我忘记在哪里找到的了..
介绍是说:
->直接过CD 3.3.1
->直接过CD 4.32.0
->直接过CD 4.33.4
->直接过CD 3.3.1+force_cd_version"4.32.0"
->直接过CD 3.3.1+force_cd_version"4.33.4"
->直接过CD 3.3.1+force_cd_version 0.4(反按键精灵插件)
->间接过CD 3.3.1+Leon008_anticheats 2.x(本作弊器不提供此功能)
测试可以用..
但是 进入游戏后所有物体都是透明的,眼都花了.
里面有按INS 是可以开菜单的...但是英文太烂了...哎..
有MAIN.CFG ..我不会改..麻烦高手翻译一下哦!!
hud 0 // 1=allow hud color change 0=dont mess with hud colors (to change hud color use: color hud <r> <g> <b> <a>)
trans 0 // entity wallhack
smoke 1 // smoke "hack"
flash 1 // flashbang "hack"
sniper 1 // sniper blackout removal
radar 0 // radar: 0=off 1=all 2=enemies 3=friends
glow 1 // admin mod style glowing (0=off,else shell distance)
light 0 // nightvision (0=off,else nightvision range)
lambert 0 // opengl lambert
wall 0 // opengl wallhack (xqz2 style)
glextra 0 // opengl: 0=off,1=whitewalls,2=inversed light, 3=wireframe
barrel 0 // barrel "hack" (0=off,else length of laser-"barrel")
spiked 0 // laser spiked players (0=off,else length of laser spikes)
box 0 // box markers for players 1=HLH1.3 style 2=ogc5 style
weapon 0 // show weapon of other players by name
name 1 // show name of other players. 8 chars max
distance 0 // show distance of other players
esp 0 // show names of stuff on ground and hostages
confont 1 // 0=admin-mod font 1=console font
info 3 // 1=aim_infos 2=status messages 3=all status messages
tglow 0 // target glow in green
sglow 0 // vip and bomb carrier glow in white
bombtimer 1 // show a countdown timer when the c4 is planted
avdraw 0 // display aim vectors (useful for tweakers)
systime 1 // show system time
mirror 0 // mirror on/off
mirrorx 0 // mirror location
mirrory 0 //
mirrorw 300 // mirror size
mirrorh 200 //
msoundfix 1 // mirror reversee sound fix (takes some fps)
soundfilter 2 // 0=no sound markers 1=non-visible players 2=cur aiming team 3=all players
soundtol 200 // max distance from sound origin to entity. 200 worx best
soundtime 5 // how long sound markers stay
soundmax 8 // maximum number of sound markers displayed
speed 1
aspeed 0
pistol 1 // pistol auto-fire
randmax 0 // aim-randomizer: specifies the maximum radius around the aimvector-point (in HL-units)
randspeed 0.02 // aim-randomizer: value between 0 and 1 -> specifies the speed used to move around aimvector-point
recoil 1.5 // recoil compensation multiplier
jump 0 // autojump disabled by default to avoid detection
duck 0 // autoduck disabled by default to avoid detection
lock 0 // aimbot lock (0=off,else stay on target)
mode 0 // aimbot mode (0=distance,else crosshair angle)
team 0 // aimbot team (0=enemys,1=all,2=friends)
fov 30 // botfov (0=0,360=360) :P
shoot 0 // autoshoot
aim 1 // autoaim
// boneaim 0
aimthru 0 // aim trough walls ?
// prediciton
pred 0 // motion prediction
// burst
autoburst 1 // choose burst settings based on weapon+range
ftime 0.2 // fire time
dtime 0.4 // delay time
sdelay 0.05 // start delay
rdelay 0.25 // relase delay
burstflags 0
loadcvar cvar.bin // load saved cvar settings (if available)
exec init // load settings saved with init
//--------------aimbot----------------------------------------------
// cdd 3.3.1 by whlzyl337
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;txt Color 1"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;txt Color -new"
[ 此贴被TQSL在2007-11-01 22:24重新编辑 ]