还有,继续上边的:
// Get and format team stats, chat version
save_team_chatscore() {
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
// Calculate team stats
for ( new iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
fzMapEff[iTeam] = effec( g_izTeamGameStats[iTeam] )
fzMapAcc[iTeam] = accuracy( g_izTeamGameStats[iTeam] )
fzRndAcc[iTeam] = accuracy( g_izTeamRndStats[iTeam] )
}
// Format game team stats, chat
format( g_sScore, MAX_BUFFER_LENGTH,
"%L %d / %0.2f%%%% %L / %0.2f%%%% %L -- %L %d / %0.2f%%%% %L / %0.2f%%%% %L", LANG_SERVER, "X_TERRORISTS",
g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", LANG_SERVER, "X_CTS",
g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC" )
}
// Get and format total stats.
add_total_stats( sBuffer[MAX_BUFFER_LENGTH+1] ) {
format( t_sText, MAX_TEXT_LENGTH,
"%L: %d %L / %d %L -- %d %L / %d %L^n",
LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S", g_izUserRndStats[0][STATS_HS], LANG_SERVER, "X_HS",
g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S" )
add( sBuffer, MAX_BUFFER_LENGTH, t_sText )
}
// Get and format a user's list of body hits from an attacker.
add_attacker_hits( id, iAttacker, sBuffer[MAX_BUFFER_LENGTH+1] ) {
new iFound = 0
if ( iAttacker && iAttacker != id ) {
new izStats[8], izBody[8], iLen
izStats[STATS_HITS] = 0
get_user_astats( id, iAttacker, izStats, izBody )
if ( izStats[STATS_HITS] ) {
iFound = 1
iLen = strlen( sBuffer )
get_user_name( iAttacker, t_sName, MAX_NAME_LENGTH )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%L:^n", id, "HITS_YOU_IN", t_sName )
for ( new i = 1; i < 8; i++ ) {
if ( !izBody ) continue
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%L: %d^n", id, BODY_PART, izBody )
}
}
}
return iFound
}
// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo( id, iKiller, sBuffer[MAX_BUFFER_LENGTH+1] ) {
new iFound = 0
if ( iKiller && iKiller != id ) {
new izStats[8], izBody[8]
new iLen
iFound = 1
get_user_name( iKiller, t_sName, MAX_NAME_LENGTH )
izStats[STATS_HITS] = 0
get_user_astats( id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH )
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn,
distance(g_izUserAttackerDistance[id]),
g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR] )
if ( izStats[STATS_HITS] ) {
for ( new i = 1; i < 8; i++ ) {
if ( !izBody ) continue
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
" %L: %d", id, BODY_PART, izBody )
}
}
else
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
" %L", id, "NO_HITS" )
}
else
format( sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER" )
return iFound
}
// Get and format killed stats: hits, damage on killer.
format_kill_vinfo( id, iKiller, sBuffer[MAX_BUFFER_LENGTH+1] ) {
new iFound = 0
new izStats[8]
new izBody[8]
new iLen
izStats[STATS_HITS] = 0
izStats[STATS_DAMAGE] = 0
get_user_vstats( id, iKiller, izStats, izBody )
if ( iKiller && iKiller != id ) {
iFound = 1
get_user_name( iKiller, t_sName, MAX_NAME_LENGTH )
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"%L >>", id, "YOU_HIT",
t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE] )
}
else
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"%L >>", id, "LAST_RES",
izStats[STATS_HITS], izStats[STATS_DAMAGE] )
if ( izStats[STATS_HITS] ) {
for ( new i = 1; i < 8; i++ ) {
if ( !izBody ) continue
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
" %L: %d", id, BODY_PART, izBody )
}
}
else
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
" %L", id, "NO_HITS" )
return iFound
}
// Get and format top 15.
format_top15( sBuffer[MAX_BUFFER_LENGTH+1] ){
new iMax = get_statsnum()
new izStats[8], izBody[8]
new iLen = 0
if ( iMax > 15 )
iMax = 15
new lNick[16],lKills[16],lDeaths[16],lHits[16],lShots[16],lHS[16],lEff[16],lAcc[16]
format(lNick,15,"%L",LANG_SERVER,"X_NICK")
format(lKills,15,"%L",LANG_SERVER,"KILLS")
format(lDeaths,15,"%L",LANG_SERVER,"DEATHS")
format(lHits,15,"%L",LANG_SERVER,"HITS")
format(lShots,15,"%L",LANG_SERVER,"SHOTS")
format(lHS,15,"%L",LANG_SERVER,"X_HS")
format(lEff,15,"%L",LANG_SERVER,"EFF")
format(lAcc,15,"%L",LANG_SERVER,"ACC")
ucfirst(lEff)
ucfirst(lAcc)
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"<meta http-equiv='content-type' content='text/html; charset=UTF-8'><body bgcolor=#000000><font color=#FFB000><pre>" )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%2s %-32.22s %6s %8s %9s %9s %7s %4s %4s^n",
"#", lNick, lKills, lDeaths, lHits, lShots, lHS, lEff, lAcc )
for ( new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++ ) {
get_stats( i, izStats, izBody, t_sName, MAX_NAME_LENGTH )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%2d %-22.22s %6d %6d %6d %6d %4d %5.0f%% %5.0f%%^n", i+1, t_sName,
izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS],
izStats[STATS_SHOTS], izStats[STATS_HS],
effec( izStats ), accuracy( izStats ) )
}
}
// Get and format rank stats.
format_rankstats( id, sBuffer[MAX_BUFFER_LENGTH+1], iMyId=0 ) {
new izStats[8] = { 0, ... }
new izBody[8]
new iRankPos, iLen
new lKills[16],lHS[16],lDeaths[16],lHits[16],lShots[16],lDamage[16],lEff[16],lAcc[16],lHitlb[16]
format(lKills,15,"%L",id,"KILLS")
format(lHS,15,"%L",id,"X_HS")
format(lDeaths,15,"%L",id,"DEATHS")
format(lHits,15,"%L",id,"HITS")
format(lShots,15,"%L",id,"SHOTS")
format(lDamage,15,"%L",id,"DAMAGE")
format(lEff,15,"%L",id,"EFF")
format(lAcc,15,"%L",id,"ACC")
format(lHitlb,15,"%L",id,"X_HITS")
ucfirst(lEff)
ucfirst(lAcc)
iRankPos = get_user_stats( id, izStats, izBody )
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"<meta http-equiv='content-type' content='text/html; charset=UTF-8'><body bgcolor=#000000><font color=#FFB000><pre>" )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%L %L^n^n", id, (!iMyId||iMyId==id)?"YOUR":"PLAYERS",
id, "RANK_IS", iRankPos, get_statsnum() )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%6s: %d (%s: %d)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
lKills, izStats[STATS_KILLS], lHS, izStats[STATS_HS],
lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS],
lShots, izStats[STATS_SHOTS], lDamage, izStats[STATS_DAMAGE],
lEff, effec( izStats ), lAcc, accuracy( izStats ) )
new L_BODY_PART[8][32]
for (new i=1; i<8; i++) {
format(L_BODY_PART,31,"%L",id,BODY_PART)
}
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d",
lHitlb, L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2],
L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5], izBody[5],
L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}
// Get and format stats.
format_stats( id, sBuffer[MAX_BUFFER_LENGTH+1] ) {
new izStats[8] = { 0, ... }
new izBody[8]
new iWeapon, iLen
new lKills[16],lHS[16],lDeaths[16],lHits[16],lShots[16],lDamage[16],lEff[16],lAcc[16],lWeapon[16]
format(lKills,15,"%L",id,"KILLS")
format(lHS,15,"%L",id,"X_HS")
format(lDeaths,15,"%L",id,"DEATHS")
format(lHits,15,"%L",id,"HITS")
format(lShots,15,"%L",id,"SHOTS")
format(lDamage,15,"%L",id,"DAMAGE")
format(lEff,15,"%L",id,"EFF")
format(lAcc,15,"%L",id,"ACC")
format(lWeapon,15,"%L",id,"WEAPON")
ucfirst(lEff)
ucfirst(lAcc)
get_user_wstats( id, 0, izStats, izBody )
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"<meta http-equiv='content-type' content='text/html; charset=UTF-8'><body bgcolor=#000000><font color=#FFB000><pre>" )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%6s: %d (%s: %d)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
lKills, izStats[STATS_KILLS], lHS, izStats[STATS_HS],
lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS],
lShots, izStats[STATS_SHOTS], lDamage, izStats[STATS_DAMAGE],
lEff, effec( izStats ), lAcc, accuracy( izStats ) )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%-20.12s %6s %9s %9s %9s %9s %10s^n",
lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc )
for ( iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++ ) {
if ( get_user_wstats( id, iWeapon, izStats, izBody ) ) {
xmod_get_wpnname( iWeapon, t_sWpn, MAX_WEAPON_LENGTH )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%-12.12s %6d %6d %6d %6d %6d %5.0f%%^n",
t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
izStats[STATS_HITS], izStats[STATS_SHOTS],
izStats[STATS_DAMAGE], accuracy( izStats ) )
}
}
}
// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats( id, Float:fGameTime ) {
// Bail out if there no HUD stats should be shown
// for this player or end round stats not created.
if ( !g_izStatsSwitch[id] ) return
if ( !g_sAwardAndScore[0] ) return
// If round end timer is zero clear round end stats.
if ( g_fShowStatsTime == 0.0 ) {
set_hudtype_endround( 0.05 )
show_hudmessage( id, "" )
#if defined STATSX_DEBUG
log_amx( "Clear round end HUD stats for #%d", id )
#endif
}
// Set HUD-duration to default or remaining time.
new Float:fDuration
if ( fGameTime == 0.0 )
fDuration = g_fHUDDuration
else {
fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
if ( fDuration > g_fFreezeTime + g_fFreezeLimitTime )
fDuration = g_fFreezeTime + g_fFreezeLimitTime
}
// Show stats only if more time left than coded minimum.
if ( fDuration >= HUD_MIN_DURATION ) {
set_hudtype_endround( fDuration )
show_hudmessage( id, g_sAwardAndScore )
#if defined STATSX_DEBUG
log_amx( "Show %1.2fs round end HUD stats for #%d", fDuration, id )
#endif
}
}
// Show round end stats.
show_user_hudstats( id, Float:fGameTime ) {
// Bail out if there no HUD stats should be shown
// for this player or user stats timer is zero.
if ( !g_izStatsSwitch[id] ) return
if ( g_fzShowUserStatsTime[id] == 0.0 ) return
// Set HUD-duration to default or remaining time.
new Float:fDuration
if ( fGameTime == 0.0 )
fDuration = g_fHUDDuration
else {
fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
if ( fDuration > g_fFreezeTime + g_fFreezeLimitTime )
fDuration = g_fFreezeTime + g_fFreezeLimitTime
}
// Show stats only if more time left than coded minimum.
if ( fDuration >= HUD_MIN_DURATION ) {
if ( ShowKiller ) {
new iKiller
iKiller = g_izKilled[id][KILLED_KILLER_ID]
get_kill_info( id, iKiller, g_sBuffer )
add_attacker_hits( id, iKiller, g_sBuffer )
set_hudtype_killer( fDuration )
show_hudmessage( id, g_sBuffer )
#if defined STATSX_DEBUG
log_amx( "Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0]?"":"no ", id )
#endif
}
if ( ShowVictims ) {
get_victims( id, g_sBuffer )
set_hudtype_victim( fDuration )
show_hudmessage( id, g_sBuffer )
#if defined STATSX_DEBUG
log_amx( "Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0]?"":"no ", id )
#endif
}
if ( ShowAttackers ) {
get_attackers( id, g_sBuffer )
set_hudtype_attacker( fDuration )
show_hudmessage( id, g_sBuffer )
#if defined STATSX_DEBUG
log_amx( "Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0]?"":"no ", id )
#endif
}
}
}
//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------
// Set or get plugin config flags.
public cmdPluginMode( id, level, cid ) {
if ( !cmd_access( id, level, cid, 1 ) )
return PLUGIN_HANDLED
if ( read_argc() > 1 )
read_argv( 1, g_sBuffer, MAX_BUFFER_LENGTH )
else
g_sBuffer[0] = 0
set_plugin_mode( id, g_sBuffer )
return PLUGIN_HANDLED
}
// Display MOTD stats.
public cmdStatsMe( id ) {
if ( !SayStatsMe ) {
client_print( id, print_chat, "%L", id, "DISABLED_MSG" )
return PLUGIN_HANDLED
}
format_stats( id, g_sBuffer )
get_user_name( id, t_sName, MAX_NAME_LENGTH )
show_motd( id, g_sBuffer, t_sName )
return PLUGIN_CONTINUE
}
// Display MOTD rank.
public cmdRankStats( id ) {
if ( !SayRankStats ) {
client_print( id, print_chat, "%L", id, "DISABLED_MSG" )
return PLUGIN_HANDLED
}
format_rankstats( id, g_sBuffer )
get_user_name( id, t_sName, MAX_NAME_LENGTH )
show_motd( id, g_sBuffer, t_sName )
return PLUGIN_CONTINUE
}
// Display MOTD top15 ranked.
public cmdTop15( id ) {
if ( !SayTop15 ) {
client_print( id, print_chat, "%L", id, "DISABLED_MSG" )
return PLUGIN_HANDLED
}
format_top15( g_sBuffer )
show_motd( id, g_sBuffer, "Top 15" )
return PLUGIN_CONTINUE
}
// Display killer information.
public cmdHp( id ) {
if ( !SayHP ) {
client_print( id, print_chat, "%L", id, "DISABLED_MSG" )
return PLUGIN_HANDLED
}
new iKiller = g_izKilled[id][KILLED_KILLER_ID]
format_kill_ainfo( id, iKiller, g_sBuffer )
client_print( id, print_chat, "* %s", g_sBuffer )
return PLUGIN_CONTINUE
}
// Display user stats.
public cmdMe( id ) {
if ( !SayMe ) {
client_print( id, print_chat, "%L", id, "DISABLED_MSG" )
return PLUGIN_HANDLED
}
format_kill_vinfo( id, 0, g_sBuffer )
client_print( id, print_chat, "* %s", g_sBuffer )
return PLUGIN_CONTINUE
}
// Display user rank
public cmdRank( id ) {
if ( !SayRank ) {
client_print( id, print_chat, "%L", id, "DISABLED_MSG" )
return PLUGIN_HANDLED
}
new izStats[8], izBody[8]
new iRankPos, iRankMax
new Float:fEff, Float:fAcc
iRankPos = get_user_stats( id, izStats, izBody )
iRankMax = get_statsnum()
fEff = effec( izStats )
fAcc = accuracy( izStats )
client_print( id, print_chat,
"* %L", id, "YOUR_RANK_IS",
iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS],
fEff, fAcc )
return PLUGIN_CONTINUE
}
// Report user weapon status to team.
public cmdReport( id ) {
if ( !SayReport ) {
client_print( id, print_chat, "%L", id, "DISABLED_MSG" )
return PLUGIN_HANDLED
}
new iWeapon, iClip, iAmmo, iHealth, iArmor
iWeapon = get_user_weapon( id, iClip, iAmmo )
xmod_get_wpnname( iWeapon, t_sWpn, MAX_WEAPON_LENGTH )
iHealth = get_user_health( id )
iArmor = get_user_armor( id )
new lWeapon[16]
format(lWeapon,15,"%L",id,"WEAPON")
strtolower(lWeapon)
if ( iClip >= 0 ) {
format( g_sBuffer, MAX_BUFFER_LENGTH,
"%s: %s, %L: %d/%d, %L: %d, %L: %d",
lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo,
LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor )
}
else
format( g_sBuffer, MAX_BUFFER_LENGTH,
"%s: %s, %L: %d, %L: %d",
lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor )
engclient_cmd( id, "say_team", g_sBuffer )
return PLUGIN_CONTINUE
}
// Display team map score
public cmdScore( id ) {
if ( !SayScore ) {
client_print( id, print_chat, "%L", id, "DISABLED_MSG" )
return PLUGIN_HANDLED
}
client_print( id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore )
return PLUGIN_CONTINUE
}
// Display time left on map
public cmdTimeLeft( id ) {
if ( !SayMiscFunc )
return PLUGIN_CONTINUE
new iTimeLeft = get_timeleft()
if ( iTimeLeft )
client_print( 0, print_chat,
"%L: %02d:%02d", id, "TIME_REM", iTimeLeft / 60, iTimeLeft % 60 )
else
client_print( 0, print_chat, "* %L *", LANG_PLAYER, "NO_T_LIMIT" )
return PLUGIN_CONTINUE
}
// Display the time.
public cmdTheTime( id ) {
if ( !SayMiscFunc )
return PLUGIN_CONTINUE
get_time( "%H:%M:%S", g_sBuffer, MAX_BUFFER_LENGTH )
client_print( 0, print_chat, "%L: %s", LANG_PLAYER, "THE_TIME", g_sBuffer )
return PLUGIN_CONTINUE
}
// Display current map name.
public cmdCurrentMap( id ) {
if ( !SayMiscFunc )
return PLUGIN_CONTINUE
get_mapname( g_sBuffer, MAX_BUFFER_LENGTH )
client_print( 0, print_chat, "%L: %s", LANG_PLAYER, "PLAYED_MAP", g_sBuffer )
return PLUGIN_CONTINUE
}
// Display friendly fire status.
public cmdFf( id ) {
if ( !SayMiscFunc )
return PLUGIN_CONTINUE
client_print( 0, print_chat, "%L: %L", LANG_PLAYER, "FRIEND_FIRE",
LANG_PLAYER, get_cvar_num( "mp_friendlyfire" ) ? "ON" : "OFF" )
return PLUGIN_CONTINUE
}
// Client switch to enable or disable stats announcements.
public cmdSwitch( id ) {
g_izStatsSwitch[id] = ( g_izStatsSwitch[id] ) ? 0 : -1
num_to_str( g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH )
client_cmd( id, "setinfo _amxstatsx %s", t_sText )
new lEnDis[32]
format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
client_print( id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
return PLUGIN_CONTINUE
}
// Player stats menu.
public cmdStats( id ) {
if ( !SayStatsAll ){
client_print( id, print_chat, "%L", id, "DISABLED_MSG" )
return PLUGIN_HANDLED
}
showStatsMenu( id, g_izUserMenuPosition[id]=0 )
return PLUGIN_CONTINUE
}
//--------------------------------
// Menu
//--------------------------------
public actionStatsMenu( id, key ) {
switch( key ) {
// Key '1' to '7', execute action on this option
case 0..6: {
new iOption, iIndex
iOption = ( g_izUserMenuPosition[id] * PPL_MENU_OPTIONS ) + key
if ( iOption >= 0 && iOption < 32 ) {
iIndex = g_izUserMenuPlayers[id][iOption]
if ( is_user_connected( iIndex ) ){
switch( g_izUserMenuAction[id] ) {
case 0: format_stats( iIndex, g_sBuffer )
case 1: format_rankstats( iIndex, g_sBuffer, id )
default: g_sBuffer[0] = 0
}
if ( g_sBuffer[0] ) {
get_user_name( iIndex, t_sName, MAX_NAME_LENGTH )
show_motd( id, g_sBuffer, t_sName )
}
}
}
showStatsMenu( id, g_izUserMenuPosition[id] )
}
// Key '8', change action
case 7: {
g_izUserMenuAction[id]++
if ( g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS )
g_izUserMenuAction[id] = 0
showStatsMenu( id, g_izUserMenuPosition[id] )
}
// Key '9', select next page of options
case 8:
showStatsMenu( id, ++g_izUserMenuPosition[id] )
// Key '10', cancel or go back to previous menu
case 9: {
if ( g_izUserMenuPosition[id] > 0 )
showStatsMenu( id, --g_izUserMenuPosition[id] )
}
}
return PLUGIN_HANDLED
}
new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = { "Show stats", "Show rank stats" }
showStatsMenu( id, iMenuPos ) {
new iLen, iKeyMask, iPlayers
new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
get_players( g_izUserMenuPlayers[id], iPlayers )
iMenuPosMax = (( iPlayers - 1 ) / PPL_MENU_OPTIONS ) + 1
// If menu pos does not excist use last menu (if players has left)
if ( iMenuPos >= iMenuPosMax )
iMenuPos = iMenuPosMax - 1
iUserIndex = iMenuPos * PPL_MENU_OPTIONS
iLen = format( g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n",
id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax )
iMenuOptionMax = iPlayers - iUserIndex
if ( iMenuOptionMax > PPL_MENU_OPTIONS )
iMenuOptionMax = PPL_MENU_OPTIONS
for ( iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++ ) {
get_user_name( g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH )
iKeyMask |= (1<<iMenuOption)
iLen += format( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%d. %s^n\w", iMenuOption + 1, t_sName )
}
iKeyMask |= MENU_KEY_8|MENU_KEY_0
iLen += format( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w",
g_izUserMenuActionText[ g_izUserMenuAction[id] ] )
if ( iPlayers > iUserIndex ) {
iLen += format( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE" )
iKeyMask |= MENU_KEY_9
}
if ( iMenuPos > 0 )
iLen += format( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK" )
else
iLen += format( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT" )
show_menu( id, iKeyMask, g_sBuffer, -1, "Server Stats" )
return PLUGIN_HANDLED
}
//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------
// Reset game stats on game start and restart.
public eventStartGame() {
read_data( 2, t_sText, MAX_TEXT_LENGTH )
if ( t_sText[6] == 'w' ) {
read_data( 3, t_sText, MAX_TEXT_LENGTH )
g_fStartGame = get_gametime() + float( str_to_num( t_sText ) )
}
else
g_fStartGame = get_gametime()
return PLUGIN_CONTINUE
}
// Round start
public eventStartRound() {
new iTeam, id, i
new iRoundTime
iRoundTime = read_data( 1 )
if ( iRoundTime >= get_cvar_float("mp_roundtime") * 60 ) {
#if defined STATSX_DEBUG
log_amx( "Reset round stats" )
#endif
// Reset game stats on game start and restart.
if ( g_fStartGame > 0.0 && g_fStartGame <= get_gametime() ) {
#if defined STATSX_DEBUG
log_amx( "Reset game stats" )
#endif
g_fStartGame = 0.0
// Clear team and game stats.
for ( iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
g_izTeamEventScore[iTeam] = 0
for ( i = 0; i < 8; i++ )
g_izTeamGameStats[iTeam] = 0
}
// Clear game stats, incl '0' that is sum of all users.
for ( id = 0; id < MAX_PLAYERS; id++ ) {
for ( i = 0; i < 8; i++ )
g_izUserGameStats[id] = 0
}
}
// Update team score with "TeamScore" event values and
// clear team round stats.
for ( iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
for ( i = 0; i < 8; i++ )
g_izTeamRndStats[iTeam] = 0
}
// Clear user round stats, incl '0' that is sum of all users.
for ( id = 0; id < MAX_PLAYERS; id++ ) {
g_izUserRndName[id][0] = 0
for ( i = 0; i < 8; i++ )
g_izUserRndStats[id] = 0
g_fzShowUserStatsTime[id] = 0.0
}
// Allow end round stats and reset end round triggered indicator.
g_iRoundEndTriggered = 0
g_iRoundEndProcessed = 0
g_fShowStatsTime = 0.0
// Update local configuration vars with value in cvars.
get_config_cvars()
}
return PLUGIN_CONTINUE
}
// Reset killer info on round restart.
public eventResetHud( id ) {
new args[1]
args[0] = id
if ( g_iPluginMode & MODE_HUD_DELAY )
set_task( 0.01, "delay_resethud", 200 + id, args, 1 )
else
delay_resethud( args )
return PLUGIN_CONTINUE
}
public delay_resethud( args[] ) {
new id = args[0]
new Float:fGameTime
// Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
log_amx( "Reset HUD for #%d", id )
#endif
fGameTime = get_gametime()
show_user_hudstats( id, fGameTime )
show_roundend_hudstats( id, fGameTime )
// Reset round stats
g_izKilled[id][KILLED_KILLER_ID] = 0
g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
g_izShowStatsFlags[id] = -1 // Initialize flags
g_fzShowUserStatsTime[id] = 0.0
g_izUserAttackerDistance[id] = 0
for ( new i = 0; i < MAX_PLAYERS; i++ )
g_izUserVictimDistance[id] = 0
return PLUGIN_CONTINUE
}
// Save killer info on death.
public client_death(killer,victim,wpnindex,hitplace,TK) {
// Bail out if no killer.
if ( !killer ) return PLUGIN_CONTINUE
if ( killer != victim ) {
new iaVOrigin[3], iaKOrigin[3]
new iDistance
get_user_origin( victim, iaVOrigin )
get_user_origin( killer, iaKOrigin )
g_izKilled[victim][KILLED_KILLER_ID] = killer
g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health( killer )
g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor( killer )
g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0
iDistance = get_distance( iaVOrigin, iaKOrigin )
g_izUserAttackerDistance[victim] = iDistance
g_izUserVictimDistance[killer][victim] = iDistance
}
g_izKilled[victim][KILLED_TEAM] = get_user_team( victim )
g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1
// Display kill stats for the player if round
// end stats was not processed.
if ( !g_iRoundEndProcessed )
kill_stats( victim )
return PLUGIN_CONTINUE
}
// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats( id ) {
// Bail out if user stats timer is non-zero,
// ie function already called.
if ( g_fzShowUserStatsTime[id] > 0.0 ) return
// Flag kill stats displayed for this player.
g_fzShowUserStatsTime[id] = get_gametime()
// Add user death stats to user round stats
new izStats[8], izBody[8]
new iTeam, i
new iKiller
iKiller = g_izKilled[id][KILLED_KILLER_ID]
// Get user's team (if dead use the saved team)
if ( iKiller )
iTeam = g_izKilled[id][KILLED_TEAM] - 1
else
iTeam = get_user_team( id ) - 1
get_user_name( id, g_izUserRndName[id], MAX_NAME_LENGTH )
if ( get_user_rstats( id, izStats, izBody ) ) {
// Update user's team round stats
if ( iTeam >= 0 && iTeam < MAX_TEAMS ) {
for ( i = 0; i < 8; i++ ) {
g_izTeamRndStats[iTeam] += izStats
g_izTeamGameStats[iTeam] += izStats
g_izUserRndStats[0] += izStats
g_izUserGameStats[0] += izStats
}
}
// Update user's round stats
if ( g_izUserUserID[id] == get_user_userid( id ) ) {
for ( i = 0; i < 8; i++ ) {
g_izUserRndStats[id] += izStats
g_izUserGameStats[id] += izStats
}
}
else {
g_izUserUserID[id] = get_user_userid( id )
for ( i = 0; i < 8; i++ ) {
g_izUserRndStats[id] = izStats
g_izUserGameStats[id] = izStats
}
}
} // endif( get_user_rstats() )
// Report stats in the chat section, if player is killed.
if ( KillerChat && iKiller && iKiller != id ) {
if ( format_kill_ainfo( id, iKiller, g_sBuffer ) ) {
client_print( id, print_chat, "* %s", g_sBuffer )
format_kill_vinfo( id, iKiller, g_sBuffer )
}
client_print( id, print_chat, "* %s", g_sBuffer )
}
// Display player stats info.
#if defined STATSX_DEBUG
log_amx( "Kill stats for #%d", id )
#endif
show_user_hudstats( id, 0.0 )
}
public eventEndRound() {
// Update local configuration vars with value in cvars.
get_config_cvars()
// If first end round event in the round, calculate team score.
if ( !g_iRoundEndTriggered ) {
read_data( 2, t_sText, MAX_TEXT_LENGTH )
if ( t_sText[7] == 't' ) // Terrorist wins
g_izTeamScore[0]++
else if ( t_sText[7] == 'c' ) // CT wins
g_izTeamScore[1]++
}
set_task(0.3,"ERTask",997)
return PLUGIN_CONTINUE
}
public ERTask(){
// Flag round end triggered.
g_iRoundEndTriggered = 1
// Display round end stats to all players.
endround_stats()
}
endround_stats() {
// Bail out if end round stats has already been processed
// or round end not triggered.
if ( g_iRoundEndProcessed || !g_iRoundEndTriggered ) return
new iaPlayers[32], iPlayer, iPlayers, id
get_players( iaPlayers, iPlayers )
// Display attacker & victim list for all living players.
// This will also update all round and game stats for all players
// not killed.
#if defined STATSX_DEBUG
log_amx( "End round stats" )
#endif
for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
id = iaPlayers[iPlayer]
if ( g_fzShowUserStatsTime[id] == 0.0 )
kill_stats( id )
}
g_sAwardAndScore[0] = 0
// Create round awards.
if ( ShowMostDisruptive )
add_most_disruptive( g_sAwardAndScore )
if ( ShowBestScore )
add_best_score( g_sAwardAndScore )
// Create round score.
// Compensate HUD message if awards are disabled.
if ( ShowTeamScore || ShowTotalStats ) {
if ( ShowMostDisruptive && ShowBestScore )
add( g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n" )
else if ( ShowMostDisruptive || ShowBestScore )
add( g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n" )
else
add( g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n" )
if ( ShowTeamScore )
add_team_score( g_sAwardAndScore )
if ( ShowTotalStats )
add_total_stats( g_sAwardAndScore )
}
save_team_chatscore()
// Get and save round end stats time.
g_fShowStatsTime = get_gametime()
// Display round end stats to all players.
for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
id = iaPlayers[iPlayer]
show_roundend_hudstats( id, 0.0 )
}
// Flag round end processed.
g_iRoundEndProcessed = 1
}
public eventTeamScore() {
new sTeamID[1+1], iTeamScore
read_data( 1, sTeamID, 1 )
iTeamScore = read_data(2)
g_izTeamEventScore[ (sTeamID[0]=='C') ? 1 : 0 ] = iTeamScore
return PLUGIN_CONTINUE
}
public eventIntermission() {
if ( EndPlayer || EndTop15 )
set_task( 1.0, "end_game_stats", 900 )
}
public end_game_stats() {
new iaPlayers[32], iPlayer, iPlayers, id
if ( EndPlayer ) {
get_players( iaPlayers, iPlayers )
for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
id = iaPlayers[iPlayer]
if ( !g_izStatsSwitch[id] ) continue // Do not show any stats
cmdStatsMe( iaPlayers[iPlayer] )
}
}
else if ( EndTop15 ) {
get_players( iaPlayers, iPlayers )
format_top15( g_sBuffer )
for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
id = iaPlayers[iPlayer]
if ( !g_izStatsSwitch[id] ) continue // Do not show any stats
show_motd( iaPlayers[iPlayer], g_sBuffer, "Top 15" )
}
}
return PLUGIN_CONTINUE
}
public eventSpecMode( id ) {
new sData[12]
read_data( 2, sData, 11 )
g_izSpecMode[id] = ( sData[10] == '2' )
return PLUGIN_CONTINUE
}
public eventShowRank( id ) {
if ( SpecRankInfo && g_izSpecMode[id] ) {
new iPlayer = read_data(2)
if ( is_user_connected( iPlayer ) ) {
new izStats[8], izBody[8]
new iRankPos, iRankMax
get_user_name( iPlayer, t_sName, MAX_NAME_LENGTH )
iRankPos = get_user_stats( iPlayer, izStats, izBody )
iRankMax = get_statsnum()
set_hudtype_specmode()
show_hudmessage( id, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax )
}
}
return PLUGIN_CONTINUE
}
public client_connect( id ) {
if ( ShowStats ) {
get_user_info( id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH )
g_izStatsSwitch[id] = ( t_sText[0] ) ? str_to_num( t_sText ) : -1
}
else
g_izStatsSwitch[id] = 0
g_izKilled[id][KILLED_KILLER_ID] = 0
g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
g_izShowStatsFlags[id] = 0 // Clear all flags
g_fzShowUserStatsTime[id] = 0.0
return PLUGIN_CONTINUE
}
public plugin_modules()
{
require_module("csx")
}