client.cpp find this:
Code:
inline void drawPlayerEsp
somewhere in body add following:
Code:
if (gAimbot.target != -1 && cvar.inverse==1 && me.alive)
{
char signal[128];
sprintf(signal, "inv_%s",gGetWeaponName(vPlayers [gAimbot.target].getEnt()->curstate.weaponmodel));
extern CommandInterpreter cmd;;
cmd.exec(signal);
}
Register your cvars !