过目前所有的CD +插件的

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[【CS1.6】]过目前所有的CD +插件的

楼层直达
TQSL

ZxID:1054597

等级: 下士
举报 只看楼主 使用道具 楼主   发表于: 2007-11-01 0
我忘记在哪里找到的了..
介绍是说:
  ->直接过CD 3.3.1
  ->直接过CD 4.32.0
  ->直接过CD 4.33.4
  ->直接过CD 3.3.1+force_cd_version"4.32.0"
  ->直接过CD 3.3.1+force_cd_version"4.33.4"
  ->直接过CD 3.3.1+force_cd_version 0.4(反按键精灵插件)
  ->间接过CD 3.3.1+Leon008_anticheats 2.x(本作弊器不提供此功能)

测试可以用..

但是  进入游戏后所有物体都是透明的,眼都花了.


里面有按INS 是可以开菜单的...但是英文太烂了...哎..

有MAIN.CFG ..我不会改..麻烦高手翻译一下哦!!

hud 0      // 1=allow hud color change 0=dont mess with hud colors (to change hud color use: color hud <r> <g> <b> <a>)
trans 0    // entity wallhack
smoke 1    // smoke "hack"
flash 1    // flashbang "hack"
sniper 1    // sniper blackout removal
radar 0  // radar: 0=off 1=all 2=enemies 3=friends
glow  1    // admin mod style glowing (0=off,else shell distance)
light 0    // nightvision (0=off,else nightvision range)
lambert 0  // opengl lambert
wall 0      // opengl wallhack (xqz2 style)
glextra 0  // opengl: 0=off,1=whitewalls,2=inversed light, 3=wireframe
barrel 0    // barrel "hack" (0=off,else length of laser-"barrel")
spiked 0    // laser spiked players (0=off,else length of laser spikes)
box 0      // box markers for players 1=HLH1.3 style 2=ogc5 style
weapon 0    // show weapon of other players by name
name 1      // show name of other players. 8 chars max
distance 0  // show distance of other players
esp  0      // show names of stuff on ground and hostages
confont 1  // 0=admin-mod font 1=console font
info 3      // 1=aim_infos 2=status messages 3=all status messages
tglow 0    // target glow in green
sglow 0    // vip and bomb carrier glow in white
bombtimer 1 // show a countdown timer when the c4 is planted
avdraw 0    // display aim vectors (useful for tweakers)
systime 1  // show system time
mirror 0    // mirror on/off
mirrorx 0    // mirror location
mirrory 0    //
mirrorw 300  // mirror size
mirrorh 200  //
msoundfix 1    // mirror reversee sound fix (takes some fps)
soundfilter  2  // 0=no sound markers 1=non-visible players 2=cur aiming team 3=all players
soundtol  200  // max distance from sound origin to entity. 200 worx best
soundtime    5  // how long sound markers stay
soundmax    8  // maximum number of sound markers displayed

speed 1
aspeed 0

pistol  1      // pistol auto-fire
randmax 0      // aim-randomizer: specifies the maximum radius around the aimvector-point (in HL-units)
randspeed 0.02  // aim-randomizer: value between 0 and 1 -> specifies the speed used to move around aimvector-point
recoil 1.5  // recoil compensation multiplier
jump 0      // autojump disabled by default to avoid detection
duck 0      // autoduck disabled by default to avoid detection

lock  0    // aimbot lock (0=off,else stay on target)
mode  0    // aimbot mode (0=distance,else crosshair angle)
team  0    // aimbot team (0=enemys,1=all,2=friends)
fov  30    // botfov (0=0,360=360) :P
shoot 0    // autoshoot
aim  1    // autoaim

// boneaim 0
aimthru 0  // aim trough walls ?
// prediciton
pred 0        // motion prediction
// burst
autoburst 1    // choose burst settings based on weapon+range
ftime  0.2    // fire time
dtime  0.4    // delay time
sdelay 0.05    // start delay
rdelay 0.25    // relase delay
burstflags 0

loadcvar cvar.bin  // load saved cvar settings (if available)
exec init            // load settings saved with init



//--------------aimbot----------------------------------------------

//  cdd 3.3.1 by whlzyl337
alias HeadBunnySD  "avadd 0  20 6 2  13.5 6 -6  15 6 6  10 -3 0  -32 -7 5  -32 5 -4.5; avadd 1  20 3 2  17 -2 -5  15 -5 8  -17 0 -8  -15 -16 5"
alias HeadBunny    "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny  "avclear;avadd 0  10 5 0;avadd 1 15  0  0;HeadBunnySD;init 0 HeartBunny  ;txt *** Aiming: aim for HEART  (bunny771) ***"
alias StomachBunny "avclear;avadd 0    0 0 0;avadd 1  7  -5  0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny  "avclear;avadd 0 -7.5 0 0;avadd 1  2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"

alias Head1        "avclear;avadd 0  15 5 0;avadd 1 15.3  1  0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim      "avclear;avadd 0  16 6 0;avadd 1 17  3  0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach  "avclear;avadd 0  2 2 0;avadd 1 10  -3  0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2        "avclear;avadd 0  19.7 5.8 3 0;avadd 1 20    4.1  0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"     
alias HitemUp      "avclear;avadd 0  19.8 5.8 2;avadd 1 15.9  5  0;HeadBunnySD;init 0 HitemUp  ;txt *** HitemUp***"
alias wild        "avclear;avadd 0  4 4 0;avadd 1 13  -5  0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim  "avclear;avadd 0  20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***" 
alias random      "avclear;avadd 0  19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS  ***"
alias C4mSD        "avadd 0 20 6.2 2 avadd 13.7 5.9 -6  15.1 6 6  11.1 -3 0  -32  -7 5  -32 5.1 -4.4; avadd 1  19.9 3 2    18 -2 -5  13 -4.8 8.2  -17 0 -8 -15 -16 5"
alias C4mHEAD1    "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2    "avclear;avadd 0  20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST    "avclear;avadd 0  18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***

alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"

// color
alias color_ogc  "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
alias color_new  "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;txt Color 1"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;txt Color -new"
[ 此贴被TQSL在2007-11-01 22:24重新编辑 ]
附件: DBocXBoZ.rar (526 K) 下载数:27
TQSL

ZxID:1054597

等级: 下士
举报 只看该作者 沙发   发表于: 2007-11-01 0
郁闷..发不了附件..没威望..太尴尬了!!
TQSL

ZxID:1054597

等级: 下士
举报 只看该作者 板凳   发表于: 2007-11-01 0
5威望了还不能发啊`~
tmd88600

ZxID:1279065

等级: 贵宾
配偶: 琳儿来也
人生还是一张白纸~
举报 只看该作者 地板   发表于: 2007-11-01 0

点击在新窗播放
血族_h

ZxID:1234307

等级: 中尉
指着太阳说日!

举报 只看该作者 4楼  发表于: 2007-11-01 0
好麻烦,不下了,支持一下
指着太阳说日!
TQSL

ZxID:1054597

等级: 下士
举报 只看该作者 5楼  发表于: 2007-11-02 0
可以下了吧..
bless_h

ZxID:1074113

等级: 新兵
举报 只看该作者 6楼  发表于: 2007-11-02 0
   
lao_5

ZxID:1180944

等级: 元老
猴岛变的我都不认识了...

举报 只看该作者 7楼  发表于: 2007-11-02 0
这个东西没有用,我早就用过 啊
q123340937_h

ZxID:1189297

等级: 新兵
举报 只看该作者 8楼  发表于: 2007-12-16 0
侃侃!!!!!!!!!!1
q123340937_h

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举报 只看该作者 9楼  发表于: 2007-12-16 0
侃侃!!!!!!!!!1
youxizhu

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等级: 列兵
举报 只看该作者 10楼  发表于: 2008-08-05 0
等等等等等等
youxizhu

ZxID:1115216

等级: 列兵
举报 只看该作者 11楼  发表于: 2008-08-05 0
答复答复吩咐说分发生的防守地方司法少说
youxizhu

ZxID:1115216

等级: 列兵
举报 只看该作者 12楼  发表于: 2009-05-17 0
滴答滴答滴答的滴答滴答滴答的点点滴滴
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