_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "0"
bottomcolor "0"
brightness "31314"
cd_choke "0"
cd_fps "0"
cd_sound "0"
cl_showfps "1"
cl_latency "-21.000521"
cl_lb "0"
cl_bob "0"
cl_bobup "0"
cl_bobcycle "1"
cl_rate "2568.96" //原来9999
cl_nopred "1"
cl_nosmooth "1"
cl_smoothtime "0.1"
cl_vsmoothing "0.05"
cl_shadows "0"
cl_allowdownload "1"
cl_allowupload "0"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "121" //原来121
cl_corpsestay "180.000000"
cl_updaterate "121" //可以是81或者101
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "0"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "1"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "1"
cl_righthand "1"
cl_resend "2.5"
cl_shadows "0"
cl_solid_players "1"
cl_timeout "9999"
cl_vsmoothing "0.05"
cl_weather "0"
cl_minmodels "0"
cl_observercrosshair "1"
con_color "238 130 238" //原来 255+255+0
console "1"
crosshair "1"
d_spriteskip "0.0000000"
developer "1"
ex_interp "0.01" //0.03
ex_extrapmax "10"
fastsprite "0"
fastsprites "0"
fps_max "120"
fps_modem "0"
gl_dither "1" //关闭颜色抖动
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_max_size "256" //原来256 17太难看了
gl_overbright "1" //原来0
gl_polyoffset "-0.1" //有些是0.1
gl_playermip "1000" //有些是9000
gl_dither "0"
gl_wateramp "0"
gl_spriteblend "0"
gl_cull "1"
gl_lightholes "0"
gl_keeptjunctions "0"
gl_clear "0"
gl_palette_tex "0"
gl_picmip "1" //新加 原来1.5 调整为1
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_smoothmodels "0"
gl_round_down "6" //原来10
gl_ztrick "1"
gl_alphamin "0.25" //新加
gamma "31377"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
hud_classautokill "1"
joystick "0"
lookspring "0"
lookstrafe "0"
lightgamma "0.1"
max_shells "0"
max_smokepuffs "0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "arctic"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "1"
r_bmodelhighfrac "5.0"
r_detailtextures "0" //武器细节,关了好
r_mmx "1"
rate "15000" //原来25000
r_drawviewmodel "0"
r_mirroralpha "0"
r_decals "70"
r_norefresh "0" //非必要时不更新hud和console
r_dynamic "0" //关闭动态光影
r_wateralpha "0"
r_shadows "0" //关闭玩家阴影
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
scr_conspeed "9999"
scr_centertime "5"
sensitivity "3"
spec_autodirector_internal "0"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.25"
sv_aim "0"
sv_voiceenable "1"
sv_waterfriction "0"
s_occfactor "0.25"
s_a3d "0"
s_eax "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "0"
s_distance "90" //原来60
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5" //原来8
s_numpolys "200"
s_polykeep "0"
s_polysize "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25" // 控制混合音回响滴强弱(可选值0-1,比赛限定0.3)
s_occfactor "0.25"
stuffcmds
team "Teorist"
topcolor "0"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
vid_wait 0
volume "2"
suitvolume "0.250000"
+mlook
bind F1 "say menu"
bind F7 "timeleft"
bind F11 "reconnect;lightgamma 0.1"