巫妖王之怒:新蓝帖中对战士TANK、死骑及猎人下一版本中改动的更多阐述

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巫妖王之怒:新蓝帖中对战士TANK、死骑及猎人下一版本中改动的更多阐述

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wszj001

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# Shipment: Blood Jade Amulet - Bring a Vrykul Amulet, a Jagged Dark Jade and a Runed Bloodstone to Timothy Jones in Dalaran. You can find a Vrykul Amulet on any Northrend Vrykul.
  # Shipment: Glowing Ivory Figurine - Bring a Shoveltusk Ivory, a Lustrous Chalcedony and a Glowing Shadow Crystal to Timothy Jones in Dalaran. You can find a Shoveltusk Ivory on any Northrend Shoveltusk.
  # Shipment: Wicked Sun Brooch - Bring an Iron Dwarf Brooch, a Wicked Huge Citrine and a Rigid Sun Crystal to Timothy Jones in Dalaran. You can find an Iron Dwarf Amulet on any Northrend Iron Dwarf.
  # Shipment: Intricate Bone Figurine - Bring Proto Dragon Bone, a Solid Chalcedony and an Intricate Dark Jade to Timothy Jones in Dalaran.
  # Shipment: Bright Armor Relic - Bring an Elemental Armor Scrap, a Bright Bloodstone and a Potent Huge Citrine to Timothy Jones in Dalaran.
  # Shipment: Shifting Sun Curio - Bring a Scourge Curio, a Quick Sun Crystal and a Shifting Shadow Crystal to Timothy Jones in Dalaran.

  全都是要求你将一些加工好的宝石交给达拉然的Timothy jones,其中有些原料将来自于打怪掉落



  奖励是各种图样
  




  大致翻译了一下



  珠宝加工390可以用的图样里有:
  +16力量 +16敏捷 +16命中 +6点回蓝 +24耐力 +9法强8暴击 +9法强8命中 +9法强8智力 +9法强8急速 +8急速3回蓝 +8急速12耐力 +8急速8精神 +8命中3回蓝 +8防御12耐力 +8智8精 +9法强3回蓝 +56护甲穿刺12耐力 +8躲闪12耐力



  珠宝加工420可以用的图样里有:
  +21智力并有机会在释放法术后回蓝 +42攻强并在暴击后恢复最大生命值的2% +21敏并提高暴击伤害3% +25法强并减少眩晕时间15% +16急速 +16格挡 +8敏8命中



  猎人



  Some changes we are working on:



  * Distracting Shot will now be a "Mocking Blow"-esque taunt (so it will taunt the mob onto the Hunter for 6 sec). This will allow you to "peel" monsters to you (and thus to a trap) a lot easier than it is now.
  扰乱射击将会像嘲讽一样使怪物攻击猎人6秒。这将使你更好的控制怪物,如在使用陷阱的时候会更容易



  * Freezing Trap will no longer break on damage 100% of the time. It will still break on damage, but on x amount. So if the mob has a DoT on them, or the mob gets cleaved while in Freezing Trap, it won't just immediately break. Because of this, we're canning Bear Trap (since Freezing Trap will accomplish what Bear Trap was intended for, plus you guys have enough keybinds as it is). Note that we don't intend Freezing Trap to be a stun, so the tuning on how much damage will break it will be important.
  冰冻陷阱不会再一受到伤害就被打破,而是在受到一定量伤害后被打破,这样如果怪物在身上有DOT的情况下中陷阱或者被战士的顺劈斩打中就不会马上被打破,当然我们不想让冰冻陷阱变成昏迷,所以我们会好好调整冰冻陷阱所能收到的伤害



  * Camouflage - We'll be introducing this new spell at level 80. It will give you limited stealth capabilities. A bonus with it is that you can lay your traps while Camouflaged and it won't break the stealth, allowing you to setup your traps before a pull if desired.
  伪装 - 这是猎人80级的新技能,这将给猎人带来一点潜行的能力,在潜行时布设陷阱将会有一定量的加成,当然这么做不会打断潜行,这将是你们能够在拉怪前布置好陷阱



  * Trap Mastery - This talent will be a 1-point talent now, we've condensed a lot of the trap talents in the Survival tree. It will do stuff like increase damage of Immolate, root the dispeller of your Freezing Trap in ice, increase the number of snakes from your snake trap, etc.
  陷阱掌握 - 这个天赋现在1点点满,我们将在生存系里加入很多陷阱天赋。比如增加陷阱的伤害,给冰霜陷阱以定身功能,增加你毒蛇陷阱中蛇的数量等。



战士



  Tanking in Wrath of the Lich King - 5 Man Instances / Thunder Clap WLK中的TANK
  If you have run many of the Northrend dungeons, you'll see that there aren't many of the Shattered Halls style 6-7 mob pulls. And if we add those, they need to be non-elite or otherwise weak enough that they can be AE'd or zerged down without the expectation that the tank has to hold them all for a long time.



  如果你下过诺森德中大部分的5人副本后,你会发现像破碎大厅那样一次要引6-7个怪的情况不是很多了。如果我们一定要加入这样的东西,这些怪要么是非精英要么很容易就被AOE掉,这样TANK就不用TANK他们很长时间.(个人认为这代表三个问题,一,CC的要求不再像TBC里面这么高,可以带更多纯DPS比如惩戒骑士和萨满。二,防骑的一部分优势被削弱了。三,新手治疗的压力不再像TBC这么大了)



  Players sometimes ask for Thunder Clap (or fill in your favorite ability) to affect more targets, and in Thunder Clap's case, that is probably a good thing. But really what we'd like to see is these abilities hold the number of targets they are supposed to hold effectively. It's unfortunately typical that when a tank is tanking say 3 targets that the first one dies quickly, the second one is tanked effectively, but somewhere near the end of the fight, the third one breaks free. If Thunder Clap affects 5 or 6 targets, those targets need to be effectively tanked by Thunder Clap (and the rest of the warrior's rotation).
  玩家们要求雷霆一击作用于更多目标,针对这个问题,我们觉得这么做也许是一件好事,但我们想看到的是这些能力能让战士拉住应该拉住数量的怪。非常不幸在实战中有TANK反应当他们TANK三个怪的时候,第一个很快就倒了,第二个怪他们能TANK的很好,第三个却在战斗尾声失去了仇恨,如果雷霆一击作用于5、6个怪物,那就意味着战士必须能很好的同时TANK这5、6个怪。(连三个怪都拉不好,5、6个怪更别想了)



  Likewise, we don't want to reduce the cooldown of Thunder Clap to zero. That means a warrior could just that ability to tank and no other. We'd rather see a Thunder Clap, followed by Cleaves, Mortal Strikes, Shield Slams and whatever else, and then another Thunder Clap. To make that work however, the threat of Thunder Clap needs to be high enough to survive the cooldown and I don't think that is happening enough now.
  同样的,我们不会把雷霆一击的CD减为0。这意味着战士将只用这一个技能去TANK,我们希望用雷霆一击+顺劈斩+致死打击+盾猛+雷霆一击之类的方式去TANK,当然,我们会调整雷霆一击制造的仇恨使战士能够在下一次雷霆一击前拉住仇恨



  死亡骑士



  Death Knight unlocking and new servers (A small reminder never hurts)老生常谈 - 死骑的建立
  To my understanding the bottom line is if you have a level 55 character on your account, you can create a Death Knight on any server.
  我们的底线是:你的账号里没有55级的角色,你就别想体验死骑



  You don't have to have a 55 on the server you want to make your shiny new Death Knight. There are some caveats to this, for example you can't make a Death Knight on a brand new realm. (Wouldn't make much sense for a server of level 10s to have level 55 DKs running amock and stepping on their head, I don't even want to imagine what Hillsbrad would be like....)
  你不一定在你想建立死亡骑士的服务器上有一个55级的角色,但这不是绝对的,比如你不能在新开的服务器上建立死亡骑士,我们可不想看到希尔斯布莱德丘陵上的死骑军团大战



  Death Knights retroactive itemization 死骑的前期套装
  There is no plan to retroactively itemize Death Knights. The Death Knight specific armor won't start popping up until you reach the icy peaks of Northrend.
  一句话,想都别想,在你们到达诺森德之巅前,你们和那些COOL而有形的套装说88吧



  Adding the ability for them to use items that currently exist isn't quite the same as retroactively itemizing Death Knight sets. There is no plan, for example, to create a Death Knight set from level 60-70 dungeons such as Valor or Bold, and no plan to create Death Knight class specific raid sets.
  我们可以让死亡骑士充分运用现在已经有的套装,但这和设计死亡骑士的专用套装是两回事,我们不会设计死亡骑士在60-70级时使用的专用套装。



  In other words, don't hold your breathe for your two man Onyxia kill to put out a Death Knight tier 2 helm.
  换句话说,你尽可以去单挑黑龙公主,但别想拿死骑的T2头



  Death Knight Glyphs 死骑的专用符文
  We have been largely holding off on implementing Sigils for the Death Knight until their abilities and talents are completely finalized. Don't worry though, we will make sure there's a Sigil for all play styles
  直到死亡骑士的技能和天赋被确定下来以前,我们不会放出这些符文,所以别急,我们不会让你们没有符文玩的



  Chains of Ice
  Chains of Ice is a physical slow with no diminishing returns that cannot be dispelled. Enjoy.
  冰霜锁链是一个物理效果,不会被驱散



  Because the debuff starts at 0% movement speed for a second, it feels a little like a root, but mechanically it is not a root nor a freeze. Apologies to the Frost mages, but I'm not sure it's a great idea to have so much synergy between two classes. That was the sort of thing that lead to warlocks and shadow priests cackling over +Shadow buffs and pushing mages out of raids.
  这个效果从让怪物的移动速度变为0%开始,就像定身一样,但这不是定身,更不是冰冻效果。这对冰法而言这可不是一个好消息。如果让这两个职业的如此紧密的协同不一定是件好事。这就像是暗牧和术士的组合,很好很强大,但是副作用会导致法师在Raid中失业。



  Hand of Freedom will effect it just like other movement impairing effects, as will pvp trinkets etc. The key difference is that it is no longer considered a Magic effect and thus is not vulnerable to Dispel Magic, Cleanse and the likes,
  当然了,自由之触、徽章等能够解除移动限制效果的技能仍然对冰霜锁链有效



  Bloodworms 血虫
  We'd like to solve the aggro issues first and then evaluate the spell. We don't want to link it to Death Strike again, because then Death Strike is either weak in the absence of Bloodworms, or OP with it.
  我们首先会把仇恨的问题解决,再去修改技能,因为死亡打击相对血虫要不就是太强要不就是太弱,所以我们干脆把他们给分开了




  Unholy Aura / Unholy Presence 不洁光环 / 不洁容姿
  The only relation they have to presences is that the presence is sometimes redundant with the aura for the death knight himself. Unholy Aura and Unholy Presence both grant a 15% movement speed and these do not stack (with each other or anything). However, a DK in Blood or Frost Presence can still benefit from the movement speed if she has Unholy Aura. A potentially bigger benefit is that 24 other people in your raid also move faster all the time.
  这两者之间唯一的关系就是对于死骑本身而言,容姿是多余的,不洁光环和不洁容姿都会增加15%的移动速度但他们不叠加(当然也不和其他效果叠加)。然而,鲜血容姿或者冰霜容姿的死亡骑士仍然能从不洁光环中获得加成,RAID时也是一样的



  Night of the Dead / Multiple Ghouls 亡者之夜 / 多个食尸鬼
  The intent of Night of the Dead is to allow deep Unholy Death Knights the ability to summon their ghoul far more reliably than other specs. However you are only intended to have one ghoul raised at a time, multiple ghouls is a bug.
  我们设计亡者之夜的意图是让深不洁天赋的死骑能够让他们召唤的食尸鬼比其他天赋召唤出来的更强。但是你只能召唤一只食尸鬼,多招出来的都是虫子



  Blood vs Frost 血与冰



  Icy Touch -- may very well need to do more damage. It was reduced back in the day when death knights kept saying "Why would I ever use Death Coil?"
  冰霜之触将会造成更多的伤害,我们当初减少他的伤害是因为用死亡缠绕的人太少了!



  Obliterate -- underwent a similar phenomenon. Every DK rotation was built around Obliterate spam. It needs to do more damage than something like Heart Strike.
  湮没和冰霜之触有同样的问题,我们设计DK的输出时是基于湮没技能设置的,这个技能接下来的版本里将会造成更多伤害



  Hungering Cold -- after experimenting with the scaling costs for a long time, we think they are just awkward and confusing. DRW will probably stay as "uses all your RP" but Hungering Cold and Unholy Blight will probably be a discrete cost of something like 60 RP.
  我们调整饥饿寒冷的符文消耗很多次,而且我们已经厌倦了这种调整,符文剑舞可能会消耗掉你所有的符文之力,但饥饿寒冷和不洁枯萎可能会消耗60的符文之力



  Blood of the North -- the idea of this talent is that you could Blood Strike twice, and then be able to Obliterate or Howling Blast twice the next time around (the aptly named FUFUFU rotation). Walk me through why Plague Strikes turning into Death Runes is helpful -- it's pretty hard to ever skip over spending an Unholy Rune, yes?
  北地热血这个天赋让你能够使用鲜血打击两次,接着在下一个回合用湮没或者凛风冲击两次。



  Similarly, we would love to work a Death Rune ability into Unholy but can't figure out how to make it work. Unholy doesn't really need more Unholy runes unless the DK wants to spam Plague / Scourge to grind down the cooldowns through Night of the Dead. A clone of Blood of the North might be helpful for the FUFUFU, but then Unholy might play a lot like Frost too.
  我们正在考虑让不洁系也有像北地热血一样的天赋,但这样会让不洁和冰霜有太多的共同点



  Dancing Rune Weapon -- we've actually known it's overpowered for some time. We left it that way on purpose because there were still so many threads (misguided we suspect) about how weak it was. Psychology is unfortunately a reality of game testing, and we wanted to make sure people would actually use it. I'm not saying it needs to be nerfed to the ground, but it is probably doing too much damage.
  我们知道符文剑舞这个技能IMBA很长时间了,但论坛上也有人向我抱怨这技能太废柴了,所以我们决定暂时不修改这个技能,看看哪些人在用这个技能,我们不一定会把它NERF到渣,不过它确实造成了太高的伤害



  Blood in general -- we're not inclined to do anything to Blood's damage until we have some good numbers about how DKs compare to other classes. One change that is potentially coming down the pike is letting Blood Boil be a more spammable ability, and perhaps letting that replace Pestilence as a good tanking tool. It would give Blood some different spells to work in as well.
  在DK和其他职业间伤害能力的对比完成前,我们不会对鲜血伤害多改动,但将来会出现的变化是让热血沸腾这个技能更多的出现,甚至可能让其替换瘟疫在TANK中的作用。



  Upcoming beta changes 接下来的BETA改动
  We'll try and improve RP generation of Frost.
  我们会加强冰霜符文之力的产生速度



  I think Howling Blast could go down to a 10 sec cooldown. That would let you use it once a rotation with Obliterate using the other FU if you turned your two Blood Runes into Death runes. If it has no cooldown, then it might compete a lot with Obliterate.
  我认为凛风冲击CD应该减少到10秒



  In the next build, try spamming Blood Boil instead of Pestilence. Use Pestilence to spread diseases to set up Blood Boil.
  下一个版本中,你们可以尝试更多的使用鲜血沸腾而不是瘟疫



  As everyone has pointed out, Death Rune Mastery was designed to mix up the rotation of Blood and it seems to do that well. Blood of the North was designed to let you mix up Frost, but low Icy Touch damage and a long Howling Blast cooldown seem to be inhibiting that. Obliterate may be too weak now too.
  湮没、寒冰之触和凛风冲击会被加强以配合北地热血这个天赋

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