战利品系统0.2.rar[点击下载](17 K) 下载次数:8 累计下载获得 DB 7 刀 战利品系统.rar[点击下载](17 K) 下载次数:5 累计下载获得 DB 9 刀 插件说明:
杀猎人赢得战利品概率[0-100]
4d_loot_hunter = CreateConVar("l4d_loot_hunter", "10.0"
杀烟鬼赢得战利品概率[0-100]
l4d_loot_smoker = CreateConVar("l4d_loot_smoker", "10.0"
杀胖子赢得战利品概率[0-100]
l4d_loot_boomer = CreateConVar("l4d_loot_boomer", "5.0"
杀口水婆赢得战利品概率[0-100]
l4d_loot_spitter = CreateConVar("l4d_loot_spitter", "8.0"
杀骑头怪赢得利品概率[0-100]
l4d_loot_jockey = CreateConVar("l4d_loot_jockey", "30"
独臂怪赢得战利品概率[0-100]
l4d_loot_charger = CreateConVar("l4d_loot_charger", "20"
杀坦克赢得战利品概率[0-100]
l4d_loot_tank = CreateConVar("l4d_loot_tank", "70"
杀女巫赢得战利品概率[0-100]
l4d_loot_witch = CreateConVar("l4d_loot_witch", "60"
杀死猎人赢得战利品数量
l4d_loot_hunter_num = CreateConVar("l4d_loot_hunter_num", "1"
杀死烟者赢得战利品数量
l4d_loot_smoker_num = CreateConVar("l4d_loot_smoker_num", "1"
杀死胖子赢得战利品数量
l4d_loot_boomer_num = CreateConVar("l4d_loot_boomer_num", "1"
杀死口水婆赢得战利品数量
l4d_loot_spitter_num = CreateConVar("l4d_loot_spitter_num", "1"
杀死骑头怪赢得战利品数量
l4d_loot_jockey_num = CreateConVar("l4d_loot_jockey_num", "1"
杀死独臂怪赢得战利品数量
l4d_loot_charger_num = CreateConVar("l4d_loot_charger_num", "1"
杀死坦克赢得战利品数量
l4d_loot_tank_num = CreateConVar("l4d_loot_tank_num", "2", "
杀死女巫赢得战利品数量
l4d_loot_witch_num = CreateConVar("l4d_loot_witch_num", "1"
爆头赢得战利品概率
l4d_loot_headshot = CreateConVar("l4d_loot_headshot", "8.0"
无爆头赢得战利品概率
l4d_loot_headshotno = CreateConVar("l4d_loot_headshotno", "5.0"
幸存者到地时获得概率[0-100]
l4d_loot_survivor_steal = CreateConVar("l4d_loot_survivor_steal", "15.0"
幸存者到地时获得物品数量
l4d_loot_survivor_steal_num = CreateConVar("l4d_loot_survivor_steal_num", "2"
杀死坦克奖励血量概率[0-100]
l4d_loot_killtank_reward = CreateConVar("l4d_loot_killtank_reward", "90"
杀死女巫奖励血量概率[0-100]
l4d_loot_killwitch_reward = CreateConVar("l4d_loot_killwitch_reward", "80"
l4d_kill_addhp_tank = CreateConVar("l4d_kill_addhp_tank", "200", "杀死坦克奖励血量(200)
l4d_kill_addhp_witch = CreateConVar("l4d_kill_addhp_witch", "100", "杀死女巫奖励血量(100)
l4d_loot_weapon = CreateConVar("l4d_loot_weapon", "25.0", "战利品qiangzhi的概率
l4d_loot_weapon_melee = CreateConVar("l4d_loot_weapon_melee", "25.0", "战利品近战武器概率
l4d_loot_item = CreateConVar("l4d_loot_item", "35.0", "嘿嘿应该是(zhadan/胆汁/火瓶)的概率
l4d_kill_addhp_enabled = CreateConVar("l4d_kill_addhp_enabled", "1", "战利品中血量(0禁用1开启)
l4d_kill_addhp_mult = CreateConVar("l4d_kill_addhp_mult", "0.15", "血量恢复概率
l4d_kill_addhp_lt50_mult = CreateConVar("l4d_kill_addhp_lt50_mult", "3.0", "血量恢复的概率,当血量低于50
l4d_kill_addhp_healthlimit = CreateConVar("l4d_kill_addhp_healthlimit", "800.0", "血量限制默认(800)",
l4d_kill_show_msg = CreateConVar("l4d_kill_show_msg", "3", "提示方式 1:在聊天?:屏幕中间,3:所有,0:禁用
l4d_kill_addhp_noheadshot_mult = CreateConVar("l4d_kill_addhp_noheadshot_mult", "1.0", "无爆头血量恢复概率[0-100]
l4d_kill_addhp_weapon_pistol_1 = CreateConVar("l4d_kill_addhp_weapon_pistol_1", "8.0", "得到血量shouqiang的杀死概率[0-100]
l4d_kill_addhp_weapon_msg_1 = CreateConVar("l4d_kill_addhp_weapon_msg_1", "4.0", "得到血量冲锋木仓的杀死概率[0-100]
l4d_kill_addhp_weapon_rifle_1 = CreateConVar("l4d_kill_addhp_weapon_rifle_1", "3.0", "得到血量buqiang杀死的概率[0-100]
l4d_kill_addhp_weapon_sniper_1 = CreateConVar("l4d_kill_addhp_weapon_sniper_1", "4.0", "得到血量狙击的杀死概率[0-100]
l4d_kill_addhp_weapon_shotgun_1 = CreateConVar("l4d_kill_addhp_weapon_shotgun_1", "2.0", "得到血量鸟木仓的杀死概率[0-100]
l4d_kill_addhp_weapon_melee = CreateConVar("l4d_kill_addhp_weapon_melee", "50.0", "得到血量近战武器杀死的概率[0-100]
l4d_kill_addhp_weapon_other = CreateConVar("l4d_kill_addhp_weapon_other", "1.0", "得到血量火瓶的杀死概率[0-100]
l4d_kill_addhp_weapon_pistol_2 = CreateConVar("l4d_kill_addhp_weapon_pistol_2", "30.0", "用shouqiang远距离杀死感染得到血量概率[0-100]
l4d_kill_addhp_weapon_msg_2 = CreateConVar("l4d_kill_addhp_weapon_msg_2", "16.0", "用冲锋木仓杀远距离杀死感染得到血量概率[0-100]
l4d_kill_addhp_weapon_rifle_2 = CreateConVar("l4d_kill_addhp_weapon_rifle_2", "13.0", "用buqiang杀死远距离杀死感染得到血量概率[0-100]
l4d_kill_addhp_weapon_sniper_2 = CreateConVar("l4d_kill_addhp_weapon_sniper_2", "12.0", "用狙击远距离杀死感染得到血量概率[0-100]
l4d_kill_addhp_weapon_shotgun_2 = CreateConVar("l4d_kill_addhp_weapon_shotgun_2", "20.0", "用鸟木仓远距离杀死感染得到血量概率[0-100]
l4d_kill_addhp_distance = CreateConVar("l4d_kill_addhp_distance", "1200.0", "距离/远程",
l4d_kill_addhp_hunter_1 = CreateConVar("l4d_kill_addhp_hunter_1", "1.0", "杀死猎人获可得血量(第1滴血 嘿嘿嘿)[0-800]"
l4d_kill_addhp_smoker_1 = CreateConVar("l4d_kill_addhp_smoker_1", "1.0", "杀死烟鬼获可得血量[0-800]
l4d_kill_addhp_boomer_1 = CreateConVar("l4d_kill_addhp_boomer_1", "1.0", "杀死胖子可获得血量[0-800]
l4d_kill_addhp_spitter_1 = CreateConVar("l4d_kill_addhp_spitter_1", "1.0", "杀死口水婆可获得血量[0-800]
l4d_kill_addhp_jockey_1 = CreateConVar("l4d_kill_addhp_jockey_1", "1.0", "杀死骑头怪可获得血量[0-800]
l4d_kill_addhp_charger_1 = CreateConVar("l4d_kill_addhp_charger_1", "1.0", "杀死独臂怪可获得血量[0-800]
l4d_kill_addhp_hunter_2 = CreateConVar("l4d_kill_addhp_hunter_2", "8.0", "远距离杀死猎人奖励血量[0-800]
l4d_kill_addhp_smoker_2 = CreateConVar("l4d_kill_addhp_smoker_2", "3.0", "远距离杀死吸烟奖励血量[0-800]
l4d_kill_addhp_boomer_2 = CreateConVar("l4d_kill_addhp_boomer_2", "50", "远距离杀死胖子奖励血量[0-800]
l4d_kill_addhp_spitter_2 = CreateConVar("l4d_kill_addhp_spitter_2", "3.0", "远距离杀死口水婆奖励血量[0-800]
l4d_kill_addhp_jockey_2 = CreateConVar("l4d_kill_addhp_jockey_2", "3.0", "骑头怪杀死奖励血量[0-800]
独臂怪杀死奖励血量[0-800]
l4d_kill_addhp_charger_2 = CreateConVar("l4d_kill_addhp_charger_2", "9.0