$modelname "C:\Documents and Settings\Administrator\桌面\新建文件夹 (5)\v_m4a1.mdl"
$cd "\Documents and Settings\Administrator\桌面\新建文件夹 (5)\"
$cdtexture "\Documents and Settings\Administrator\桌面\新建文件夹 (5)\"
$cliptotextures
$scale 1.0
// 3 attachments
$attachment 0 "Bone50" 0.000000 -18.500000 0.000000
$attachment 1 "Bone50" 0.000000 -1.250000 0.000000
$attachment 2 "Bone50" 0.000000 -14.250000 0.000000
// 0 bone controllers
// 5 hit boxes
$hbox 0 "Bone04" -1.980000 -8.880000 -1.020000 1.730000 0.030000 1.090000
$hbox 0 "Bone_Righthand" -1.340000 -2.980000 -0.410000 1.430000 0.000000 0.630000
$hbox 0 "Bone01" -1.720000 -8.900000 -1.020000 1.990000 0.020000 1.090000
$hbox 0 "Bone_Lefthand" -1.520000 -3.172448 -0.410000 1.250000 0.000000 0.630000
$hbox 0 "Bone02" -0.840000 -15.980000 -1.220000 0.720000 7.680000 5.560000
$bodygroup studio
{
studio "high_m4a1_ver_2_template"
}
$bodygroup hands
{
studio "hand_High_512"
studio "f_female_hand_Low"
}
// 6 sequences
$sequence idle "idle" fps 16
$sequence shoot1 "shoot1" fps 20 { event 5001 0 "11" }
$sequence shoot2 "shoot2" fps 20 { event 5001 0 "11" }
$sequence shoot3 "shoot3" fps 20 { event 5001 0 "11" }
$sequence reload "reload" fps 37 { event 5004 25 "weapons/m4a1_clipout.wav" } { event 5004 53 "weapons/m4a1_clipin.wav" } { event 5004 88 "weapons/m4a1_boltpull.wav" }
$sequence draw "draw" fps 40 { event 5004 1 "weapons/m4a1_deploy.wav" } { event 5004 17 "weapons/m4a1_boltpull.wav" }
替换aug