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[code]/* AMX Mod X
* StatsX Plugin
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csx>
//--------------------------------
// Uncomment to activate log debug messages.
//#define STATSX_DEBUG
// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR "amx_statsx_duration"
#define HUD_DURATION "12.0"
// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT "-2.0"
// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION 0.2
// Config plugin constants.
#define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process.
// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended
public KillerChat = 0 // displays killer hp&ap to victim console
// and screen
public ShowAttackers = 0 // shows attackers
public ShowVictims = 0 // shows victims
public ShowKiller = 0 // shows killer
public ShowTeamScore = 0 // shows team score at round end
public ShowTotalStats = 0 // shows round total stats
public ShowBestScore = 0 // shows rounds best scored player
public ShowMostDisruptive = 0 // shows rounds most disruptive player
public EndPlayer = 0 // displays player stats at the end of map
public EndTop15 = 0 // displays top15 at the end of map
public SayHP = 0 // displays information about user killer
public SayStatsMe = 0 // displays user's stats and rank
public SayRankStats = 0 // displays user's rank stats
public SayMe = 0 // displays user's stats
public SayRank = 0 // displays user's rank
public SayReport = 0 // report user's weapon status to team
public SayScore = 0 // displays team's map score
public SayTop15 = 0 // displays first 15 players
public SayStatsAll = 0 // displays all players stats and rank
public SayMiscFunc = 0 // displays timeleft, thetime, currentmap, ff
public ShowStats = 1 // set client HUD-stats switched off by default
public ShowDistHS = 0 // show distance and HS in attackers and
// victims HUD lists
public ShowFullStats = 0 // show full HUD stats (more than 78 chars)
public SpecRankInfo = 0 // displays rank info when spectating
// Standard Contstants.
#define MAX_TEAMS 2
#define MAX_PLAYERS 32 + 1
#define MAX_NAME_LENGTH 31
#define MAX_WEAPON_LENGTH 31
#define MAX_TEXT_LENGTH 255
#define MAX_BUFFER_LENGTH 2047
// User stats parms id
#define STATS_KILLS 0
#define STATS_DEATHS 1
#define STATS_HS 2
#define STATS_TKS 3
#define STATS_SHOTS 4
#define STATS_HITS 5
#define STATS_DAMAGE 6
// Global player flags.
new BODY_PART[8][] = {
"WHOLEBODY",
"HEAD",
"CHEST",
"STOMACH",
"LEFTARM",
"RIGHTARM",
"LEFTLEG",
"RIGHTLEG"
}
// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID 0 // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH 1 // Killer's health
#define KILLED_KILLER_ARMOUR 2 // Killer's armour
#define KILLED_TEAM 3 // Killer's team
#define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill
new g_izKilled[MAX_PLAYERS][5]
// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
#define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu
new g_iPluginMode = 0
new g_izUserMenuPosition[MAX_PLAYERS] = { 0, ... }
new g_izUserMenuAction[MAX_PLAYERS] = { 0, ... }
new g_izUserMenuPlayers[MAX_PLAYERS][32]
new g_izSpecMode[MAX_PLAYERS] = { 0, ... }
new g_izShowStatsFlags[MAX_PLAYERS] = { 0, ... }
new g_izStatsSwitch[MAX_PLAYERS] = { 0, ... }
new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = { 0.0, ... }
new Float:g_fShowStatsTime = 0.0
new Float:g_fFreezeTime = 0.0
new Float:g_fFreezeLimitTime = 0.0
new Float:g_fHUDDuration = 0.0
new g_iRoundEndTriggered = 0
new g_iRoundEndProcessed = 0
new Float:g_fStartGame = 0.0
new g_izTeamScore[MAX_TEAMS] = { 0, ... }
new g_izTeamEventScore[MAX_TEAMS] = { 0, ... }
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izUserUserID[MAX_PLAYERS] = { 0, ... }
new g_izUserAttackerDistance[MAX_PLAYERS] = { 0, ... }
new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH]
new g_izUserRndStats[MAX_PLAYERS][8]
new g_izUserGameStats[MAX_PLAYERS][8]
// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH+1] = ""
new g_sScore[MAX_TEXT_LENGTH+1] = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH+1] = ""
new t_sText[MAX_TEXT_LENGTH+1] = ""
new t_sName[MAX_NAME_LENGTH+1] = ""
new t_sWpn[MAX_WEAPON_LENGTH+1] = ""
//--------------------------------
// Initialize
//--------------------------------
public plugin_init() {
// Register plugin.
register_plugin( "StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
register_dictionary("statsx.txt")
// Register events.
register_event( "TextMsg", "eventStartGame", "a",
"2=#Game_Commencing", "2=#Game_will_restart_in" )
register_event( "ResetHUD", "eventResetHud", "be" )
register_event( "RoundTime", "eventStartRound", "bc" )
register_event( "SendAudio", "eventEndRound", "a",
"2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw" )
register_event( "TeamScore", "eventTeamScore", "a" )
register_event( "30", "eventIntermission", "a" )
register_event( "TextMsg", "eventSpecMode", "bd", "2&ec_Mod" )
register_event( "StatusValue", "eventShowRank", "bd", "1=2" )
// Register commands.
register_clcmd( "say /hp", "cmdHp", 0, "- display info. about your killer (chat)" )
register_clcmd( "say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)" )
register_clcmd( "say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)" )
register_clcmd( "say /me", "cmdMe", 0, "- display current round stats (chat)" )
register_clcmd( "say /score", "cmdScore", 0, "- display last score (chat)" )
register_clcmd( "say /rank", "cmdRank", 0, "- display your rank (chat)" )
register_clcmd( "say /report", "cmdReport", 0, "- display waepon status (say_team)" )
register_clcmd( "say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)" )
register_clcmd( "say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)" )
register_clcmd( "say /timeleft", "cmdTimeLeft", 0, "- display time left on map (say)" )
register_clcmd( "say /thetime", "cmdTheTime", 0, "- display the time (say)" )
register_clcmd( "say /currentmap", "cmdCurrentMap", 0, "- display current map (say)" )
register_clcmd( "say /ff", "cmdFf", 0, "- display friendly fire status (say)" )
register_clcmd( "say /switch", "cmdSwitch", 0, "- switch client's stats on or off" )
// Register menus.
register_menucmd( register_menuid("Server Stats"), 1023, "actionStatsMenu" )
// Register special configuration setting and default value.
register_srvcmd( "amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options" )
#if defined STATSX_DEBUG
register_clcmd( "say /hudtest", "cmdHudTest" )
#endif
register_cvar( HUD_DURATION_CVAR, HUD_DURATION )
register_cvar( HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT )
// Init buffers and some global vars.
g_sBuffer[0] = 0
save_team_chatscore()
}
public plugin_cfg() {
new addStast[] = "amx_statscfg add ^"%s^" %s"
server_cmd( addStast, "Show killer hp&ap","KillerChat" )
server_cmd( addStast, "Show Attackers", "ShowAttackers" )
server_cmd( addStast, "Show Victims", "ShowVictims" )
server_cmd( addStast, "Show killer", "ShowKiller" )
server_cmd( addStast, "Show Team Score", "ShowTeamScore" )
server_cmd( addStast, "Show Total Stats", "ShowTotalStats" )
server_cmd( addStast, "Show Best Score", "ShowBestScore" )
server_cmd( addStast, "Show Most Disruptive", "ShowMostDisruptive" )
server_cmd( addStast, "HUD-stats default", "ShowStats" )
server_cmd( addStast, "Dist&HS in HUD lists", "ShowDistHS" )
server_cmd( addStast, "Stats at the end of map", "EndPlayer")
server_cmd( addStast, "Top15 at the end of map", "EndTop15" )
server_cmd( addStast, "Say /hp", "SayHP" )
server_cmd( addStast, "Say /statsme", "SayStatsMe" )
server_cmd( addStast, "Say /rankstats", "SayRankStats" )
server_cmd( addStast, "Say /me", "SayMe" )
server_cmd( addStast, "Say /rank", "SayRank" )
server_cmd( addStast, "Say /report", "SayReport" )
server_cmd( addStast, "Say /score", "SayScore" )
server_cmd( addStast, "Say /top15", "SayTop15" )
server_cmd( addStast, "Say /stats", "SayStatsAll" )
server_cmd( addStast, "Misc say commands", "SayMiscFunc" )
server_cmd( addStast, "Spec. Rank Info", "SpecRankInfo" )
// Update local configuration vars with value in cvars.
get_config_cvars()
}
// Set hudmessage format.
set_hudtype_killer( Float:fDuration )
set_hudmessage( 220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 2 )
set_hudtype_endround( Float:fDuration )
set_hudmessage( 100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 1 )
set_hudtype_attacker( Float:fDuration )
set_hudmessage( 220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 3 )
set_hudtype_victim( Float:fDuration )
set_hudmessage( 0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 4 )
set_hudtype_specmode() {
set_hudmessage( 255, 255, 255, 0.02, 0.87, 2, 0.05, 0.1, 0.01, 3.0, 1)
}
#if defined STATSX_DEBUG
public cmdHudTest( id ) {
new i, iLen
iLen = 0
for ( i = 1; i < 20; i++ )
iLen += format( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n" )
set_hudtype_killer( 50.0 )
show_hudmessage( id, g_sBuffer )
}
#endif
// Stats formulas
Float:accuracy( izStats[8] ) {
if ( !izStats[STATS_SHOTS] ) return ( 0.0 )
return ( 100.0 * float( izStats[STATS_HITS] ) / float( izStats[STATS_SHOTS] ) )
}
Float:effec( izStats[8] ) {
if ( !izStats[STATS_KILLS] ) return ( 0.0 )
return ( 100.0 * float( izStats[STATS_KILLS] ) / float( izStats[STATS_KILLS] + izStats[STATS_DEATHS] ) )
}
// Distance formula (metric)
Float:distance( iDistance ) {
return float( iDistance ) * 0.0254
}
// Get plugin config flags.
set_plugin_mode( id, sFlags[] ) {
if ( sFlags[0] )
g_iPluginMode = read_flags( sFlags )
get_flags( g_iPluginMode, t_sText, MAX_TEXT_LENGTH )
console_print( id, "%L", id, "MODE_SET_TO", t_sText )
return g_iPluginMode
}
// Get config parameters.
get_config_cvars() {
g_fFreezeTime = get_cvar_float("mp_freezetime")
if ( g_fFreezeTime < 0.0 ) g_fFreezeTime = 0.0
g_fHUDDuration = get_cvar_float( HUD_DURATION_CVAR )
if ( g_fHUDDuration < 1.0 ) g_fHUDDuration = 1.0
g_fFreezeLimitTime = get_cvar_float( HUD_FREEZE_LIMIT_CVAR )
}
// Get and format attackers header and list.
get_attackers( id, sBuffer[MAX_BUFFER_LENGTH+1] ) {
new izStats[8],izBody[8]
new iAttacker
new iFound, iLen
new iMaxPlayer = get_maxplayers()
iFound = 0
sBuffer[0] = 0
// Get and format header. Add killing attacker statistics if user is dead.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
izStats[STATS_SHOTS] = 0
iAttacker = g_izKilled[id][KILLED_KILLER_ID]
if ( iAttacker )
get_user_astats( id, iAttacker, izStats, izBody )
if ( izStats[STATS_SHOTS] && ShowFullStats ) {
get_user_name( iAttacker, t_sName, MAX_NAME_LENGTH )
iLen = format( sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%%%% %L:^n",
id, "ATTACKERS", t_sName, accuracy( izStats ), id, "ACC" )
}
else
iLen = format( sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS" )
// Get and format attacker list.
for ( iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++ ) {
if ( get_user_astats( id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH ) ) {
iFound = 1
get_user_name( iAttacker, t_sName, 32 )
if ( izStats[STATS_KILLS] ) {
if ( !ShowDistHS )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s -- %d %L / %d %L / %s^n",
t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG",
t_sWpn )
else if ( izStats[STATS_HS] )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s -- %d %L / %d %L / %s / %0.0f m / HS^n",
t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG",
t_sWpn, distance(g_izUserAttackerDistance[id]) )
else
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s -- %d %L / %d %L / %s / %0.0f m^n",
t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG",
t_sWpn, distance(g_izUserAttackerDistance[id]) )
}
else
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s -- %d %L / %d %L^n",
t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG" )
}
}
if ( !iFound )
sBuffer[0] = 0
return iFound
}
// Get and format victims header and list
get_victims( id, sBuffer[MAX_BUFFER_LENGTH+1] ) {
new izStats[8], izBody[8]
new iVictim
new iFound, iLen
new iMaxPlayer = get_maxplayers()
iFound = 0
sBuffer[0] = 0
// Get and format header.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
izStats[STATS_SHOTS] = 0
get_user_vstats( id, 0, izStats, izBody )
if ( izStats[STATS_SHOTS] )
iLen = format( sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%%%% %L:^n",
id, "VICTIMS", accuracy( izStats ), id, "ACC" )
else
iLen = format( sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS" )
for ( iVictim = 1; iVictim <= iMaxPlayer; iVictim++ ) {
if( get_user_vstats( id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH ) ) {
iFound = 1
get_user_name( iVictim, t_sName, MAX_NAME_LENGTH )
if ( izStats[STATS_DEATHS] ) {
if ( !ShowDistHS )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s -- %d %L / %d %L / %s^n",
t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG",
t_sWpn )
else if ( izStats[STATS_HS] )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s -- %d %L / %d %L / %s / %0.0f m / HS^n",
t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG",
t_sWpn, distance(g_izUserVictimDistance[id][iVictim]) )
else
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s -- %d %L / %d %L / %s / %0.0f m^n",
t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG",
t_sWpn, distance(g_izUserVictimDistance[id][iVictim]) )
}
else
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s -- %d %L / %d %L^n",
t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG" )
}
}
if ( !iFound )
sBuffer[0] = 0
return iFound
}
// Get and format kill info.
get_kill_info( id, iKiller, sBuffer[MAX_BUFFER_LENGTH+1] ) {
new iFound, iLen
iFound = 0
sBuffer[0] = 0
if ( iKiller && iKiller != id ) {
new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
iFound = 1
get_user_name( iKiller, t_sName, MAX_NAME_LENGTH )
izAStats[STATS_HITS] = 0
izAStats[STATS_DAMAGE] = 0
t_sWpn[0] = 0
get_user_astats( id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH )
izVStats[STATS_HITS] = 0
izVStats[STATS_DAMAGE] = 0
get_user_vstats( id, iKiller, izVStats, iaVBody )
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"%L^n", id, "KILLED_YOU_DIST",
t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]) )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%L^n", id, "DID_DMG_HITS",
izAStats[STATS_DAMAGE], izAStats[STATS_HITS],
g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR] )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%L^n", id, "YOU_DID_DMG",
izVStats[STATS_DAMAGE], izVStats[STATS_HITS] )
}
return iFound
}
// Get and format most disruptive.
add_most_disruptive( sBuffer[MAX_BUFFER_LENGTH+1] ) {
new id, iMaxDamageId, iMaxDamage, iMaxHeadShots
iMaxDamageId = 0
iMaxDamage = 0
iMaxHeadShots = 0
// Find player.
for ( id = 1; id < MAX_PLAYERS; id++ ) {
if ( g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage &&
( g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots ) ) {
iMaxDamageId = id
iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
}
}
// Format statistics.
if ( iMaxDamageId ) {
id = iMaxDamageId
new Float:fGameEff = effec( g_izUserGameStats[id] )
new Float:fRndAcc = accuracy( g_izUserRndStats[id] )
format( t_sText, MAX_TEXT_LENGTH,
"%L: %s^n%d %L / %d %L -- %0.2f%%%% %L / %0.2f%%%% %L^n",
LANG_SERVER, "MOST_DMG", g_izUserRndName[id], g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S",
iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC" )
add( sBuffer, MAX_BUFFER_LENGTH, t_sText )
}
return iMaxDamageId
}
// Get and format best score.
add_best_score( sBuffer[MAX_BUFFER_LENGTH+1] ) {
new id, iMaxKillsId, iMaxKills, iMaxHeadShots
iMaxKillsId = 0
iMaxKills = 0
iMaxHeadShots = 0
// Find player
for ( id = 1; id < MAX_PLAYERS; id++ ) {
if ( g_izUserRndStats[id][STATS_KILLS] >= iMaxKills &&
( g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots ) ) {
iMaxKillsId = id
iMaxKills = g_izUserRndStats[id][STATS_KILLS]
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
}
}
// Format statistics.
if ( iMaxKillsId ) {
id = iMaxKillsId
new Float:fGameEff = effec( g_izUserGameStats[id] )
new Float:fRndAcc = accuracy( g_izUserRndStats[id] )
format( t_sText, MAX_TEXT_LENGTH,
"%L: %s^n%d %L / %d hs -- %0.2f%%%% %L / %0.2f%%%% %L^n",
LANG_SERVER, "BEST_SCORE", g_izUserRndName[id], iMaxKills, LANG_SERVER, "KILL_S",
iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC" )
add( sBuffer, MAX_BUFFER_LENGTH, t_sText )
}
return iMaxKillsId
}
// Get and format team score.
add_team_score( sBuffer[MAX_BUFFER_LENGTH+1] ) {
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
// Calculate team stats
for ( new iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
fzMapEff[iTeam] = effec( g_izTeamGameStats[iTeam] )
fzMapAcc[iTeam] = accuracy( g_izTeamGameStats[iTeam] )
fzRndAcc[iTeam] = accuracy( g_izTeamRndStats[iTeam] )
}
// Format round team stats, MOTD
format( t_sText, MAX_TEXT_LENGTH,
"TERRORIST %d / %0.2f%%%% %L / %0.2f%%%% %L^nCT %d / %0.2f%%%% %L / %0.2f%%%% %L^n",
g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC",
g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC" )
add( sBuffer, MAX_BUFFER_LENGTH, t_sText )
}
// Get and format team stats, chat version
save_team_chatscore() {
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
// Calculate team stats
for ( new iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
fzMapEff[iTeam] = effec( g_izTeamGameStats[iTeam] )
fzMapAcc[iTeam] = accuracy( g_izTeamGameStats[iTeam] )
fzRndAcc[iTeam] = accuracy( g_izTeamRndStats[iTeam] )
}
// Format game team stats, chat
format( g_sScore, MAX_BUFFER_LENGTH,
"TERRORIST %d / %0.2f%%%% %L / %0.2f%%%% %L -- CT %d / %0.2f%%%% %L / %0.2f%%%% %L",
g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC",
g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC" )
}
// Get and format total stats.
add_total_stats( sBuffer[MAX_BUFFER_LENGTH+1] ) {
format( t_sText, MAX_TEXT_LENGTH,
"%L: %d %L / %d hs -- %d %L / %d %L^n",
LANG_SERVER, "