glColor3f(c->onebased_r, c->onebased_g, c->onebased_b); r1ZAH
float curcolor[4]; ![z!rX3n$>
glGetFloatv(GL_CURRENT_COLOR, curcolor); QhP802!hu
glDisable(GL_DEPTH_TEST); L1GSl
glEnable (GL_BLEND); qZJ0fg*
glBlendFunc(1,2),(GL_DEPTH_TEST, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA_SATURATE); ` nbDTOCqi
glColor4f(0.0,1.0,0.0,.40); 9q^%\gi;c
glClearColor(0.0,1.0,0.0,.40); Ia"! L'Ps