关于永恒之塔控制台命令分析

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关于永恒之塔控制台命令分析

楼层直达
happy4331605

ZxID:11251240

等级: 上等兵
举报 只看楼主 使用道具 楼主   发表于: 2010-03-15 0
[    sell=2][/sell]一起来研究吧!AION控制台命令大全(英文解说版)~by fryyre
从网站後台挖来的...貌似不给公开

notes about settings:
settings are grouped by system... you can see which system, by its prefix:
g_ /game system
es_ /entity system
ca_ /cry animation system
s_ //cry system
this is at least, my guessing at meaning of the prefixes =) ... makes sense enough, imo.
since \dumpcommandsvars is not working, the follow strings will have to do! ...
-Fyyre
//
//CryEntitySystem settings:
//
es_LODShaderStep
Usage: es_LODShaderStep [0/4]
Default is 0
es_LODShaderDistance
20.0
Usage: es_LODShaderDistance [number]
Default is 20.0
es_FxSystemRVRLevel
Usage: es_FxSystemRVRLevel [number]
Default is 0
es_DisplayInfo
Usage: es_DisplayInfo [number]
Default is 0
1.55
Usage: es_CamHeightNear [number]
Default is 1.6
Usage: es_CamHeight [number]
Default is 1.6
e_Particles_Draw_Area
Usage: e_Particles_Draw_Area [0/1]
Default is 0 (off).
e_Particles_Draw_Range
Usage: e_Particles_Draw_Range [0/1]
Default is 0 (off).
e_Particles_Draw_Box
Usage: e_Particles_Draw_BOX [0/1]
Default is 0 (off).
es_charArmIK_Range
100
Usage: es_charArmIK_Range [number]
Default is 100
es_charIK_Range
characterIK update range
camera stiffness on restoring after collision
es_CharZOffsetSpeed
sets the character Z-offset change speed (in m/s), used for IK
es_EnableCloth
specifies whether cloth will be physicalized (0 or 1)
es_HitDeadBodies
specifies whether dead bodies are affected by bullet hits (0 or 1)
es_HitCharacters
specifies whether alive characters are affected by bullet hits (0 or 1)
es_SplashTimeout
minimum time interval between consecutive splashesUsage: es_SplashTimeout 3.0
es_SplashThreshold
minimum instantaneous water resistance that is detected as a splashUsage: es_SplashThreshold 200.0
es_MaxImpulseAdjMass
Usage: es_MaxImpulseAdjMass
es_ImpulseScale
Usage: es_ImpulseScale
es_MinImpulseVel
Usage: es_MinImpulseVel
es_OnDemandPhysics
Usage: es_OnDemandPhysics [0/1]
Default is 1 (on).
Usage: es_helpers [0/1]
Default is 0 (off).
Usage: es_bboxes [0/1]
Default is 0 (off).
es_VisCheckForUpdate
Usage: es_VisCheckForUpdate [0/1]
Default is 1 (on).
Usage: es_PiercingCamera [0/1]
Default is 0 (off).
es_UpdateCoocooEgg
Usage: es_UpdateCoocooEgg [0/1]
Default is 1 (on).
es_UpdateCollisionScript
Usage: es_UpdateCollisionScript [0/1]
Default is 1 (on).
es_UpdateCamera
Toggles camera updating.
Usage: es_UpdateCamera [0/1]
Default is 1 (on).
es_DebugTimer
Usage: es_DebugTimer [0/1]
Default is 0 (on).
es_UpdateTimer
Usage: es_UpdateTimer [0/1]
Default is 1 (on).
es_UpdateContainer
Usage: es_UpdateContainer [0/1]
Default is 1 (on).
es_UpdateCollision
Toggles updating of entity collisions.
Usage: es_UpdateCollision [0/1]
Default is 1 (on). Set to 0 to disable entity collision updating.
es_UpdateEntities
Toggles entity updating.
Usage: es_UpdateEntities [0/1]
Default is 1 (on). Set to 0 to prevent all entities from updating.
es_UpdateAI
Toggles updating of AI entities.
Usage: es_UpdateAI [0/1]
Default is 1 (on). Set to 0 to prevent AI entities from updating.
es_UpdatePhysics
Toggles updating of entity physics.
Usage: es_UpdatePhysics [0/1]
Default is 1 (on). Set to 0 to prevent entity physics from updating.
es_UpdateScript
es_UpdateBonePositions
Usage:
Default is 1 (on).
es_UpdateInvisibleCharacter
es_profileentities
Usage:
Default is 0 (off).
es_helpers
Toggles helpers.
Usage: es_helpers [0/1]
Default is 0 (off). Set to 1 to display entity helpers.
es_bboxes
Toggles entity bounding boxes.
Usage: es_bboxes [0/1]
Default is 0 (off). Set to 1 to display bounding boxes.
p_characterik_arm
Toggles character arm IK.
Usage: p_characterik_arm [0/1]
Default is 1 (on). Set to 0 to disable inverse kinematics.
p_characterik
Toggles character IK.
Usage: p_characterik [0/1]
Default is 1 (on). Set to 0 to disable inverse kinematics.
//
//IGame System settings, etc:
//
Test value for anywhere. Default is 0.
Usage: g_test [0 1 ..]
Default value is 0.
g_test
Draw Target NPC goal pos marker. Default is 0.
Usage: g_spf [0/1]
Default value is 0.
g_spf
Enable to select server always. Default is 0.
Usage: g_select_server [0/1]
Default value is 0.
g_select_server
Set the country code. Default is -1.
Usage: g_country_code [n]
Default value is -1.
g_country_code
Enable to save preset. Default is 0.
Usage: g_save_preset [0/1]
Default value is 0.
g_save_preset
CreateInfo file name. Default is "CreateInfos.xml".
Usage: g_create_info "filename"
Default value is "CreateInfos.xml".
CreateInfos.xml
g_create_info
Enable to scaled attack. Default is 1.
Usage: g_scaled_attack [0/1]
Default value is 1.
g_scaled_attack
Value for scaled attack. Default is 4.5.
Usage: g_scaled_attack_limit [n]
Default value is 4.5.
4.5
g_scaled_attack_limit
Enable to disperse loading. Default is 1.
Usage: g_disperse_loading [0/1]
Default value is 1.
g_disperse_loading
Test value for fly. Default is 2.
Usage: g_fmode [0 1 ..]
Default value is 2.
g_fmode
Cheat Code to fly. Default is 0.
Usage: g_freefly [0 1]
Default value is 0.
g_freefly
Test value for fly. Default is 3.
Usage: g_favx 3
Default value is 3.
360
g_favx
Test value for fly. Default is 3.
Usage: g_favy 3
Default value is 3.
g_favy
Test value for fly. Default is 3.
Usage: g_favz 3
Default value is 3.
g_favz
Test value for fly. Default is 90.
Usage: g_falx 90
Default value is 90.
g_falx
Test value for fly. Default is 30.
Usage: g_faly 30
Default value is 30.
g_faly
Test value for fly. Default is 360.
Usage: g_falz 360
Default value is 360.
g_falz
Test value for fly. Default is 45.
Usage: g_fatx 45
Default value is 45.
g_fatx
Test value for fly. Default is 45.
Usage: g_faty 45
Default value is 45.
g_faty
Test value for fly. Default is 45.
Usage: g_fatz 45
Default value is 45.
g_fatz
Height limit for flying animations. Default is 5.0f.
Usage: g_fheight 5
Default value is 5.0f
g_fheight
Turning animation for flying like jumping.
Usage: g_fjump 1
Default value is 0
g_fjump
g_show_breath
Weapon scaling factor. Default is 1.0.
Usage: g_weapon_scale 1.0
Default value is 1.0.
1.0
g_weapon_scale
Do not show my player character. Default is 0.
Usage: g_hide [0/1]
Default value is 0.
g_hide
Play sound only target character. Default is 0.
Usage: g_targetSound [0/1]
Default value is 0.
g_targetSound
Draw 3DView UIs. Default is 1.
Usage: g_draw_3dView [0/1]
Default value is 1.
g_draw_3dView
Draw Radar UI. Default is 1.
Usage: g_draw_radar [0/1]
Default value is 1.
g_draw_radar
Draw tile images gathered. Default is 0.
Usage: g_ui_tile [0/1]
Default value is 0.
g_ui_tile
Draw 3DViews as still images. Default is 0.
Usage: g_ui_stillview [0/1]
Default value is 0.
g_ui_stillview
Turn on UI FX. Default is 1.
Usage: g_ui_stillview [0/1/...]
You can set higher values to test other options.
g_uiFX
Ignore adjust UI for tuning
Usage: g_UIForTuning [0/1]
Default value is 0
g_UIForTuning
Draw UI contours
Usage: g_uiContour [0/1]
Default value is 0
g_uiContour
UI Scale. Default is 1.0f.
Usage: g_ui_scale [0...]
Default value is 1.
g_ui_scale
UI Scale CustomFactor. Default is 1.0f.
Usage: g_ui_scale [0~1]
Default value is 1.
g_ui_scale_factor
UI Filter. Default is 1.
Usage: g_ui_filter [-1/0/1/2]
Default value is 1.
g_ui_filter
UI Font. Default is 1.
Usage: g_ui_font [0/1]
Default value is 1.
g_ui_font
Open aion web site when client ends
Usage: g_open_aion_web [0/1]
Default value is 1
g_open_aion_web
Disconnect the current game server when the client has no input for long time
Usage: g_auto_disconnect [0/1]
Default value is 1
g_auto_disconnect
Rotation speed on character creation
Usage: g_rotate_speed [n]
Default value is 220
220
g_rotate_speed
Rotation speed on character creation
Usage: g_rotate_speed_mouse [n]
Default value is 0.62
0.62
g_rotate_speed_mouse
Draw Cursor during mouse Panning
Usage: g_showPanningCursor [0/1]
Default value is 1
g_showPanningCursor
Tutorial Reset Trigger
Usage: g_tutorialReset 1
g_tutorialReset
Test intersection between 2 points (test for collison)
Usage: g_testIntersect (100,100,0) (200,200,0)
g_testIntersect
Camera min dist. Default is 3.22
Usage: g_camMin 0.1
Default value is 3.22
0.01
g_camMin
Camera min dist. Default is 1.0
Usage: g_camMid 2.0
Default value is 1.
g_camMid
Camera max dist. Default is 10.00
Usage: g_camMax 10.0
Default value is 10.00
10.00
g_camMax
Camera min dist. Default is 1.4
Usage: g_camStep 0.1
Default value is 1.4
1.4
g_camStep
Camera min pitch. Default is -65.
Usage: g_camStep -65
Default value is -65
-85
g_cam_p_min
Camera max pitch. Default is 85.
Usage: g_camStep 85
Default value is 85
g_cam_p_max
Camera cheat. Default is 0.
Usage: g_camera_cheat [0/1]
Default value is 0.
g_camera_cheat
0.5
g_desolveStart
0.95
g_desolveEnd
Camera move in battle. Default is 0
Usage: g_battleCamActive [0/1]
Default value is 0
g_battleCamActive
Radius for defining center of battle. Default is 5.0 meter.
Usage: g_battleCamRadius 5.0
Default value is 5.0
10.0
g_battleCamRadius
Small radius for defining center of battle. NPC weight in this radius is 1.
Usage: g_battleCamRadius 5.0
Default value is 4.0
2.5
g_battleCamSmallR
Weight for defining center of battle.
Usage: g_battleCamWeight 6.0
Default value is 7.0
7.0
g_battleCamWeight
Weight for defining center of battle in near dist.
Usage: g_battleCamWeightNear 6.0
Default value is 60.0
60.0
g_battleCamWeightNear
Toggle camera auto zoom in.
Usage: g_autoZoom [0/1]
Default value is 0.
g_autoZoom
Auto zoom in limit degree.
Usage: g_autoZoomDegree 45.0
Default value is 65.0
65.0
g_autoZoomDegree
Auto zoom in speed. Default is 8.0.
Usage: g_autoZoomSpeed 8.0
Default value is 8.0
8.0
g_autoZoomSpeed
Camera shake on hit. Default is 0
Usage: g_hitCamActive [0/1]
Default value is 0
g_hitCamActive
Camera shake ratio on hit. Default is 1.0.
Usage: g_hitCamShake 10.0
Default value is 1.0
g_hitCamShake
Camera shake reduce ratio.
Usage: g_hitCamShakeReduce 0.1
Default value is 1
g_hitCamShakeReduce
Camera work on death. Default is 0
Usage: g_deathCamActive [0/1]
Default value is 0
g_deathCamActive
Camera dist on death.
Usage: g_deathCamDist 2.0
Default value is 2.0
g_deathCamDist
Camera panning speed on death.
Usage: g_deathCamSpeedP 3.0
Default value is -0.3
-0.3
g_deathCamSpeedP
Camera zooming speed on death.
Usage: g_deathCamSpeedZ 50.0
Default value is 50.0
50.0
g_deathCamSpeedZ
Camera F.O. speed on death.
Usage: g_deathCamSpeedFO 0.1
Default value is 2.5
g_deathCamSpeedFO
Camera shake on walk or run. Default is 0
Usage: g_walkCamActive [0/1]
Default value is 0
g_walkCamActive
Camera shake ratio on walk.
Usage: g_walkCamAmp 10.0
Default value is 0.08
0.08
g_walkCamAmp
Camera shake freq on walk.
Usage: g_walkCamFreq 10.0
Default value is 10.0
g_walkCamFreq
Camera shake ratio on run.
Usage: g_runCamAmp 10.0
Default value is 0.08
g_runCamAmp
Camera shake freq on run.
Usage: g_runCamFreq 10.0
Default value is 14.0
g_runCamFreq
Max distance in which character head is in sync with camera direction.
Usage: g_headCamDist 2.0
Default value is 4.0
4.0
g_headCamDist
Head-camera sync limit degree.
Usage: g_headCamDegree 45.0
Default value is 45.0
45.0
g_headCamDegree
Head-camera sync converge speed.
Usage: g_headCamStiff 4.0
Default value is 1.0
g_headCamStiff
stiffness of entity camera on xy plane (0 to 100)
Usage: es_stiff_xy 100.0
Default value is 45
100.0
es_stiff_xy
stiffness of entity camera on xy plane when camera is near object(0 to 10000)
Usage: es_stiff_xy 100.0
Default value is 1000
1000.0
es_stiff_xy_near
stiffness of entity camera on z axis (0 to 100)
Usage: es_stiff_z 100.0
es_stiff_z
stiffness of entity camera on zoom in/out
Usage: es_stiff_r 100.0
default value is 25
25.0
es_stiff_r
stiffness of entity camera on zoom in/out (near character)
Usage: es_stiff_r_near 100.0
default value is 40
10000.0
es_stiff_r_near
Distance defining change point of stiffness of entity camera
Usage: es_stiff_dist 100.0
default value is 5
es_stiff_dist
Speed of fire camera work
Usage: g_fireCamSpeed 10.0 [0 to 10]
default value is 3
1.5
g_fireCamSpeed
Delay of fire camera work in seconds
Usage: g_fireCamOffset 1.0
default value is 1
g_fireCamOffset
NPC camera position ratio 0~1
Usage: g_npcCamPosRatio 0.2
default value is 0.2
0.25
g_npcCamPosRatio
NPC camera position dist from PC
Usage: g_npcCamPosDist 0.2
default value is 0.2
0.2
g_npcCamPosDist
NPC camera Z angle degree
Usage: g_npcCamAngleZ 20.0
default value is 20.0
g_npcCamAngleZ
NPC camera Z angle start degree
Usage: g_npcCamAngleZStart 20.0
default value is 16.0
g_npcCamAngleZStart
NPC camera X angle degree
Usage: g_npcCamAngleX 0.0
default value is 0.0
g_npcCamAngleX
NPC camera distance
Usage: g_npcCamRange 2.0
default value is 2.0
g_npcCamRange
NPC camera panning speed
Usage: g_npcCamSpeedP 2.0
default value is 2.0
1.3
g_npcCamSpeedP
NPC camera center height offset
Usage: g_npcCamZ 0
default value is 0
-0.2
g_npcCamZ
NPC camera Fov
Usage: g_npcCamFov 60
default value is 60
g_npcCamFov
Returning camera stiffness
Usage: g_transCamStiffness 2.0
default value is 2.0
g_transCamStiffness
NameID of player model. Default is 100008 (Water Female).
Usage: g_player_nameid [100001..100009]
Default value is 100008:CLM.
100000
g_player_nameid
Armor mesh name prefix of player model. Default is DF_C001.
Usage: g_player_armor DF_C001
Default value is DF_C001.
DF_C001
g_player_armor
Armor color of default player model. Default is 255 255 255.
Usage: g_player_armor_color 255 255 255
Default value is 255 255 255.
255 255 255
g_player_armor_color
Face type of player model. Default is DF_C001.
Usage: g_player_face 1
Default value is 1.
g_player_face
Hair type of player model. Default is 1.
Usage: g_player_hair 1
Default value is 1.
g_player_hair
Skin color of player model. Default is DF_C001.
Usage: g_player_skin_color 255255255
Default value is 255255255.
255255255
g_player_skin_color
Hair color of player model. Default is DF_C001.
Usage: g_player_hair_color 255255255
Default value is 255255255.
g_player_hair_color
1.0f
g_player_body_scales
6.0
g_player_speed
Show Player Position.
Usage: g_player_pos [0/1]
Default value is 0.
g_player_pos
-1.0f
g_player_camera_shake
g_player_fx
Toggle Player Path Finding.
Usage: g_pathfinding [0/1]
Default value is 1.
g_pathfinding
if 0, use Entity->SetPos() to move entity.
Usage: g_smooth_move [0/1]
Default value is 1.
g_smooth_move
0: no blade trail / 1: blade trail / 2: triangular blade trail
Usage: g_blade_fx [0/1/2]
Default value is 0.
g_blade_fx
Blade trail duration
Usage: g_blade_time 0.1
Default value is 0.1
0.1
g_blade_time
Blade trail texture
Usage: g_blade_tex FxTrail2
Default value is FxTrail2
FxTrail2
g_blade_tex
Toggle hit-point-animation-freezing
Usage: g_hit_freeze [0/1]
Default value is 1.
g_hit_freeze
hit-point-animation-freezing duration
Usage: g_hit_freeze_time [0/1]
Default value is 0.1
0.05
g_hit_freeze_time
Clear attack count of all the entities
Usage: g_clear_attack_hit [0/1]
Default value is 0.
g_clear_attack_count
Client console variable for general usage
Usage: g_client_var [0x0010]
Default value is 0.
g_client_var
Program damage parameters
Usage: g_program_damage [in time] [out time] [neck bend angle] [spine bend angle]
Default value is 0.1 0.05 60 45
0.1 0.05 60 45
g_program_damage
damage blend parameters
Usage: g_damage_blend [blend factor]
Default value is 0.6
g_damage_blend
blend parameters
Usage: g_blend1 [blend factor]
Default value is 1.f
1.f
g_blend1
blend parameters
Usage: g_blend2 [blend factor]
Default value is 0.6f
0.5f
g_blend2
variable for any purpose
Usage: g_var1 [value]
Default value is 1.f
0.8f
g_var1
variable for any purpose
Usage: g_var2[value]
Default value is 1.f
0.6f
g_var2
variable for any purpose
Usage: g_var3 [value]
Default value is 10.f
5.f
g_var3
variable for any purpose
Usage: g_var4 [value]
0.7
g_var4
value between 1~13
g_mxID
g_player_scale
g_player_listener_pos
g_player_listener_height
sound min distance
Usage: g_sound_min_dist [value]
Default value is 5.f
g_sound_min_dist
sound max distance
Usage: g_sound_max_dist [value]
Default value is 35.f
40.0
g_sound_max_dist
thrusting time parameters
Usage: g_thrust_time [time]
Default value is 0.5
g_thrust_time
animation blending time parameters
Usage: g_blend_time [time]
Default value is 0.3
0.3
g_blend_time
animation blending out time parameters
Usage: g_blendout_time [time]
Default value is 0.3
g_blendout_time
show stunned by name
Usage: g_show_stunned [0/1]
Default value is 0
g_show_stunned
vertical distance from ground, from which jump_air animation is played
Usage: g_fly_height [height]
Default value is 0.15
0.15
g_fly_height
vertical distance from ground, from which fall_air animation is played
Usage: g_fall_height [height]
Default value is 10.0f
10.0f
g_fall_height
Turn on or off war fog
Usage: g_NoWarFog [0/1]
Default value is 0
g_NoWarFog
mouse rotation ratio
Usage: g_cam_rot_ratio [ratio]
Default value is 0.2
g_cam_rot_ratio
key rotation ratio to mouse drag pixel
Usage: g_cam_key_rot [ratio]
Default value is 11.0
g_cam_key_rot
do not draw UI, not disable it. just title is shown
Usage: g_hide_ui [0/1]
Default value is 0
g_hide_ui
Whether can glide or not, If can, how
Usage: g_glide [0/1/2]
Default value is 0
g_glide
show windBox in which upward force is applying
Usage: g_windbox [0/1]
Default value is 0
g_windBox
EffectPriority is computed based on distanced
this value is a threshold for each distance catagory.
Usage: g_EffectPriorityDistance [squared value of distance]
Default value is 144
144
g_EffectPriorityDistance
Turn on or off game debug message.
Usage: g_verbose [0/1]
Default value is 0.
g_verbose
Turn on or off animation debug message.
Usage: g_verbose_animation [0/1]
Default value is 0.
g_verbose_animation
Send level version to Server.
Usage: g_send_level_version [0/1]
Default value is 0.
g_send_level_version
Sets the range of the third person camera.
Usage: g_ThirdPersonRange 4
Default is 4 metres. This is the distance
of the third person camera from the player.
g_ThirdPersonRange
Sets the min value of FOV.
Usage: g_minFov 60
Default is 60 degree.
g_minFov
Sets the mid value of FOV.
Usage: g_midFov 60
Default is 60 degree.
g_midFov
Sets the max value of FOV.
Usage: g_maxFov 60
Default is 60 degree.
g_maxFov
Sets the offset z value of camera.
Usage: g_camOffsetZ -0.2
Default is -0.09 m.
-0.09
g_camOffsetZ
Sets the custom color of characters
Usage: g_charCustomColor r[0~1] g[0~1] b[0~1]
Default value is 1.0 1.0 1.0
1.0 1.0 1.0
g_charCustomColor
Load a poll xml file
Usage: g_loadPollXML [filename]
You should input the xml file name which you want to load
g_loadPollXML
Play a system voice ment.Usage: g_playSystemVoice [MSG_CODE/MSG_NAME]
g_playSystemVoice
Fullscreen mode set.
Usage: g_fullscreen [0/1]
Default value is 1.
g_fullscreen
chat logging option set.
Usage: g_chatlog [0/1]
Default value is 0.
g_chatlog
Shows ime window in window mode. Doesn't affect fullscreen mode
Usage: g_captureIME [0/1]
Default value is 0.
g_captureIME
Adjust light for basic status dialog
Usage: g_portraitLight [0.0~1.0]
Default value is 0.7
g_portraitLight
Enable game effects
Usage: g_enableGameEffect [0/1]
Default value is 1.
g_enableGameEffect
Enable skill voice in animation
Usage: g_enableSkillVoice [0/1]
Default value is 1.
g_enableSkillVoice
Show damage message in chat dlg
Usage: g_showDamageMsg [0/1]
Default value is 0.
g_showDamageMsg
Show macro debug message in chat dlg
Usage: g_showMacroMsg [0/1]
Default value is 0.
g_showMacroMsg
auto forward type. (0: for keyboard, 1: for mouse)
Usage: g_autoForwardType [0/1]
Default value is 0 now.
g_autoForwardType
If monster is taller than this size, hit fx shows on its surface, not its predefined bone.
Usage: g_hitFxMonsterSize [number]
Default value is 1.0
g_hitFxMonsterSize
Ammo's additional height ratio when ammo's trace is curved
Usage: g_ammoHeightRatio [number]
Default value is 0.3
g_ammoHeightRatio
Ignore UI item/skill cooling time
Usage: g_IgnoreUICoolTime [0/1]
Default value is 0
g_IgnoreUICoolTime
Blend upper body animation from spine bone instead of spine1 bone
Usage: g_BlendSpine [0/1]
Default value is 0
g_BlendSpine
2d DamageUsage: g_2dDamage [0/1]
Default value is 0
g_2dDamage
2d Damage radiusUsage: g_2dDamageR [number]
Default value is 60
g_2dDamageR
g_2dDamageT1
0.35
g_2dDamageT2
g_2dDamageT3
g_2dDamageT4
1.2
g_2dDamageCri
0.6
g_2dDamageCriT2
-10
g_2dDamageMargin
100
g_2dDamageOffset
g_2dDamageSize
g_2dDamageSize2
g_showFps
g_targetMarkerType
Set to show character creating and deleting button in login stage
Usage: g_show_create_btn [value]
g_show_create_btn
Set to enable prophet dialog
Usage: g_enable_prophet [0/1]
g_enable_prophet
Set when making video clip
Usage: g_observe [0/1]
g_observe
idle 002 can be played after this time
Usage: g_idle002_time [15]
g_idle002_time
if this is 0, you can not create or delete char
Usage: g_char_manager [0/1]
g_char_manager
Set to quit automatically after showing quit yes box
Usage: g_auto_quit_yes [0/1]
g_auto_quit_yes
Usage: g_chainSkillIndicateDelay [ms]
g_chainSkillIndicateDelay
Usage: g_chainSkillChangeCooltimeDelay [ms]
g_chainSkillChangeCooltimeDelay
Usage: g_tempPseudoFullscreen [0/1]
g_tempPseudoFullscreen
Usage: g_CheckDeadServer[0/1]
g_CheckDeadServer
Usage: g_OtpCheck [0/1]
g_OtpCheck
Usage: g_GameFlags [0/value]
g_gameFlags
Usage: g_tooltipWidth [value]
270
g_tooltipWidth
Usage: g_tooltipNameFieldWidth [value]
g_tooltipNameFieldWidth
Usage: g_IDLF1ScoreAlarm [value]
500
g_IDLF1ScoreAlarm
Usage: g_IDDreScoreAlarm [value]
g_IDDreScoreAlarm
p_gravity_modifier
p_bob_pitch
p_bob_roll
7.4
p_bob_length
.01
p_bob_weapon
15.0
p_bob_fcoeff
p_waterbob_pitch
p_waterbob_pitchspeed
p_waterbob_roll
p_waterbob_rollspeed
p_waterbob_mindepth
p_head_camera
5.0
p_decalLifetime
Sets the maximum frame rate.
Usage: g_maxfps 500Default value is 500.
g_maxfps
Enables fixed timestep physics simulation for multiplayer mode.
Usage: g_MP_fixed_timestep 0.01
Default is 0.
g_MP_fixed_timestep
Usage:
g_Render
g_gore
Set Auto Teleporter
Usage: g_testTeleport[0/1(start)]
Default is 0
g_testTeleport
Emulate PutUser
Usage: g_testPutUser[0/n(count)]
Default is 0
g_testPut
Set Load test FxContainer
Usage: g_testFxcSpawn[0/1(start)]
Default is 0
g_testFxcSpawn
Set Record Replay Log
Usage: g_gameReplay[0/1(enable)]
Default is 0
g_gameReplay
Set Record Replay Log
Usage: g_gameReplaySpeed[1.0 ~ ]
Default is 1.0
g_gameReplaySpeed
Set User Control Log
Usage: g_gameReplayControl[0/1]
Default is 0
g_gameReplayControl
Set Replay filenameg
Usage: g_gameReplayName name
Default is aion_replay.pry
aion_replay.pry
g_gameReplayName
set sleep at S_WORLD
Usage: g_testRecvWorld[0/1(enable)]
Default is 0
g_testRecvWorld
Use gameguard auth
Usage: g_ggAuth [0/1]
Default is 0
g_ggAuth
Enable/Disable cl_bone simulation
Usage: g_clbone [0/1]
Default value is 0
g_clbone
log_IncludeTime
Toggles timestamping of log entries.
Usage: log_IncludeTime [0/1]
Default is 0 (off). Set to 1 to include time in log items.
log_FileVerbosity - bool?
log_Verbosity - bool?
13861787903

ZxID:8383626

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举报 只看该作者 沙发   发表于: 2010-03-15 0
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ZxID:11253607

等级: 列兵
举报 只看该作者 板凳   发表于: 2010-03-15 0
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