*|^~;alias akname akname58;later 1 akname"
alias akname58 "#name ~^垃圾|PqW$Nst$6hm3|^~;alias akname akname59;later 1 akname"
alias akname59 "#name ~^垃圾|4$-j2-m4L9ackK0R|^~;alias akname akname60;later 1 akname"
alias akname60 "#name ~^垃圾|kuk-X1It$M$h0RT$|^~;alias akname akname1;later 1 akname"
alias akname_t1 "akname1;alias akname akname1;alias akname_t akname_t0;text Antikick Name:ON"
alias akname_t0 "akname0;alias akname akname0;alias akname_t akname_t1;text Antikick Name:OFF"
alias akname_t "akname_t1"
bind j "akname_t"
==========================================
7、//开关式穿墙 按一下 x 开,再按一下关
alias auto_t auto_on
alias auto_on "alias auto_t auto_off; autowall 1; txt AutoWall On"
alias auto_off "alias auto_t auto_on; autowall 0; txt AutoWall OFF"
bind x auto_t
==========================================
8、//快速补充子弹 在自己基地按 E 可以补满所有子弹、手雷、闪光,也可以用在小步快走
alias i_ammo ".buyammo1;.buyammo1;.buyammo1;.buyammo1;.buyammo1;.buyammo2;.buyammo2;.buyammo2;.buyammo2;.buyammo2"
alias +reload1 "aspeed 1;i_ammo;#+reload;speed 1.8;wall 1;#cl_timeout 99999999999999"
alias -reload1 "#-reload;speed 1;aspeed 1"
bind e "+reload1"
==========================================
9、//大冲刺 按 v 可以调整自动开木仓的加速度;按 b 可以调整冲刺速度;按 q 可以加速冲刺并自动瞄准开木仓,放开后按之前设置的加速度并取消自瞄开木仓
alias sjsd1 "aspeed 6;#cl_timeout 99999999999999"
alias sjsd2 "aspeed 9;#cl_timeout 99999999999999"
alias sjsd3 "aspeed 12;#cl_timeout 99999999999999"
alias sjsd "sjsd1"
alias spoffjs1 "alias sjsd sjsd1;bind v spoffjs2;aspeed 6;#cl_timeout 99999999999999;txt ASpeed 6"
alias spoffjs2 "alias sjsd sjsd2;bind v spoffjs3;aspeed 9;#cl_timeout 99999999999999;txt ASpeed 9"
alias spoffjs3 "alias sjsd sjsd3;bind v spoffjs4;aspeed 12;#cl_timeout 99999999999999;txt ASpeed 12"
alias sd1 "speed 90.0"
alias sd2 "speed 128.0"
alias sd3 "speed 256.0"
alias sd "sd3"
alias ss1 "alias sd sd1;bind b ss2;speed 90.0;txt Speed 90"
alias ss2 "alias sd sd2;bind b ss3;speed 128.0;txt Speed 128"
alias ss3 "alias sd sd3;bind b ss1;speed 256.0;txt Speed 256"
alias jd "#+jump;#+duck;#+moveright;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#-jump;#-duck;#-moveright"
alias +rush "aspeed 1;sd;shoot 1;aim 1;aswitch1;#cl_timeout 999999999999990;txt:Rush On"
alias -rush "jd;sjsd;speed 1;shoot 0;aim 0;aswitch0;#cl_timeout 999999999999999;txt:Rush Off"
bind v "spoffjs4"
bind b "ss3"
bind q "+rush"
==========================================
10、// 按 r 键 开/关雷达显示
alias radar_t radar_off
alias radar_off “alias radar_t radar_on; hideradar“
alias radar_on “alias radar_t radar_off; drawradar“
bind r "radar_t"
==========================================
11、//按 l 键改变准星颜色
alias ccc "adjust_crosshair"
bind l ccc
==========================================
12、//无后坐力
alias dev1 "developer 1"
alias dev0 "developer 0"
alias att "+attack"
alias +on "+attack; +lookdown"
alias -on "-attack; -lookdown"
alias em ""
alias antion "bind / antioff; wait; bind mouse1 r0; wait; bind , r0; wait; bind .r0; wait; bind mwheelup r0; wait; bind mwheeldown r0; dev1; echo No-Recoil ON; dev0"
alias antioff "bind mouse1 +attack; wait; bind , em; wait; bind . em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind / antion; wait; dev1; echo No-Recoil OFF; dev0"
alias cl0 "cl_pitchspeed 0"
alias cl1 "cl_pitchspeed 0.5"
alias cl2 "cl_pitchspeed 1"
alias cl3 "cl_pitchspeed 1.5"
alias cl4 "cl_pitchspeed 2"
alias cl5 "cl_pitchspeed 2.5"
alias cl6 "cl_pitchspeed 3"
alias cl7 "cl_pitchspeed 3.5"
alias cl8 "cl_pitchspeed 4"
alias cl9 "cl_pitchspeed 4.5"
alias cl10 "cl_pitchspeed 5"
alias cl11 "cl_pitchspeed 5.5"
alias cl12 "cl_pitchspeed 6"
alias cl13 "cl_pitchspeed 6.5"
alias cl14 "cl_pitchspeed 7"
alias cl15 "cl_pitchspeed 7.5"
alias cl16 "cl_pitchspeed 8"
alias cl17 "cl_pitchspeed 8.5"
alias cl18 "cl_pitchspeed 9"
alias cl19 "cl_pitchspeed 9.5"
alias cl20 "cl_pitchspeed 10"
alias cl21 "cl_pitchspeed 11"
alias cl22 "cl_pitchspeed 12"
alias cl23 "cl_pitchspeed 13"
alias cl24 "cl_pitchspeed 14"
alias cl25 "cl_pitchspeed 15"
alias cl26 "cl_pitchspeed 16"
alias cl27 "cl_pitchspeed 17"
alias cl28 "cl_pitchspeed 18"
alias cl29 "cl_pitchspeed 19"
alias cl30 "cl_pitchspeed 20"
alias cl31 "cl_pitchspeed 22"
alias cl32 "cl_pitchspeed 24"
alias cl33 "cl_pitchspeed 26"
alias cl34 "cl_pitchspeed 28"
alias cl35 "cl_pitchspeed 30"
alias cl36 "cl_pitchspeed 32"
alias cl37 "cl_pitchspeed 34"
alias cl38 "cl_pitchspeed 36"
alias cl39 "cl_pitchspeed 38"
alias cl40 "cl_pitchspeed 40"
alias ec0 "dev1; echo Recoil 0; dev0"
alias ec1 "dev1; echo Recoil 0+; dev0"
alias ec2 "dev1; echo Recoil 1; dev0"
alias ec3 "dev1; echo Recoil 1+; dev0"
alias ec4 "dev1; echo Recoil 2; dev0"
alias ec5 "dev1; echo Recoil 2+; dev0"
alias ec6 "dev1; echo Recoil 3; dev0"
alias ec7 "dev1; echo Recoil 3+; dev0"
alias ec8 "dev1; echo Recoil 4; dev0"
alias ec9 "dev1; echo Recoil 4+; dev0"
alias ec10 "dev1; echo Recoil 5; dev0"
alias ec11 "dev1; echo Recoil 5+; dev0"
alias ec12 "dev1; echo Recoil 6; dev0"
alias ec13 "dev1; echo Recoil 6+; dev0"
alias ec14 "dev1; echo Recoil 7; dev0"
alias ec15 "dev1; echo Recoil 7+; dev0"
alias ec16 "dev1; echo Recoil 8; dev0"
alias ec17 "dev1; echo Recoil 8+; dev0"
alias ec18 "dev1; echo Recoil 9; dev0"
alias ec19 "dev1; echo Recoil 9+; dev0"
alias ec20 "dev1; echo Recoil 10; dev0"
alias ec21 "dev1; echo Recoil 11; dev0"
alias ec22 "dev1; echo Recoil 12; dev0"
alias ec23 "dev1; echo Recoil 13; dev0"
alias ec24 "dev1; echo Recoil 14; dev0"
alias ec25 "dev1; echo Recoil 15; dev0"
alias ec26 "dev1; echo Recoil 16; dev0"
alias ec27 "dev1; echo Recoil 17; dev0"
alias ec28 "dev1; echo Recoil 18; dev0"
alias ec29 "dev1; echo Recoil 19; dev0"
alias ec30 "dev1; echo Recoil 20; dev0"
alias ec31 "dev1; echo Recoil 22; dev0"
alias ec32 "dev1; echo Recoil 24; dev0"
alias ec33 "dev1; echo Recoil 26; dev0"
alias ec34 "dev1; echo Recoil 28; dev0"
alias ec35 "dev1; echo Recoil 30; dev0"
alias ec36 "dev1; echo Recoil 32; dev0"
alias ec37 "dev1; echo Recoil 34; dev0"
alias ec38 "dev1; echo Recoil 36; dev0"
alias ec39 "dev1; echo Recoil 38; dev0"
alias ec40 "dev1; echo Recoil 40; dev0"
alias r0 "ec0; cl0; bind mouse1 +attack; bind , r1; bind mwheelup r1"
alias r1 "ec1; cl1; bind mouse1 +on; bind , r2; bind . r0; bind mwheelup r2; bind mwheeldown r0"
alias r2 "ec2; cl2; bind mouse1 +on; bind , r3; bind . r1; bind mwheelup r3; bind mwheeldown r1"
alias r3 "ec3; cl3; bind mouse1 +on; bind , r4; bind . r2; bind mwheelup r4; bind mwheeldown r2"
alias r4 "ec4; cl4; bind mouse1 +on; bind , r5; bind . r3; bind mwheelup r5; bind mwheeldown r3"
alias r5 "ec5; cl5; bind mouse1 +on; bind , r6; bind . r4; bind mwheelup r6; bind mwheeldown r4"
alias r6 "ec6; cl6; bind mouse1 +on; bind , r7; bind . r5; bind mwheelup r7; bind mwheeldown r5"
alias r7 "ec7; cl7; bind mouse1 +on; bind , r8; bind . r6; bind mwheelup r8; bind mwheeldown r6"
alias r8 "ec8; cl8; bind mouse1 +on; bind , r9; bind . r7; bind mwheelup r9; bind mwheeldown r7"
alias r9 "ec9; cl9; bind mouse1 +on; bind , r10; bind . r8; bind mwheelup r10; bind mwheeldown r8"
alias r10 "ec10; cl10; bind mouse1 +on; bind , r11; bind . r9; bind mwheelup r11; bind mwheeldown r9"
alias r11 "ec11; cl11; bind mouse1 +on; bind , r12; bind . r10; bind mwheelup r12; bind mwheeldown r10"
alias r12 "ec12; cl12; bind mouse1 +on; bind , r13; bind . r11; bind mwheelup r13; bind mwheeldown r11"
alias r13 "ec13; cl13; bind mouse1 +on; bind , r14; bind . r12; bind mwheelup r14; bind mwheeldown r12"
alias r14 "ec14; cl14; bind mouse1 +on; bind , r15; bind . r13; bind mwheelup r15; bind mwheeldown r13"
alias r15 "ec15; cl15; bind mouse1 +on; bind , r16; bind . r14; bind mwheelup r16; bind mwheeldown r14"
alias r16 "ec16; cl16; bind mouse1 +on; bind , r17; bind . r15; bind mwheelup r17; bind mwheeldown r15"
alias r17 "ec17; cl17; bind mouse1 +on; bind , r18; bind . r16; bind mwheelup r18; bind mwheeldown r16"
alias r18 "ec18; cl18; bind mouse1 +on; bind , r19; bind . r17; bind mwheelup r19; bind mwheeldown r17"
alias r19 "ec19; cl19; bind mouse1 +on; bind , r20; bind . r18; bind mwheelup r20; bind mwheeldown r18"
alias r20 "ec20; cl20; bind mouse1 +on; bind , r21; bind . r19; bind mwheelup r21; bind mwheeldown r19"
alias r21 "ec21; cl21; bind mouse1 +on; bind , r22; bind . r20; bind mwheelup r22; bind mwheeldown r20"
alias r22 "ec22; cl22; bind mouse1 +on; bind , r23; bind . r21; bind mwheelup r23; bind mwheeldown r21"
alias r23 "ec23; cl23; bind mouse1 +on; bind , r24; bind . r22; bind mwheelup r24; bind mwheeldown r22"
alias r24 "ec24; cl24; bind mouse1 +on; bind , r25; bind . r23; bind mwheelup r25; bind mwheeldown r23"
alias r25 "ec25; cl25; bind mouse1 +on; bind , r26; bind . r24; bind mwheelup r26; bind mwheeldown r24"
alias r26 "ec26; cl26; bind mouse1 +on; bind , r27; bind . r25; bind mwheelup r27; bind mwheeldown r25"
alias r27 "ec27; cl27; bind mouse1 +on; bind , r28; bind . r26; bind mwheelup r28; bind mwheeldown r26"
alias r28 "ec28; cl28; bind mouse1 +on; bind , r29; bind . r27; bind mwheelup r29; bind mwheeldown r27"
alias r29 "ec29; cl29; bind mouse1 +on; bind , r30; bind . r28; bind mwheelup r30; bind mwheeldown r28"
alias r30 "ec30; cl30; bind mouse1 +on; bind , r31; bind . r29; bind mwheelup r31; bind mwheeldown r29"
alias r31 "ec31; cl31; bind mouse1 +on; bind , r32; bind . r30; bind mwheelup r32; bind mwheeldown r30"
alias r32 "ec32; cl32; bind mouse1 +on; bind , r33; bind . r31; bind mwheelup r33; bind mwheeldown r31"
alias r33 "ec33; cl33; bind mouse1 +on; bind , r34; bind . r32; bind mwheelup r34; bind mwheeldown r32"
alias r34 "ec34; cl34; bind mouse1 +on; bind , r35; bind . r33; bind mwheelup r35; bind mwheeldown r33"
alias r35 "ec35; cl35; bind mouse1 +on; bind , r36; bind . r34; bind mwheelup r36; bind mwheeldown r34"
alias r36 "ec36; cl36; bind mouse1 +on; bind , r37; bind . r35; bind mwheelup r37; bind mwheeldown r35"
alias r37 "ec37; cl37; bind mouse1 +on; bind , r38; bind . r36; bind mwheelup r38; bind mwheeldown r36"
alias r38 "ec38; cl38; bind mouse1 +on; bind , r39; bind . r37; bind mwheelup r39; bind mwheeldown r37"
alias r39 "ec39; cl39; bind mouse1 +on; bind , r40; bind . r38; bind mwheelup r40; bind mwheeldown r38"
alias r40 "ec40; cl40; bind mouse1 +on; bind . r39; bind mwheeldown r39"
bind / "antion"
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13、//按 x 键狙击去掉AWP黑圈
sec1 是去掉黑圈
sec2 是恢复黑圈
alias dev1 "developer 1"
alias dev0 "developer 0"
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;dev1;echo -[Zoom 1]-;dev0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;dev1;echo -[Zoom 2]-;dev0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;dev1;echo -[Unzoom]-;dev0"
alias sec "sec1"
alias sec1 "bind mouse2 snp; alias sec sec2;dev1;echo Sniper Blackout LoadeD;dev0"
alias sec2 "bind mouse2 +attack2; alias sec sec1; hud_draw 1;dev1;echo Sniper Blackout UnLoaded;dev0"
bind X sec1
bind X sec2
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14、自动识别木仓支VEC
alias vec-pis "pistolvec"
alias vec-ump "umpvec"
alias vec-smg "mp5ve"
alias vec-ak "akvec"
alias vec-sig "sigvec"
alias vec-aug "augvec"
alias vec-colt "coltvec"
alias vec-scout "scoutvec"
alias vec-para "paravec"
alias vec-knife "knifevec"
alias vswitch-s "later 0.5 bammo"
alias vswitch-on "vec_switch 1;alias siground vswitch-s"
alias vswitch-off "vec_switch 0;alias siground"
你可以用记事本新建一个cheat.cfg文件,选择你所需要的脚本,复制粘贴到cheat.cfg中,再在作弊器的主cfg文件的最后加入exec cheat.cfg,或者直接复制到作弊器的主cfg里,就可以在游戏中按相应的健使用作弊功能了