附魔时词缀出现的原理:
在锻造和附魔时,每个词缀出现的几率并不是均等的,每个词缀都拥有一个“权重数值”,其数值越大,则出现几率越高。
100000权重
武器伤害 Weapon damage
10000权重
元素伤害 Elemental damage
4000权重
最大能量(憎恨,戒律,内力,奥能,怒气等) Maximum resource (hatred, discipline, spirit, arcane power, wrath)
暴击时获得X点奥能 Critical hits grant X arcane power
主属性(力敏智)Primary stats (Str, Dex, Int)
体力 Vitality
2000权重
移动速度 Movement speed
每消耗一点内力恢复生命 Life per sprit spent
每消耗一点怒气恢复生命 Life per fury spent
最大法力值 Maximum mana
法力恢复增加 Increased mana regeneration
憎恨恢复增加 Increased hatred regeneration
内力恢复增加 Increased spirit regeneration
1500权重
拾取半径 Increased gold and health pickup radius
戒指及项链伤害 damage (rings and amulets only)
1000权重
武器伤害% Weapon damage %
暴击率 Critical chance
暴击伤害 Critical damage
技能冷却时间减少 Reduced cooldown of all skills
技能消耗减少 Reduced resource costs
生命% Life %
额外金币获得 Extra gold from monsters
击杀获得经验 Monster kills grant additional experience
攻速 Increased attack speed
控场减少 Control impairing effect duration reduction
秒回 Life regeneration per second
生命之球及血球恢复增加 Health globes and potions grant extra life
圣怒恢复 Wrath regeneration
范围伤害 Chance to deal area damage on hit
单抗 Increased elemental resistance (singular)
全抗 Increased all resistance
格挡率 Block chance
护甲 Armor
击回 Life per hit
杀回 Life per kill
元素伤害% % Elemental skill damage
孔 Socket
增加技能伤害 Increased skill X damage (all)
600权重
反伤 Ranged and melee attackers take damage per hit
400权重
远程减伤 Reduced damage from ranged attacks
近战减伤Reduced damage from melee attacks
200权重
击中时导致恐惧(限头盔) % chance to fear on hit (helm only)
100权重
特定传奇武器上的暴击伤害 Critical hit damage 31~35% (select legendary weapons only)
降低等级要求 Level requirement reduced
击中时导致恐惧(限武器)Chance to fear on hit (weapons only)
击中时导致目盲 Chance to blind on hit
击中时导致冰冷 Chance to chill on hit
击中时导致冻结 Chance to freeze on hit
击中时导致缓速 Chance to slow on hit
击中时导致眩晕 Chance to stun on hit
击中时导致恐惧 Chance to fear on hit
击中时导致击退 Chance to knockback on hit
击中时导致定身 Chance to immobilize on hit
忽视耐久度损失 Ignores durability loss
增加对精英伤害 Increased damage against elites
降低精英造成的伤害 Reduced damage from elites
每点圣怒消耗恢复生命 Life per wrath spent
击中时造成流血伤害 Chance to inflict bleed damage
举例说明:
这里只是推测而来的机制,并不一定准确。
如果你打算将单手武器的次级词缀附魔为降等,那么你可能碰上的词缀为:
杀回(1000)
击杀经验(1000)
各个击中特效(100)
无损(100)
降等(100)
假设现在你武器上的两个词缀为杀回和击中眩晕,则如果你想把杀回附魔为降等,其几率为:
100 / (1000 + 1000 + 100 + 100) = 4.5%
而如果你想把击中眩晕改为降等时,其几率为:
100 / (1000 + (100*8) + 100 + 100)) = 5%