明天给大家视屏
咳咳
第一次来这里发帖
找到
D:\软件\CSO-NST1010-强化版\cstrike\addons\amxmodx\configs\nst_wpn.ini
就会发现好多数据
介意用UE打开
今天要下了
明天给大家详细的
顺便给你们个参数文件解释
生化模式3参数
nst_zombie_mod3.ini
[Config Value]
ZB_LV2_HEALTH = 僵尸进化等级2生命值
ZB_LV2_ARMOR = 僵尸进化等级2护甲
ZB_LV3_HEALTH = 僵尸进化等级3生命值
ZB_LV3_ARMOR = 僵尸进化等级3护甲
MAX_HEALTH_ZOMBIE_RANDOM = 随机僵尸生命值最大值
MIN_HEALTH_ZOMBIE_RANDOM = 随机僵尸生命值最小值
LEVEL_ZOMBIE_RANDOM = 随机僵尸进化等级
MIN_HEALTH_ZOMBIE = 僵尸生命值最小值
MIN_ARMOR_ZOMBIE = 僵尸护甲最小值
MONEY_START = 初始资金
RESPAWN_TIME_WAIT = 僵尸复活等待时间
ZOMBIE_DAMAGE_LEVEL =
HUMAN_HEALTH = 人类生命值
HUMAN_ARMOR = 人类护甲
HUMAN_GRAVITY = 人类重力
[Hero]
MODEL = 英雄模型名称
GRAVITY = 英雄重力
HEALTH = 英雄生命值
ARMOR = 英雄护甲
WEAPONS = 英雄装备
ICON = 英雄位置显示SPR
[Reatore Health]
RESTORE_HEALTH_TIME = 僵尸静止状态多少秒后恢复生命值
RESTORE_HEALTH_DMG_LV1 = 僵尸进化等级2每秒恢复生命值
RESTORE_HEALTH_DMG_LV2 = 僵尸进化等级3每秒恢复生命值
RESTORE_HEALTH_SPRITES = 僵尸恢复生命值SPR
[Supply Box]
SUPPLYBOX_MAX = 补给箱最大值
SUPPLYBOX_NUM = 补给箱每次补给数量
SUPPLYBOX_TOTAL_IN_TIME = 一共最多出现几个补给箱
SUPPLYBOX_TIME = 补给箱每次补给间隔时间
SUPPLYBOX_MODEL = 补给箱模型
SUPPLYBOX_ITEM = 补给箱补给装备
SUPPLYBOX_SOUND_PICKUP = 补给箱拾取音效
SUPPLYBOX_SOUND_DROP = 补给箱到达音效
SUPPLYBOX_ICON = 补给箱位置显示SPR
[Zombie Bomb]
MODEL = 爆弹兽颅模型名称
RADIUS = 爆弹兽颅半径
POWER = 爆弹兽颅威力
SPRITES_EXP = 爆弹兽颅爆炸SPR
SOUND_EXP = 爆弹兽颅爆炸音效
[Sounds]
ZOMBIE_COMING = 僵尸感染音效
ZOMBIE_COMEBACK = 僵尸复活音效
ZOMBIE_START = 开局音乐
ZOMBIE_COUNT = 开局倒数
ZOMBIE_ATTACK = 僵尸抓人音效
ZOMBIE_HITWALL = 僵尸抓墙音效
ZOMBIE_SWING = 僵尸抓空音效
HUMAN_DEATH = 感染男人物音效
FEMALE_DEATH = 感染女人物音效
WIN_ZOMBIE = 僵尸胜利音效
WIN_HUMAN = 人类胜利音效
LEVELUP = 人类士气等级提升音效
THUNDER = 雷声
[Sprites]
EFFECTS_LEVELUP = 人类士气等级提升SPR
ZOMBIE_RESPAWN = 僵尸非精准击毙状态死亡SPR
[Buy Menu Weapons]
PRIMARY = 人类默认主武器
PRIMARY_NAME = 人类默认主武器名称
SECONDARY = 人类默认副武器
SECONDARY_NAME = 人类默认副武器名称
NADE = 人类默认投掷武器
[Weather Effects]
RAIN = 雨 "0" 关闭 "1" 开启
SNOW = 雪 "0" 关闭 "1" 开启
FOG = 雾 "0" 关闭 "1" 开启
FOG DENSITY = 雾密度
FOG COLOR = 雾颜色
[Custom Skies] (randomly chosen if more than one)
ENABLE = 独立天空 "0" 关闭 "1" 开启
SKY NAMES = 独立天空名称
[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb
[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
[武器击退] (-1.0 禁止武器击退)
[Objective Entities] (and anything that would affect gameplay that needs to be removed)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle
BLOCK_BUY = "0" 关闭武器菜单 "1" 开启武器菜单
生化盟战参数
nst_zombie_united.ini
[Config Value]
TICKETS =
WEAPONS_STAY = 地面武器消失时间
HUMAN_HEALTH = 人类生命值
HUMAN_ARMOR = 人类护甲
ZOMBIE_ARMOR = 僵尸护甲
MONEY_START = 初始资金
RESPAWN_WAIT = 复活等待时间
PROTECTION_TIME = 复活保护时间
PROTECTION_COLOR = 复活保护颜色
[Reatore Health]
RESTORE_HEALTH_TIME = 僵尸静止状态多少秒后恢复生命值
RESTORE_HEALTH_DMG = 僵尸每秒恢复生命值
RESTORE_HEALTH_SPRITES = 僵尸恢复生命值SPR
[Supply Box]
SUPPLYBOX_MAX = 补给箱最大值
SUPPLYBOX_NUM = 补给箱每次补给数量
SUPPLYBOX_TOTAL_IN_TIME =
SUPPLYBOX_TIME = 补给箱每次补给间隔时间
SUPPLYBOX_MODEL = 补给箱模型
SUPPLYBOX_SOUND_DROP = 补给箱到达音效
SUPPLYBOX_SOUND_PICKUP = 补给箱拾取音效
SUPPLYBOX_SOUND_USE = 使用道具音效
SUPPLYBOX_ICON = 补给箱位置显示SPR
ZOMBIE_ITEM = 僵尸补给箱补给道具
HUMAN_ITEM = 人类补给箱补给道具
SPWEAPON_ITEM = 补给箱补给装备
BLIND_TIME = 强光刺目持续时间
CURSE_TIME = 诅咒力量持续时间
DAMAGEDOUBLE_TIME = 狂暴攻击持续时间
DAMAGEDOUBLE_DMG = 狂暴攻击攻击力倍数
ENEMYHODOWN_NUM = 强烈干扰生命值倍数
ENEMYHODOWN_SOUND = 强烈干扰音效
FAST_TIME = 狂暴加速持续时间
FAST_SPEED = 狂暴加速速度
FAST_SOUND_START = 狂暴加速音效
FAST_SOUND_HEARTBEAT = 狂暴加速音效
INFGRENADE_TIME = 手雷专家持续时间
INVINCIBILITI_TIME = 无敌药剂持续时间
JUMPUP_TIME = 狂暴跳跃持续时间
JUMPUP_GRAVITY = 狂暴跳跃重力
SHOOTINGDOWN_TIME = 机械干扰持续时间
SHOOTINGDOWN_RECOIL = 机械干扰后坐力倍数
SHOOTINGUP_TIME = 集中精力持续时间
SHOOTINGUP_RECOIL = 集中精力后坐力倍数
TEAMHPRECOVERY_NUM = 生命祝福生命值倍数
TEAMHPRECOVERY_SOUND = 生命祝福音效
STONE_TIME = 强震自爆持续时间
[Zombie Bomb]
MODEL = 爆弹兽颅模型名称
RADIUS = 爆弹兽颅半径
POWER = 爆弹兽颅威力
SPRITES_EXP = 爆弹兽颅爆炸SPR
SOUND_EXP = 爆弹兽颅爆炸音效
[Sounds]
ZOMBIE_ATTACK = 僵尸抓人音效
ZOMBIE_HITWALL = 僵尸抓墙音效
ZOMBIE_SWING = 僵尸抓空音效
THUNDER = 雷声
[Sprites Model]
FRIEND_CT = CT阵营白色光环模型
FRIEND_TE = T阵营白色光环模型
[Buy Menu Weapons]
PRIMARY = 人类默认主武器
PRIMARY_NAME = 人类默认主武器名称
SECONDARY = 人类默认副武器
SECONDARY_NAME = 人类默认副武器名称
NADE = 人类默认投掷武器
[Weather Effects]
RAIN = 雨 "0" 关闭 "1" 开启
SNOW = 雪 "0" 关闭 "1" 开启
FOG = 雾 "0" 关闭 "1" 开启
FOG DENSITY = 雾密度
FOG COLOR = 雾颜色
[Custom Skies] (randomly chosen if more than one)
ENABLE = 独立天空 "0" 关闭 "1" 开启
SKY NAMES = 独立天空名称
[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb
[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
[武器击退] (-1.0 禁止武器击退)
[Objective Entities] (and anything that would affect gameplay that needs to be removed)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle
BLOCK_BUY = "0" 关闭武器菜单 "1" 开启武器菜单
【Supply Box】
blind 强光刺目
curse 诅咒力量
damagedouble 狂暴攻击
enemyhpdown 强烈干扰
fast 狂暴加速
infgrenade 手雷专家
invincibility 无敌药剂
jumpup 狂暴跳跃
landmine 生化地雷
nuclearhe 生化核爆
reverse 键位反转
shootingdown 机械干扰
shootingup 集中精力
stone 强震自爆
teamhprecovery 生命祝福
spweapon 精英装备
大灾变参数
nst_zombie_scenario.ini
[Config Value]
ROUND_TIME =
FREE_TIME = 开局静止时间
ZOMBIE_WAKE_TIME = 僵尸静止时间
ZOMBIES_BOSS =
ZOMBIES_ZOMBIEBOMB =
MONEY_START = 初始资金
MONEY_KILL_ZOMBIE = 击毙僵尸给予金钱
RESPAWN_WAIT = 僵尸复活时间
PROTECTION_TIME = 僵尸复活保护时间
PROTECTION_COLOR = 僵尸复活保护颜色
HUMAN_KILLS_LEVELUP = 人类击毙多少僵尸提升等级
HUMAN_LEVELUP_HEALTHUP = 人类提升等级增加生命值
HUMAN_MAX_LEVEL = 人类等级上限
HUMAN_HEALTH = 人类初始生命值
HUMAN_ARMOR = 人类初始护甲
ZOMBIE_HEALTH_START = 僵尸初始生命值倍数
ZOMBIE_HEALTH_UP = 僵尸提升等级增加生命值倍数
ZOMBIE_HEALTH_MAX = 僵尸生命值最大值倍数
ZOMBIE_SPEED_START = 僵尸初始速度倍数
ZOMBIE_SPEED_UP = 僵尸提升等级增加速度倍数
ZOMBIE_SPEED_MAX = 僵尸速度最大值倍数
[Supply Box]
SUPPLYBOX_MAX = 补给箱最大值
SUPPLYBOX_MODEL = 补给箱模型
SUPPLYBOX_ITEM = 补给箱补给装备
SUPPLYBOX_ITEM_NADE = 补给箱补给装备
SUPPLYBOX_SOUND_PICKUP = 补给箱拾取音效
SUPPLYBOX_SOUND_DROP = 补给箱到达音效
[Zombie Bomb]
MODEL = 爆弹兽颅模型名称
RADIUS = 爆弹兽颅半径
POWER = 爆弹兽颅威力
SPRITES_EXP = 爆弹兽颅爆炸SPR
SOUND_EXP = 爆弹兽颅爆炸音效
[Sounds]
ZOMBIE_ATTACK = 僵尸抓人音效
ZOMBIE_HITWALL = 僵尸抓墙音效
ZOMBIE_SWING = 僵尸抓空音效
THUNDER = 雷声
ROUND_CLEAR = 成功通关音效
ROUND_FAIL = 通关失败音效
LEVELUP = 提升等级音效
MATCH_READY = 静止时间音乐
MATCH_START = 作战时间音乐
[Sprites Model]
[Weather Effects]
RAIN = 雨 "0" 关闭 "1" 开启
SNOW = 雪 "0" 关闭 "1" 开启
FOG = 雾 "0" 关闭 "1" 开启
FOG DENSITY = 雾密度
FOG COLOR = 雾颜色
[Custom Skies] (randomly chosen if more than one)
ENABLE = 独立天空 "0" 关闭 "1" 开启
SKY NAMES = 独立天空名称
[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb
[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
[武器击退] (-1.0 禁止武器击退)
[Objective Entities] (and anything that would affect gameplay that needs to be removed)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , item_longjump , func_vehicle
增加武器
nst_wpn.ini
【type】1
[type] 模式
[name] 游戏内名称
[model] 模型名称
[wpn_change] 型号
[damage] 伤害
[speed] 射速
[zoom] 开镜 "0" 关闭 "1" 开启
[clip] 子弹
[ammo] 备弹
[recoil] 后坐
[gravity] 重量
[knockback] 击退
[cost] 价格
[sound] 新攻击音效 "0" 关闭 "1" 开启 "2" 开启双模式
[team] 阵营 "0" 不限制 "1" T阵营 "2" CT阵营
[buy] 购买 "0" 禁止购买 "1" 允许购买
[auto] 手木仓连射 "0" 关闭 "1" 开启
【type】2
[d_timechange_1] 切换模式1速度
[d_timechange_2] 切换模式2速度
[d_damage] 模式2伤害
[d_speed] 模式2射度
[d_zoom] 模式2开镜 "0" 关闭 "1" 开启
[d_recoil] 模式2后坐
【type】3
[k_time] 刺刀延迟
[k_radius] 刺刀半径
[k_damage] 刺刀伤害
[k_deploy] 刺刀刺速
[k_knockback] 刺刀击退
【type】4
[l_nade] 榴弹数量
[l_costammo] 榴弹价格
[l_timechange_1] 切换模式1速度
[l_timechange_2] 切换模式2速度
[l_timereload] 榴弹射速
[l_knockback] 榴弹击退
[l_radius] 榴弹半径
[l_damage] 榴弹伤害
[l_type] 榴弹类型 "0" 切换模式 "1" 不切换模式
【type】5
[s_timereload] 换弹速度
【type】6
[lg_ammo] 榴弹数量
[lg_costammo] 榴弹价格
[lg_damage] 榴弹伤害
[lg_radius] 榴弹半径
[lg_knockback] 榴弹击退
[lg_deploy] 榴弹射速
[lg_timeattack] 发射延迟
【type】7
[m_timeready] 开木仓前延迟
【type】
"1" 默认
"2" T键转换
"3" 右键刺刀
"4" T键转换榴弹
"5" 新换弹动作
"6" 右键发射榴弹
"7" 开木仓前延迟 右键提前延迟
【wpn_change】
"1" p228
"2"
"3" scout
"4" hegrenade
"5" xm1014
"6"
"7" tmp
"8" aug
"9"
"10" elite
"11" fiveseven
"12" ump45
"13" sg550
"14" galil
"15" famas
"16" usp
"17" glock18
"18" awp
"19" mp5
"20" m249
"21" m3
"22" m4a1
"23" mac10
"24" g3sg1
"25"
"26" deagle
"27" sg552
"28" ak47
"29" knife
"30" p90
[ 此贴被名字。在2010-10-06 09:57重新编辑 ]