我自己 已经用上了!`安装很简单 把里面的NBA2K10.EXE解压到 游戏目录 就可以了!~
大补修复更新内容:
GENERAL
- Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.
修复掉帧问题,油漆区明显改善
- Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.
修复NBDL的比赛掉帧问题
- Fixed an issue where Coach Settings were not properly saving to the user’s Settings file.
修复教练设置不能保存的问题
- Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.
修复玩家进入游戏时可能存在场上没有队员在场的问题
- Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.
修复当玩家快速游戏时NBA公告板占用屏幕的问题
- In-game saves should now load up correctly in the Playoffs game mode.
季后赛模式会延续玩家的设置
- Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.
王朝模式之外玩家可以任意指定球衣号码
- Games played in the NBA D-League should now have appropriate sized crowds.
NBDL会有合适数量的现场观众
- Fixed a slowdown issue during stoppages of play with created teams.
修复对球员的处理决定后原创球队工资帽延迟改变的情况
- Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released.
修复头带颜色,并且随动态名单的更新变化
- When using the Living Roster, users can now play standard Quick Games with players who are injured in real life.
动态名单中,玩家在快速游戏可以使用受伤的球员
- The Dunk Off trophy should now be unlocking when the requirements have been achieved.
扣篮王选项解锁可以实现
- The Upcoming Matchups and Rebounding Leaders overlays should no longer obstruct the camera during NBA Today/My Player play.
游戏进行中NBA公告板不会长时间遮住画面
- Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.
修复了玩家在替换球员上场时的说明问题
- Blank overlays should no longer quickly appear/disappear during gameplay.
新闻条不回快速的闪过了
- The camera will no longer cut away to the nosebleed cam mid-free throw during NBA Today/My Player play.
罚球时镜头不会再切换到另一视角
- The ‘On-Ball Defense’ column should now properly perform ascending/descending sorts
持球防守一栏可以正常的排序
GAMEPLAY
- Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact.
调整投篮取向,尤其是战术呼叫引起的更多出手
- Addressed a rare occurrence where the referee would hold on to the ball and not pass it to the shooter during free throw shooting situations.
解决裁判把球扔不到球员手里的情况
- Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.
修复球员接不到球的问题
- 360 Specialty Dunks can now be triggered if the player has one assigned
360灌篮可以靠装备使出
- Plays will no longer break when the user strays slightly from the intended path.
游戏中不会因为玩家执行非战术突破而终止
- Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.
空中接力频率下调
- Assists should now only be credited to the passer at appropriate times.
助攻数据将会有更明确的判定
- The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.
CPU不会把球传给身处界外的球员
- Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.
不正当传球会失误
- CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).
CPU球员会更理智的分配他们的体力(会在关键时刻使出全力)
- CPU players should now be more aware of being called for 3 second violations.
CPU球员被吹三秒后会更小心
- Defensive assist is now turned off when the ball is not in play.
空闲球时防守选项会关闭
- The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.
但防守球员试图抢断时,控球队员不会向后退
- Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.
一些特殊球员的罚球视角将不会改变
- Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.
控球后卫会根据进攻时间处理球
- Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.
修复了控球后卫持球回场的情况
- Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.
球员持球导致24秒违例前不会有特写镜头
- Fixed an issue where the user was unable to give certain players their player-specific animation packages.
修复了玩家在镜头回放时定位球员的问题
- Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.
修复了底线上篮时不能正确防守的问题
- Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.
修正了扣篮成功后可能会无效的错误
- The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.
玩家需要注意试图抢篮板时篮下卡位的问题
- Improvements to the ‘walk the dog’ inbounds play including increased velocity on the inbound.
地滚球过半场得以实现
- Pass accuracy has been toned down for passes out of a double team, passes out of contact shots, and non-inbound full court passes.
被包夹后的传球更合理
- Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.
CPU为玩家叫暂停时,只有1次暂停机会会扣除
- CPU players are now much more selective when choosing to pass the ball while attacking the basket.
CPU球员会更理智的选择传球或是突破
- Offensive rebounds are now much tougher to grab following missed free throws.
罚球不进时进攻篮板更难得到
-Corrected a bigman layup animation that often resulted in an airball.
大个子上篮动作做出调整
- When played locked, the CPU will no longer throw a full court pass following a missed shot due to the user rapidly pressing the ‘Y’ button for the rebound.
玩家呼叫传球时,CPU不再轻易的作出全场传球
- A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).
一些其他的改进会体现到游戏中
MY PLAYER
- Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit.
修复玩家在结束夏季联赛是会出现克隆人的问题
- Addressed an issue where users would occasionally hang (often after winning the Finals MVP) when advancing past the end of the season.
解决当玩家得到总决赛MVP时无法结束赛季的问题
- The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.
玩家将更容易的进入NBA联盟
- Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.
解决玩家没有收到来自2KInsider发出的10天短合同邀请
- The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.
玩家的技能点数将会一直保留
- Users who are currently in the Playoffs time period of their seasons will no longer be disconnected from Pick-Up games after the first made basket of the game.
季后赛阶段不会断开赛季进度
- The NBA 2K Insider will no longer incorrectly tell the user he has an important decision to make when a decision doesn’t need to be made.
2KInsider不会再说出一些误导玩家的话
- Fixed an issue that was causing incorrect game results to be posted to the Standings when the user chose to participate in a drill immediately after a played game.
不正确的游戏数据不出出现
- Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.
不会出现刚上场就被换下场的情况
- Decreased steal success when playing My Player Pick-Up games.
解决抢断训练问题
- Addressed an issue that would cause the Finals celebration to occur after the third win of a series when the user finished that game on the bench.
解决总决赛3场后夺冠的情况
- Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.
每次提高能力时动作包不再作出最佳默认调整
ASSOCIATION
- Users are now able to sign free agents during the season once the player re-signing deadline has passed.
交易截止日期之后玩家可以签约自由球员
- Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.
修复玩家训练导致能力下降的问题
- Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.
修复玩家下方球员之后再召回但没有收获的情况
- ‘Recent Games’ scores will no longer be erased when exiting from practice.
最近游戏数据不会被删除
- The commentators will no longer refer to players as having scored 0 points when that is not appropriate.
评论员不再议论没有得分的球员
- Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.
修复未来选秀球员年龄的问题
- CPU teams will now trade amongst themselves during 30-team Associations when the user has automated the Player Trading task for all of the teams.
CPU会妥善处理球队间的交易
- Addressed a case where players would not show up on the roster once they were signed by a team.
修复球员签约立即出现在名单中
- The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.
玩家上传王朝数据界面已添加
- Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.
球员生涯进展得到体现
- 10-day contracts should now work in year 2 and beyond.
10天短合同第二赛季有效
- Lower rated players should now be more accepting of the ‘Role Player’ role.
能力低下的球员会接受球员分配
- Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.
NBDL数据不继承到职业联赛
- Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.
修正选秀阶段已结束的问题
- Users should no longer have an obstructed view of the court when performing Development Drills.
玩家不再反对发展训练
- Users should no longer be able to see the overall rating of players during the NBA Draft.
玩家不会看到选秀球员总评
- Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.
修复合同成倍增加的问题
- In Season mode, users are now able to sign players from the free agent list.
季赛模式可以签署自由球员
- In Season mode, users are now able to trade players without needing to follow salary cap guidelines.
季赛模式可以随意交易球员
ONLINE
- Improved performance and stability for all online game types.
流畅度及稳定性调整
- Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.
纠正了有时团队游戏中同样色角色出现在名单中
- Removed the spotlights for online play only to improve performance during stoppages of play.
停设聚光灯功能提高性能
- Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.
调整一球成名模式的联机公平性
- Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.
修复如果玩家不跳过中场公告就会中断比赛的错误
- Fixed a hang that would sometimes occur when making substitutions during an online Association game.
修正在线王朝的换人问题
- Fatigue should now behave as expected during private Team-Up games.
体力平衡得到调整
- Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.
“谁在线上”界面玩家列表的修复
- Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.
修复有时玩家不能上传截图的功能
- Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.
修复了如果玩家的对手退出游戏,自己在胜利后的连胜场次清零的错误
- Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.
修复了玩家在第二轮比赛中的对位球员情况
- Fixed an issue where games in online leagues would diverge if users made changes to the default roster.
修复了网上联盟因玩家更改默认名单而中断的错误
- Addressed an issue where completed ranked games would sometimes not report the results to the server.
游戏结果会上报服务器
- Fixed a Team-Up divergence that occurred when users would rapidly press the ‘Start’ button during the loading screen.
修正了团队游戏一方快速开始的争议
- Addressed a crash in leagues that would occur when the league was using an out of date roster.
过时的名单将不会被使用
- Addressed a divergence in leagues that would occur when the league was using a custom roster and/or had a league size larger than 12 users.
协调了玩家使用自制名单或名单人数大于12人的情况
- Fixed a rare occurrence where some users would experience a crash during the ‘Connecting to Host’ dialog.
修复了一个少见的“连接主机”的对话框
- Improved connection times when attempting to connect to an opponent.
改善连接时间
- Fixed a rare hang on the ‘Closing Match’ dialog that appears at the conclusion of a Team-Up game.
修复了“Closing Match”对话框在游戏中出现的情况