现在幻想再次更新
我已经想出了一些思路 不知道对不起
G:\mmogbuilder_qqffo_release_int\IED_MMOG_VOB\MMOG\ClientSource\LibSrc\Dreamland\GamePub.cpp(1150) : RUNINFO | 13:56:58:906 |
创建模块[TestModule]成功
G:\mmogbuilder_qqffo_release_int\IED_MMOG_VOB\MMOG\ClientSource\LibSrc\Dreamland\GamePub.cpp(1150) : RUNINFO | 13:56:58:906 |
创建模块[GameUIModule]成功
G:\mmogbuilder_qqffo_release_int\IED_MMOG_VOB\MMOG\ClientSource\LibSrc\Dreamland\GamePub.cpp(1150) : RUNINFO | 13:56:58:906 |
创建模块[TQos]成功
G:\mmogbuilder_qqffo_release_int\IED_MMOG_VOB\MMOG\ClientSource\LibSrc\Dreamland\GameSystem.cpp(1406) : RUNINFO | 13:56:59:031 |
GS[Root] 切换状态到 [Init] 成功
G:\mmogbuilder_qqffo_release_int\IED_MMOG_VOB\MMOG\ClientSource\LibSrc\Dreamland\GamePub.cpp(1150) : RUNINFO | 13:58:55:906 |
创建模块[GameQQShow]成功
G:\mmogbuilder_qqffo_release_int\IED_MMOG_VOB\MMOG\ClientSource\LibSrc\Dreamland\GamePub.cpp(1150) : RUNINFO | 13:58:55:906 |
创建模块[AutoSupply]成功
G:\mmogbuilder_qqffo_release_int\IED_MMOG_VOB\MMOG\ClientSource\LibSrc\Dreamland\GamePub.cpp(1150) : RUNINFO | 13:58:55:906 |
创建模块[CircleRun]成功
G:\mmogbuilder_qqffo_release_int\IED_MMOG_VOB\MMOG\ClientSource\LibSrc\Dreamland\GameSystem.cpp(1406) : RUNINFO | 13:58:55:906 |
GS[Root] 切换状态到 [stateGame] 成功
G:\mmogbuilder_qqffo_release_int\IED_MMOG_VOB\MMOG\ClientSource\LibSrc\Dreamland\GameSystem.cpp(1406) : RUNINFO | 13:59:09:875 |
GS[Root] 切换状态到 [stateGame] 成功
G:\mmogbuilder_qqffo_release_int\IED_MMOG_VOB\MMOG\ClientSource\LibSrc\Dreamland\GameSystem.cpp(1406) : RUNINFO | 14:07:35:468 |
GS[Root] 切换状态到 [stateGame] 成功
G:\mmogbuilder_qqffo_release_int\IED_MMOG_VOB\MMOG\ClientSource\LibSrc\Dreamland\GamePub.cpp(1183) : RUNINFO | 14:40:38:000 |
DestroyModule Name : [TQos] , ID : [288417560]
G:\mmogbuilder_qqffo_release_int\IED_MMOG_VOB\MMOG\ClientSource\LibSrc\Dreamland\GamePub.cpp(1183) : RUNINFO | 14:40:38:000 |
DestroyModule Name : [CircleRun] , ID : [155482536]
G:\mmogbuilder_qqffo_release_int\IED_MMOG_VOB\MMOG\ClientSource\LibSrc\Dreamland\GamePub.cpp(1183) : RUNINFO | 14:40:38:000 |
DestroyModule Name : [GameUIModule] , ID : [161243288]
G:\mmogbuilder_qqffo_release_int\IED_MMOG_VOB\MMOG\ClientSource\LibSrc\Dreamland\GamePub.cpp(1183) : RUNINFO | 14:40:38:000 |
DestroyModule Name : [AutoSupply] , ID : [157056568]
G:\mmogbuilder_qqffo_release_int\IED_MMOG_VOB\MMOG\ClientSource\LibSrc\Dreamland\GamePub.cpp(1183) : RUNINFO | 14:40:38:000 |
DestroyModule Name : [GameQQShow] , ID : [157059288]
G:\mmogbuilder_qqffo_release_int\IED_MMOG_VOB\MMOG\ClientSource\LibSrc\Dreamland\GamePub.cpp(1183) : RUNINFO | 14:40:38:000 |
DestroyModule Name : [TestModule] , ID : [159200952]
G:\mmogbuilder_qqffo_release_int\IED_MMOG_VOB\MMOG\ClientSource\LibSrc\Dreamland\GameSystem.cpp(136) : RUNINFO | 14:40:38:000 |
ClearAllModuleDeclare(Root)
这上面都是记录的一些 用留影石截图的信息和时间
RUNINFO | 13:58:55:906 |
创建模块[GameQQShow]成功
这句话说的是留影石截图后创建的那个模块 成功了
ID : [288417560]
ID : [155482536]
ID : [161243288]
ID : [161243288]
这些ID都是截图时候点了勾的图片ID
GS[Root] 切换状态到 [stateGame] 成功
这句就是点了勾换到了点确定的状态
我就不多说了 这个是思路 我自己也没研究出来
我不知道他创建的什么本地文件 我现在也是在找
现在找有实力的人 跟我一起研究
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