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还有,继续上边的:
// Get and format team stats, chat version
save_team_chatscore() {
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
// Calculate team stats
for ( new iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
fzMapEff[iTeam] = effec( g_izTeamGameStats[iTeam] )
fzMapAcc[iTeam] = accuracy( g_izTeamGameStats[iTeam] )
fzRndAcc[iTeam] = accuracy( g_izTeamRndStats[iTeam] )
}
// Format game team stats, chat
format( g_sScore, MAX_BUFFER_LENGTH,
"%L %d / %0.2f%%%% %L / %0.2f%%%% %L -- %L %d / %0.2f%%%% %L / %0.2f%%%% %L", LANG_SERVER, "X_TERRORISTS",
g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", LANG_SERVER, "X_CTS",
g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC" )
}
// Get and format total stats.
add_total_stats( sBuffer[MAX_BUFFER_LENGTH+1] ) {
format( t_sText, MAX_TEXT_LENGTH,
"%L: %d %L / %d %L -- %d %L / %d %L^n",
LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S", g_izUserRndStats[0][STATS_HS], LANG_SERVER, "X_HS",
g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S" )
add( sBuffer, MAX_BUFFER_LENGTH, t_sText )
}
// Get and format a user's list of body hits from an attacker.
add_attacker_hits( id, iAttacker, sBuffer[MAX_BUFFER_LENGTH+1] ) {
new iFound = 0
if ( iAttacker && iAttacker != id ) {
new izStats[8], izBody[8], iLen
izStats[STATS_HITS] = 0
get_user_astats( id, iAttacker, izStats, izBody )
if ( izStats[STATS_HITS] ) {
iFound = 1
iLen = strlen( sBuffer )
get_user_name( iAttacker, t_sName, MAX_NAME_LENGTH )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%L:^n", id, "HITS_YOU_IN", t_sName )
for ( new i = 1; i < 8; i++ ) {
if ( !izBody ) continue
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%L: %d^n", id, BODY_PART, izBody )
}
}
}
return iFound
}
// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo( id, iKiller, sBuffer[MAX_BUFFER_LENGTH+1] ) {
new iFound = 0
if ( iKiller && iKiller != id ) {
new izStats[8], izBody[8]
new iLen
iFound = 1
get_user_name( iKiller, t_sName, MAX_NAME_LENGTH )
izStats[STATS_HITS] = 0
get_user_astats( id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH )
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn,
distance(g_izUserAttackerDistance[id]),
g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR] )
if ( izStats[STATS_HITS] ) {
for ( new i = 1; i < 8; i++ ) {
if ( !izBody ) continue
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
" %L: %d", id, BODY_PART, izBody )
}
}
else
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
" %L", id, "NO_HITS" )
}
else
format( sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER" )
return iFound
}
// Get and format killed stats: hits, damage on killer.
format_kill_vinfo( id, iKiller, sBuffer[MAX_BUFFER_LENGTH+1] ) {
new iFound = 0
new izStats[8]
new izBody[8]
new iLen
izStats[STATS_HITS] = 0
izStats[STATS_DAMAGE] = 0
get_user_vstats( id, iKiller, izStats, izBody )
if ( iKiller && iKiller != id ) {
iFound = 1
get_user_name( iKiller, t_sName, MAX_NAME_LENGTH )
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"%L >>", id, "YOU_HIT",
t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE] )
}
else
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"%L >>", id, "LAST_RES",
izStats[STATS_HITS], izStats[STATS_DAMAGE] )
if ( izStats[STATS_HITS] ) {
for ( new i = 1; i < 8; i++ ) {
if ( !izBody ) continue
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
" %L: %d", id, BODY_PART, izBody )
}
}
else
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
" %L", id, "NO_HITS" )
return iFound
}
// Get and format top 15.
format_top15( sBuffer[MAX_BUFFER_LENGTH+1] ){
new iMax = get_statsnum()
new izStats[8], izBody[8]
new iLen = 0
if ( iMax > 15 )
iMax = 15
new lNick[16],lKills[16],lDeaths[16],lHits[16],lShots[16],lHS[16],lEff[16],lAcc[16]
format(lNick,15,"%L",LANG_SERVER,"X_NICK")
format(lKills,15,"%L",LANG_SERVER,"KILLS")
format(lDeaths,15,"%L",LANG_SERVER,"DEATHS")
format(lHits,15,"%L",LANG_SERVER,"HITS")
format(lShots,15,"%L",LANG_SERVER,"SHOTS")
format(lHS,15,"%L",LANG_SERVER,"X_HS")
format(lEff,15,"%L",LANG_SERVER,"EFF")
format(lAcc,15,"%L",LANG_SERVER,"ACC")
ucfirst(lEff)
ucfirst(lAcc)
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"<meta http-equiv='content-type' content='text/html; charset=UTF-8'><body bgcolor=#000000><font color=#FFB000><pre>" )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%2s %-32.22s %6s %8s %9s %9s %7s %4s %4s^n",
"#", lNick, lKills, lDeaths, lHits, lShots, lHS, lEff, lAcc )
for ( new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++ ) {
get_stats( i, izStats, izBody, t_sName, MAX_NAME_LENGTH )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%2d %-22.22s %6d %6d %6d %6d %4d %5.0f%% %5.0f%%^n", i+1, t_sName,
izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS],
izStats[STATS_SHOTS], izStats[STATS_HS],
effec( izStats ), accuracy( izStats ) )
}
}
// Get and format rank stats.
format_rankstats( id, sBuffer[MAX_BUFFER_LENGTH+1], iMyId=0 ) {
new izStats[8] = { 0, ... }
new izBody[8]
new iRankPos, iLen
new lKills[16],lHS[16],lDeaths[16],lHits[16],lShots[16],lDamage[16],lEff[16],lAcc[16],lHitlb[16]
format(lKills,15,"%L",id,"KILLS")
format(lHS,15,"%L",id,"X_HS")
format(lDeaths,15,"%L",id,"DEATHS")
format(lHits,15,"%L",id,"HITS")
format(lShots,15,"%L",id,"SHOTS")
format(lDamage,15,"%L",id,"DAMAGE")
format(lEff,15,"%L",id,"EFF")
format(lAcc,15,"%L",id,"ACC")
format(lHitlb,15,"%L",id,"X_HITS")
ucfirst(lEff)
ucfirst(lAcc)
iRankPos = get_user_stats( id, izStats, izBody )
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"<meta http-equiv='content-type' content='text/html; charset=UTF-8'><body bgcolor=#000000><font color=#FFB000><pre>" )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%L %L^n^n", id, (!iMyId||iMyId==id)?"YOUR":"PLAYERS",
id, "RANK_IS", iRankPos, get_statsnum() )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%6s: %d (%s: %d)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
lKills, izStats[STATS_KILLS], lHS, izStats[STATS_HS],
lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS],
lShots, izStats[STATS_SHOTS], lDamage, izStats[STATS_DAMAGE],
lEff, effec( izStats ), lAcc, accuracy( izStats ) )
new L_BODY_PART[8][32]
for (new i=1; i<8; i++) {
format(L_BODY_PART,31,"%L",id,BODY_PART)
}
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d",
lHitlb, L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2],
L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5], izBody[5],
L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}
// Get and format stats.
format_stats( id, sBuffer[MAX_BUFFER_LENGTH+1] ) {
new izStats[8] = { 0, ... }
new izBody[8]
new iWeapon, iLen
new lKills[16],lHS[16],lDeaths[16],lHits[16],lShots[16],lDamage[16],lEff[16],lAcc[16],lWeapon[16]
format(lKills,15,"%L",id,"KILLS")
format(lHS,15,"%L",id,"X_HS")
format(lDeaths,15,"%L",id,"DEATHS")
format(lHits,15,"%L",id,"HITS")
format(lShots,15,"%L",id,"SHOTS")
format(lDamage,15,"%L",id,"DAMAGE")
format(lEff,15,"%L",id,"EFF")
format(lAcc,15,"%L",id,"ACC")
format(lWeapon,15,"%L",id,"WEAPON")
ucfirst(lEff)
ucfirst(lAcc)
get_user_wstats( id, 0, izStats, izBody )
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"<meta http-equiv='content-type' content='text/html; charset=UTF-8'><body bgcolor=#000000><font color=#FFB000><pre>" )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%6s: %d (%s: %d)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
lKills, izStats[STATS_KILLS], lHS, izStats[STATS_HS],
lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS],
lShots, izStats[STATS_SHOTS], lDamage, izStats[STATS_DAMAGE],
lEff, effec( izStats ), lAcc, accuracy( izStats ) )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%-20.12s %6s %9s %9s %9s %9s %10s^n",
lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc )
for ( iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++ ) {
if ( get_user_wstats( id, iWeapon, izStats, izBody ) ) {
xmod_get_wpnname( iWeapon, t_sWpn, MAX_WEAPON_LENGTH )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%-12.12s %6d %6d %6d %6d %6d %5.0f%%^n",
t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
izStats[STATS_HITS], izStats[STATS_SHOTS],
izStats[STATS_DAMAGE], accuracy( izStats ) )
}
}
}
// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats( id, Float:fGameTime ) {
// Bail out if there no HUD stats should be shown
// for this player or end round stats not created.
if ( !g_izStatsSwitch[id] ) return
if ( !g_sAwardAndScore[0] ) return
// If round end timer is zero clear round end stats.
if ( g_fShowStatsTime == 0.0 ) {
set_hudtype_endround( 0.05 )
show_hudmessage( id, "" )
#if defined STATSX_DEBUG
log_amx( "Clear round end HUD stats for #%d", id )
#endif
}
// Set HUD-duration to default or remaining time.
new Float:fDuration
if ( fGameTime == 0.0 )
fDuration = g_fHUDDuration
else {
fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
if ( fDuration > g_fFreezeTime + g_fFreezeLimitTime )
fDuration = g_fFreezeTime + g_fFreezeLimitTime
}
// Show stats only if more time left than coded minimum.
if ( fDuration >= HUD_MIN_DURATION ) {
set_hudtype_endround( fDuration )
show_hudmessage( id, g_sAwardAndScore )
#if defined STATSX_DEBUG
log_amx( "Show %1.2fs round end HUD stats for #%d", fDuration, id )
#endif
}
}
// Show round end stats.
show_user_hudstats( id, Float:fGameTime ) {
// Bail out if there no HUD stats should be shown
// for this player or user stats timer is zero.
if ( !g_izStatsSwitch[id] ) return
if ( g_fzShowUserStatsTime[id] == 0.0 ) return
// Set HUD-duration to default or remaining time.
new Float:fDuration
if ( fGameTime == 0.0 )
fDuration = g_fHUDDuration
else {
fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
if ( fDuration > g_fFreezeTime + g_fFreezeLimitTime )
fDuration = g_fFreezeTime + g_fFreezeLimitTime
}
// Show stats only if more time left than coded minimum.
if ( fDuration >= HUD_MIN_DURATION ) {
if ( ShowKiller ) {
new iKiller
iKiller = g_izKilled[id][KILLED_KILLER_ID]
get_kill_info( id, iKiller, g_sBuffer )
add_attacker_hits( id, iKiller, g_sBuffer )
set_hudtype_killer( fDuration )
show_hudmessage( id, g_sBuffer )
#if defined STATSX_DEBUG
log_amx( "Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0]?"":"no ", id )
#endif
}
if ( ShowVictims ) {
get_victims( id, g_sBuffer )
set_hudtype_victim( fDuration )
show_hudmessage( id, g_sBuffer )
#if defined STATSX_DEBUG
log_amx( "Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0]?"":"no ", id )
#endif
}
if ( ShowAttackers ) {
get_attackers( id, g_sBuffer )
set_hudtype_attacker( fDuration )
show_hudmessage( id, g_sBuffer )
#if defined STATSX_DEBUG
log_amx( "Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0]?"":"no ", id )
#endif
}
}
}
//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------
// Set or get plugin config flags.
public cmdPluginMode( id, level, cid ) {
if ( !cmd_access( id, level, cid, 1 ) )
return PLUGIN_HANDLED
if ( read_argc() > 1 )
read_argv( 1, g_sBuffer, MAX_BUFFER_LENGTH )
else
g_sBuffer[0] = 0
set_plugin_mode( id, g_sBuffer )
return PLUGIN_HANDLED
}
// Display MOTD stats.
public cmdStatsMe( id ) {
if ( !SayStatsMe ) {
client_print( id, print_chat, "%L", id, "DISABLED_MSG" )
return PLUGIN_HANDLED
}
format_stats( id, g_sBuffer )
get_user_name( id, t_sName, MAX_NAME_LENGTH )
show_motd( id, g_sBuffer, t_sName )
return PLUGIN_CONTINUE
}
// Display MOTD rank.
public cmdRankStats( id ) {
if ( !SayRankStats ) {
client_print( id, print_chat, "%L", id, "DISABLED_MSG" )
return PLUGIN_HANDLED
}
format_rankstats( id, g_sBuffer )
get_user_name( id, t_sName, MAX_NAME_LENGTH )
show_motd( id, g_sBuffer, t_sName )
return PLUGIN_CONTINUE
}
// Display MOTD top15 ranked.
public cmdTop15( id ) {
if ( !SayTop15 ) {
client_print( id, print_chat, "%L", id, "DISABLED_MSG" )
return PLUGIN_HANDLED
}
format_top15( g_sBuffer )
show_motd( id, g_sBuffer, "Top 15" )
return PLUGIN_CONTINUE
}
// Display killer information.
public cmdHp( id ) {
if ( !SayHP ) {
client_print( id, print_chat, "%L", id, "DISABLED_MSG" )
return PLUGIN_HANDLED
}
new iKiller = g_izKilled[id][KILLED_KILLER_ID]
format_kill_ainfo( id, iKiller, g_sBuffer )
client_print( id, print_chat, "* %s", g_sBuffer )
return PLUGIN_CONTINUE
}
// Display user stats.
public cmdMe( id ) {
if ( !SayMe ) {
client_print( id, print_chat, "%L", id, "DISABLED_MSG" )
return PLUGIN_HANDLED
}
format_kill_vinfo( id, 0, g_sBuffer )
client_print( id, print_chat, "* %s", g_sBuffer )
return PLUGIN_CONTINUE
}
// Display user rank
public cmdRank( id ) {
if ( !SayRank ) {
client_print( id, print_chat, "%L", id, "DISABLED_MSG" )
return PLUGIN_HANDLED
}
new izStats[8], izBody[8]
new iRankPos, iRankMax
new Float:fEff, Float:fAcc
iRankPos = get_user_stats( id, izStats, izBody )
iRankMax = get_statsnum()
fEff = effec( izStats )
fAcc = accuracy( izStats )
client_print( id, print_chat,
"* %L", id, "YOUR_RANK_IS",
iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS],
fEff, fAcc )
return PLUGIN_CONTINUE
}
// Report user weapon status to team.
public cmdReport( id ) {
if ( !SayReport ) {
client_print( id, print_chat, "%L", id, "DISABLED_MSG" )
return PLUGIN_HANDLED
}
new iWeapon, iClip, iAmmo, iHealth, iArmor
iWeapon = get_user_weapon( id, iClip, iAmmo )
xmod_get_wpnname( iWeapon, t_sWpn, MAX_WEAPON_LENGTH )
iHealth = get_user_health( id )
iArmor = get_user_armor( id )
new lWeapon[16]
format(lWeapon,15,"%L",id,"WEAPON")
strtolower(lWeapon)
if ( iClip >= 0 ) {
format( g_sBuffer, MAX_BUFFER_LENGTH,
"%s: %s, %L: %d/%d, %L: %d, %L: %d",
lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo,
LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor )
}
else
format( g_sBuffer, MAX_BUFFER_LENGTH,
"%s: %s, %L: %d, %L: %d",
lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor )
engclient_cmd( id, "say_team", g_sBuffer )
return PLUGIN_CONTINUE
}
// Display team map score
public cmdScore( id ) {
if ( !SayScore ) {
client_print( id, print_chat, "%L", id, "DISABLED_MSG" )
return PLUGIN_HANDLED
}
client_print( id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore )
return PLUGIN_CONTINUE
}
// Display time left on map
public cmdTimeLeft( id ) {
if ( !SayMiscFunc )
return PLUGIN_CONTINUE
new iTimeLeft = get_timeleft()
if ( iTimeLeft )
client_print( 0, print_chat,
"%L: %02d:%02d", id, "TIME_REM", iTimeLeft / 60, iTimeLeft % 60 )
else
client_print( 0, print_chat, "* %L *", LANG_PLAYER, "NO_T_LIMIT" )
return PLUGIN_CONTINUE
}
// Display the time.
public cmdTheTime( id ) {
if ( !SayMiscFunc )
return PLUGIN_CONTINUE
get_time( "%H:%M:%S", g_sBuffer, MAX_BUFFER_LENGTH )
client_print( 0, print_chat, "%L: %s", LANG_PLAYER, "THE_TIME", g_sBuffer )
return PLUGIN_CONTINUE
}
// Display current map name.
public cmdCurrentMap( id ) {
if ( !SayMiscFunc )
return PLUGIN_CONTINUE
get_mapname( g_sBuffer, MAX_BUFFER_LENGTH )
client_print( 0, print_chat, "%L: %s", LANG_PLAYER, "PLAYED_MAP", g_sBuffer )
return PLUGIN_CONTINUE
}
// Display friendly fire status.
public cmdFf( id ) {
if ( !SayMiscFunc )
return PLUGIN_CONTINUE
client_print( 0, print_chat, "%L: %L", LANG_PLAYER, "FRIEND_FIRE",
LANG_PLAYER, get_cvar_num( "mp_friendlyfire" ) ? "ON" : "OFF" )
return PLUGIN_CONTINUE
}
// Client switch to enable or disable stats announcements.
public cmdSwitch( id ) {
g_izStatsSwitch[id] = ( g_izStatsSwitch[id] ) ? 0 : -1
num_to_str( g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH )
client_cmd( id, "setinfo _amxstatsx %s", t_sText )
new lEnDis[32]
format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
client_print( id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
return PLUGIN_CONTINUE
}
// Player stats menu.
public cmdStats( id ) {
if ( !SayStatsAll ){
client_print( id, print_chat, "%L", id, "DISABLED_MSG" )
return PLUGIN_HANDLED
}
showStatsMenu( id, g_izUserMenuPosition[id]=0 )
return PLUGIN_CONTINUE
}
//--------------------------------
// Menu
//--------------------------------
public actionStatsMenu( id, key ) {
switch( key ) {
// Key '1' to '7', execute action on this option
case 0..6: {
new iOption, iIndex
iOption = ( g_izUserMenuPosition[id] * PPL_MENU_OPTIONS ) + key
if ( iOption >= 0 && iOption < 32 ) {
iIndex = g_izUserMenuPlayers[id][iOption]
if ( is_user_connected( iIndex ) ){
switch( g_izUserMenuAction[id] ) {
case 0: format_stats( iIndex, g_sBuffer )
case 1: format_rankstats( iIndex, g_sBuffer, id )
default: g_sBuffer[0] = 0
}
if ( g_sBuffer[0] ) {
get_user_name( iIndex, t_sName, MAX_NAME_LENGTH )
show_motd( id, g_sBuffer, t_sName )
}
}
}
showStatsMenu( id, g_izUserMenuPosition[id] )
}
// Key '8', change action
case 7: {
g_izUserMen